[774] | 1 | #include "GeoMesh.h"
|
---|
| 2 |
|
---|
| 3 | using namespace Geometry;
|
---|
| 4 | using namespace std;
|
---|
| 5 |
|
---|
[2083] | 6 | //-------------------------------------------------------------------------
|
---|
[980] | 7 | // Cosntructor.
|
---|
[2083] | 8 | //-------------------------------------------------------------------------
|
---|
[774] | 9 | Mesh::Mesh():
|
---|
[980] | 10 | mVertexBuffer(0), mSubMeshCount(0), mSubMesh(0), hasSkeleton(false)
|
---|
[774] | 11 | {
|
---|
[1009] | 12 | mMeshBounds.maxX = 0.0;
|
---|
| 13 | mMeshBounds.maxY = 0.0;
|
---|
| 14 | mMeshBounds.maxZ = 0.0;
|
---|
| 15 | mMeshBounds.minX = 0.0;
|
---|
| 16 | mMeshBounds.minY = 0.0;
|
---|
| 17 | mMeshBounds.minZ = 0.0;
|
---|
[980] | 18 | mMeshBounds.scaleFactor = 0.0;
|
---|
[774] | 19 | }
|
---|
| 20 |
|
---|
[2083] | 21 | //-------------------------------------------------------------------------
|
---|
[980] | 22 | // Destroyer.
|
---|
[2083] | 23 | //-------------------------------------------------------------------------
|
---|
[774] | 24 | Mesh::~Mesh()
|
---|
| 25 | {
|
---|
[1009] | 26 | delete [] mSubMesh;
|
---|
| 27 | delete mVertexBuffer;
|
---|
[774] | 28 | }
|
---|
| 29 |
|
---|
[2083] | 30 | //-------------------------------------------------------------------------
|
---|
[980] | 31 | // Copy constructor.
|
---|
[2083] | 32 | //-------------------------------------------------------------------------
|
---|
[1009] | 33 | Mesh::Mesh(const Mesh &mesh)
|
---|
[774] | 34 | {
|
---|
[980] | 35 | mVertexBuffer = new VertexBuffer();
|
---|
[1009] | 36 | mSubMeshCount = mesh.mSubMeshCount;
|
---|
| 37 | mSubMesh = new SubMesh[mesh.mSubMeshCount];
|
---|
[980] | 38 |
|
---|
| 39 | // Fill up bounding box settings.
|
---|
[1009] | 40 | mMeshBounds.maxX = mesh.mMeshBounds.maxX;
|
---|
| 41 | mMeshBounds.maxY = mesh.mMeshBounds.maxY;
|
---|
| 42 | mMeshBounds.maxZ = mesh.mMeshBounds.maxZ;
|
---|
| 43 | mMeshBounds.minX = mesh.mMeshBounds.minX;
|
---|
| 44 | mMeshBounds.minY = mesh.mMeshBounds.minY;
|
---|
| 45 | mMeshBounds.minZ = mesh.mMeshBounds.minZ;
|
---|
| 46 | mMeshBounds.radius = mesh.mMeshBounds.radius;
|
---|
| 47 | mMeshBounds.scaleFactor = mesh.mMeshBounds.scaleFactor;
|
---|
[980] | 48 |
|
---|
| 49 | // For each submesh.
|
---|
[1009] | 50 | for (size_t i = 0; i < mesh.mSubMeshCount; i++)
|
---|
[774] | 51 | {
|
---|
[980] | 52 | mSubMesh[i].mSharedVertexBuffer = false;
|
---|
| 53 | mSubMesh[i].mVertexBuffer = new VertexBuffer();
|
---|
[1009] | 54 | mSubMesh[i].mVertexBuffer->mPosition = new Vector3[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
|
---|
| 55 | mSubMesh[i].mVertexBuffer->mNormal = new Vector3[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
|
---|
| 56 | mSubMesh[i].mVertexBuffer->mTexCoords = new Vector2[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
|
---|
| 57 | mSubMesh[i].mVertexBuffer->mVertexCount = mesh.mSubMesh[i].mVertexBuffer->mVertexCount;
|
---|
| 58 | mSubMesh[i].mVertexBuffer->mVertexInfo = mesh.mSubMesh[i].mVertexBuffer->mVertexInfo;
|
---|
| 59 | mSubMesh[i].mType = mesh.mSubMesh[i].mType;
|
---|
| 60 |
|
---|
[2341] | 61 | strcpy(mSubMesh[i].mName,mesh.mSubMesh[i].mName);
|
---|
[1009] | 62 | strcpy(mSubMesh[i].mMaterialName,mesh.mSubMesh[i].mMaterialName);
|
---|
[774] | 63 |
|
---|
[1009] | 64 | if (mesh.mSubMesh[i].mSharedVertexBuffer)
|
---|
[774] | 65 | {
|
---|
[1009] | 66 | for (size_t s = 0;
|
---|
| 67 | s < mesh.mSubMesh[i].mVertexBuffer->mVertexCount;
|
---|
[980] | 68 | s++)
|
---|
[774] | 69 | {
|
---|
[1009] | 70 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_POSITION)
|
---|
[774] | 71 | {
|
---|
[1009] | 72 | mSubMesh[i].mVertexBuffer->mPosition[s].x = mesh.mVertexBuffer->mPosition[s].x;
|
---|
