1 | #include "GeoMesh.h"
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2 |
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3 | using namespace Geometry;
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4 | using namespace std;
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5 |
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6 | //-------------------------------------------------------------------------
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7 | // Cosntructor.
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8 | //-------------------------------------------------------------------------
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9 | Mesh::Mesh():
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10 | mVertexBuffer(0), mSubMeshCount(0), mSubMesh(0), hasSkeleton(false)
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11 | {
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12 | mMeshBounds.maxX = 0.0;
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13 | mMeshBounds.maxY = 0.0;
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14 | mMeshBounds.maxZ = 0.0;
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15 | mMeshBounds.minX = 0.0;
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16 | mMeshBounds.minY = 0.0;
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17 | mMeshBounds.minZ = 0.0;
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18 | mMeshBounds.scaleFactor = 0.0;
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19 | }
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20 |
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21 | //-------------------------------------------------------------------------
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22 | // Destroyer.
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23 | //-------------------------------------------------------------------------
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24 | Mesh::~Mesh()
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25 | {
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26 | delete [] mSubMesh;
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27 | delete mVertexBuffer;
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28 | }
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29 |
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30 | //-------------------------------------------------------------------------
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31 | // Copy constructor.
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32 | //-------------------------------------------------------------------------
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33 | Mesh::Mesh(const Mesh &mesh)
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34 | {
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35 | mVertexBuffer = new VertexBuffer();
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36 | mSubMeshCount = mesh.mSubMeshCount;
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37 | mSubMesh = new SubMesh[mesh.mSubMeshCount];
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38 |
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39 | // Fill up bounding box settings.
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40 | mMeshBounds.maxX = mesh.mMeshBounds.maxX;
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41 | mMeshBounds.maxY = mesh.mMeshBounds.maxY;
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42 | mMeshBounds.maxZ = mesh.mMeshBounds.maxZ;
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43 | mMeshBounds.minX = mesh.mMeshBounds.minX;
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44 | mMeshBounds.minY = mesh.mMeshBounds.minY;
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45 | mMeshBounds.minZ = mesh.mMeshBounds.minZ;
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46 | mMeshBounds.radius = mesh.mMeshBounds.radius;
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47 | mMeshBounds.scaleFactor = mesh.mMeshBounds.scaleFactor;
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48 |
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49 | // For each submesh.
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50 | for (size_t i = 0; i < mesh.mSubMeshCount; i++)
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51 | {
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52 | mSubMesh[i].mSharedVertexBuffer = false;
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53 | mSubMesh[i].mVertexBuffer = new VertexBuffer();
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54 | mSubMesh[i].mVertexBuffer->mPosition = new Vector3[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
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55 | mSubMesh[i].mVertexBuffer->mNormal = new Vector3[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
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56 | mSubMesh[i].mVertexBuffer->mTexCoords = new Vector2[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
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57 | mSubMesh[i].mVertexBuffer->mVertexCount = mesh.mSubMesh[i].mVertexBuffer->mVertexCount;
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58 | mSubMesh[i].mVertexBuffer->mVertexInfo = mesh.mSubMesh[i].mVertexBuffer->mVertexInfo;
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59 | mSubMesh[i].mType = mesh.mSubMesh[i].mType;
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60 |
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61 | strcpy(mSubMesh[i].mName,mesh.mSubMesh[i].mName);
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62 | strcpy(mSubMesh[i].mMaterialName,mesh.mSubMesh[i].mMaterialName);
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63 |
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64 | if (mesh.mSubMesh[i].mSharedVertexBuffer)
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65 | {
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66 | for (size_t s = 0;
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67 | s < mesh.mSubMesh[i].mVertexBuffer->mVertexCount;
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68 | s++)
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69 | {
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70 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_POSITION)
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71 | {
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72 | mSubMesh[i].mVertexBuffer->mPosition[s].x = mesh.mVertexBuffer->mPosition[s].x;
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73 | mSubMesh[i].mVertexBuffer->mPosition[s].y = mesh.mVertexBuffer->mPosition[s].y;
