[980] | 1 | #include "GeoMeshSimplifier.h" |
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| 2 | #include "GeoMeshSimpSequence.h" |
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| 3 | #include "SimplificationMethod.h" |
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| 4 | #include <iostream> |
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| 5 | #include <fstream> |
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| 6 | |
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| 7 | using namespace Geometry; |
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| 8 | using namespace std; |
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| 9 | |
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[2081] | 10 | ////////////////////////////////////////////////////////////////////////// |
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| 11 | // // |
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| 12 | // MeshSimplifier class // |
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| 13 | // // |
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| 14 | ////////////////////////////////////////////////////////////////////////// |
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[980] | 15 | |
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[2081] | 16 | //------------------------------------------------------------------------- |
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[980] | 17 | // MeshSimplifier constructor. |
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[2081] | 18 | //------------------------------------------------------------------------- |
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[980] | 19 | MeshSimplifier::MeshSimplifier( const Mesh *m, |
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| 20 | TIPOFUNC upb) |
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| 21 | { |
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[1070] | 22 | // Saves initial state of mesh. |
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| 23 | mInitialMesh = new Mesh(); |
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| 24 | *mInitialMesh = *m; |
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| 25 | |
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[980] | 26 | objmesh = m; |
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| 27 | mGeoMesh = NULL; |
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| 28 | msimpsequence = NULL; |
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| 29 | indexMeshLeaves = -1; |
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| 30 | |
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| 31 | // Sets the actual progress bar function. |
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| 32 | mUPB = upb; |
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| 33 | } |
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| 34 | |
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[2081] | 35 | //------------------------------------------------------------------------- |
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[980] | 36 | // MeshSimplifier destroyer. |
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[2081] | 37 | //------------------------------------------------------------------------- |
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[980] | 38 | MeshSimplifier::~MeshSimplifier() |
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| 39 | { |
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[1070] | 40 | delete mInitialMesh; |
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| 41 | delete msimpsequence; |
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[980] | 42 | } |
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| 43 | |
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[2081] | 44 | //------------------------------------------------------------------------- |
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[980] | 45 | // Returns the simplified mesh. |
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[2081] | 46 | //------------------------------------------------------------------------- |
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[980] | 47 | Mesh * MeshSimplifier::GetMesh() |
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| 48 | { |
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| 49 | return mGeoMesh; |
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| 50 | } |
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| 51 | |
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[2081] | 52 | //------------------------------------------------------------------------- |
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[980] | 53 | // Set submesh leaves |
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[2081] | 54 | //------------------------------------------------------------------------- |
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| 55 | void MeshSimplifier::setMeshLeaves(Geometry::Index index) |
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[980] | 56 | { |
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| 57 | indexMeshLeaves = index; |
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| 58 | } |
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| 59 | |
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[2081] | 60 | //------------------------------------------------------------------------- |
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[980] | 61 | // Returns the simplification sequence for general meshes. |
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[2081] | 62 | //------------------------------------------------------------------------- |
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[980] | 63 | MeshSimplificationSequence *MeshSimplifier::GetSimplificationSequence() |
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| 64 | { |
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| 65 | return msimpsequence; |
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| 66 | } |
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| 67 | |
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[2081] | 68 | //------------------------------------------------------------------------- |
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| 69 | // Sort mesh bones. |
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| 70 | //------------------------------------------------------------------------- |
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| 71 | void MeshSimplifier::sortBones() |
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[1024] | 72 | { |
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[2081] | 73 | <<<<<<< .mine
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| 74 | VertexBuffer *simplified_vb; |
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| 75 | VertexBuffer *initial_vb; |
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| 76 | =======
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[1024] | 77 | VertexBuffer *mesh_vb; |
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[1070] | 78 | VertexBuffer *copy_vb; |
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[2081] | 79 | >>>>>>> .r2080
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[1070] | 80 | |
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[2081] | 81 | <<<<<<< .mine
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| 82 | std::vector<VertexBoneAssignment> *simplified_bones; |
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| 83 | std::vector<VertexBoneAssignment> *initial_bones; |
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| 84 | =======
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[1070] | 85 | std::vector<VertexBoneAssignment> *mesh_bones; |
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| 86 | std::vector<VertexBoneAssignment> *copy_bones; |
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[2081] | 87 | >>>>>>> .r2080
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[1070] | 88 | |
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[2081] | 89 | <<<<<<< .mine
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[1578] | 90 | // After simplifying, the object always is shared vertex |
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| 91 | // so, the bones must be placed in the GeoMesh |
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[2081] | 92 | simplified_bones = &mGeoMesh->mBones; |
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| 93 | simplified_vb = mGeoMesh->mVertexBuffer; |
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| 94 | =======
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| 95 | // After simplifying, the object always is shared vertex |
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| 96 | // so, the bones must be placed in the GeoMesh |
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[1578] | 97 | mesh_bones = &mGeoMesh->mBones; |
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| 98 | mesh_vb = mGeoMesh->mVertexBuffer; |
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[2081] | 99 | >>>>>>> .r2080
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[1070] | 100 | |
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[2081] | 101 | <<<<<<< .mine
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| 102 | // we assume the original mesh is shared vertex |
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| 103 | // because before the simplification process |
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| 104 | // the mesh becomes converted to shared vertex |
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| 105 | // so, the original bones must be searched in the |
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| 106 | // Mesh, not in every submesh |
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| 107 | =======
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[1578] | 108 | // we assume the original mesh is shared vertex |
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| 109 | // because before the simplification process |