| 73 | mSubMesh[i].mVertexBuffer->mPosition[s].y = mesh.mVertexBuffer->mPosition[s].y;
|
---|
| 74 | mSubMesh[i].mVertexBuffer->mPosition[s].z = mesh.mVertexBuffer->mPosition[s].z;
|
---|
[774] | 75 | }
|
---|
[980] | 76 |
|
---|
[1009] | 77 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_NORMAL)
|
---|
[774] | 78 | {
|
---|
[1009] | 79 | mSubMesh[i].mVertexBuffer->mNormal[s].x = mesh.mVertexBuffer->mNormal[s].x;
|
---|
| 80 | mSubMesh[i].mVertexBuffer->mNormal[s].y = mesh.mVertexBuffer->mNormal[s].y;
|
---|
| 81 | mSubMesh[i].mVertexBuffer->mNormal[s].z = mesh.mVertexBuffer->mNormal[s].z;
|
---|
[774] | 82 | }
|
---|
| 83 |
|
---|
[1009] | 84 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_TEXCOORDS)
|
---|
[774] | 85 | {
|
---|
[1009] | 86 | mSubMesh[i].mVertexBuffer->mTexCoords[s].x = mesh.mVertexBuffer->mTexCoords[s].x;
|
---|
| 87 | mSubMesh[i].mVertexBuffer->mTexCoords[s].y = mesh.mVertexBuffer->mTexCoords[s].y;
|
---|
[774] | 88 | }
|
---|
| 89 | }
|
---|
[1009] | 90 |
|
---|
| 91 | mesh.mSubMesh[i].mSharedVertexBuffer = false;
|
---|
[774] | 92 | }
|
---|
| 93 | else
|
---|
| 94 | {
|
---|
[1009] | 95 | for (size_t s = 0; s < mesh.mSubMesh[i].mVertexBuffer->mVertexCount; s++)
|
---|
[774] | 96 | {
|
---|
[1009] | 97 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_POSITION)
|
---|
[774] | 98 | {
|
---|
[1009] | 99 | mSubMesh[i].mVertexBuffer->mPosition[s].x = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].x;
|
---|
| 100 | mSubMesh[i].mVertexBuffer->mPosition[s].y = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].y;
|
---|
| 101 | mSubMesh[i].mVertexBuffer->mPosition[s].z = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].z;
|
---|
[774] | 102 | }
|
---|
[980] | 103 |
|
---|
[1009] | 104 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_NORMAL)
|
---|
[774] | 105 | {
|
---|
[1009] | 106 | mSubMesh[i].mVertexBuffer->mNormal[s].x = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].x;
|
---|
| 107 | mSubMesh[i].mVertexBuffer->mNormal[s].y = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].y;
|
---|
| 108 | mSubMesh[i].mVertexBuffer->mNormal[s].z = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].z;
|
---|
[774] | 109 | }
|
---|
| 110 |
|
---|
[1009] | 111 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_TEXCOORDS)
|
---|
[774] | 112 | {
|
---|
[1009] | 113 | mSubMesh[i].mVertexBuffer->mTexCoords[s].x = mesh.mSubMesh[i].mVertexBuffer->mTexCoords[s].x;
|
---|
| 114 | mSubMesh[i].mVertexBuffer->mTexCoords[s].y = mesh.mSubMesh[i].mVertexBuffer->mTexCoords[s].y;
|
---|
[774] | 115 | }
|
---|
| 116 | }
|
---|
| 117 |
|
---|
| 118 | }
|
---|
[980] | 119 |
|
---|
| 120 | // Copy indices.
|
---|
[1009] | 121 | mSubMesh[i].mIndexCount = mesh.mSubMesh[i].mIndexCount;
|
---|
[980] | 122 | mSubMesh[i].mIndex = new Index[mSubMesh[i].mIndexCount];
|
---|
| 123 |
|
---|
[1009] | 124 | memcpy( mSubMesh[i].mIndex,
|
---|
| 125 | mesh.mSubMesh[i].mIndex,
|
---|
| 126 | mesh.mSubMesh[i].mIndexCount * sizeof(Index));
|
---|
[774] | 127 |
|
---|
[980] | 128 | // Copy strips.
|
---|
[1009] | 129 | // offset between memory positions.
|
---|
| 130 | __w64 int offset = 0;
|
---|
| 131 | mSubMesh[i].mStripCount = mesh.mSubMesh[i].mStripCount;
|
---|
| 132 |
|
---|
| 133 | if (mesh.mSubMesh[i].mStripCount > 0)
|
---|
[774] | 134 | {
|
---|
[1009] | 135 | mSubMesh[i].mStrip = new Index*[mesh.mSubMesh[i].mStripCount];
|
---|
[774] | 136 |
|
---|
[1009] | 137 | offset = &(mSubMesh[i].mIndex[0]) - &(mesh.mSubMesh[i].mIndex[0]);
|
---|
| 138 |
|
---|
| 139 | for (size_t j = 0; j < mesh.mSubMesh[i].mStripCount; j++)
|
---|
[774] | 140 | {
|
---|
[1009] | 141 | mSubMesh[i].mStrip[j] = mesh.mSubMesh[i].mStrip[j] + offset;
|
---|
[774] | 142 | }
|
---|
| 143 | }
|
---|
[980] | 144 |
|
---|
| 145 | // Copy submesh bones.