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74 | mSubMesh[i].mVertexBuffer->mPosition[s].z = mesh.mVertexBuffer->mPosition[s].z;
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75 | }
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76 |
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77 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_NORMAL)
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78 | {
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79 | mSubMesh[i].mVertexBuffer->mNormal[s].x = mesh.mVertexBuffer->mNormal[s].x;
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80 | mSubMesh[i].mVertexBuffer->mNormal[s].y = mesh.mVertexBuffer->mNormal[s].y;
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81 | mSubMesh[i].mVertexBuffer->mNormal[s].z = mesh.mVertexBuffer->mNormal[s].z;
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82 | }
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83 |
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84 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_TEXCOORDS)
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85 | {
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86 | mSubMesh[i].mVertexBuffer->mTexCoords[s].x = mesh.mVertexBuffer->mTexCoords[s].x;
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87 | mSubMesh[i].mVertexBuffer->mTexCoords[s].y = mesh.mVertexBuffer->mTexCoords[s].y;
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88 | }
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89 | }
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90 |
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91 | mesh.mSubMesh[i].mSharedVertexBuffer = false;
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92 | }
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93 | else
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94 | {
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95 | for (size_t s = 0; s < mesh.mSubMesh[i].mVertexBuffer->mVertexCount; s++)
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96 | {
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97 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_POSITION)
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98 | {
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99 | mSubMesh[i].mVertexBuffer->mPosition[s].x = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].x;
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100 | mSubMesh[i].mVertexBuffer->mPosition[s].y = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].y;
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101 | mSubMesh[i].mVertexBuffer->mPosition[s].z = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].z;
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102 | }
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103 |
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104 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_NORMAL)
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105 | {
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106 | mSubMesh[i].mVertexBuffer->mNormal[s].x = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].x;
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107 | mSubMesh[i].mVertexBuffer->mNormal[s].y = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].y;
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108 | mSubMesh[i].mVertexBuffer->mNormal[s].z = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].z;
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109 | }
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110 |
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111 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_TEXCOORDS)
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112 | {
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113 | mSubMesh[i].mVertexBuffer->mTexCoords[s].x = mesh.mSubMesh[i].mVertexBuffer->mTexCoords[s].x;
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114 | mSubMesh[i].mVertexBuffer->mTexCoords[s].y = mesh.mSubMesh[i].mVertexBuffer->mTexCoords[s].y;
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115 | }
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116 | }
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117 |
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118 | }
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119 |
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120 | // Copy indices.
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121 | mSubMesh[i].mIndexCount = mesh.mSubMesh[i].mIndexCount;
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122 | mSubMesh[i].mIndex = new Index[mSubMesh[i].mIndexCount];
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123 |
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124 | memcpy( mSubMesh[i].mIndex,
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125 | mesh.mSubMesh[i].mIndex,
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126 | mesh.mSubMesh[i].mIndexCount * sizeof(Index));
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127 |
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128 | // Copy strips.
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129 | // offset between memory positions.
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130 | __w64 int offset = 0;
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131 | mSubMesh[i].mStripCount = mesh.mSubMesh[i].mStripCount;
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132 |
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133 | if (mesh.mSubMesh[i].mStripCount > 0)
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134 | {
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135 | mSubMesh[i].mStrip = new Index*[mesh.mSubMesh[i].mStripCount];
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136 |
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137 | offset = &(mSubMesh[i].mIndex[0]) - &(mesh.mSubMesh[i].mIndex[0]);
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138 |
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139 | for (size_t j = 0; j < mesh.mSubMesh[i].mStripCount; j++)
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140 | {
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141 | mSubMesh[i].mStrip[j] = mesh.mSubMesh[i].mStrip[j] + offset;
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142 | }
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143 | }
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144 |
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145 | // Copy submesh bones.
