1 | /************************************************************************
|
---|
2 |
|
---|
3 | Adjacency model representation.
|
---|
4 | $Id: AdjModel.cxx,v 1.1 1997/06/25 15:24:52 garland Exp $
|
---|
5 |
|
---|
6 | Adapted from:
|
---|
7 | mlab: (Id: polymodel.cc,v 1.21 1997/02/06 16:34:14 garland Exp)
|
---|
8 | via
|
---|
9 | simplif: (Id: polymodel.cc,v 1.5 1997/02/25 20:36:36 garland Exp)
|
---|
10 |
|
---|
11 | ************************************************************************/
|
---|
12 |
|
---|
13 | #include "AdjModel.h"
|
---|
14 |
|
---|
15 | using namespace simplif;
|
---|
16 |
|
---|
17 | int Model::in_Vertex(const Vec3& p)
|
---|
18 | {
|
---|
19 | Vertex *v = newVertex(p[X], p[Y], p[Z]);
|
---|
20 | bounds.addPoint(p);
|
---|
21 | return vertCount() - 1;
|
---|
22 | }
|
---|
23 |
|
---|
24 | int Model::in_Normal(const Vec3& n)
|
---|
25 | {
|
---|
26 | normals.add(n);
|
---|
27 | return normCount()-1;
|
---|
28 | }
|
---|
29 |
|
---|
30 | int Model::in_TexCoord(const Vec2& t)
|
---|
31 | {
|
---|
32 | texcoords.add(t);
|
---|
33 | return texcoordCount()-1;
|
---|
34 | }
|
---|
35 |
|
---|
36 | int Model::in_Face(int a, int b, int c, int n1, int n2, int n3, int t1, int t2, int t3)
|
---|
37 | {
|
---|
38 | Vertex *v1 = vertices(a-1);
|
---|
39 | Vertex *v2 = vertices(b-1);
|
---|
40 | Vertex *v3 = vertices(c-1);
|
---|
41 |
|
---|
42 | Face *t = newFace(v1, v2, v3);
|
---|
43 |
|
---|
44 | t->normals[0] = n1;
|
---|
45 | t->normals[1] = n2;
|
---|
46 | t->normals[2] = n3;
|
---|
47 |
|
---|
48 | t->texcoords[0] = t1;
|
---|
49 | t->texcoords[1] = t2;
|
---|
50 | t->texcoords[2] = t3;
|
---|
51 |
|
---|
52 | return faceCount() - 1;
|
---|
53 | }
|
---|
54 |
|
---|
55 | int Model::miin_Face(int a, int b, int c)
|
---|
56 | {
|
---|
57 | Vertex *v1 = vertices(a-1);
|
---|
58 | Vertex *v2 = vertices(b-1);
|
---|
59 | Vertex *v3 = vertices(c-1);
|
---|
60 |
|
---|
61 | Face *t = newFace(v1, v2, v3);
|
---|
62 |
|
---|
63 | t->normals[0] = a;
|
---|
64 | t->normals[1] = b;
|
---|
65 | t->normals[2] = c;
|
---|
66 |
|
---|
67 | t->texcoords[0] = a;
|
---|
68 | t->texcoords[1] = b;
|
---|
69 | t->texcoords[2] = c;
|
---|
70 |
|
---|
71 | return faceCount() - 1;
|
---|
72 | }
|
---|
73 |
|
---|
74 | #ifdef SUPPORT_FCOLOR
|
---|
75 | int Model::in_FColor(const Vec3& c)
|
---|
76 | {
|
---|
77 | Face *f = faces(faces.length()-1);
|
---|
78 |
|
---|
79 | if( !f->props )
|
---|
80 | f->props = new FProp;
|
---|
81 |
|
---|
82 | f->props->color = c;
|
---|
83 | return 0;
|
---|
84 | }
|
---|
85 | #endif
|
---|
86 |
|
---|
87 | #ifdef SUPPORT_VCOLOR
|
---|
88 | int Model::in_VColor(const Vec3& c)
|
---|
89 | {
|
---|
90 | Vertex *v = vertices(vertices.length()-1);
|
---|
91 |
|
---|
92 | if( !v->props )
|
---|