|
---|
[1009] | 146 | if (!mesh.mSubMesh[i].mBones.empty())
|
---|
[980] | 147 | {
|
---|
[1009] | 148 | for (unsigned int j = 0; j < mesh.mSubMesh[i].mBones.size(); j++)
|
---|
[980] | 149 | {
|
---|
[1009] | 150 | mSubMesh[i].mBones.push_back(mesh.mSubMesh[i].mBones[j]);
|
---|
[980] | 151 | }
|
---|
| 152 | }
|
---|
[774] | 153 | }
|
---|
[980] | 154 |
|
---|
| 155 | // Copy skeleton name.
|
---|
[1009] | 156 | if (mesh.hasSkeleton)
|
---|
[980] | 157 | {
|
---|
| 158 | hasSkeleton = true;
|
---|
| 159 |
|
---|
[1009] | 160 | strcpy(mSkeletonName, mesh.mSkeletonName);
|
---|
[980] | 161 | }
|
---|
| 162 |
|
---|
| 163 | // Copy mesh bones.
|
---|
[1009] | 164 | if (!mesh.mBones.empty())
|
---|
[980] | 165 | {
|
---|
[1009] | 166 | for (unsigned int j = 0; j < mesh.mBones.size(); j++)
|
---|
[980] | 167 | {
|
---|
[1009] | 168 | mBones.push_back(mesh.mBones[j]);
|
---|
[980] | 169 | }
|
---|
| 170 | }
|
---|
| 171 |
|
---|
[774] | 172 | }
|
---|
| 173 |
|
---|
[2083] | 174 | //-------------------------------------------------------------------------
|
---|
[980] | 175 | // Assignment operator.
|
---|
[2083] | 176 | //-------------------------------------------------------------------------
|
---|
[1009] | 177 | Mesh &Mesh::operator =(const Mesh &mesh)
|
---|
[774] | 178 | {
|
---|
[1009] | 179 | bool copied = false;
|
---|
[774] | 180 | mVertexBuffer = new VertexBuffer();
|
---|
[1009] | 181 | mSubMeshCount = mesh.mSubMeshCount;
|
---|
| 182 | mSubMesh = new Geometry::SubMesh[mesh.mSubMeshCount];
|
---|
[980] | 183 |
|
---|
| 184 | // Fill up bounding box settings.
|
---|
[1009] | 185 | mMeshBounds.maxX = mesh.mMeshBounds.maxX;
|
---|
| 186 | mMeshBounds.maxY = mesh.mMeshBounds.maxY;
|
---|
| 187 | mMeshBounds.maxZ = mesh.mMeshBounds.maxZ;
|
---|
| 188 | mMeshBounds.minX = mesh.mMeshBounds.minX;
|
---|
| 189 | mMeshBounds.minY = mesh.mMeshBounds.minY;
|
---|
| 190 | mMeshBounds.minZ = mesh.mMeshBounds.minZ;
|
---|
| 191 | mMeshBounds.radius = mesh.mMeshBounds.radius;
|
---|
| 192 | mMeshBounds.scaleFactor = mesh.mMeshBounds.scaleFactor;
|
---|
[774] | 193 |
|
---|
[980] | 194 | // For each submesh.
|
---|
[2083] | 195 | for (size_t i = 0; i < mesh.mSubMeshCount; i++)
|
---|
[774] | 196 | {
|
---|
[1009] | 197 | mSubMesh[i].mSharedVertexBuffer = mesh.mSubMesh[i].mSharedVertexBuffer; //.false;
|
---|
[774] | 198 | mSubMesh[i].mVertexBuffer = new Geometry::VertexBuffer();
|
---|
[1009] | 199 | mSubMesh[i].mVertexBuffer->mPosition = new Geometry::Vector3[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
|
---|
| 200 | mSubMesh[i].mVertexBuffer->mNormal = new Geometry::Vector3[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
|
---|
| 201 | mSubMesh[i].mVertexBuffer->mTexCoords = new Geometry::Vector2[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
|
---|
| 202 | mSubMesh[i].mVertexBuffer->mVertexCount = mesh.mSubMesh[i].mVertexBuffer->mVertexCount;
|
---|
| 203 | mSubMesh[i].mVertexBuffer->mVertexInfo = mesh.mSubMesh[i].mVertexBuffer->mVertexInfo;
|
---|
| 204 | mSubMesh[i].mType = mesh.mSubMesh[i].mType;
|
---|
[2341] | 205 |
|
---|
| 206 | strcpy(mSubMesh[i].mName,mesh.mSubMesh[i].mName);
|
---|
[1009] | 207 | strcpy(mSubMesh[i].mMaterialName,mesh.mSubMesh[i].mMaterialName);
|
---|
[774] | 208 |
|
---|
[1009] | 209 | if (mesh.mSubMesh[i].mSharedVertexBuffer && !copied)
|
---|
[774] | 210 | {