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146 | if (!mesh.mSubMesh[i].mBones.empty())
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147 | {
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148 | for (unsigned int j = 0; j < mesh.mSubMesh[i].mBones.size(); j++)
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149 | {
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150 | mSubMesh[i].mBones.push_back(mesh.mSubMesh[i].mBones[j]);
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151 | }
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152 | }
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153 | }
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154 |
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155 | // Copy skeleton name.
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156 | if (mesh.hasSkeleton)
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157 | {
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158 | hasSkeleton = true;
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159 |
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160 | strcpy(mSkeletonName, mesh.mSkeletonName);
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161 | }
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162 |
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163 | // Copy mesh bones.
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164 | if (!mesh.mBones.empty())
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165 | {
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166 | for (unsigned int j = 0; j < mesh.mBones.size(); j++)
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167 | {
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168 | mBones.push_back(mesh.mBones[j]);
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169 | }
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170 | }
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171 |
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172 | }
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173 |
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174 | //-------------------------------------------------------------------------
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175 | // Assignment operator.
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176 | //-------------------------------------------------------------------------
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177 | Mesh &Mesh::operator =(const Mesh &mesh)
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178 | {
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179 | bool copied = false;
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180 | mVertexBuffer = new VertexBuffer();
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181 | mSubMeshCount = mesh.mSubMeshCount;
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182 | mSubMesh = new Geometry::SubMesh[mesh.mSubMeshCount];
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183 |
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184 | // Fill up bounding box settings.
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185 | mMeshBounds.maxX = mesh.mMeshBounds.maxX;
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186 | mMeshBounds.maxY = mesh.mMeshBounds.maxY;
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187 | mMeshBounds.maxZ = mesh.mMeshBounds.maxZ;
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188 | mMeshBounds.minX = mesh.mMeshBounds.minX;
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189 | mMeshBounds.minY = mesh.mMeshBounds.minY;
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190 | mMeshBounds.minZ = mesh.mMeshBounds.minZ;
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191 | mMeshBounds.radius = mesh.mMeshBounds.radius;
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192 | mMeshBounds.scaleFactor = mesh.mMeshBounds.scaleFactor;
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193 |
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194 | // For each submesh.
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195 | for (size_t i = 0; i < mesh.mSubMeshCount; i++)
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196 | {
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197 | mSubMesh[i].mSharedVertexBuffer = mesh.mSubMesh[i].mSharedVertexBuffer; //.false;
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198 | mSubMesh[i].mVertexBuffer = new Geometry::VertexBuffer();
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199 | mSubMesh[i].mVertexBuffer->mPosition = new Geometry::Vector3[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
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200 | mSubMesh[i].mVertexBuffer->mNormal = new Geometry::Vector3[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
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201 | mSubMesh[i].mVertexBuffer->mTexCoords = new Geometry::Vector2[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
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202 | mSubMesh[i].mVertexBuffer->mVertexCount = mesh.mSubMesh[i].mVertexBuffer->mVertexCount;
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203 | mSubMesh[i].mVertexBuffer->mVertexInfo = mesh.mSubMesh[i].mVertexBuffer->mVertexInfo;
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204 | mSubMesh[i].mType = mesh.mSubMesh[i].mType;
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205 |
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206 | strcpy(mSubMesh[i].mName,mesh.mSubMesh[i].mName);
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207 | strcpy(mSubMesh[i].mMaterialName,mesh.mSubMesh[i].mMaterialName);
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208 |
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209 | if (mesh.mSubMesh[i].mSharedVertexBuffer && !copied)
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210 | {
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211 | mVertexBuffer = mSubMesh[i].mVertexBuffer;
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212 | copied = true;
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213 | }
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214 |
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215 | for ( size_t s = 0;
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216 | s < mesh.mSubMesh[i].mVertexBuffer->mVertexCount;
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217 | s++)
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218 | {
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219 | mSubMesh[i].mVertexBuffer->mPosition[s].x = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].x;
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220 | mSubMesh[i].mVertexBuffer->mPosition[s].y = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].y;
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221 | mSubMesh[i].mVertexBuffer->mPosition[s].z = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].z;
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222 |
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223 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & Geometry::VERTEX_NORMAL)
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224 | {
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225 | mSubMesh[i].mVertexBuffer->mNormal[s].x = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].x;
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226 | mSubMesh[i].mVertexBuffer->mNormal[s].y = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].y;
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227 | mSubMesh[i].mVertexBuffer->mNormal[s].z = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].z;
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228 | }
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229 |
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230 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & Geometry::VERTEX_TEXCOORDS)
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231 | {
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232 | mSubMesh[i].mVertexBuffer->mTexCoords[s].x = mesh.mSubMesh[i].mVertexBuffer->mTexCoords[s].x;
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233 | mSubMesh[i].mVertexBuffer->mTexCoords[s].y = mesh.mSubMesh[i].mVertexBuffer->mTexCoords[s].y;
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234 | }
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235 | }
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236 |
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237 | // Copy indices.