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| 110 | // the mesh becomes converted to shared vertex |
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| 111 | // so, the original bones must be searched in the |
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| 112 | // Mesh, not in every submesh |
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[2081] | 113 | >>>>>>> .r2080
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[1070] | 114 | |
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[2081] | 115 | <<<<<<< .mine
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| 116 | simplified_bones->clear(); |
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| 117 | =======
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[1578] | 118 | mesh_bones->clear(); |
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[2081] | 119 | >>>>>>> .r2080
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[1070] | 120 | |
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[2081] | 121 | <<<<<<< .mine
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| 122 | // Vertex buffers. |
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| 123 | initial_vb = mInitialMesh->mVertexBuffer; |
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| 124 | =======
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[1578] | 125 | // Vertex buffers. |
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| 126 | copy_vb = mInitialMesh->mVertexBuffer; |
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[2081] | 127 | >>>>>>> .r2080
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[1070] | 128 | |
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[2081] | 129 | <<<<<<< .mine
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| 130 | // Bones. |
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| 131 | initial_bones = &mInitialMesh->mBones; |
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| 132 | =======
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[1578] | 133 | // Bones. |
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| 134 | copy_bones = &mInitialMesh->mBones; |
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| 135 | |
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| 136 | // If there are submesh bones. |
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| 137 | for (int b = 0; b < copy_bones->size(); b++) |
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| 138 | { |
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| 139 | VertexBoneAssignment assign; |
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[2081] | 140 | >>>>>>> .r2080
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[1024] | 141 | |
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[2081] | 142 | <<<<<<< .mine
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| 143 | // For each bone assignment. |
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| 144 | for (int b = 0; b < initial_bones->size(); b++) |
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| 145 | { |
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| 146 | VertexBoneAssignment assign; |
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| 147 | =======
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[1578] | 148 | int n = (*copy_bones)[b].vertexIndex; |
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[2081] | 149 | >>>>>>> .r2080
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[1024] | 150 | |
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[2081] | 151 | <<<<<<< .mine
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| 152 | int n = (*initial_bones)[b].vertexIndex; |
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| 153 | |
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| 154 | // For each vertex. |
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| 155 | for (int i = 0; i < simplified_vb->mVertexCount; i++) |
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| 156 | { |
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| 157 | if (simplified_vb->mPosition[i].x == initial_vb->mPosition[n].x && |
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| 158 | simplified_vb->mPosition[i].y == initial_vb->mPosition[n].y && |
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| 159 | simplified_vb->mPosition[i].z == initial_vb->mPosition[n].z) |
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| 160 | { |
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| 161 | assign.vertexIndex = i; |
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| 162 | assign.boneIndex = (*initial_bones)[b].boneIndex; |
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| 163 | assign.weight = (*initial_bones)[b].weight; |
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| 164 | |
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| 165 | simplified_bones->push_back(assign); |
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| 166 | } |
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| 167 | =======
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[1578] | 168 | // Initialize o. |
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| 169 | |
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| 170 | int o=0; |
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| 171 | for (o=0; o<mesh_vb->mVertexCount; o++) |
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| 172 | { |
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| 173 | if (mesh_vb->mPosition[o].x == copy_vb->mPosition[n].x && |
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| 174 | mesh_vb->mPosition[o].y == copy_vb->mPosition[n].y && |
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| 175 | mesh_vb->mPosition[o].z == copy_vb->mPosition[n].z) |
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[1024] | 176 | { |
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[1578] | 177 | assign.vertexIndex = o; |
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| 178 | assign.boneIndex = (*copy_bones)[b].boneIndex; |
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| 179 | assign.weight = 1.0f; |
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[1070] | 180 | mesh_bones->push_back(assign); |
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[1578] | 181 | } |
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[2081] | 182 | >>>>>>> .r2080
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[1024] | 183 | } |
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| 184 | } |
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| 185 | } |
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| 186 | |
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[980] | 187 | |
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[2081] | 188 | ////////////////////////////////////////////////////////////////////////// |
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| 189 | // // |
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| 190 | // GeometryBasedSimplifier class // |
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| 191 | // // |
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| 192 | ////////////////////////////////////////////////////////////////////////// |
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| 193 | |
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| 194 | //------------------------------------------------------------------------- |
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[1014] | 195 | // Constructor. |
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[2081] | 196 | //------------------------------------------------------------------------- |
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[980] | 197 | GeometryBasedSimplifier::GeometryBasedSimplifier( const Mesh *m, |
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| 198 | TIPOFUNC upb) |
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| 199 | :MeshSimplifier(m,upb) |
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| 200 | { |
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| 201 | } |
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| 202 | |
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[2081] | 203 | //------------------------------------------------------------------------- |
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[1014] | 204 | // Destroyer. |
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[2081] | 205 | //------------------------------------------------------------------------- |
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[980] | 206 | GeometryBasedSimplifier::~GeometryBasedSimplifier() |
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| 207 | { |
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| 208 | } |
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| 209 | |
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[2081] | 210 | //------------------------------------------------------------------------- |
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| 211 | // Starts the simplification process. Receives as a parameter |
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| 212 | // the LOD factor in a range of [0,1]. Implements the Simplifier::Simplify |
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| 213 | // method to perform an image based simplification. |
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| 214 | //------------------------------------------------------------------------- |
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[980] | 215 | void GeometryBasedSimplifier::Simplify(Real paramlod) |
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| 216 | { |
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| 217 | SimplificationMethod *m_qslim = new SimplificationMethod(objmesh); |
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[2081] | 218 | |
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[980] | 219 | m_qslim->setMeshLeaves(indexMeshLeaves); |
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[2081] | 220 | |