|
---|
| 211 | mVertexBuffer = mSubMesh[i].mVertexBuffer;
|
---|
[1009] | 212 | copied = true;
|
---|
[774] | 213 | }
|
---|
| 214 |
|
---|
[2083] | 215 | for ( size_t s = 0;
|
---|
| 216 | s < mesh.mSubMesh[i].mVertexBuffer->mVertexCount;
|
---|
| 217 | s++)
|
---|
[774] | 218 | {
|
---|
[1009] | 219 | mSubMesh[i].mVertexBuffer->mPosition[s].x = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].x;
|
---|
| 220 | mSubMesh[i].mVertexBuffer->mPosition[s].y = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].y;
|
---|
| 221 | mSubMesh[i].mVertexBuffer->mPosition[s].z = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].z;
|
---|
| 222 |
|
---|
| 223 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & Geometry::VERTEX_NORMAL)
|
---|
[774] | 224 | {
|
---|
[1009] | 225 | mSubMesh[i].mVertexBuffer->mNormal[s].x = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].x;
|
---|
| 226 | mSubMesh[i].mVertexBuffer->mNormal[s].y = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].y;
|
---|
| 227 | mSubMesh[i].mVertexBuffer->mNormal[s].z = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].z;
|
---|
[774] | 228 | }
|
---|
| 229 |
|
---|
[1009] | 230 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & Geometry::VERTEX_TEXCOORDS)
|
---|
[774] | 231 | {
|
---|
[1009] | 232 | mSubMesh[i].mVertexBuffer->mTexCoords[s].x = mesh.mSubMesh[i].mVertexBuffer->mTexCoords[s].x;
|
---|
| 233 | mSubMesh[i].mVertexBuffer->mTexCoords[s].y = mesh.mSubMesh[i].mVertexBuffer->mTexCoords[s].y;
|
---|
[774] | 234 | }
|
---|
| 235 | }
|
---|
| 236 |
|
---|
[1009] | 237 | // Copy indices.
|
---|
| 238 | mSubMesh[i].mIndexCount = mesh.mSubMesh[i].mIndexCount;
|
---|
[774] | 239 | mSubMesh[i].mIndex = new Index[mSubMesh[i].mIndexCount];
|
---|
| 240 |
|
---|
[980] | 241 | memcpy( mSubMesh[i].mIndex,
|
---|
[1009] | 242 | mesh.mSubMesh[i].mIndex,
|
---|
| 243 | mesh.mSubMesh[i].mIndexCount*sizeof(Geometry::Index));
|
---|
[774] | 244 |
|
---|
[1009] | 245 | // Copy strips.
|
---|
| 246 | __w64 offset = 0;
|
---|
| 247 | mSubMesh[i].mStripCount = mesh.mSubMesh[i].mStripCount;
|
---|
[774] | 248 |
|
---|
[1009] | 249 | if (mesh.mSubMesh[i].mStripCount > 0)
|
---|
[774] | 250 | {
|
---|
[1009] | 251 | mSubMesh[i].mStrip = new Index*[mesh.mSubMesh[i].mStripCount];
|
---|
| 252 |
|
---|
| 253 | offset = &(mSubMesh[i].mIndex[0])
|
---|
| 254 | -
|
---|
| 255 | &(mesh.mSubMesh[i].mIndex[0]);
|
---|
[774] | 256 |
|
---|
[1009] | 257 | for (size_t j = 0; j < mesh.mSubMesh[i].mStripCount; j++)
|
---|
[774] | 258 | {
|
---|
[1009] | 259 | mSubMesh[i].mStrip[j] = mesh.mSubMesh[i].mStrip[j] + offset;
|
---|
[774] | 260 | }
|
---|
| 261 | }
|
---|
| 262 |
|
---|
[980] | 263 | // Copy submesh bones.
|
---|
[1009] | 264 | if (!mesh.mSubMesh[i].mBones.empty())
|
---|
[774] | 265 | {
|
---|
[1009] | 266 | for (unsigned int j = 0; j < mesh.mSubMesh[i].mBones.size(); j++)
|
---|
[774] | 267 | {
|
---|
[1009] | 268 | mSubMesh[i].mBones.push_back(mesh.mSubMesh[i].mBones[j]);
|
---|
[774] | 269 | }
|
---|
| 270 | }
|
---|
| 271 | }
|
---|
| 272 |
|
---|
[980] | 273 | // Copy skeleton name.
|
---|
[1009] | 274 | if (mesh.hasSkeleton)
|
---|
[774] | 275 | {
|
---|
| 276 | hasSkeleton = true;
|
---|
| 277 |
|
---|
[1009] | 278 | strcpy(mSkeletonName, mesh.mSkeletonName);
|
---|
[774] | 279 | }
|
---|
| 280 |
|
---|
[980] | 281 | // Copy mesh bones.