93 | v->props = new VProp;
|
---|
94 |
|
---|
95 | v->props->color = c;
|
---|
96 | return 0;
|
---|
97 | }
|
---|
98 | #endif
|
---|
99 |
|
---|
100 | Vec3 Model::synthesizeNormal(Vertex *v)
|
---|
101 | {
|
---|
102 | Vec3 n(0,0,0);
|
---|
103 | int n_count = 0;
|
---|
104 |
|
---|
105 | edge_buffer& edges = v->edgeUses();
|
---|
106 | for(int i=0; i<edges.length(); i++)
|
---|
107 | {
|
---|
108 | face_buffer& faces = edges(i)->faceUses();
|
---|
109 |
|
---|
110 | for(int j=0; j<faces.length(); j++)
|
---|
111 | {
|
---|
112 | n += faces(j)->plane().normal();
|
---|
113 | n_count++;
|
---|
114 | }
|
---|
115 | }
|
---|
116 |
|
---|
117 | if( n_count )
|
---|
118 | n /= (real)n_count;
|
---|
119 | else
|
---|
120 | {
|
---|
121 | std::cerr << "Vertex with no normals!!: " << v->uniqID;
|
---|
122 | std::cerr << " / " << v->tempID << std::endl;
|
---|
123 | }
|
---|
124 | return n;
|
---|
125 | }
|
---|
126 |
|
---|
127 |
|
---|
128 | ////////////////////////////////////////////////////////////////////////
|
---|
129 | //
|
---|
130 | // Model Transmogrification:
|
---|
131 | //
|
---|
132 | // These routines are the basic model munging procedures.
|
---|
133 | // All model simplification is implemented in terms of these
|
---|
134 | // transmogrification primitives.
|
---|
135 | ////////////////////////////////////////////////////////////////////////
|
---|
136 |
|
---|
137 |
|
---|
138 | Vertex *Model::newVertex(real x, real y, real z)
|
---|
139 | {
|
---|
140 | Vertex *v = new Vertex(x, y, z);
|
---|
141 |
|
---|
142 | v->vID = v->uniqID = vertices.add(v);
|
---|
143 |
|
---|
144 | /* if( logfile && selected_output&OUTPUT_MODEL_DEFN )
|
---|
145 | *logfile << "v " << x << " " << y << " " << z << std::endl;
|
---|
146 | */
|
---|
147 | validVertCount++;
|
---|
148 |
|
---|
149 | return v;
|
---|
150 | }
|
---|
151 |
|
---|
152 | Edge *Model::newEdge(Vertex *a, Vertex *b)
|
---|
153 | {
|
---|
154 | Edge *e = new Edge(a, b);
|
---|
155 |
|
---|
156 | e->uniqID = edges.add(e);
|
---|
157 | e->sym()->uniqID = e->uniqID;
|
---|
158 |
|
---|
159 | validEdgeCount++;
|
---|
160 |
|
---|
161 | return e;
|
---|
162 | }
|
---|
163 |
|
---|
164 | static Edge *get_edge(Model *m, Vertex *org, Vertex *v)
|
---|
165 | {
|
---|
166 | edge_buffer& edge_uses = org->edgeUses();
|
---|
167 |
|
---|
168 | for(int i=0; i<edge_uses.length(); i++)
|
---|
169 | if( edge_uses(i)->dest() == v )
|
---|
170 | return edge_uses(i);
|
---|
171 |
|
---|
172 | Edge *e = m->newEdge(org, v);
|
---|
173 |
|
---|
174 | return e;
|
---|
175 | }
|
---|
176 |
|
---|
177 |
|
---|
178 | Face *Model::newFace(Vertex *v1, Vertex *v2, Vertex *v3)
|
---|
179 | {
|
---|
180 | Edge *e0 = get_edge(this, v1, v2); // v1->edgeTo(m, v2);
|
---|