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[980] | 221 | msimpsequence = m_qslim->Decimate(paramlod,0,mUPB); |
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[2081] | 222 | |
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[980] | 223 | mGeoMesh = m_qslim->GetMesh(); |
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[2081] | 224 | |
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| 225 | // Debug. |
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| 226 | cout << "Number of bone assignaments: " |
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| 227 | << mGeoMesh->mBones.size() |
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| 228 | << endl; |
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| 229 | |
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| 230 | // if the initial mesh had shared vertex, |
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| 231 | // convert the mesh to shared vertex |
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| 232 | //Mesh *sharedMesh = mGeoMesh->toSharedVertex(); |
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| 233 | //delete mGeoMesh; |
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| 234 | //mGeoMesh = sharedMesh; |
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| 235 | |
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[1578] | 236 | // if the initial mesh had shared vertex, |
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| 237 | // convert the mesh to shared vertex |
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| 238 | for (int i=0; i<mInitialMesh->mSubMeshCount; i++) |
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| 239 | { |
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| 240 | if (mInitialMesh->mSubMesh[i].mSharedVertexBuffer) |
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| 241 | { |
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| 242 | Mesh *sharedMesh = mGeoMesh->toSharedVertex(); |
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| 243 | delete mGeoMesh; |
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| 244 | mGeoMesh = sharedMesh; |
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| 245 | break; |
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| 246 | } |
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| 247 | } |
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| 248 | |
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[1070] | 249 | // Sort bones. |
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[2081] | 250 | //sortBones(); |
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| 251 | |
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[980] | 252 | delete m_qslim; |
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| 253 | } |
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| 254 | |
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[2081] | 255 | //------------------------------------------------------------------------- |
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| 256 | // Starts the simplification process. Receives as a parameter the |
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| 257 | // number of vertices of the resulting mesh. |
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| 258 | // Implements the Simplifier::Simplify method to |
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| 259 | // perform an image based simplification. |
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| 260 | //------------------------------------------------------------------------- |
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[980] | 261 | void GeometryBasedSimplifier::Simplify(uint32 numvertices) |
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| 262 | { |
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| 263 | SimplificationMethod *m_qslim = new SimplificationMethod(objmesh); |
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| 264 | |
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| 265 | m_qslim->setMeshLeaves(indexMeshLeaves); |
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| 266 | |
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| 267 | msimpsequence = m_qslim->Decimate((float)numvertices,1,mUPB); |
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| 268 | |
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| 269 | mGeoMesh = m_qslim->GetMesh(); |
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[2081] | 270 | |
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| 271 | // if the initial mesh had shared vertex, |
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| 272 | // convert the mesh to shared vertex |
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| 273 | //Mesh *sharedMesh = mGeoMesh->toSharedVertex(); |
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| 274 | //delete mGeoMesh; |
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| 275 | //mGeoMesh = sharedMesh; |
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[980] | 276 | |
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[1578] | 277 | // if the initial mesh had shared vertex, |
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| 278 | // convert the mesh to shared vertex |
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| 279 | for (int i=0; i<mInitialMesh->mSubMeshCount; i++) |
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| 280 | { |
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| 281 | if (mInitialMesh->mSubMesh[i].mSharedVertexBuffer) |
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| 282 | { |
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| 283 | Mesh *sharedMesh = mGeoMesh->toSharedVertex(); |
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| 284 | delete mGeoMesh; |
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| 285 | mGeoMesh = sharedMesh; |
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| 286 | break; |
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| 287 | } |
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| 288 | } |
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| 289 | |
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[1070] | 290 | // Sort bones. |
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[2081] | 291 | //sortBones(); |
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[1070] | 292 | |
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[980] | 293 | delete m_qslim; |
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| 294 | } |
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| 295 | |
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[2081] | 296 | ////////////////////////////////////////////////////////////////////////// |
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| 297 | // // |
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| 298 | // ViewPointDrivenSimplifier class // |
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| 299 | // // |
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| 300 | ////////////////////////////////////////////////////////////////////////// |
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[980] | 301 | |
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[2081] | 302 | //------------------------------------------------------------------------ |
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| 303 | // Class constructor. Will call Simplifier class constructor. |
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| 304 | //------------------------------------------------------------------------ |
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[980] | 305 | ViewPointDrivenSimplifier::ViewPointDrivenSimplifier( const Mesh *m, |
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| 306 | TIPOFUNC upb) |
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| 307 | :MeshSimplifier(m,upb) |
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| 308 | { |
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| 309 | // Set progress update function |
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| 310 | VMI::mUPB = upb; |
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[2081] | 311 | |
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[980] | 312 | VMI::width = 256; |
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| 313 | VMI::height = 256; |
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| 314 | |
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[2081] | 315 | VMI::bEnableOffScreen = GL_TRUE; |
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| 316 | VMI::bBeQuiet = GL_FALSE; |
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| 317 | VMI::bSaveLog = GL_FALSE; |
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| 318 | VMI::bLoadCamerasFromFile = GL_FALSE; |
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| 319 | VMI::bRemoveRedundantVertices = GL_TRUE; |
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[980] | 320 | |
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[2081] | 321 | VMI::cameraType = 3; // 20 viewpoints |
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[980] | 322 | VMI::radius = 1.3; |
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| 323 | VMI::fov = 60.0; |
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| 324 | |
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| 325 | printf("w: %d h: %d\n", VMI::width, VMI::height); |
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| 326 | |
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| 327 | printf( "t: %d c: %d o: %d r: %f\n", |
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| 328 | VMI::numDemandedTriangles, |
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| 329 | VMI::cameraType, |
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| 330 | VMI::bEnableOffScreen, |
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| 331 | VMI::radius); |
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| 332 | |
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[2081] | 333 | // Fill up attributes. |
