[774] | 1 | #include "GeoSubMesh.h"
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| 2 |
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| 3 | using namespace Geometry;
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| 4 |
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[1009] | 5 | //---------------------------------------------------------------------------
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| 6 | // Constructor.
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| 7 | //---------------------------------------------------------------------------
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[774] | 8 | SubMesh::SubMesh():
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[1009] | 9 | mIndex(0),
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| 10 | mVertexBuffer(0),
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| 11 | mIndexCount(0),
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| 12 | mSharedVertexBuffer(false),
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| 13 | mStrip(0),
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| 14 | mStripCount(0),
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| 15 | mType(GEO_TRIANGLE_LIST)
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[774] | 16 | {
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[2341] | 17 | strcpy(mName,"");
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[980] | 18 | strcpy(mMaterialName,"");
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[774] | 19 | }
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| 20 |
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[1009] | 21 | //---------------------------------------------------------------------------
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| 22 | // Destroyer.
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| 23 | //---------------------------------------------------------------------------
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[774] | 24 | SubMesh::~SubMesh()
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| 25 | {
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[1009] | 26 | delete [] mIndex;
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| 27 |
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| 28 | if (!mSharedVertexBuffer)
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| 29 | {
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| 30 | delete mVertexBuffer;
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| 31 | }
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[774] | 32 | }
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| 33 |
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[1009] | 34 | //---------------------------------------------------------------------------
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| 35 | // Load data from a serializer.
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| 36 | //---------------------------------------------------------------------------
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[774] | 37 | void SubMesh::Load(Serializer &s)
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| 38 | {
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[1009] | 39 | // Clear Data.
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| 40 | delete [] mIndex;
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| 41 |
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| 42 | mIndex = 0;
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| 43 |
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[774] | 44 | if (!mSharedVertexBuffer)
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| 45 | {
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| 46 | delete mVertexBuffer;
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[1009] | 47 |
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| 48 | mVertexBuffer = 0;
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[774] | 49 | }
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[1009] | 50 |
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| 51 | mIndexCount = 0;
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[774] | 52 |
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[1009] | 53 | // Load Data from Serializer.
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| 54 | s.ReadArray(&mSharedVertexBuffer, 1);
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| 55 |
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[774] | 56 | if (mSharedVertexBuffer)
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| 57 | {
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[1009] | 58 | mVertexBuffer = 0;
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[774] | 59 | }
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| 60 | else
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| 61 | {
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[1009] | 62 | mVertexBuffer = new VertexBuffer();
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| 63 |
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[774] | 64 | mVertexBuffer->Load(s);
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[1009] | 65 | }
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[774] | 66 |
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[1009] | 67 | s.ReadArray(&mIndexCount, 1);
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| 68 |
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| 69 | mIndex = new Index[mIndexCount];
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| 70 |
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| 71 | s.ReadArray(mIndex, mIndexCount);
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[774] | 72 | }
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| 73 |
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[1009] | 74 | //---------------------------------------------------------------------------
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| 75 | // Save data to a serializer.
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| 76 | //---------------------------------------------------------------------------
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[774] | 77 | void SubMesh::Save(Serializer &s)
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| 78 | {
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[1009] | 79 | s.WriteArray(&mSharedVertexBuffer, 1);
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| 80 |
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[774] | 81 | if (!mSharedVertexBuffer)
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| 82 | {
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| 83 | mVertexBuffer->Save(s);
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| 84 | }
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[1009] | 85 |
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| 86 | s.WriteArray(&mIndexCount, 1);
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| 87 | s.WriteArray(mIndex, mIndexCount);
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[774] | 88 | }
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[1009] | 89 |
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