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238 | mSubMesh[i].mIndexCount = mesh.mSubMesh[i].mIndexCount;
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239 | mSubMesh[i].mIndex = new Index[mSubMesh[i].mIndexCount];
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240 |
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241 | memcpy( mSubMesh[i].mIndex,
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242 | mesh.mSubMesh[i].mIndex,
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243 | mesh.mSubMesh[i].mIndexCount*sizeof(Geometry::Index));
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244 |
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245 | // Copy strips.
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246 | __w64 offset = 0;
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247 | mSubMesh[i].mStripCount = mesh.mSubMesh[i].mStripCount;
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248 |
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249 | if (mesh.mSubMesh[i].mStripCount > 0)
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250 | {
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251 | mSubMesh[i].mStrip = new Index*[mesh.mSubMesh[i].mStripCount];
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252 |
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253 | offset = &(mSubMesh[i].mIndex[0])
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254 | -
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255 | &(mesh.mSubMesh[i].mIndex[0]);
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256 |
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257 | for (size_t j = 0; j < mesh.mSubMesh[i].mStripCount; j++)
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258 | {
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259 | mSubMesh[i].mStrip[j] = mesh.mSubMesh[i].mStrip[j] + offset;
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260 | }
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261 | }
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262 |
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263 | // Copy submesh bones.
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264 | if (!mesh.mSubMesh[i].mBones.empty())
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265 | {
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266 | for (unsigned int j = 0; j < mesh.mSubMesh[i].mBones.size(); j++)
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267 | {
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268 | mSubMesh[i].mBones.push_back(mesh.mSubMesh[i].mBones[j]);
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269 | }
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270 | }
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271 | }
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272 |
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273 | // Copy skeleton name.
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274 | if (mesh.hasSkeleton)
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275 | {
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276 | hasSkeleton = true;
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277 |
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278 | strcpy(mSkeletonName, mesh.mSkeletonName);
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279 | }
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280 |
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281 | // Copy mesh bones.
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282 | if (!mesh.mBones.empty())
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283 | {
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284 | for (unsigned int j = 0; j < mesh.mBones.size(); j++)
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285 | {
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286 | mBones.push_back(mesh.mBones[j]);
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287 | }
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288 | }
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289 |
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290 | return *this;
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291 | }
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292 |
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293 | //-------------------------------------------------------------------------
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294 | // Load mesh.
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295 | //-------------------------------------------------------------------------
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296 | void Mesh::Load(Serializer &s)
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297 | {
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298 | bool sharedVertexBuffer = false;
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299 |
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300 | // Clear Data.