181 | Edge *e1 = get_edge(this, v2, v3); // v2->edgeTo(m, v3);
|
---|
182 | Edge *e2 = get_edge(this, v3, v1); // v3->edgeTo(m, v1);
|
---|
183 |
|
---|
184 | Face *t = new Face(e0, e1, e2);
|
---|
185 |
|
---|
186 | t->uniqID = faces.add(t);
|
---|
187 |
|
---|
188 | /* if( logfile && selected_output&OUTPUT_MODEL_DEFN )
|
---|
189 | *logfile << "f " << v1->uniqID+1 << " "
|
---|
190 | << v2->uniqID+1 << " " << v3->uniqID+1 << std::endl;
|
---|
191 | */
|
---|
192 | validFaceCount++;
|
---|
193 |
|
---|
194 | return t;
|
---|
195 | }
|
---|
196 |
|
---|
197 |
|
---|
198 | void Model::killVertex(Vertex *v)
|
---|
199 | {
|
---|
200 | if( v->isValid() )
|
---|
201 | {
|
---|
202 | /* if( logfile && selected_output&OUTPUT_CONTRACTIONS )
|
---|
203 | *logfile << "v- " << v->uniqID+1 << std::endl;
|
---|
204 | */
|
---|
205 | v->kill();
|
---|
206 | validVertCount--;
|
---|
207 | }
|
---|
208 | }
|
---|
209 |
|
---|
210 | void Model::killEdge(Edge *e)
|
---|
211 | {
|
---|
212 | if( e->isValid() )
|
---|
213 | {
|
---|
214 | e->kill();
|
---|
215 | validEdgeCount--;
|
---|
216 | }
|
---|
217 | }
|
---|
218 |
|
---|
219 | void Model::killFace(Face *f)
|
---|
220 | {
|
---|
221 | if( f->isValid() )
|
---|
222 | {
|
---|
223 | /* if( logfile && selected_output&OUTPUT_CONTRACTIONS )
|
---|
224 | *logfile << "f- " << f->uniqID+1 << std::endl;
|
---|
225 | */
|
---|
226 | f->kill();
|
---|
227 | validFaceCount--;
|
---|
228 | }
|
---|
229 | }
|
---|
230 |
|
---|
231 | void Model::reshapeVertex(Vertex *v, real x, real y, real z)
|
---|
232 | {
|
---|
233 | v->set(x, y, z);
|
---|
234 |
|
---|
235 | #ifdef LOG_LOWLEVEL_OPS
|
---|
236 | if( logfile )
|
---|
237 | *logfile << "v! " << v->uniqID+1 << " "
|
---|
238 | << x << " " << y << " " << z << endl;
|
---|
239 | #endif
|
---|
240 | }
|
---|
241 |
|
---|
242 | void Model::remapVertex(Vertex *from, Vertex *to)
|
---|
243 | {
|
---|
244 | from->remapTo(to);
|
---|
245 |
|
---|
246 | #ifdef LOG_LOWLEVEL_OPS
|
---|
247 | if( logfile )
|
---|
248 | *logfile << "v> " << from->uniqID+1 << " " << to->uniqID+1 << endl;
|
---|
249 | #endif
|
---|
250 | }
|
---|
251 |
|
---|
252 |
|
---|
253 |
|
---|
254 | void Model::contract(Vertex *v1,
|
---|
255 | const vert_buffer& rest,
|
---|
256 | const Vec3& to,
|
---|
257 | face_buffer& changed)
|
---|
258 | {
|
---|
259 | int i;
|
---|
260 |
|
---|
261 | /* if( logfile && selected_output&OUTPUT_CONTRACTIONS )
|
---|
262 | {
|
---|
263 | *logfile << "v% (" << v1->uniqID+1;
|
---|
264 | for(i=0; i<rest.length(); i++)
|
---|
265 | *logfile << " " << rest(i)->uniqID+1;
|
---|
266 |
|
---|
267 | *logfile << ") " << to[X] << " " << to[Y] << " " << to[Z] << std::endl;
|
---|
268 | }
|
---|
269 | */
|
---|
270 |
|
---|
271 | //
|
---|
272 | // Collect all the faces that are going to be changed