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| 334 | fillUpPosNorTC(mInitialMesh); |
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[980] | 335 | |
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[2081] | 336 | VMI::vPositions = vPositions; |
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| 337 | VMI::vNormals = vNormals; |
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| 338 | VMI::vTexCoords = vTexCoords; |
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| 339 | |
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[980] | 340 | mGeoMesh = new Mesh(); |
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[2081] | 341 | |
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[980] | 342 | *mGeoMesh = *m; |
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[2081] | 343 | |
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| 344 | // Transform NoSV Mesh to a SV Mesh. |
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| 345 | //mGeoMesh = mGeoMesh->toSharedVertex(); |
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[980] | 346 | |
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[2081] | 347 | // Join Vertices. |
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| 348 | mTexConserver = new TextureConserver(); |
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| 349 | mTexConserver->JoinVertices(mGeoMesh); |
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[980] | 350 | |
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| 351 | // Loads the vmi mesh structure for a geometry mesh given. |
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| 352 | VMI::mesh = initMeshStructure(mGeoMesh); |
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[2081] | 353 | |
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[1007] | 354 | // RGB and Alpha. |
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[2081] | 355 | glutInitDisplayMode(GLUT_DEPTH | GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA); |
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[980] | 356 | glutInitWindowSize(VMI::width, VMI::height); |
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| 357 | glutInitWindowPosition(100, 100); |
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| 358 | |
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[1014] | 359 | VMI::vmiWin = glutCreateWindow("VMI"); |
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[980] | 360 | |
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| 361 | glewInit(); |
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| 362 | |
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| 363 | VMI::init(); |
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| 364 | |
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| 365 | if (VMI::bLoadCamerasFromFile == GL_FALSE) |
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[2081] | 366 | VMI::cameras = VMI::setCameras(VMI::radius, VMI::cameraType, &VMI::numCameras); |
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[980] | 367 | |
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| 368 | VMI::histogram = VMI::initHistogram( VMI::mesh->currentNumTriangles, |
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[2081] | 369 | VMI::numCameras); |
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[980] | 370 | |
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| 371 | VMI::initialIs = VMI::initIs(VMI::numCameras); |
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| 372 | } |
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| 373 | |
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[2081] | 374 | //------------------------------------------------------------------------- |
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[980] | 375 | /// Class destructor. |
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[2081] | 376 | //------------------------------------------------------------------------- |
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[980] | 377 | ViewPointDrivenSimplifier::~ViewPointDrivenSimplifier(void) |
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| 378 | { |
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| 379 | // Free memory |
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[2081] | 380 | VMI::freeMemory(); |
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[980] | 381 | } |
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| 382 | |
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[2081] | 383 | /// Starts the simplification process. Receives as a parameter the |
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| 384 | /// LOD factor in a range of [0,1]. Implements the |
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| 385 | /// Simplifier::Simplify method to perform an image based simplification. |
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[980] | 386 | void ViewPointDrivenSimplifier::Simplify(Real percent) |
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| 387 | { |
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| 388 | VMI::numDemandedTriangles = (int)(VMI::mesh->numTriangles * percent); |
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| 389 | |
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| 390 | if ((VMI::numDemandedTriangles == 0) |
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| 391 | || |
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| 392 | (VMI::numDemandedTriangles >= VMI::mesh->currentNumTriangles)) |
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| 393 | { |
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| 394 | printf("Illegal number of triangles.\n"); |
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| 395 | } |
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| 396 | |
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| 397 | VMI::display(); |
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| 398 | |
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[2081] | 399 | // Cleans firts simplification. |
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| 400 | VMI::freeMemory(); |
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| 401 | |
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| 402 | VMI::mesh = initMeshStructure(mInitialMesh); |
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| 403 | |
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| 404 | VMI::contractInitialMesh(VMI::mesh); |
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| 405 | |
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[980] | 406 | // Load a geometry mesh for vmi mesh. |
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| 407 | loadMesh(); |
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[2081] | 408 | |
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| 409 | GetMeshSimpSequence(); |
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[1007] | 410 | |
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[1070] | 411 | // Sort bones. |
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[2081] | 412 | bonesReassignament(); |
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[980] | 413 | } |
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| 414 | |
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[2081] | 415 | //------------------------------------------------------------------------- |
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| 416 | /// Starts the simplification process. Receives as a parameter |
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| 417 | /// the number of vertices of the resulting mesh. |
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| 418 | /// Implements the Simplifier::Simplify method to perform |
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| 419 | /// an image based simplification. |
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| 420 | //------------------------------------------------------------------------- |
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[980] | 421 | void ViewPointDrivenSimplifier::Simplify(uint32 numVertices) |
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| 422 | { |
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| 423 | float percent; |
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| 424 | |
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| 425 | percent = (numVertices * 100.0) / VMI::mesh->numVertices; |
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| 426 | |
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| 427 | VMI::numDemandedTriangles = (int)(VMI::mesh->numTriangles * (percent / 100)); |
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| 428 | |
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| 429 | if ((VMI::numDemandedTriangles == 0) |
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| 430 | || |
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| 431 | (VMI::numDemandedTriangles >= VMI::mesh->currentNumTriangles)) |
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| 432 | { |
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| 433 | printf("Illegal number of triangles.\n"); |
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| 434 | } |
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| 435 | |
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| 436 | VMI::display(); |
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| 437 | |
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[2081] | 438 | // Cleans firts simplification. |
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| 439 | VMI::freeMemory(); |
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| 440 | |
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| 441 | VMI::mesh = initMeshStructure(mInitialMesh); |
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| 442 | |
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| 443 | VMI::contractInitialMesh(VMI::mesh); |
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| 444 | |
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[980] | 445 | // Load a geometry mesh for vmi mesh. |