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301 | delete [] mSubMesh;
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302 |
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303 | mSubMesh = 0;
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304 |
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305 | delete mVertexBuffer;
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306 |
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307 | mVertexBuffer = 0;
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308 | mSubMeshCount = 0;
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309 |
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310 | s.ReadArray(&sharedVertexBuffer,1);
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311 |
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312 | if (sharedVertexBuffer)
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313 | {
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314 | mVertexBuffer = new VertexBuffer;
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315 | mVertexBuffer->Load(s);
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316 | }
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317 |
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318 | s.ReadArray(&mSubMeshCount, 1);
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319 |
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320 | mSubMesh = new SubMesh[mSubMeshCount];
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321 |
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322 | for(size_t i = 0; i < mSubMeshCount; i++)
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323 | {
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324 | mSubMesh[i].Load(s);
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325 |
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326 | if (mSubMesh[i].mSharedVertexBuffer && sharedVertexBuffer)
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327 | {
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328 | mSubMesh[i].mVertexBuffer = mVertexBuffer;
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329 | }
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330 | }
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331 | }
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332 |
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333 | //-------------------------------------------------------------------------
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334 | // Save mesh.
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335 | //-------------------------------------------------------------------------
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336 | void Mesh::Save(Serializer &s)
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337 | {
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338 | bool sharedVertexBuffer = (mVertexBuffer != 0);
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339 |
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340 | s.WriteArray(&sharedVertexBuffer, 1);
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341 |
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342 | if (sharedVertexBuffer)
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343 | {
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344 | mVertexBuffer->Save(s);
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345 | }
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346 |
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347 | s.WriteArray(&mSubMeshCount,1);
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348 |
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349 | for(size_t i = 0; i < mSubMeshCount; i++)
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350 | {
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351 | mSubMesh[i].Save(s);
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352 | }
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353 | }
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354 |
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355 | //-------------------------------------------------------------------------
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356 | // Export to obj mesh.
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357 | //-------------------------------------------------------------------------
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358 | void Mesh::exportToOBJ(char *fileName)
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359 | {
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360 | size_t vertex_count;
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361 |
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362 | vertex_count = 0;
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363 |
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364 | std::ofstream obj(fileName);
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365 |
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366 | obj << "begin" << std::endl;
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367 |
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368 | for (size_t j = 0; j < mVertexBuffer->mVertexCount; j++)
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369 | {
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370 | obj << "v "
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371 | << mVertexBuffer->mPosition[j].x
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372 | << " "
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373 | << mVertexBuffer->mPosition[j].y
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374 | << " "
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375 | << mVertexBuffer->mPosition[j].z
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376 | << " "
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377 | << std::endl;
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378 | }
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379 |
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380 | // Vertices.
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381 | for (size_t i = 0; i < mSubMeshCount; i++)
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382 | {
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383 | if (!mSubMesh[i].mSharedVertexBuffer)
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384 | {
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385 | for (size_t j = 0; j < mSubMesh[i].mVertexBuffer->mVertexCount; j++)
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386 | {
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387 | obj << "v "
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388 | << mSubMesh[i].mVertexBuffer->mPosition[j].x
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389 | << " "
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390 | << mSubMesh[i].mVertexBuffer->mPosition[j].y
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391 | << " "
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392 | << mSubMesh[i].mVertexBuffer->mPosition[j].z
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393 | << " "
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394 | << std::endl;
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395 | }
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396 | }
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397 | }
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398 |
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399 | // Normals.
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400 | for (size_t j = 0; j < mVertexBuffer->mVertexCount; j++)
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401 | {
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402 | obj << "vn "
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403 | << mVertexBuffer->mNormal[j].x
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404 | << " "
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405 | << mVertexBuffer->mNormal[j].y
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406 | << " "
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407 | << mVertexBuffer->mNormal[j].z
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408 | << " "
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409 | << std::endl;
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410 | }
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411 |
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412 | for (size_t i = 0; i < mSubMeshCount; i++)
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413 | {
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414 | if (!mSubMesh[i].mSharedVertexBuffer)
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415 | {
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416 | for (size_t j = 0; j < mSubMesh[i].mVertexBuffer->mVertexCount; j++)
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417 | {
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418 | obj << "vn "
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419 | << mSubMesh[i].mVertexBuffer->mNormal[j].x
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420 | << " "
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421 | << mSubMesh[i].mVertexBuffer->mNormal[j].y
|
---|
422 | << " "
|
---|
423 | << mSubMesh[i].mVertexBuffer->mNormal[j].z
|
---|
424 | << " "
|
---|
425 | << std::endl;
|
---|
426 | }
|
---|
427 | }
|
---|
428 | }
|
---|
429 |
|
---|
430 | // tex coords.