|
---|
[1009] | 282 | if (!mesh.mBones.empty())
|
---|
[774] | 283 | {
|
---|
[1009] | 284 | for (unsigned int j = 0; j < mesh.mBones.size(); j++)
|
---|
[774] | 285 | {
|
---|
[1009] | 286 | mBones.push_back(mesh.mBones[j]);
|
---|
[774] | 287 | }
|
---|
| 288 | }
|
---|
| 289 |
|
---|
| 290 | return *this;
|
---|
| 291 | }
|
---|
| 292 |
|
---|
[2083] | 293 | //-------------------------------------------------------------------------
|
---|
[980] | 294 | // Load mesh.
|
---|
[2083] | 295 | //-------------------------------------------------------------------------
|
---|
[774] | 296 | void Mesh::Load(Serializer &s)
|
---|
| 297 | {
|
---|
| 298 | bool sharedVertexBuffer = false;
|
---|
| 299 |
|
---|
[1009] | 300 | // Clear Data.
|
---|
| 301 | delete [] mSubMesh;
|
---|
| 302 |
|
---|
| 303 | mSubMesh = 0;
|
---|
| 304 |
|
---|
| 305 | delete mVertexBuffer;
|
---|
| 306 |
|
---|
| 307 | mVertexBuffer = 0;
|
---|
[774] | 308 | mSubMeshCount = 0;
|
---|
| 309 |
|
---|
| 310 | s.ReadArray(&sharedVertexBuffer,1);
|
---|
[1009] | 311 |
|
---|
[774] | 312 | if (sharedVertexBuffer)
|
---|
| 313 | {
|
---|
| 314 | mVertexBuffer = new VertexBuffer;
|
---|
| 315 | mVertexBuffer->Load(s);
|
---|
| 316 | }
|
---|
[1009] | 317 |
|
---|
| 318 | s.ReadArray(&mSubMeshCount, 1);
|
---|
| 319 |
|
---|
| 320 | mSubMesh = new SubMesh[mSubMeshCount];
|
---|
| 321 |
|
---|
| 322 | for(size_t i = 0; i < mSubMeshCount; i++)
|
---|
[774] | 323 | {
|
---|
| 324 | mSubMesh[i].Load(s);
|
---|
[1009] | 325 |
|
---|
[774] | 326 | if (mSubMesh[i].mSharedVertexBuffer && sharedVertexBuffer)
|
---|
| 327 | {
|
---|
[1009] | 328 | mSubMesh[i].mVertexBuffer = mVertexBuffer;
|
---|
[774] | 329 | }
|
---|
| 330 | }
|
---|
| 331 | }
|
---|
| 332 |
|
---|
[2083] | 333 | //-------------------------------------------------------------------------
|
---|
[980] | 334 | // Save mesh.
|
---|
[2083] | 335 | //-------------------------------------------------------------------------
|
---|
[774] | 336 | void Mesh::Save(Serializer &s)
|
---|
| 337 | {
|
---|
[1009] | 338 | bool sharedVertexBuffer = (mVertexBuffer != 0);
|
---|
| 339 |
|
---|
[774] | 340 | s.WriteArray(&sharedVertexBuffer, 1);
|
---|
[1009] | 341 |
|
---|
[774] | 342 | if (sharedVertexBuffer)
|
---|
| 343 | {
|
---|
| 344 | mVertexBuffer->Save(s);
|
---|
| 345 | }
|
---|
[1009] | 346 |
|
---|
[774] | 347 | s.WriteArray(&mSubMeshCount,1);
|
---|
[1009] | 348 |
|
---|
| 349 | for(size_t i = 0; i < mSubMeshCount; i++)
|
---|
[774] | 350 | {
|
---|
| 351 | mSubMesh[i].Save(s);
|
---|
| 352 | }
|
---|
| 353 | }
|
---|
| 354 |
|
---|
[2083] | 355 | //-------------------------------------------------------------------------
|
---|
[980] | 356 | // Export to obj mesh.
|
---|
[2083] | 357 | //-------------------------------------------------------------------------
|
---|
[1009] | 358 | void Mesh::exportToOBJ(char *fileName)
|
---|
[774] | 359 | {
|
---|
[2083] | 360 | size_t vertex_count;
|
---|
| 361 |
|
---|
| 362 | vertex_count = 0;
|
---|
| 363 |
|
---|
[1009] | 364 | std::ofstream obj(fileName);
|
---|
[2083] | 365 |
|
---|
[1009] | 366 | obj << "begin" << std::endl;
|
---|
[774] | 367 |
|
---|
[2083] | 368 | for (size_t j = 0; j < mVertexBuffer->mVertexCount; j++)
|
---|
| 369 | {
|
---|
| 370 | obj << "v "
|
---|
| 371 | << mVertexBuffer->mPosition[j].x
|
---|
| 372 | << " "
|
---|
| 373 | << mVertexBuffer->mPosition[j].y
|
---|
| 374 | << " "
|
---|
| 375 | << mVertexBuffer->mPosition[j].z
|
---|
| 376 | << " "
|
---|
| 377 | << std::endl;
|
---|
| 378 | }
|
---|
| 379 |
|
---|
[1009] | 380 | // Vertices.