|
---|
273 | //
|
---|
274 | contractionRegion(v1, rest, changed);
|
---|
275 |
|
---|
276 | reshapeVertex(v1, to[X], to[Y], to[Z]);
|
---|
277 |
|
---|
278 | for(i=0; i<rest.length(); i++)
|
---|
279 | rest(i)->remapTo(v1);
|
---|
280 |
|
---|
281 | removeDegeneracy(changed);
|
---|
282 | }
|
---|
283 |
|
---|
284 | void Model::maybeFixFace(Face *F)
|
---|
285 | {
|
---|
286 | //
|
---|
287 | // Invalid faces do not need to be fixed.
|
---|
288 | #ifdef SAFETY
|
---|
289 | assert( F->isValid() );
|
---|
290 | #endif
|
---|
291 |
|
---|
292 | Vertex *v0=F->vertex(0); Vertex *v1=F->vertex(1); Vertex *v2=F->vertex(2);
|
---|
293 | Edge *e0 = F->edge(0); Edge *e1 = F->edge(1); Edge *e2 = F->edge(2);
|
---|
294 |
|
---|
295 | bool a=(v0 == v1), b=(v0 == v2), c=(v1 == v2);
|
---|
296 |
|
---|
297 | if( a && c )
|
---|
298 | {
|
---|
299 | // This triangle has been reduced to a point
|
---|
300 | killEdge(e0);
|
---|
301 | killEdge(e1);
|
---|
302 | killEdge(e2);
|
---|
303 |
|
---|
304 | killFace(F);
|
---|
305 | }
|
---|
306 | //
|
---|
307 | // In the following 3 cases, the triangle has become an edge
|
---|
308 | else if( a )
|
---|
309 | {
|
---|
310 | killEdge(e0);
|
---|
311 | e1->remapTo(e2->sym());
|
---|
312 | killFace(F);
|
---|
313 | }
|
---|
314 | else if( b )
|
---|
315 | {
|
---|
316 | killEdge(e2);
|
---|
317 | e0->remapTo(e1->sym());
|
---|
318 | killFace(F);
|
---|
319 | }
|
---|
320 | else if( c )
|
---|
321 | {
|
---|
322 | killEdge(e1);
|
---|
323 | e0->remapTo(e2->sym());
|
---|
324 | killFace(F);
|
---|
325 | }
|
---|
326 | else
|
---|
327 | {
|
---|
328 | // This triangle remains non-degenerate
|
---|
329 | /* // SUS: recalcular la normal en los triangulos cambiados no degenerados
|
---|
330 |
|
---|
331 | simplif::Vertex * auxv0 = F->vertex(0);
|
---|
332 | simplif::Vertex * auxv1 = F->vertex(1);
|
---|
333 | simplif::Vertex * auxv2 = F->vertex(2);
|
---|
334 | simplif::Vec3 vd1(auxv1->operator[](simplif::X) - auxv0->operator[](simplif::X),
|
---|
335 | auxv1->operator[](simplif::Y) - auxv0->operator[](simplif::Y),
|
---|
336 | auxv1->operator[](simplif::Z) - auxv0->operator[](simplif::Z));
|
---|
337 | simplif::Vec3 vd2(auxv2->operator[](simplif::X) - auxv0->operator[](simplif::X),
|
---|
338 | auxv2->operator[](simplif::Y) - auxv0->operator[](simplif::Y),
|
---|
339 | auxv2->operator[](simplif::Z) - auxv0->operator[](simplif::Z));
|
---|
340 |
|
---|
341 | simplif::unitize(vd1);
|
---|
342 | simplif::unitize(vd2);
|
---|
343 |
|
---|
344 | simplif::Vec3 vn = vd1 ^ vd2;
|
---|
345 | simplif::unitize(vn);
|
---|
346 |
|
---|
347 | //auxf->vertex_normals[0] = vn;
|
---|
348 | //auxf->vertex_normals[1] = vn;
|
---|
349 | //auxf->vertex_normals[2] = vn;
|
---|
350 | F->vertex_normals[0][simplif::X] = vn[simplif::X];