|
---|
431 | for (size_t j = 0; j < mVertexBuffer->mVertexCount; j++)
|
---|
432 | {
|
---|
433 | obj << "vn "
|
---|
434 | << mVertexBuffer->mTexCoords[j].x
|
---|
435 | << " "
|
---|
436 | << mVertexBuffer->mTexCoords[j].y
|
---|
437 | << " "
|
---|
438 | << std::endl;
|
---|
439 | }
|
---|
440 |
|
---|
441 | for (size_t i = 0; i < mSubMeshCount; i++)
|
---|
442 | {
|
---|
443 | if (!mSubMesh[i].mSharedVertexBuffer)
|
---|
444 | {
|
---|
445 | for (size_t j = 0; j < mSubMesh[i].mVertexBuffer->mVertexCount; j++)
|
---|
446 | {
|
---|
447 | obj << "vn "
|
---|
448 | << mSubMesh[i].mVertexBuffer->mTexCoords[j].x
|
---|
449 | << " "
|
---|
450 | << mSubMesh[i].mVertexBuffer->mTexCoords[j].y
|
---|
451 | << " "
|
---|
452 | << std::endl;
|
---|
453 | }
|
---|
454 | }
|
---|
455 | }
|
---|
456 |
|
---|
457 |
|
---|
458 | // Faces.
|
---|
459 | for (size_t i = 0; i < mSubMeshCount; i++)
|
---|
460 | {
|
---|
461 | for (size_t j = 0; j < mSubMesh[i].mIndexCount; j = j + 3)
|
---|
462 | {
|
---|
463 | int a = mSubMesh[i].mIndex[j] + 1 + vertex_count;
|
---|
464 | int b = mSubMesh[i].mIndex[j+1] + 1 + vertex_count;
|
---|
465 | int c = mSubMesh[i].mIndex[j+2] + 1 + vertex_count;
|
---|
466 | obj << "f " << a << "/" << a << "/" << a << " "
|
---|
467 | << b << "/" << b << "/" << b << " "
|
---|
468 | << c << "/" << c << "/" << c << " "
|
---|
469 | << std::endl;
|
---|
470 |
|
---|
471 | }
|
---|
472 | vertex_count += mSubMesh[i].mVertexBuffer->mVertexCount;
|
---|
473 | }
|
---|
474 |
|
---|
475 | obj << "end" << std::endl;
|
---|
476 |
|
---|
477 | obj.close();
|
---|
478 | }
|
---|
479 |
|
---|
480 | //-------------------------------------------------------------------------
|
---|
481 | // Transform to shared vertex mesh.
|
---|
482 | //-------------------------------------------------------------------------
|
---|
483 | Mesh *Mesh::toSharedVertex()
|
---|
484 | {
|
---|
485 | // Move all vertex to the shared vertex buffer.
|
---|
486 | Mesh *mesh = new Mesh();
|
---|
487 |
|
---|
488 | if (mSubMesh[0].mSharedVertexBuffer)
|
---|
489 | {
|
---|
490 | *mesh = *this;
|
---|
491 |
|
---|
492 | return mesh;
|
---|
493 | }
|
---|
494 |
|
---|
495 | mesh->mVertexBuffer = new VertexBuffer();
|
---|
496 | mesh->mSubMeshCount = mSubMeshCount;
|
---|
497 | mesh->mSubMesh = new SubMesh[mSubMeshCount];
|
---|
498 |
|
---|
499 | // Fill up bounding box settings.