|
---|
| 381 | for (size_t i = 0; i < mSubMeshCount; i++)
|
---|
[774] | 382 | {
|
---|
[2083] | 383 | if (!mSubMesh[i].mSharedVertexBuffer)
|
---|
| 384 | {
|
---|
| 385 | for (size_t j = 0; j < mSubMesh[i].mVertexBuffer->mVertexCount; j++)
|
---|
| 386 | {
|
---|
| 387 | obj << "v "
|
---|
[1009] | 388 | << mSubMesh[i].mVertexBuffer->mPosition[j].x
|
---|
| 389 | << " "
|
---|
| 390 | << mSubMesh[i].mVertexBuffer->mPosition[j].y
|
---|
| 391 | << " "
|
---|
| 392 | << mSubMesh[i].mVertexBuffer->mPosition[j].z
|
---|
| 393 | << " "
|
---|
| 394 | << std::endl;
|
---|
[2083] | 395 | }
|
---|
[774] | 396 | }
|
---|
| 397 | }
|
---|
| 398 |
|
---|
[2083] | 399 | // Normals.
|
---|
| 400 | for (size_t j = 0; j < mVertexBuffer->mVertexCount; j++)
|
---|
| 401 | {
|
---|
| 402 | obj << "vn "
|
---|
| 403 | << mVertexBuffer->mNormal[j].x
|
---|
| 404 | << " "
|
---|
| 405 | << mVertexBuffer->mNormal[j].y
|
---|
| 406 | << " "
|
---|
| 407 | << mVertexBuffer->mNormal[j].z
|
---|
| 408 | << " "
|
---|
| 409 | << std::endl;
|
---|
| 410 | }
|
---|
| 411 |
|
---|
| 412 | for (size_t i = 0; i < mSubMeshCount; i++)
|
---|
| 413 | {
|
---|
| 414 | if (!mSubMesh[i].mSharedVertexBuffer)
|
---|
| 415 | {
|
---|
| 416 | for (size_t j = 0; j < mSubMesh[i].mVertexBuffer->mVertexCount; j++)
|
---|
| 417 | {
|
---|
| 418 | obj << "vn "
|
---|
| 419 | << mSubMesh[i].mVertexBuffer->mNormal[j].x
|
---|
| 420 | << " "
|
---|
| 421 | << mSubMesh[i].mVertexBuffer->mNormal[j].y
|
---|
| 422 | << " "
|
---|
| 423 | << mSubMesh[i].mVertexBuffer->mNormal[j].z
|
---|
| 424 | << " "
|
---|
| 425 | << std::endl;
|
---|
| 426 | }
|
---|
| 427 | }
|
---|
| 428 | }
|
---|
| 429 |
|
---|
[2322] | 430 | // tex coords.
|
---|
| 431 | for (size_t j = 0; j < mVertexBuffer->mVertexCount; j++)
|
---|
| 432 | {
|
---|
| 433 | obj << "vn "
|
---|
| 434 | << mVertexBuffer->mTexCoords[j].x
|
---|
| 435 | << " "
|
---|
| 436 | << mVertexBuffer->mTexCoords[j].y
|
---|
| 437 | << " "
|
---|
| 438 | << std::endl;
|
---|
| 439 | }
|
---|
| 440 |
|
---|
| 441 | for (size_t i = 0; i < mSubMeshCount; i++)
|
---|
| 442 | {
|
---|
| 443 | if (!mSubMesh[i].mSharedVertexBuffer)
|
---|
| 444 | {
|
---|
| 445 | for (size_t j = 0; j < mSubMesh[i].mVertexBuffer->mVertexCount; j++)
|
---|
| 446 | {
|
---|
| 447 | obj << "vn "
|
---|
| 448 | << mSubMesh[i].mVertexBuffer->mTexCoords[j].x
|
---|
| 449 | << " "
|
---|
| 450 | << mSubMesh[i].mVertexBuffer->mTexCoords[j].y
|
---|
| 451 | << " "
|
---|
| 452 | << std::endl;
|
---|
| 453 | }
|
---|
| 454 | }
|
---|
| 455 | }
|
---|
| 456 |
|
---|
| 457 |
|
---|
[1009] | 458 | // Faces.
|
---|
| 459 | for (size_t i = 0; i < mSubMeshCount; i++)
|
---|
[774] | 460 | {
|
---|
[1009] | 461 | for (size_t j = 0; j < mSubMesh[i].mIndexCount; j = j + 3)
|
---|
[774] | 462 | {
|
---|
[2083] | 463 | int a = mSubMesh[i].mIndex[j] + 1 + vertex_count;
|
---|
| 464 | int b = mSubMesh[i].mIndex[j+1] + 1 + vertex_count;
|
---|
| 465 | int c = mSubMesh[i].mIndex[j+2] + 1 + vertex_count;
|
---|
[2322] | 466 | obj << "f " << a << "/" << a << "/" << a << " "
|
---|
| 467 | << b << "/" << b << "/" << b << " "
|
---|
| 468 | << c << "/" << c << "/" << c << " "
|
---|
[2083] | 469 | << std::endl;
|
---|
| 470 |
|
---|
[774] | 471 | }
|
---|
[2083] | 472 | vertex_count += mSubMesh[i].mVertexBuffer->mVertexCount;
|
---|
[774] | 473 | }
|
---|
| 474 |
|
---|
[1009] | 475 | obj << "end" << std::endl;
|
---|
[2083] | 476 |
|
---|
[774] | 477 | obj.close();
|
---|
| 478 | }
|
---|
| 479 |
|
---|
[2083] | 480 | //-------------------------------------------------------------------------
|
---|
[980] | 481 | // Transform to shared vertex mesh.