|
---|
351 | F->vertex_normals[0][simplif::Y] = vn[simplif::Y];
|
---|
352 | F->vertex_normals[0][simplif::Z] = vn[simplif::Z];
|
---|
353 | F->vertex_normals[1][simplif::X] = vn[simplif::X];
|
---|
354 | F->vertex_normals[1][simplif::Y] = vn[simplif::Y];
|
---|
355 | F->vertex_normals[1][simplif::Z] = vn[simplif::Z];
|
---|
356 | F->vertex_normals[2][simplif::X] = vn[simplif::X];
|
---|
357 | F->vertex_normals[2][simplif::Y] = vn[simplif::Y];
|
---|
358 | F->vertex_normals[2][simplif::Z] = vn[simplif::Z];*/
|
---|
359 |
|
---|
360 | }
|
---|
361 | }
|
---|
362 |
|
---|
363 | void Model::removeDegeneracy(face_buffer& changed)
|
---|
364 | {
|
---|
365 | for(int i=0; i<changed.length(); i++)
|
---|
366 | maybeFixFace(changed(i));
|
---|
367 | }
|
---|
368 |
|
---|
369 | void Model::contractionRegion(Vertex *v1,
|
---|
370 | const vert_buffer& vertices,
|
---|
371 | face_buffer& changed)
|
---|
372 | {
|
---|
373 | changed.reset();
|
---|
374 |
|
---|
375 | //
|
---|
376 | // First, reset the marks on all reachable vertices
|
---|
377 | int i;
|
---|
378 |
|
---|
379 | untagFaceLoop(v1);
|
---|
380 | for(i=0; i<vertices.length(); i++)
|
---|
381 | untagFaceLoop(vertices(i));
|
---|
382 |
|
---|
383 | //
|
---|
384 | // Now, pick out all the unique reachable faces
|
---|
385 | collectFaceLoop(v1, changed);
|
---|
386 | for(i=0; i<vertices.length(); i++)
|
---|
387 | collectFaceLoop(vertices(i), changed);
|
---|
388 | }
|
---|
389 |
|
---|
390 |
|
---|
391 | void Model::contractionRegion(Vertex *v1, Vertex *v2, face_buffer& changed)
|
---|
392 | {
|
---|
393 | changed.reset();
|
---|
394 |
|
---|
395 | //
|
---|
396 | // Clear marks on all reachable faces
|
---|
397 | untagFaceLoop(v1);
|
---|
398 | untagFaceLoop(v2);
|
---|
399 |
|
---|
400 | //
|
---|
401 | // Collect all the unique reachable faces
|
---|
402 | collectFaceLoop(v1, changed);
|
---|
403 | collectFaceLoop(v2, changed);
|
---|
404 | }
|
---|
405 |
|
---|
406 | void Model::contract(Vertex *v1, Vertex *v2, const Vec3& to,
|
---|
407 | face_buffer& changed)
|
---|
408 | {
|
---|
409 | #ifdef SAFETY
|
---|
410 | assert( v1 != v2);
|
---|
411 | #endif
|
---|
412 |
|
---|
413 | /* if( logfile && selected_output&OUTPUT_CONTRACTIONS )
|
---|
414 | *logfile << "v% (" << v1->uniqID+1 << " " << v2->uniqID+1 << ") "
|
---|
415 | << to[X] << " "
|
---|
416 | << to[Y] << " "
|
---|
417 | << to[Z] << std::endl;
|
---|
418 | */
|
---|
419 | //
|
---|
420 | // Collect all the faces that are going to be changed
|
---|
421 | //
|
---|
422 | contractionRegion(v1, v2, changed);
|
---|
423 |
|
---|
424 | reshapeVertex(v1, to[X], to[Y], to[Z]);
|
---|
425 |
|
---|
426 | //
|
---|
427 | // Map v2 ---> v1. This accomplishes the topological change that we want.