|
---|
500 | mesh->mMeshBounds.maxX = mMeshBounds.maxX;
|
---|
501 | mesh->mMeshBounds.maxY = mMeshBounds.maxY;
|
---|
502 | mesh->mMeshBounds.maxZ = mMeshBounds.maxZ;
|
---|
503 | mesh->mMeshBounds.minX = mMeshBounds.minX;
|
---|
504 | mesh->mMeshBounds.minY = mMeshBounds.minY;
|
---|
505 | mesh->mMeshBounds.minZ = mMeshBounds.minZ;
|
---|
506 | mesh->mMeshBounds.radius = mMeshBounds.radius;
|
---|
507 | mesh->mMeshBounds.scaleFactor = mMeshBounds.scaleFactor;
|
---|
508 |
|
---|
509 | // construcción de los submeshes
|
---|
510 | long int acumVerts = 0;
|
---|
511 |
|
---|
512 | for (size_t i = 0; i < mesh->mSubMeshCount; i++)
|
---|
513 | {
|
---|
514 | mesh->mSubMesh[i].mSharedVertexBuffer = true;
|
---|
515 | mesh->mSubMesh[i].mVertexBuffer = mesh->mVertexBuffer;
|
---|
516 | mesh->mSubMesh[i].mStripCount = 0;
|
---|
517 | mesh->mSubMesh[i].mStrip = NULL;
|
---|
518 | mesh->mSubMesh[i].mType = mSubMesh[i].mType;
|
---|
519 |
|
---|
520 | strcpy(mesh->mSubMesh[i].mName,mSubMesh[i].mName);
|
---|
521 | strcpy(mesh->mSubMesh[i].mMaterialName,mSubMesh[i].mMaterialName);
|
---|
522 |
|
---|
523 | // Copy indices.
|
---|
524 | mesh->mSubMesh[i].mIndexCount = mSubMesh[i].mIndexCount;
|
---|
525 | mesh->mSubMesh[i].mIndex = new Index[mSubMesh[i].mIndexCount];
|
---|
526 |
|
---|
527 | for (size_t j = 0; j < mSubMesh[i].mIndexCount; j++)
|
---|
528 | {
|
---|
529 | mesh->mSubMesh[i].mIndex[j] = mSubMesh[i].mIndex[j]+acumVerts;
|
---|
530 | }
|
---|
531 |
|
---|
532 | acumVerts += long(mSubMesh[i].mVertexBuffer->mVertexCount);
|
---|
533 |
|
---|
534 | // Copy strips.
|
---|
535 | int offset = 0;
|
---|
536 |
|
---|
537 | mesh->mSubMesh[i].mStripCount = mSubMesh[i].mStripCount;
|
---|
538 |
|
---|
539 | if (mSubMesh[i].mStripCount > 0)
|
---|
540 | {
|
---|
541 | mesh->mSubMesh[i].mStrip = new Index*[mSubMesh[i].mStripCount];
|
---|
542 |
|
---|
543 | offset = int(&(mesh->mSubMesh[i].mIndex[0]) - &(mSubMesh[i].mIndex[0]));
|
---|
544 |
|
---|
545 | for (size_t j = 0; j < mSubMesh[i].mStripCount; j++)
|
---|
546 | {
|
---|
547 | mesh->mSubMesh[i].mStrip[j] = mSubMesh[i].mStrip[j] + offset;
|
---|
548 | }
|
---|
549 | }
|
---|
550 | }
|
---|
551 |
|
---|
552 | mesh->mVertexBuffer->mVertexCount = acumVerts;
|
---|
553 | mesh->mVertexBuffer->mVertexInfo = mSubMesh[0].mVertexBuffer->mVertexInfo;
|
---|
554 |
|
---|
555 | mesh->mVertexBuffer->mPosition = new Vector3[mesh->mVertexBuffer->mVertexCount];
|
---|
556 | mesh->mVertexBuffer->mNormal = new Vector3[mesh->mVertexBuffer->mVertexCount];
|
---|
