1 | /* ==========================================================================
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2 | * (C) 2005 Universitat Jaume I
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3 | * ==========================================================================
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4 | * PROYECT: GAME TOOLS
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5 | * ==========================================================================*/
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6 | /** CONTENT: Make triangle strip meshes from triangle list meshes.
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7 | *
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8 | *
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9 | * @file GeoMeshStripifier.cpp
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10 | *===========================================================================*/
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11 |
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12 | #include "GeoMeshStripifier.h"
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13 | #include "tri_stripper.h"
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14 |
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15 | using namespace Geometry;
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16 | using namespace std;
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17 | using namespace triangle_stripper;
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18 |
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19 | //-----------------------------------------------------------------------------
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20 | // Constructors.
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21 | //-----------------------------------------------------------------------------
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22 |
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23 | MeshStripifier::MeshStripifier()
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24 | {
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25 | }
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26 |
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27 | MeshStripifier::MeshStripifier( const Geometry::Mesh *geoMesh)
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28 | {
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29 | }
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30 |
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31 | CustomStripifier::CustomStripifier()
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32 | {
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33 | }
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34 |
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35 | CustomStripifier::CustomStripifier( const Geometry::Mesh *geoMesh)
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36 | {
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37 | mGeoMesh = new Mesh();
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38 | *mGeoMesh = *geoMesh;
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39 |
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40 | // Sets the actual progress bar function.
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41 | mUPB = NULL;
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42 | }
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43 |
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44 | // Set the progress bar function.
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45 | void CustomStripifier::SetProgressFunc(TIPOFUNC upb)
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46 | {
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47 | // Sets the actual progress bar function.
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48 | mUPB = upb;
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49 | }
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50 |
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51 | //-----------------------------------------------------------------------------
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52 | // Destroyers.
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53 | //-----------------------------------------------------------------------------
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54 | CustomStripifier::~CustomStripifier()
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55 | {
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56 | delete mGeoMesh;
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57 | }
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58 |
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59 | MeshStripifier::~MeshStripifier()
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60 | {
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61 | }
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62 |
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63 | //-----------------------------------------------------------------------------
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64 | // Public.
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65 | //-----------------------------------------------------------------------------
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66 |
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67 | /// Stripify.
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68 | int CustomStripifier::Stripify()
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69 | {
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70 | size_t index_count;
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71 | size_t strip_count;
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72 | SubMesh *geosubmesh;
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73 | primitive_vector PrimitivesVector;
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74 | indices Indices;
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75 | float increment;
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76 | float update;
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77 |
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78 | // For each submesh.
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79 | for (int submesh = 0; submesh < mGeoMesh->mSubMeshCount; submesh++)
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80 | {
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81 | // Gets the submesh.
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82 | geosubmesh = &mGeoMesh->mSubMesh[submesh];
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83 |
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84 | // Free index vector.
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85 | Indices.clear();
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86 |
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87 | // Progress bar increment.
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88 | increment = 20 / mGeoMesh->mSubMeshCount;
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89 | increment = increment / geosubmesh->mIndexCount;
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90 | update = 0.0;
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91 |
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92 | // For each index.
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93 | for (int index = 0; index < geosubmesh->mIndexCount; index++)
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94 | {
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95 | // Update progress bar.
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96 | if (mUPB)
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97 | {
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98 | update = update + increment;
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99 |
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100 | if (update > 0.9)
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101 | {
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102 | mUPB(1.0);
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103 |
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104 | update = 0;
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105 | }
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106 | }
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107 |
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108 | // Add an index.
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109 | Indices.push_back(geosubmesh->mIndex[index]);
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110 | }
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111 |
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112 | // we want to time the tri_stripper object destruction as well.
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113 | tri_stripper TriStripper(Indices);
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114 |
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115 | // Sets the progress bar function for stripper algorithm.
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116 | TriStripper.SetProgressFunc(mUPB,60/mGeoMesh->mSubMeshCount);
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117 |
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118 | TriStripper.SetMinStripSize(2);
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119 | TriStripper.SetCacheSize(32);
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120 | //TriStripper.SetBackwardSearch(false);
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121 |
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122 | TriStripper.Strip(&PrimitivesVector);
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123 |
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124 | // Free submesh indices.
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125 | delete [] geosubmesh->mIndex;
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126 |
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127 | // Initialize index count.
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128 | geosubmesh->mIndexCount = 0;
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129 |
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130 | // Initialize strip count.
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131 | strip_count = 0;
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132 |
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133 | // For each strip or triangle list.