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| 446 | loadMesh(); |
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[2081] | 447 | |
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| 448 | GetMeshSimpSequence(); |
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[980] | 449 | |
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[1070] | 450 | // Sort bones. |
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[2081] | 451 | bonesReassignament(); |
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[980] | 452 | } |
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| 453 | |
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[2081] | 454 | //------------------------------------------------------------------------- |
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[1007] | 455 | // Gets the VMI mesh simplification sequence. |
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[2081] | 456 | //------------------------------------------------------------------------- |
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[1007] | 457 | void ViewPointDrivenSimplifier::GetMeshSimpSequence() |
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| 458 | { |
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[2081] | 459 | size_t j = 0; |
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[1007] | 460 | |
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| 461 | MeshSimplificationSequence::Step current_step; |
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| 462 | |
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| 463 | msimpsequence = new MeshSimplificationSequence(); |
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| 464 | |
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[2081] | 465 | // Copy the mesh simplification sequence. |
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| 466 | msimpsequence->mSteps = VMI::mSequence->mSteps; |
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| 467 | msimpsequence->mNewVertices = VMI::mSequence->mNewVertices; |
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[1007] | 468 | } |
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| 469 | |
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[2081] | 470 | //------------------------------------------------------------------------- |
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[1024] | 471 | // Initialize the mesh of VMI module. |
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[2081] | 472 | //------------------------------------------------------------------------- |
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[980] | 473 | VMI::Mesh * ViewPointDrivenSimplifier::initMeshStructure(Mesh *geoMesh) |
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| 474 | { |
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| 475 | GLuint i, j, v1, v2, v3, n, e, t; |
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| 476 | VMI::Mesh *vmi_mesh; |
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| 477 | SubMesh *geosubmesh; |
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| 478 | VertexBuffer *vertex_buffer; |
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| 479 | int mesh_index_count; |
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| 480 | int index; |
---|
| 481 | |
---|
| 482 | // Reallocate memory for vmi mesh object. |
---|
| 483 | vmi_mesh = (VMI::Mesh *)malloc(sizeof(VMI::Mesh)); |
---|
| 484 | |
---|
| 485 | if (vmi_mesh == NULL) |
---|
| 486 | { |
---|
| 487 | fprintf(stderr, "Error allocating memory\n"); |
---|
| 488 | exit(1); |
---|
| 489 | } |
---|
| 490 | |
---|
| 491 | // Shared vertex buffer. |
---|
| 492 | vertex_buffer = geoMesh->mVertexBuffer; |
---|
| 493 | |
---|
| 494 | // Reallocate memory for vertices of mesh. |
---|
| 495 | vmi_mesh->vertices = (VMI::Vertex *)malloc(sizeof(VMI::Vertex) |
---|
| 496 | * |
---|
| 497 | vertex_buffer->mVertexCount); |
---|
| 498 | |
---|
| 499 | if (vmi_mesh->vertices == NULL) |
---|
| 500 | { |
---|
| 501 | fprintf(stderr, "Error allocating memory\n"); |
---|
| 502 | exit(1); |
---|
| 503 | } |
---|
| 504 | |
---|
| 505 | // Initialize mesh index count. |
---|
| 506 | mesh_index_count = 0; |
---|
| 507 | |
---|
[2081] | 508 | for ( unsigned int submesh = 0; |
---|
| 509 | submesh < geoMesh->mSubMeshCount; |
---|
| 510 | submesh++) |
---|
[980] | 511 | { |
---|
[2081] | 512 | mesh_index_count += int(geoMesh->mSubMesh[submesh].mIndexCount); |
---|
[980] | 513 | } |
---|
| 514 | |
---|
| 515 | // Reallocate memory for indices. |
---|
| 516 | vmi_mesh->triangles = (VMI::Triangle *)malloc(sizeof(VMI::Triangle) |
---|
| 517 | * |
---|
| 518 | (mesh_index_count / 3)); |
---|
| 519 | |
---|
| 520 | if (vmi_mesh->triangles == NULL) |
---|
| 521 | { |
---|
| 522 | fprintf(stderr, "Error allocating memory\n"); |
---|
| 523 | exit(1); |
---|
| 524 | } |
---|
| 525 | |
---|
| 526 | printf("Adding vertices..."); |
---|
[2081] | 527 | |
---|
[980] | 528 | // Fill up vertices. |
---|
| 529 | for (i = 0; i < vertex_buffer->mVertexCount; i++) |
---|
| 530 | { |
---|
| 531 | // Vertices start at 0. |
---|
| 532 | vmi_mesh->vertices[i].x = vertex_buffer->mPosition[i].x; |
---|
| 533 | vmi_mesh->vertices[i].y = vertex_buffer->mPosition[i].y; |
---|
| 534 | vmi_mesh->vertices[i].z = vertex_buffer->mPosition[i].z; |
---|
| 535 | |
---|
| 536 | vmi_mesh->vertices[i].numTriangles = 0; |
---|
| 537 | vmi_mesh->vertices[i].triangles = NULL; |
---|
[2081] | 538 | vmi_mesh->vertices[i].enable = GL_TRUE; |
---|
| 539 | vmi_mesh->vertices[i].movable = GL_TRUE; |
---|
[980] | 540 | } |
---|
| 541 | |
---|
| 542 | printf("Ok\n"); |
---|
[985] | 543 | vmi_mesh->numVertices = int(vertex_buffer->mVertexCount); |
---|
| 544 | vmi_mesh->currentNumVertices = int(vertex_buffer->mVertexCount); |
---|
[980] | 545 | |
---|
[2081] | 546 | printf("Vertices: %d\n",vmi_mesh->numVertices); |
---|
| 547 | |
---|
[980] | 548 | // Fill up triangles. |
---|
| 549 | printf("Adding triangles..."); |
---|
| 550 | |
---|
| 551 | // Initialize index of triangle. |
---|
| 552 | index = 0; |
---|
| 553 | |
---|
| 554 | // For each submesh. |
---|
[2081] | 555 | for ( unsigned int submesh = 0; |
---|
| 556 | submesh < geoMesh->mSubMeshCount; |
---|
| 557 | submesh++) |
---|
[980] | 558 | { |
---|
| 559 | // Gets actual submesh. |
---|
[2081] | 560 | geosubmesh = &geoMesh->mSubMesh[submesh]; |
---|
[980] | 561 | |
---|
[2081] | 562 | // For each three vertices. |
---|
[980] | 563 | for (i = 0; i < (geosubmesh->mIndexCount / 3); i++) |
---|
| 564 | { |
---|
| 565 | vmi_mesh->triangles[index].id = index; |
---|
| 566 | vmi_mesh->triangles[index].submesh = submesh; |
---|
[2081] | 567 | vmi_mesh->triangles[index].indices[0] = geosubmesh->mIndex[(3 * i)]; |
---|
| 568 | vmi_mesh->triangles[index].indices[1] = geosubmesh->mIndex[(3 * i) + 1]; |
---|
| 569 | vmi_mesh->triangles[index].indices[2] = geosubmesh->mIndex[(3 * i) + 2]; |
---|
[980] | 570 | |
---|
| 571 | vmi_mesh->triangles[index].area = computeTriangleArea(vmi_mesh->vertices, |
---|
| 572 | &vmi_mesh->triangles[index]); |
---|
| 573 | computeTriangleNormal(vmi_mesh->vertices, &vmi_mesh->triangles[index]); |
---|
| 574 | |
---|
| 575 | vmi_mesh->triangles[index].saliency = 0.0; |
---|
| 576 | |
---|
| 577 | vmi_mesh->triangles[index].enable = GL_TRUE; |
---|
| 578 | |
---|
| 579 | for (j = 0; j < 3; j++) |
---|
| 580 | { |
---|
[1014] | 581 | // Adding triangle index adjacent to 3 vertices. |
---|
[980] | 582 | v1 = vmi_mesh->triangles[index].indices[j]; |
---|
| 583 | |
---|
[1014] | 584 | // Reallocate memory for the new adjacent triangle. |
---|
[980] | 585 | vmi_mesh->vertices[v1].triangles = (GLuint *)realloc(vmi_mesh->vertices[v1].triangles, (vmi_mesh->vertices[v1].numTriangles + 1) * sizeof(GLuint)); |
---|
[2081] | 586 | |
---|
| 587 | VMI::addItem( (int *)vmi_mesh->vertices[v1].triangles, |
---|
| 588 | (int *)&vmi_mesh->vertices[v1].numTriangles, |
---|
| 589 | index); |
---|
[980] | 590 | } |
---|
| 591 | |
---|
| 592 | // Increments triangle count. |
---|
| 593 | index++; |
---|
| 594 | } |
---|
| 595 | } |
---|
| 596 | |
---|
| 597 | printf("Ok\n"); |
---|
| 598 | |
---|
| 599 | vmi_mesh->numTriangles = mesh_index_count / 3; |
---|
| 600 | vmi_mesh->currentNumTriangles = mesh_index_count / 3; |
---|
| 601 | |
---|
| 602 | printf("Num Triangles: %d\n",vmi_mesh->numTriangles); |
---|
| 603 | |
---|
| 604 | // E = 3 T / 2 |
---|
| 605 | vmi_mesh->edges = (VMI::Edge *)malloc(sizeof(VMI::Edge) |
---|
| 606 | * |
---|
| 607 | vmi_mesh->numTriangles * 3); |
---|
| 608 | |
---|
| 609 | if (vmi_mesh->edges == NULL) |
---|
| 610 | { |
---|
| 611 | fprintf(stderr, "Error allocating memory\n"); |
---|
| 612 | exit(1); |
---|
| 613 | } |
---|
| 614 | |
---|
| 615 | printf("Adding edges..."); |
---|
| 616 | n = 0; |
---|
| 617 | |
---|
[2081] | 618 | // For each triangle adds three edges. |
---|
| 619 | for (i = 0; i < vmi_mesh->numTriangles; i++) |
---|
[980] | 620 | { |
---|
| 621 | t = 0; |
---|
| 622 | v1 = vmi_mesh->triangles[i].indices[0]; |
---|
| 623 | v2 = vmi_mesh->triangles[i].indices[1]; |
---|
| 624 | v3 = vmi_mesh->triangles[i].indices[2]; |
---|
| 625 | |
---|
| 626 | if ((e = findEdge(vmi_mesh->edges, n, v1, v2)) == -1) |
---|
| 627 | { |
---|
[2081] | 628 | vmi_mesh->edges[n].u = v1; |
---|
| 629 | vmi_mesh->edges[n].v = v2; |
---|
| 630 | vmi_mesh->edges[n].triangles = NULL; |
---|
| 631 | vmi_mesh->edges[n].numTriangles = 0; |
---|
| 632 | vmi_mesh->edges[n].enable = GL_TRUE; |
---|
[980] | 633 | |
---|
| 634 | // Reallocate memory for the new adjacent triangle |
---|
| 635 | vmi_mesh->edges[n].triangles = (GLuint *)realloc(vmi_mesh->edges[n].triangles, (vmi_mesh->edges[n].numTriangles + 1) * sizeof(GLuint)); |
---|
[2081] | 636 | |
---|
[980] | 637 | // Adding triangle i adjacent to edge n |
---|
[2081] | 638 | VMI::addItem( (int *)vmi_mesh->edges[n].triangles, |
---|
| 639 | (int *)&vmi_mesh->edges[n].numTriangles, |
---|
| 640 | i); |
---|
[980] | 641 | |
---|
| 642 | // Adding edge n adjacent to triangle i |
---|
| 643 | VMI::addItem((int *)vmi_mesh->triangles[i].edges, (int *)&t, n); |