557 | mesh->mVertexBuffer->mTexCoords = new Vector2[mesh->mVertexBuffer->mVertexCount];
|
---|
558 |
|
---|
559 | acumVerts = 0;
|
---|
560 |
|
---|
561 | size_t newIndex;
|
---|
562 |
|
---|
563 | for (size_t i = 0; i < mSubMeshCount; i++)
|
---|
564 | {
|
---|
565 | for (size_t j = 0; j < mSubMesh[i].mVertexBuffer->mVertexCount; j++)
|
---|
566 | {
|
---|
567 | newIndex = acumVerts + j;
|
---|
568 |
|
---|
569 | mesh->mVertexBuffer->
|
---|
570 | mPosition[newIndex].x = mSubMesh[i].mVertexBuffer->
|
---|
571 | mPosition[j].x;
|
---|
572 |
|
---|
573 | mesh->mVertexBuffer->
|
---|
574 | mPosition[newIndex].y = mSubMesh[i].mVertexBuffer->
|
---|
575 | mPosition[j].y;
|
---|
576 |
|
---|
577 | mesh->mVertexBuffer->
|
---|
578 | mPosition[newIndex].z = mSubMesh[i].mVertexBuffer->
|
---|
579 | mPosition[j].z;
|
---|
580 |
|
---|
581 | mesh->mVertexBuffer->
|
---|
582 | mNormal[newIndex].x = mSubMesh[i].mVertexBuffer->
|
---|
583 | mNormal[j].x;
|
---|
584 |
|
---|
585 | mesh->mVertexBuffer->
|
---|
586 | mNormal[newIndex].y = mSubMesh[i].mVertexBuffer->
|
---|
587 | mNormal[j].y;
|
---|
588 |
|
---|
589 | mesh->mVertexBuffer->
|
---|
590 | mNormal[newIndex].z = mSubMesh[i].mVertexBuffer->
|
---|
591 | mNormal[j].z;
|
---|
592 |
|
---|
593 | mesh->mVertexBuffer->
|
---|
594 | mTexCoords[newIndex].x = mSubMesh[i].mVertexBuffer->
|
---|
595 | mTexCoords[j].x;
|
---|
596 |
|
---|
597 | mesh->mVertexBuffer->
|
---|
598 | mTexCoords[newIndex].y = mSubMesh[i].mVertexBuffer->
|
---|
599 | mTexCoords[j].y;
|
---|
600 | }
|
---|
601 |
|
---|
602 | // Shared bones.
|
---|
603 | if (!mSubMesh[i].mBones.empty())
|
---|
604 | {
|
---|
605 | for (unsigned int j = 0; j < mSubMesh[i].mBones.size(); j++)
|
---|
606 | {
|
---|
607 | mesh->mBones.push_back(mSubMesh[i].mBones[j]);
|
---|
608 |
|
---|
609 | mesh->mBones.back().vertexIndex += acumVerts;
|
---|
610 | }
|
---|
611 | }
|
---|
612 |
|
---|
613 | acumVerts += long(mSubMesh[i].mVertexBuffer->mVertexCount);
|
---|
614 | }
|
---|
615 |
|
---|
616 | // Copy skeleton name.
|
---|
617 | if (hasSkeleton)
|
---|
618 | {
|
---|
619 | mesh->hasSkeleton = true;
|
---|
620 |
|
---|
621 | strcpy(mesh->mSkeletonName,mSkeletonName);
|
---|
622 | }
|
---|
623 |
|
---|
624 |
|
---|
625 | // Copy mesh bones.
|
---|
626 | if (!mBones.empty())
|
---|
627 | {
|
---|
628 | for (unsigned int j = 0; j < mBones.size(); j++)
|
---|
629 | {
|
---|
630 | mesh->mBones.push_back(mBones[j]);
|
---|
631 | }
|
---|
632 | }
|
---|
633 |
|
---|
634 | return mesh;
|
---|
635 | }
|
---|
636 |
|
---|