|
---|
[2083] | 482 | //-------------------------------------------------------------------------
|
---|
[980] | 483 | Mesh *Mesh::toSharedVertex()
|
---|
[774] | 484 | {
|
---|
| 485 | // Move all vertex to the shared vertex buffer.
|
---|
[1009] | 486 | Mesh *mesh = new Mesh();
|
---|
[774] | 487 |
|
---|
[980] | 488 | if (mSubMesh[0].mSharedVertexBuffer)
|
---|
[774] | 489 | {
|
---|
| 490 | *mesh = *this;
|
---|
[980] | 491 |
|
---|
[774] | 492 | return mesh;
|
---|
| 493 | }
|
---|
| 494 |
|
---|
[980] | 495 | mesh->mVertexBuffer = new VertexBuffer();
|
---|
[1009] | 496 | mesh->mSubMeshCount = mSubMeshCount;
|
---|
| 497 | mesh->mSubMesh = new SubMesh[mSubMeshCount];
|
---|
[774] | 498 |
|
---|
[980] | 499 | // Fill up bounding box settings.
|
---|
| 500 | mesh->mMeshBounds.maxX = mMeshBounds.maxX;
|
---|
| 501 | mesh->mMeshBounds.maxY = mMeshBounds.maxY;
|
---|
| 502 | mesh->mMeshBounds.maxZ = mMeshBounds.maxZ;
|
---|
| 503 | mesh->mMeshBounds.minX = mMeshBounds.minX;
|
---|
| 504 | mesh->mMeshBounds.minY = mMeshBounds.minY;
|
---|
| 505 | mesh->mMeshBounds.minZ = mMeshBounds.minZ;
|
---|
| 506 | mesh->mMeshBounds.radius = mMeshBounds.radius;
|
---|
| 507 | mesh->mMeshBounds.scaleFactor = mMeshBounds.scaleFactor;
|
---|
| 508 |
|
---|
| 509 | // construcción de los submeshes
|
---|
| 510 | long int acumVerts = 0;
|
---|
| 511 |
|
---|
| 512 | for (size_t i = 0; i < mesh->mSubMeshCount; i++)
|
---|
[774] | 513 | {
|
---|
[980] | 514 | mesh->mSubMesh[i].mSharedVertexBuffer = true;
|
---|
| 515 | mesh->mSubMesh[i].mVertexBuffer = mesh->mVertexBuffer;
|
---|
| 516 | mesh->mSubMesh[i].mStripCount = 0;
|
---|
| 517 | mesh->mSubMesh[i].mStrip = NULL;
|
---|
| 518 | mesh->mSubMesh[i].mType = mSubMesh[i].mType;
|
---|
| 519 |
|
---|
[2341] | 520 | strcpy(mesh->mSubMesh[i].mName,mSubMesh[i].mName);
|
---|
[980] | 521 | strcpy(mesh->mSubMesh[i].mMaterialName,mSubMesh[i].mMaterialName);
|
---|
| 522 |
|
---|
[1009] | 523 | // Copy indices.
|
---|
[980] | 524 | mesh->mSubMesh[i].mIndexCount = mSubMesh[i].mIndexCount;
|
---|
| 525 | mesh->mSubMesh[i].mIndex = new Index[mSubMesh[i].mIndexCount];
|
---|
[774] | 526 |
|
---|
[980] | 527 | for (size_t j = 0; j < mSubMesh[i].mIndexCount; j++)
|
---|
[774] | 528 | {
|
---|
[980] | 529 | mesh->mSubMesh[i].mIndex[j] = mSubMesh[i].mIndex[j]+acumVerts;
|
---|
[774] | 530 | }
|
---|
| 531 |
|
---|
[985] | 532 | acumVerts += long(mSubMesh[i].mVertexBuffer->mVertexCount);
|
---|
[774] | 533 |
|
---|
[1009] | 534 | // Copy strips.