---|
| 644 | n++; |
---|
| 645 | } |
---|
| 646 | else |
---|
| 647 | { |
---|
| 648 | // Reallocate memory for the new adjacent triangle. |
---|
| 649 | vmi_mesh->edges[e].triangles = (GLuint *)realloc(vmi_mesh->edges[e].triangles, (vmi_mesh->edges[e].numTriangles + 1) * sizeof(GLuint)); |
---|
[2081] | 650 | |
---|
[980] | 651 | // Adding triangle i adjacent to edge e |
---|
[2081] | 652 | VMI::addItem( (int *)vmi_mesh->edges[e].triangles, |
---|
| 653 | (int *)&vmi_mesh->edges[e].numTriangles, |
---|
| 654 | i); |
---|
[980] | 655 | |
---|
| 656 | // Adding edge e adjacent to triangle i |
---|
| 657 | VMI::addItem((int *)vmi_mesh->triangles[i].edges, (int *)&t, e); |
---|
| 658 | } |
---|
[2081] | 659 | |
---|
[980] | 660 | if ((e = findEdge(vmi_mesh->edges, n, v2, v3)) == -1) |
---|
| 661 | { |
---|
[2081] | 662 | vmi_mesh->edges[n].u = v2; |
---|
| 663 | vmi_mesh->edges[n].v = v3; |
---|
| 664 | vmi_mesh->edges[n].triangles = NULL; |
---|
| 665 | vmi_mesh->edges[n].numTriangles = 0; |
---|
| 666 | vmi_mesh->edges[n].enable = GL_TRUE; |
---|
[980] | 667 | |
---|
| 668 | // Reallocate memory for the new adjacent triangle |
---|
| 669 | vmi_mesh->edges[n].triangles = (GLuint *)realloc(vmi_mesh->edges[n].triangles, (vmi_mesh->edges[n].numTriangles + 1) * sizeof(GLuint)); |
---|
[2081] | 670 | |
---|
[980] | 671 | // Adding triangle i adjacent to edge n |
---|
| 672 | VMI::addItem((int *)vmi_mesh->edges[n].triangles, (int *)&vmi_mesh->edges[n].numTriangles, i); |
---|
[2081] | 673 | vmi_mesh->edges[n].triangles = NULL; |
---|
| 674 | vmi_mesh->edges[n].numTriangles = 0; |
---|
[980] | 675 | |
---|
| 676 | // Adding edge n adjacent to triangle i |
---|
| 677 | VMI::addItem((int *)vmi_mesh->triangles[i].edges, (int *)&t, n); |
---|
| 678 | n++; |
---|
| 679 | } |
---|
| 680 | else |
---|
| 681 | { |
---|
| 682 | // Reallocate memory for the new adjacent triangle |
---|
| 683 | vmi_mesh->edges[e].triangles = (GLuint *)realloc(vmi_mesh->edges[e].triangles, (vmi_mesh->edges[e].numTriangles + 1) * sizeof(GLuint)); |
---|
[2081] | 684 | |
---|
[980] | 685 | // Adding triangle i adjacent to edge e |
---|
[2081] | 686 | VMI::addItem( (int *)vmi_mesh->edges[e].triangles, |
---|
| 687 | (int *)&vmi_mesh->edges[e].numTriangles, |
---|
| 688 | i); |
---|
[980] | 689 | |
---|
| 690 | // Adding edge e adjacent to triangle i |
---|
| 691 | VMI::addItem((int *)vmi_mesh->triangles[i].edges, (int *)&t, e); |
---|
| 692 | } |
---|
| 693 | |
---|
| 694 | if ((e = findEdge(vmi_mesh->edges, n, v3, v1)) == -1) |
---|
| 695 | { |
---|
[2081] | 696 | vmi_mesh->edges[n].u = v3; |
---|
| 697 | vmi_mesh->edges[n].v = v1; |
---|
| 698 | vmi_mesh->edges[n].triangles = NULL; |
---|
| 699 | vmi_mesh->edges[n].numTriangles = 0; |
---|
| 700 | vmi_mesh->edges[n].enable = GL_TRUE; |
---|
[980] | 701 | |
---|
[2081] | 702 | // Reallocate memory for the new adjacent triangle. |
---|
[980] | 703 | vmi_mesh->edges[n].triangles = (GLuint *)realloc(vmi_mesh->edges[n].triangles, (vmi_mesh->edges[n].numTriangles + 1) * sizeof(GLuint)); |
---|
[2081] | 704 | |
---|
[980] | 705 | // Adding triangle i adjacent to edge n |
---|
[2081] | 706 | VMI::addItem( (int *)vmi_mesh->edges[n].triangles, |
---|
| 707 | (int *)&vmi_mesh->edges[n].numTriangles, |
---|
| 708 | i); |
---|
[980] | 709 | |
---|
| 710 | // Adding edge n adjacent to triangle i |
---|
| 711 | VMI::addItem((int *)vmi_mesh->triangles[i].edges, (int *)&t, n); |
---|
| 712 | n++; |
---|
| 713 | } |
---|
| 714 | else |
---|
| 715 | { |
---|
| 716 | // Reallocate memory for the new adjacent triangle |
---|
| 717 | vmi_mesh->edges[e].triangles = (GLuint *)realloc(vmi_mesh->edges[e].triangles, (vmi_mesh->edges[e].numTriangles + 1) * sizeof(GLuint)); |
---|
[2081] | 718 | |
---|
[980] | 719 | // Adding triangle i adjacent to edge e |
---|
| 720 | VMI::addItem((int *)vmi_mesh->edges[e].triangles, (int *)&vmi_mesh->edges[e].numTriangles, i); |
---|
| 721 | |
---|
| 722 | // Adding edge e adjacent to triangle i |
---|
| 723 | VMI::addItem((int *)vmi_mesh->triangles[i].edges, (int *)&t, e); |
---|
| 724 | } |
---|
| 725 | } |
---|
| 726 | |
---|
| 727 | printf("Ok\n"); |
---|
| 728 | vmi_mesh->numEdges = n; |
---|
| 729 | |
---|
[2081] | 730 | // Creates vertex multimap. |
---|
| 731 | initVertexMultimap(vmi_mesh,mTexConserver->mVertices); |
---|
| 732 | |
---|
[980] | 733 | return vmi_mesh; |
---|
| 734 | } |
---|
| 735 | |
---|
[2081] | 736 | //------------------------------------------------------------------------- |
---|
[980] | 737 | // Gets the geometry mesh of a the vmi mesh given. |
---|
[2081] | 738 | //------------------------------------------------------------------------- |
---|
[980] | 739 | void ViewPointDrivenSimplifier::loadMesh() |
---|
| 740 | { |
---|
| 741 | int num_indices; |
---|
| 742 | SubMesh *geosubmesh; |
---|
| 743 | VertexBuffer *vertex_buffer; |
---|
| 744 | |
---|
| 745 | // Gets old vertex buffer. |
---|
| 746 | vertex_buffer = mGeoMesh->mVertexBuffer; |
---|
| 747 | |
---|
| 748 | // Initialize auxiliar vertex buffer. |
---|
| 749 | mVB = new VertexBuffer(); |
---|
| 750 | |
---|
| 751 | mVB->mPosition = new Vector3[VMI::mesh->currentNumVertices]; |
---|
| 752 | mVB->mNormal = new Vector3[VMI::mesh->currentNumVertices]; |
---|
| 753 | mVB->mTexCoords = new Vector2[VMI::mesh->currentNumVertices]; |
---|
| 754 | |
---|
| 755 | mVB->mVertexInfo = vertex_buffer->mVertexInfo; |
---|
| 756 | |
---|
| 757 | // For each submesh. |
---|
[2081] | 758 | for (size_t submesh = 0; submesh < mGeoMesh->mSubMeshCount; submesh++) |
---|
[980] | 759 | { |
---|
| 760 | geosubmesh = &mGeoMesh->mSubMesh[submesh]; |
---|
| 761 | |
---|
| 762 | delete []geosubmesh->mIndex; |
---|
| 763 | |
---|
| 764 | // Initialize submesh index count; |
---|
| 765 | num_indices = 0; |
---|
| 766 | |
---|
| 767 | // For each triangle. |
---|
[2081] | 768 | for (size_t i = 0; i < VMI::mesh->numTriangles; i++) |
---|
[980] | 769 | { |
---|
| 770 | // If is enable and of the current submesh. |
---|
| 771 | if ((VMI::mesh->triangles[i].enable) |
---|
| 772 | && |
---|
| 773 | (VMI::mesh->triangles[i].submesh == submesh)) |
---|
| 774 | { |
---|
| 775 | // Increments submesh index count. |
---|
| 776 | num_indices += 3; |
---|
| 777 | } |
---|
| 778 | } |
---|
| 779 | |
---|
| 780 | geosubmesh->mIndexCount = num_indices; |
---|
| 781 | |
---|
[2081] | 782 | geosubmesh->mIndex = new Geometry::Index[geosubmesh->mIndexCount]; |
---|
[980] | 783 | |
---|
| 784 | // Initialize number of indices. |
---|
| 785 | num_indices = 0; |
---|
| 786 | |
---|
| 787 | // Fill up indices. |
---|
[2081] | 788 | for (size_t i = 0; i < VMI::mesh->numTriangles; i++) |
---|
[980] | 789 | { |
---|
| 790 | if ((VMI::mesh->triangles[i].enable) |
---|
| 791 | && |
---|
| 792 | (VMI::mesh->triangles[i].submesh == submesh)) |
---|
| 793 | { |
---|
[2081] | 794 | geosubmesh->mIndex[num_indices++] = |
---|
| 795 | VMI::mesh->triangles[i].indices[0]; |
---|
| 796 | |
---|
| 797 | geosubmesh->mIndex[num_indices++] = |
---|
| 798 | VMI::mesh->triangles[i].indices[1]; |
---|
| 799 | |
---|
| 800 | geosubmesh->mIndex[num_indices++] = |
---|
| 801 | VMI::mesh->triangles[i].indices[2]; |
---|
[980] | 802 | } |
---|
| 803 | } |
---|
[2081] | 804 | |
---|
[980] | 805 | // For each index. |
---|
[2081] | 806 | for (size_t i = 0; i < geosubmesh->mIndexCount; i++) |
---|
[980] | 807 | { |
---|
| 808 | findVertex(submesh,i); |
---|
| 809 | } |
---|
| 810 | |
---|
| 811 | geosubmesh->mVertexBuffer = mVB; |
---|
| 812 | } |
---|
| 813 | |
---|
| 814 | delete vertex_buffer; |
---|
| 815 | |
---|
| 816 | mGeoMesh->mVertexBuffer = mVB; |
---|
| 817 | } |
---|
| 818 | |
---|
[2081] | 819 | //------------------------------------------------------------------------- |
---|
[980] | 820 | // Find vertex in auxiliar vertex buffer. |
---|
[2081] | 821 | //------------------------------------------------------------------------- |
---|
[980] | 822 | void ViewPointDrivenSimplifier::findVertex(size_t submesh, size_t elem) |
---|
| 823 | { |
---|
[2081] | 824 | bool found; |
---|
| 825 | int index; |
---|
| 826 | unsigned int i; |
---|
| 827 | int new_elem; |
---|
| 828 | VertexBuffer *vertex_buffer; |
---|
| 829 | map<int,int>::iterator it; |
---|
[980] | 830 | |
---|
| 831 | found = false; |
---|
| 832 | |
---|
| 833 | // Shared vertex buffer. |
---|
[2081] | 834 | vertex_buffer = mInitialMesh->mVertexBuffer; |
---|
| 835 | |
---|
[980] | 836 | index = mGeoMesh->mSubMesh[submesh].mIndex[elem]; |
---|
[2081] | 837 | |
---|
[980] | 838 | i = 0; |
---|
[2081] | 839 | |
---|
| 840 | if ((it = mIndexMap.find(index)) != mIndexMap.end()) |
---|
[980] | 841 | { |
---|
[2081] | 842 | mGeoMesh->mSubMesh[submesh].mIndex[elem] = (*it).second; |
---|
| 843 | } |
---|
| 844 | else |
---|
| 845 | { |
---|
| 846 | mIndexMap[index] = int(mVB->mVertexCount); |
---|
| 847 | |
---|
| 848 | // Last element. |
---|
| 849 | new_elem = int(mVB->mVertexCount); |
---|
| 850 | |
---|
| 851 | mVB->mPosition[new_elem] = VMI::vPositions[index]; |
---|
| 852 | mVB->mNormal[new_elem] = VMI::vNormals[index]; |
---|
| 853 | mVB->mTexCoords[new_elem] = VMI::vTexCoords[index]; |
---|
| 854 | |
---|
| 855 | // Update index. |
---|
| 856 | mGeoMesh->mSubMesh[submesh].mIndex[elem] = new_elem; |
---|
| 857 | |
---|
| 858 | // Increments vertex count. |
---|
| 859 | mVB->mVertexCount++; |
---|
| 860 | } |
---|
| 861 | } |
---|
| 862 | |
---|
| 863 | //------------------------------------------------------------------------- |
---|
| 864 | // Reassigns bones. |
---|
| 865 | //------------------------------------------------------------------------- |
---|
| 866 | void ViewPointDrivenSimplifier::bonesReassignament() |
---|
| 867 | { |
---|
| 868 | size_t vertex_id; |
---|
| 869 | size_t bones_count; |
---|
| 870 | bool vertex_found; |
---|
| 871 | map<int,int>::iterator im; |
---|
| 872 | VertexBoneAssignment bone; |
---|
| 873 | |
---|
| 874 | vector<VertexBoneAssignment>::iterator ib; |
---|
| 875 | |
---|
| 876 | // Copy new vertices. |
---|
| 877 | for (unsigned int i = 0; i < msimpsequence->mNewVertices.size(); i++) |
---|
| 878 | { |
---|