|
---|
428 | v2->remapTo(v1);
|
---|
429 |
|
---|
430 | removeDegeneracy(changed);
|
---|
431 | }
|
---|
432 |
|
---|
433 |
|
---|
434 | /*
|
---|
435 | ostream& operator<<(ostream& out, Model& M)
|
---|
436 | {
|
---|
437 | int i;
|
---|
438 | int uniqVerts = 0;
|
---|
439 |
|
---|
440 | out << "#$SMF 1.0" << endl;
|
---|
441 |
|
---|
442 | out_annotate(out, M);
|
---|
443 |
|
---|
444 | for(i=0; i<M.vertCount(); i++)
|
---|
445 | {
|
---|
446 | if( M.vertex(i)->isValid() )
|
---|
447 | {
|
---|
448 | M.vertex(i)->tempID = ++uniqVerts;
|
---|
449 |
|
---|
450 | out_annotate(out, M.vertex(i));
|
---|
451 | const Vertex& v = *M.vertex(i);
|
---|
452 | out << "v " << v[X] << " " << v[Y] << " " << v[Z] << endl;
|
---|
453 |
|
---|
454 | #ifdef SUPPORT_VCOLOR
|
---|
455 | if( v.props )
|
---|
456 | out << ":vc "
|
---|
457 | << v.props->color[X] << " "
|
---|
458 | << v.props->color[Y] << " "
|
---|
459 | << v.props->color[Z] << endl;
|
---|
460 | #endif
|
---|
461 | }
|
---|
462 | else
|
---|
463 | M.vertex(i)->tempID = -1;
|
---|
464 |
|
---|
465 | }
|
---|
466 |
|
---|
467 | for(i=0; i<M.faceCount(); i++)
|
---|
468 | {
|
---|
469 | if( M.face(i)->isValid() )
|
---|
470 | {
|
---|
471 | Face *f = M.face(i);
|
---|
472 | out_annotate(out, f);
|
---|
473 | out << "f ";
|
---|
474 | Vertex *v0 = (Vertex *)f->vertex(0);
|
---|
475 | Vertex *v1 = (Vertex *)f->vertex(1);
|
---|
476 | Vertex *v2 = (Vertex *)f->vertex(2);
|
---|
477 | #ifdef SAFETY
|
---|
478 | assert( v0->tempID >= 0 );
|
---|
479 | assert( v1->tempID >= 0 );
|
---|
480 | assert( v2->tempID >= 0 );
|
---|
481 | #endif
|
---|
482 | out<<v0->tempID << " " <<v1->tempID<< " " <<v2->tempID<< endl;
|
---|
483 | #ifdef SUPPORT_FCOLOR
|
---|
484 | if( f->props )
|
---|
485 | out << ":fc "
|
---|
486 | << f->props->color[X] << " "
|
---|
487 | << f->props->color[Y] << " "
|
---|
488 | << f->props->color[Z] << endl;
|
---|
489 | #endif
|
---|
490 | }
|
---|
491 | }
|
---|
492 |
|
---|
493 | return out;
|
---|
494 | }
|
---|
495 | */ |
---|