|
---|
| 535 | int offset = 0;
|
---|
[980] | 536 |
|
---|
| 537 | mesh->mSubMesh[i].mStripCount = mSubMesh[i].mStripCount;
|
---|
| 538 |
|
---|
| 539 | if (mSubMesh[i].mStripCount > 0)
|
---|
[774] | 540 | {
|
---|
[980] | 541 | mesh->mSubMesh[i].mStrip = new Index*[mSubMesh[i].mStripCount];
|
---|
[774] | 542 |
|
---|
[985] | 543 | offset = int(&(mesh->mSubMesh[i].mIndex[0]) - &(mSubMesh[i].mIndex[0]));
|
---|
[980] | 544 |
|
---|
[1009] | 545 | for (size_t j = 0; j < mSubMesh[i].mStripCount; j++)
|
---|
[774] | 546 | {
|
---|
[1009] | 547 | mesh->mSubMesh[i].mStrip[j] = mSubMesh[i].mStrip[j] + offset;
|
---|
[774] | 548 | }
|
---|
| 549 | }
|
---|
| 550 | }
|
---|
| 551 |
|
---|
[980] | 552 | mesh->mVertexBuffer->mVertexCount = acumVerts;
|
---|
| 553 | mesh->mVertexBuffer->mVertexInfo = mSubMesh[0].mVertexBuffer->mVertexInfo;
|
---|
[774] | 554 |
|
---|
[980] | 555 | mesh->mVertexBuffer->mPosition = new Vector3[mesh->mVertexBuffer->mVertexCount];
|
---|
| 556 | mesh->mVertexBuffer->mNormal = new Vector3[mesh->mVertexBuffer->mVertexCount];
|
---|
| 557 | mesh->mVertexBuffer->mTexCoords = new Vector2[mesh->mVertexBuffer->mVertexCount];
|
---|
| 558 |
|
---|
| 559 | acumVerts = 0;
|
---|
| 560 |
|
---|
| 561 | size_t newIndex;
|
---|
| 562 |
|
---|
[1009] | 563 | for (size_t i = 0; i < mSubMeshCount; i++)
|
---|
[774] | 564 | {
|
---|
[1009] | 565 | for (size_t j = 0; j < mSubMesh[i].mVertexBuffer->mVertexCount; j++)
|
---|
[774] | 566 | {
|
---|
[980] | 567 | newIndex = acumVerts + j;
|
---|
| 568 |
|
---|
| 569 | mesh->mVertexBuffer->
|
---|
| 570 | mPosition[newIndex].x = mSubMesh[i].mVertexBuffer->
|
---|
| 571 | mPosition[j].x;
|
---|
| 572 |
|
---|
| 573 | mesh->mVertexBuffer->
|
---|
| 574 | mPosition[newIndex].y = mSubMesh[i].mVertexBuffer->
|
---|
| 575 | mPosition[j].y;
|
---|
| 576 |
|
---|
| 577 | mesh->mVertexBuffer->
|
---|
| 578 | mPosition[newIndex].z = mSubMesh[i].mVertexBuffer->
|
---|
| 579 | mPosition[j].z;
|
---|
[774] | 580 |
|
---|
[980] | 581 | mesh->mVertexBuffer->
|
---|
| 582 | mNormal[newIndex].x = mSubMesh[i].mVertexBuffer->
|
---|
| 583 | mNormal[j].x;
|
---|
| 584 |
|
---|
| 585 | mesh->mVertexBuffer->
|
---|
| 586 | mNormal[newIndex].y = mSubMesh[i].mVertexBuffer->
|
---|
| 587 | mNormal[j].y;
|
---|
| 588 |
|
---|
| 589 | mesh->mVertexBuffer->
|
---|
| 590 | mNormal[newIndex].z = mSubMesh[i].mVertexBuffer->
|
---|
| 591 | mNormal[j].z;
|
---|
[774] | 592 |
|
---|
[980] | 593 | mesh->mVertexBuffer->
|
---|
| 594 | mTexCoords[newIndex].x = mSubMesh[i].mVertexBuffer->
|
---|
| 595 | mTexCoords[j].x;
|
---|
| 596 |
|
---|
| 597 | mesh->mVertexBuffer->
|
---|
| 598 | mTexCoords[newIndex].y = mSubMesh[i].mVertexBuffer->
|
---|
| 599 | mTexCoords[j].y;
|
---|
[774] | 600 | }
|
---|
[980] | 601 |
|
---|
[1070] | 602 | // Shared bones.
|
---|
[986] | 603 | if (!mSubMesh[i].mBones.empty())
|
---|
| 604 | {
|
---|
| 605 | for (unsigned int j = 0; j < mSubMesh[i].mBones.size(); j++)
|
---|
| 606 | {
|
---|
[1070] | 607 | mesh->mBones.push_back(mSubMesh[i].mBones[j]);
|
---|
| 608 |
|
---|
| 609 | mesh->mBones.back().vertexIndex += acumVerts;
|
---|
[986] | 610 | }
|
---|
| 611 | }
|
---|
| 612 |
|
---|
[1070] | 613 | acumVerts += long(mSubMesh[i].mVertexBuffer->mVertexCount);
|
---|
[774] | 614 | }
|
---|
| 615 |
|
---|
[986] | 616 | // Copy skeleton name.
|
---|
| 617 | if (hasSkeleton)
|
---|
| 618 | {
|
---|
| 619 | mesh->hasSkeleton = true;
|
---|
| 620 |
|
---|
| 621 | strcpy(mesh->mSkeletonName,mSkeletonName);
|
---|
| 622 | }
|
---|
| 623 |
|
---|
[2083] | 624 |
|
---|
[986] | 625 | // Copy mesh bones.
|
---|
| 626 | if (!mBones.empty())
|
---|
| 627 | {
|
---|
| 628 | for (unsigned int j = 0; j < mBones.size(); j++)
|
---|
| 629 | {
|
---|
| 630 | mesh->mBones.push_back(mBones[j]);
|
---|
| 631 | }
|
---|
| 632 | }
|
---|
| 633 |
|
---|
[774] | 634 | return mesh;
|
---|
| 635 | }
|
---|
| 636 |
|
---|