| 879 | vertex_id = msimpsequence->mNewVertices[i].id; |
---|
| 880 | |
---|
| 881 | // Initialize number of bones. |
---|
| 882 | bones_count = mInitialMesh->mBones.size(); |
---|
| 883 | |
---|
| 884 | // check if my twin-vertex-bone has a bone assignment |
---|
| 885 | // we check only the GeoMesh bones because the lodstrips |
---|
| 886 | // only works for sharedvertex bones. |
---|
| 887 | for (int j = 0; j < bones_count; j++) |
---|
[980] | 888 | { |
---|
[2081] | 889 | ib = mInitialMesh->mBones.begin() + j; |
---|
| 890 | |
---|
| 891 | if (ib->vertexIndex == msimpsequence->mNewVertices[i].bonefrom) |
---|
| 892 | { |
---|
| 893 | bone.vertexIndex = vertex_id; |
---|
| 894 | bone.boneIndex = ib->boneIndex; |
---|
| 895 | bone.weight = ib->weight; |
---|
| 896 | |
---|
| 897 | mInitialMesh->mBones.push_back(bone); |
---|
| 898 | bones_count++; |
---|
| 899 | } |
---|
| 900 | } |
---|
| 901 | } |
---|
| 902 | |
---|
| 903 | // Clears bones. |
---|
| 904 | mGeoMesh->mBones.clear(); |
---|
| 905 | |
---|
| 906 | // For each bone assignment. |
---|
| 907 | for (unsigned int i = 0; i < mInitialMesh->mBones.size(); i++) |
---|
| 908 | { |
---|
| 909 | bone.vertexIndex = mInitialMesh->mBones[i].vertexIndex; |
---|
| 910 | bone.boneIndex = mInitialMesh->mBones[i].boneIndex; |
---|
| 911 | bone.weight = mInitialMesh->mBones[i].weight; |
---|
| 912 | |
---|
| 913 | vertex_found = false; |
---|
| 914 | |
---|
| 915 | // If the vertex is found in the simplification model. |
---|
| 916 | if ((im = mIndexMap.find(bone.vertexIndex)) |
---|
| 917 | != |
---|
| 918 | mIndexMap.end()) |
---|
| 919 | { |
---|
| 920 | bone.vertexIndex = (*im).second; |
---|
| 921 | |
---|
| 922 | mGeoMesh->mBones.push_back(bone); |
---|
| 923 | vertex_found = true; |
---|
| 924 | } |
---|
| 925 | } |
---|
| 926 | } |
---|
| 927 | |
---|
| 928 | //------------------------------------------------------------------------- |
---|
| 929 | // Fill up position, normal and texture coordinates. |
---|
| 930 | //------------------------------------------------------------------------- |
---|
| 931 | void ViewPointDrivenSimplifier::fillUpPosNorTC(Mesh *geoMesh) |
---|
| 932 | { |
---|
| 933 | VertexBuffer *vertex_buffer; |
---|
| 934 | Vector3 v3; |
---|
| 935 | Vector2 v2; |
---|
| 936 | |
---|
| 937 | vertex_buffer = geoMesh->mVertexBuffer; |
---|
| 938 | |
---|
| 939 | for (size_t i = 0; i < vertex_buffer->mVertexCount; i++) |
---|
| 940 | { |
---|
| 941 | v3 = vertex_buffer->mPosition[i]; |
---|
| 942 | |
---|
| 943 | vPositions.push_back(v3); |
---|
| 944 | |
---|
| 945 | v3 = vertex_buffer->mNormal[i]; |
---|
| 946 | |
---|
| 947 | vNormals.push_back(v3); |
---|
| 948 | |
---|
| 949 | v2 = vertex_buffer->mTexCoords[i]; |
---|
| 950 | |
---|
| 951 | vTexCoords.push_back(v2); |
---|
| 952 | } |
---|
| 953 | } |
---|
| 954 | |
---|
| 955 | //------------------------------------------------------------------------- |
---|
| 956 | // EdgesMultimap class |
---|
| 957 | //------------------------------------------------------------------------- |
---|
| 958 | |
---|
| 959 | //------------------------------------------------------------------------- |
---|
| 960 | // Constructor. |
---|
| 961 | //------------------------------------------------------------------------- |
---|
| 962 | EdgesMultimap::EdgesMultimap() |
---|
| 963 | { |
---|
| 964 | edges.clear(); |
---|
| 965 | } |
---|
| 966 | |
---|
| 967 | //------------------------------------------------------------------------- |
---|
| 968 | // Insert and edge. |
---|
| 969 | //------------------------------------------------------------------------- |
---|
| 970 | void EdgesMultimap::insert(int v1,int v2) |
---|
| 971 | { |
---|
| 972 | edges.insert(pair<int,int>(v1,v2)); |
---|
| 973 | edges.insert(pair<int,int>(v2,v1)); |
---|
| 974 | } |
---|
| 975 | |
---|
| 976 | //------------------------------------------------------------------------- |
---|
| 977 | // Remove edges with v1 and v2. |
---|
| 978 | //------------------------------------------------------------------------- |
---|
| 979 | void EdgesMultimap::remove(int v1,int v2) |
---|
| 980 | { |
---|
| 981 | multimap<int,int>::iterator lb; |
---|
| 982 | multimap<int,int>::iterator ub; |
---|
| 983 | |
---|
| 984 | if (edges.find(v1) != edges.end()) |
---|
| 985 | { |
---|
| 986 | lb = edges.lower_bound(v1); |
---|
| 987 | ub = edges.upper_bound(v1); |
---|
| 988 | |
---|
| 989 | while (lb != ub) |
---|
| 990 | { |
---|
| 991 | if ((*lb).second == v2) |
---|
| 992 | { |
---|
| 993 | // Remove edge. |
---|
| 994 | edges.erase(lb); |
---|
| 995 | |
---|
| 996 | lb = ub; |
---|
| 997 | } |
---|
| 998 | else |
---|
| 999 | { |
---|
| 1000 | lb++; |
---|
| 1001 | } |
---|
| 1002 | } |
---|
| 1003 | } |
---|
| 1004 | |
---|
| 1005 | if (edges.find(v2) != edges.end()) |
---|
| 1006 | { |
---|
| 1007 | lb = edges.lower_bound(v2); |
---|
| 1008 | ub = edges.upper_bound(v2); |
---|
| 1009 | |
---|
| 1010 | while (lb != ub) |
---|
| 1011 | { |
---|
| 1012 | if ((*lb).second == v1) |
---|
| 1013 | { |
---|
| 1014 | // Remove edge. |
---|
| 1015 | edges.erase(lb); |
---|
| 1016 | |
---|
| 1017 | lb = ub; |
---|
| 1018 | } |
---|
| 1019 | else |
---|
| 1020 | { |
---|
| 1021 | lb++; |
---|
| 1022 | } |
---|
| 1023 | } |
---|
| 1024 | } |
---|
| 1025 | |
---|
| 1026 | } |
---|
| 1027 | |
---|
| 1028 | //------------------------------------------------------------------------- |
---|
| 1029 | // Checks if the edge (v1,v2) exists. |
---|
| 1030 | //------------------------------------------------------------------------- |
---|
| 1031 | bool EdgesMultimap::exists(int v1,int v2) |
---|
| 1032 | { |
---|
| 1033 | bool found; |
---|
| 1034 | multimap<int,int>::iterator lb; |
---|
| 1035 | multimap<int,int>::iterator ub; |
---|
| 1036 | |
---|
| 1037 | found = false; |
---|
| 1038 | |
---|
| 1039 | // Find range. |
---|
| 1040 | lb = edges.lower_bound(v1); |
---|
| 1041 | ub = edges.upper_bound(v1); |
---|
| 1042 | |
---|
| 1043 | // Search for all v1 edges. |
---|
| 1044 | while (lb != ub) |
---|
| 1045 | { |
---|
| 1046 | // If edge is found. |
---|
| 1047 | if ((*lb).second = v2) |
---|
| 1048 | { |
---|
[980] | 1049 | found = true; |
---|
[2081] | 1050 | lb = ub; |
---|
| 1051 | } |
---|
| 1052 | else |
---|
| 1053 | { |
---|
| 1054 | // Next iteration. |
---|
| 1055 | lb++; |
---|
| 1056 | } |
---|
| 1057 | } |
---|
[980] | 1058 | |
---|
[2081] | 1059 | return found; |
---|
| 1060 | } |
---|
| 1061 | |
---|
| 1062 | //------------------------------------------------------------------------- |
---|
| 1063 | // Change vertex v1 to v2 in the map. |
---|
| 1064 | //------------------------------------------------------------------------- |
---|
| 1065 | void EdgesMultimap::contract(int v1,int v2) |
---|
| 1066 | { |
---|
| 1067 | multimap<int,int>::iterator it; |
---|
| 1068 | int v_aux; |
---|
| 1069 | |
---|
| 1070 | // Remove contracted edge. |
---|
| 1071 | remove(v1,v2); |
---|
| 1072 | |
---|
| 1073 | // Modify all edges where appears v1 to v2. |
---|
| 1074 | while ((it = edges.find(v1)) != edges.end()) |
---|
| 1075 | { |
---|
| 1076 | v_aux = (*it).second; |
---|
| 1077 | |
---|
| 1078 | // Remove current edge. |
---|
| 1079 | remove(v1,v_aux); |
---|
| 1080 | |
---|
| 1081 | // Modify edge. |
---|
| 1082 | insert(v2,v_aux); |
---|
| 1083 | } |
---|
| 1084 | } |
---|
| 1085 | |
---|
| 1086 | //------------------------------------------------------------------------- |
---|
| 1087 | // TextureConserver class |
---|
| 1088 | //------------------------------------------------------------------------- |
---|
| 1089 | TextureConserver::TextureConserver() |
---|
| 1090 | { |
---|
| 1091 | mEdges = new EdgesMultimap(); |
---|
| 1092 | mGeoMesh = new Mesh(); |
---|
| 1093 | } |
---|
| 1094 | |
---|
| 1095 | TextureConserver::~TextureConserver() |
---|
| 1096 | { |
---|
| 1097 | delete mGeoMesh; |
---|
| 1098 | } |
---|
| 1099 | |
---|
| 1100 | //------------------------------------------------------------------------- |
---|
| 1101 | // Join twin vertices into a unique vertex. |
---|
| 1102 | //------------------------------------------------------------------------- |
---|
| 1103 | void TextureConserver::JoinVertices(Mesh *mesh) |
---|
| 1104 | { |
---|
| 1105 | map<_coord_, int> uniquevertices; |
---|
| 1106 | map<int, int> newindices; |
---|
| 1107 | multimap<int, int>::iterator it; |
---|
| 1108 | map<int, int>::iterator it_map; |
---|
| 1109 | VertexBuffer *vertex_buffer; |
---|
| 1110 | VertexBuffer *mGMVB; |
---|
| 1111 | unsigned int vertex_count; |
---|
| 1112 | unsigned int i; |
---|
| 1113 | unsigned int aux_i; |
---|
| 1114 | unsigned int submesh; |
---|
| 1115 | SubMesh *geosubmesh; |
---|
| 1116 | _coord_ vertex_aux; |
---|
| 1117 | |
---|
| 1118 | // Copy actual mesh. |
---|
| 1119 | *mGeoMesh = *mesh; |
---|
| 1120 | |
---|
| 1121 | // Gets the shared vertex buffer. |
---|
| 1122 | vertex_buffer = mGeoMesh->mVertexBuffer; |
---|
| 1123 | |
---|
| 1124 | // Initialize unique vertices count. |
---|
| 1125 | vertex_count = 0; |
---|
| 1126 | |
---|
| 1127 | // Fill up vertices. |
---|
| 1128 | for (i = 0; i < vertex_buffer->mVertexCount; i++) |
---|
| 1129 | { |
---|
| 1130 | vertex_aux.x = vertex_buffer->mPosition[i].x; |
---|
| 1131 | vertex_aux.y = vertex_buffer->mPosition[i].y; |
---|
| 1132 | vertex_aux.z = vertex_buffer->mPosition[i].z; |
---|
| 1133 | |
---|
| 1134 | // New index. |
---|
| 1135 | if (uniquevertices.find(vertex_aux) == uniquevertices.end()) |
---|
| 1136 | { |
---|
| 1137 | uniquevertices[vertex_aux] = vertex_count; |
---|
| 1138 | newindices[i] = vertex_count; |
---|
| 1139 | |
---|
| 1140 | mVertices.insert(pair<int,int>(vertex_count,i)); |
---|
| 1141 | |
---|
| 1142 | // Increments unique vertices count. |
---|
| 1143 | vertex_count++; |
---|
[980] | 1144 | } |
---|
[2081] | 1145 | // The map of unique vertices already contains this vertex. |
---|
| 1146 | else |
---|
| 1147 | { |
---|
| 1148 | int newindex = uniquevertices[vertex_aux]; |
---|
| 1149 | newindices[i] = newindex; |
---|
[980] | 1150 | |
---|
[2081] | 1151 | mVertices.insert(pair<int,int>(newindex,i)); |