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134 | for (size_t i = 0; i < PrimitivesVector.size(); ++i)
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135 | {
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136 | if (PrimitivesVector[i].Type == TRIANGLE_STRIP)
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137 | {
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138 | strip_count++;
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139 | geosubmesh->mIndexCount += PrimitivesVector[i].Indices.size();
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140 |
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141 | // Degenerate triangles.
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142 | geosubmesh->mIndexCount += 2;
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143 | }
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144 | else
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145 | {
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146 | strip_count += PrimitivesVector[i].Indices.size()/3;
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147 |
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148 | geosubmesh->mIndexCount += PrimitivesVector[i].Indices.size();
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149 |
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150 | // Degenerate triangles.
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151 | geosubmesh->mIndexCount += 2*(PrimitivesVector[i].Indices.size()/3);
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152 | }
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153 |
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154 | }
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155 |
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156 | // Reserve memory for strips list.
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157 | geosubmesh->mStrip = new Index*[strip_count];
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158 | geosubmesh->mStripCount = strip_count;
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159 |
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160 | // Adjust the index count.
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161 | geosubmesh->mIndexCount -= 2;
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162 |
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163 | // Reserve memory for indices.
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164 | geosubmesh->mIndex = new Index[geosubmesh->mIndexCount];
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165 |
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166 | // Initialize index count.
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167 | index_count = 0;
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168 |
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169 | // For each strip.
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170 | for (size_t strip = 0; strip < PrimitivesVector.size(); strip++)
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171 | {
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172 | if (PrimitivesVector[strip].Type == TRIANGLE_STRIP)
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173 | {
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174 | // Asigns the beginning of the strip.
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175 | geosubmesh->mStrip[strip] = &geosubmesh->mIndex[index_count];
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176 |
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177 | // If is not the first strip.
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178 | if (strip != 0)
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179 | {
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180 | geosubmesh->mIndex[index_count++] = PrimitivesVector[strip].Indices[0];
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181 | }
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182 |
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183 | // Fill up the index array.
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184 | for ( size_t index = 0;
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185 | index < PrimitivesVector[strip].Indices.size();
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186 | index++)
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187 | {
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188 | geosubmesh->mIndex[index + index_count] = PrimitivesVector[strip].Indices[index];
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189 | }
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190 |
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191 | // Adds the current strip size to index count.
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192 | index_count += PrimitivesVector[strip].Indices.size();
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193 |
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194 | if ((strip + 1) != strip_count)
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195 | {
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196 | // Degenerate triangle.
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197 | geosubmesh->mIndex[index_count++] = geosubmesh->mIndex[index_count - 1];
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198 | }
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199 | }
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200 | else
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201 | {
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202 | // For each index.
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203 | for ( size_t itri = 0;
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204 | itri < PrimitivesVector[strip].Indices.size() / 3;
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205 | itri ++)
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206 | {
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207 | // Asigns the beginning of the strip.
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208 | geosubmesh->mStrip[strip + itri] = &geosubmesh->mIndex[index_count];
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209 |
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210 | // Degenerate triangle.
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211 | geosubmesh->mIndex[index_count++] = PrimitivesVector[strip].Indices[itri*3+0];
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212 |
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213 | // Triangle indeces.
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214 | geosubmesh->mIndex[index_count++] = PrimitivesVector[strip].Indices[itri*3+0];
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215 | geosubmesh->mIndex[index_count++] = PrimitivesVector[strip].Indices[itri*3+1];
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216 | geosubmesh->mIndex[index_count++] = PrimitivesVector[strip].Indices[itri*3+2];
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217 |
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218 | // If is not the last strip.
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219 | if ((strip + itri + 1) != strip_count)
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220 | {
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221 | geosubmesh->mIndex[index_count++] = geosubmesh->mIndex[index_count - 1];
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222 | }
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223 | }
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224 |
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225 | }
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226 | }
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227 | }
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228 |
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229 | // Update progress bar function.
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230 | if (mUPB)
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231 | {
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232 | mUPB(100);
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233 | }
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234 |
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235 | // Sets the mesh type to triangle strips.
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236 | mGeoMesh->mType = GEO_TRIANGLE_STRIPS;
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237 |
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238 | // All wright.
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239 | return 1;
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240 | }
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241 |
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242 | /// GetMesh: Return de current Mesh.
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243 | Mesh* CustomStripifier::GetMesh()
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244 | {
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245 | Mesh *mesh_stripified;
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246 |
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247 | mesh_stripified = new Mesh();
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248 | *mesh_stripified = *mGeoMesh;
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249 |
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250 | return mesh_stripified;
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251 | }
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252 |
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