Revision 1025,
893 bytes
checked in by gumbau, 18 years ago
(diff) |
namespace simplif
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[774] | 1 | #ifndef GFXGEOM_PROXGRID_INCLUDED // -*- C++ -*-
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| 2 | #define GFXGEOM_PROXGRID_INCLUDED
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| 3 |
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| 4 | #include <gfx/math/Vec3.h>
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| 5 | #include <gfx/tools/Buffer.h>
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| 6 | #include <gfx/tools/Array3.h>
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| 7 |
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| 8 |
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[1025] | 9 | namespace simplif
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[774] | 10 | {
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| 11 | class ProxGrid_Cell : public buffer<Vec3 *>
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| 12 | {
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| 13 |
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| 14 | public:
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| 15 |
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| 16 | ProxGrid_Cell()
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| 17 | : buffer<Vec3 *>(8)
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| 18 | { }
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| 19 | };
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| 20 |
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| 21 |
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| 22 |
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| 23 |
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| 24 |
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| 25 | class ProxGrid
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| 26 | {
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| 27 | array3<ProxGrid_Cell> cells;
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| 28 | int xdiv, ydiv, zdiv;
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| 29 | real cellsize;
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| 30 | real cellsize2;
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| 31 |
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| 32 | Vec3 min, max;
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| 33 |
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| 34 | void cell_for_point(const Vec3&, int *i, int *j, int *k);
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| 35 | void maybe_collect_points(Vec3 *v, buffer<Vec3 *>& close,
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| 36 | ProxGrid_Cell& cell);
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| 37 |
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| 38 | public:
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| 39 |
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| 40 | ProxGrid(const Vec3& min, const Vec3& max, real dist);
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| 41 | ~ProxGrid() { cells.free(); }
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| 42 |
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| 43 | void addPoint(Vec3 *);
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| 44 | void removePoint(Vec3 *);
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| 45 | void proximalPoints(Vec3 *, buffer<Vec3 *>&);
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| 46 |
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| 47 | };
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| 48 | }
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| 49 |
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| 50 |
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| 51 |
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| 52 |
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| 53 |
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| 54 |
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| 55 |
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| 56 | // GFXGEOM_PROXGRID_INCLUDED
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| 57 | #endif
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