---|
| 1152 | } |
---|
[980] | 1153 | } |
---|
| 1154 | |
---|
[2081] | 1155 | // Delete vertices. |
---|
| 1156 | delete mesh->mVertexBuffer; |
---|
| 1157 | |
---|
| 1158 | mesh->mVertexBuffer = new VertexBuffer(); |
---|
| 1159 | |
---|
| 1160 | mesh->mVertexBuffer->mPosition = new Vector3[vertex_count]; |
---|
| 1161 | mesh->mVertexBuffer->mNormal = new Vector3[vertex_count]; |
---|
| 1162 | mesh->mVertexBuffer->mTexCoords = new Vector2[vertex_count]; |
---|
| 1163 | |
---|
| 1164 | mesh->mVertexBuffer->mVertexInfo = vertex_buffer->mVertexInfo; |
---|
| 1165 | mesh->mVertexBuffer->mVertexCount = vertex_count; |
---|
| 1166 | |
---|
| 1167 | mGMVB = mesh->mVertexBuffer; |
---|
| 1168 | |
---|
| 1169 | // Fill up unique vertices. |
---|
| 1170 | for (i = 0; i < vertex_count; i++) |
---|
[980] | 1171 | { |
---|
[2081] | 1172 | // Find first ocurrence of unique vertex. |
---|
| 1173 | it = mVertices.find(i); |
---|
[980] | 1174 | |
---|
[2081] | 1175 | aux_i = (*it).second; |
---|
[980] | 1176 | |
---|
[2081] | 1177 | mGMVB->mPosition[i].x = vertex_buffer->mPosition[aux_i].x; |
---|
| 1178 | mGMVB->mPosition[i].y = vertex_buffer->mPosition[aux_i].y; |
---|
| 1179 | mGMVB->mPosition[i].z = vertex_buffer->mPosition[aux_i].z; |
---|
[980] | 1180 | |
---|
[2081] | 1181 | mGMVB->mNormal[i].x = vertex_buffer->mNormal[aux_i].x; |
---|
| 1182 | mGMVB->mNormal[i].y = vertex_buffer->mNormal[aux_i].y; |
---|
| 1183 | mGMVB->mNormal[i].z = vertex_buffer->mNormal[aux_i].z; |
---|
[980] | 1184 | |
---|
[2081] | 1185 | mGMVB->mTexCoords[i].x = vertex_buffer->mTexCoords[aux_i].x; |
---|
| 1186 | mGMVB->mTexCoords[i].y = vertex_buffer->mTexCoords[aux_i].y; |
---|
[980] | 1187 | } |
---|
[2081] | 1188 | |
---|
| 1189 | // Fill up indices to unique vertices. |
---|
| 1190 | // For each submesh. |
---|
| 1191 | for (submesh = 0; submesh < mesh->mSubMeshCount; submesh++) |
---|
| 1192 | { |
---|
| 1193 | geosubmesh = &mesh->mSubMesh[submesh]; |
---|
| 1194 | |
---|
| 1195 | // Change indices. |
---|
| 1196 | for (i = 0; i < geosubmesh->mIndexCount; i++) |
---|
| 1197 | { |
---|
| 1198 | // Unique index asociated to the given one. |
---|
| 1199 | it_map = newindices.find(geosubmesh->mIndex[i]); |
---|
| 1200 | |
---|
| 1201 | geosubmesh->mIndex[i] = (*it_map).second; |
---|
| 1202 | } |
---|
| 1203 | } |
---|
[980] | 1204 | } |
---|
| 1205 | |
---|
[2081] | 1206 | //------------------------------------------------------------------------- |
---|
| 1207 | // Modify the joined vertices sequento to an split. |
---|
| 1208 | //------------------------------------------------------------------------- |
---|
| 1209 | MeshSimplificationSequence * |
---|
| 1210 | TextureConserver::WriteRealSimpSeq(MeshSimplificationSequence *simpseq) |
---|
| 1211 | { |
---|
| 1212 | bool edge_found; |
---|
| 1213 | |
---|
| 1214 | size_t v0; |
---|
| 1215 | size_t v1; |
---|
| 1216 | size_t vertex_count; |
---|
| 1217 | size_t i,j; |
---|
| 1218 | |
---|
| 1219 | VertexBuffer *mVB; |
---|
| 1220 | GeoVertex new_vertex; |
---|
| 1221 | |
---|
| 1222 | multimap<int, int>::iterator lb0; |
---|
| 1223 | multimap<int, int>::iterator ub0; |
---|
| 1224 | multimap<int, int>::iterator lb1; |
---|
| 1225 | multimap<int, int>::iterator ub1; |
---|
| 1226 | multimap<int, int>::iterator it0; |
---|
| 1227 | |
---|
| 1228 | MeshSimplificationSequence *real_seq; |
---|
| 1229 | MeshSimplificationSequence::Step current_step; |
---|
| 1230 | |
---|
| 1231 | // Initialize vertex count. |
---|
| 1232 | vertex_count = mGeoMesh->mVertexBuffer->mVertexCount; |
---|
| 1233 | |
---|
| 1234 | // Creates new simplification sequence. |
---|
| 1235 | real_seq = new MeshSimplificationSequence(); |
---|
| 1236 | |
---|
| 1237 | // For each simplification step. |
---|
| 1238 | for (i = 0; i < simpseq->mSteps.size(); i++) |
---|
| 1239 | { |
---|
| 1240 | lb0 = mVertices.lower_bound(simpseq->mSteps[i].mV0); |
---|
| 1241 | ub0 = mVertices.upper_bound(simpseq->mSteps[i].mV0); |
---|
| 1242 | lb1 = mVertices.lower_bound(simpseq->mSteps[i].mV1); |
---|
| 1243 | ub1 = mVertices.upper_bound(simpseq->mSteps[i].mV1); |
---|
| 1244 | |
---|
| 1245 | // Removed vertex. |
---|
| 1246 | while (lb1 != ub1) |
---|
| 1247 | { |
---|
| 1248 | // Real index. |
---|
| 1249 | v1 = (*lb1).second; |
---|
| 1250 | |
---|
| 1251 | // Begin of iteration v0. |
---|
| 1252 | it0 = lb0; |
---|
| 1253 | |
---|
| 1254 | edge_found = false; |
---|
| 1255 | |
---|
| 1256 | // Remaining vertex. |
---|
| 1257 | while (it0 != ub0) |
---|
| 1258 | { |
---|
| 1259 | // Real index. |
---|
| 1260 | v0 = (*it0).second; |
---|
| 1261 | |
---|
| 1262 | // If edge exists. |
---|
| 1263 | if (mEdges->exists(v0,v1)) |
---|
| 1264 | { |
---|
| 1265 | mEdges->contract(v1,v0); |
---|
| 1266 | |
---|
| 1267 | // Simplification sequence. |
---|
| 1268 | current_step.mV0 = v0; |
---|
| 1269 | current_step.mV1 = v1; |
---|
| 1270 | |
---|
| 1271 | real_seq->mSteps.push_back(current_step); |
---|
| 1272 | |
---|
| 1273 | edge_found = true; |
---|
| 1274 | } |
---|
| 1275 | |
---|
| 1276 | it0++; |
---|
| 1277 | } |
---|
| 1278 | |
---|
| 1279 | // If not found a valid edge. |
---|
| 1280 | if (!edge_found) |
---|
| 1281 | { |
---|
| 1282 | // Id new vertex. |
---|
| 1283 | new_vertex.id = vertex_count; |
---|
| 1284 | new_vertex.bonefrom = v0; |
---|
| 1285 | |
---|
| 1286 | // Simplification sequence. |
---|
| 1287 | current_step.mV0 = new_vertex.id; |
---|
| 1288 | current_step.mV1 = v1; |
---|
| 1289 | |
---|
| 1290 | real_seq->mSteps.push_back(current_step); |
---|
| 1291 | |
---|
| 1292 | // Contracts lonely vertex. |
---|
| 1293 | mEdges->contract(v1,new_vertex.id); |
---|
| 1294 | |
---|
| 1295 | // New vertex adquires position of v0. |
---|
| 1296 | new_vertex.position.x = mGeoMesh->mVertexBuffer->mPosition[v0].x; |
---|
| 1297 | new_vertex.position.y = mGeoMesh->mVertexBuffer->mPosition[v0].y; |
---|
| 1298 | new_vertex.position.z = mGeoMesh->mVertexBuffer->mPosition[v0].z; |
---|
| 1299 | |
---|
| 1300 | // New vertex adquires normal of lonely one. |
---|
| 1301 | new_vertex.normal.x = mGeoMesh->mVertexBuffer->mNormal[v1].x; |
---|
| 1302 | new_vertex.normal.y = mGeoMesh->mVertexBuffer->mNormal[v1].y; |
---|
| 1303 | new_vertex.normal.z = mGeoMesh->mVertexBuffer->mNormal[v1].z; |
---|
| 1304 | |
---|
| 1305 | // New vertex adquires the texture cood of the lonely one. |
---|
| 1306 | new_vertex.texcoord.x = mGeoMesh->mVertexBuffer->mTexCoords[v1].x; |
---|
| 1307 | new_vertex.texcoord.y = mGeoMesh->mVertexBuffer->mTexCoords[v1].y; |
---|
| 1308 | |
---|
| 1309 | // New vertex stored. |
---|
| 1310 | real_seq->mNewVertices.push_back(new_vertex); |
---|
| 1311 | |
---|
| 1312 | // New vertex added. |
---|
| 1313 | vertex_count++; |
---|
| 1314 | } |
---|
| 1315 | |
---|
| 1316 | lb1++; |
---|
| 1317 | } |
---|
| 1318 | } |
---|
| 1319 | |
---|
| 1320 | // Assigns new simplification sequence. |
---|
| 1321 | delete simpseq; |
---|
| 1322 | |
---|
| 1323 | return real_seq; |
---|
| 1324 | /* |
---|
| 1325 | // New vertex buffer to add new vertices. |
---|
| 1326 | mVB = new VertexBuffer(); |
---|
| 1327 | |
---|
| 1328 | mVB->mPosition = new Vector3[vertex_count]; |
---|
| 1329 | mVB->mNormal = new Vector3[vertex_count]; |
---|
| 1330 | mVB->mTexCoords = new Vector2[vertex_count]; |
---|
| 1331 | |
---|
| 1332 | mVB->mVertexInfo = mGeoMesh->mVertexBuffer->mVertexInfo; |
---|
| 1333 | |
---|
| 1334 | // Copy original vertices. |
---|
| 1335 | for (i = 0; i < mGeoMesh->mVertexBuffer->mVertexCount; i++) |
---|
| 1336 | { |
---|
| 1337 | mVB->mPosition[i].x = mGeoMesh->mVertexBuffer->mPosition[i].x; |
---|
| 1338 | mVB->mPosition[i].y = mGeoMesh->mVertexBuffer->mPosition[i].y; |
---|
| 1339 | mVB->mPosition[i].z = mGeoMesh->mVertexBuffer->mPosition[i].z; |
---|
| 1340 | |
---|
| 1341 | mVB->mNormal[i].x = mGeoMesh->mVertexBuffer->mNormal[i].x; |
---|
| 1342 | mVB->mNormal[i].y = mGeoMesh->mVertexBuffer->mNormal[i].y; |
---|
| 1343 | mVB->mNormal[i].z = mGeoMesh->mVertexBuffer->mNormal[i].z; |
---|
| 1344 | |
---|
| 1345 | mVB->mTexCoords[i].x = mGeoMesh->mVertexBuffer->mTexCoords[i].x; |
---|
| 1346 | mVB->mTexCoords[i].y = mGeoMesh->mVertexBuffer->mTexCoords[i].y; |
---|
| 1347 | } |
---|
| 1348 | |
---|
| 1349 | // Add new vertices. |
---|
| 1350 | j = mGeoMesh->mVertexBuffer->mVertexCount; |
---|
| 1351 | |
---|
| 1352 | for (i = 0; i < new_vertices.size(); i++) |
---|
| 1353 | { |
---|
| 1354 | mVB->mPosition[j].x = new_vertices[i].position.x; |
---|
| 1355 | mVB->mPosition[j].y = new_vertices[i].position.y; |
---|
| 1356 | mVB->mPosition[j].z = new_vertices[i].position.z; |
---|
| 1357 | |
---|
| 1358 | mVB->mNormal[j].x = new_vertices[i].normal.x; |
---|
| 1359 | mVB->mNormal[j].y = new_vertices[i].normal.y; |
---|
| 1360 | mVB->mNormal[j].z = new_vertices[i].normal.z; |
---|
| 1361 | |
---|
| 1362 | mVB->mTexCoords[j].x = new_vertices[i].texcoord.x; |
---|
| 1363 | mVB->mTexCoords[j].y = new_vertices[i].texcoord.y; |
---|
| 1364 | } |
---|
| 1365 | |
---|
| 1366 | // Free memory. |
---|
| 1367 | delete []mGeoMesh->mVertexBuffer; |
---|
| 1368 | |
---|
| 1369 | // Reassigns main vertex buffer with new vertices. |
---|
| 1370 | mGeoMesh->mVertexBuffer = mVB; |
---|
| 1371 | |
---|
| 1372 | // Reassign submesh vertex buffers. |
---|
| 1373 | for (i = 0; i < mGeoMesh->mSubMeshCount; i++) |
---|
| 1374 | { |
---|
| 1375 | mGeoMesh->mSubMesh[i].mVertexBuffer = mVB; |
---|
| 1376 | } |
---|
| 1377 | */ |
---|
| 1378 | } |
---|
| 1379 | |
---|
| 1380 | //------------------------------------------------------------------------- |
---|
| 1381 | // Return mesh that may have repeated vertices for texture aparence. |
---|
| 1382 | //------------------------------------------------------------------------- |
---|
| 1383 | Mesh *TextureConserver::GetMesh() |
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| 1384 | { |
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| 1385 | return mGeoMesh; |
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| 1386 | } |
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| 1387 | |
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