source: GTP/trunk/Lib/Geom/shared/GTGeometry/src/libs/gfx/math/Mat3.cxx @ 1025

Revision 1025, 1.0 KB checked in by gumbau, 18 years ago (diff)

namespace simplif

Line 
1#include <gfx/std.h>
2#include <gfx/math/Mat3.h>
3
4using namespace simplif;
5
6Mat3 Mat3::identity(Vec3(1,0,0), Vec3(0,1,0), Vec3(0,0,1));
7Mat3 Mat3::zero(Vec3(0,0,0), Vec3(0,0,0), Vec3(0,0,0));
8Mat3 Mat3::unit(Vec3(1,1,1), Vec3(1,1,1), Vec3(1,1,1));
9
10Mat3 Mat3::diag(const Vec3& v)
11{
12    Mat3 M(zero);
13
14    M(0,0) = v[X];
15    M(1,1) = v[Y];
16    M(2,2) = v[Z];
17
18    return M;
19}
20
21Mat3 Mat3::extend(const Vec3& v)
22{
23    return Mat3(v,v,v);
24}
25
26
27
28Mat3 Mat3::operator*(const Mat3& m) const
29{
30    Mat3 A;
31    int i,j;
32
33    for(i=0;i<3;i++)
34        for(j=0;j<3;j++)
35            A(i,j) = row[i]*m.col(j);
36
37    return A;
38}
39
40real Mat3::det()
41{
42    return row[0] * (row[1] ^ row[2]);
43}
44
45Mat3 Mat3::transpose()
46{
47    return Mat3(col(0), col(1), col(2));
48}
49
50Mat3 Mat3::adjoint()
51{
52    return Mat3(row[1]^row[2],
53                row[2]^row[0],
54                row[0]^row[1]);
55}
56
57real Mat3::inverse(Mat3& inv)
58{
59    Mat3 A = adjoint();
60    real d = A.row[0] * row[0];
61
62    if( d==0.0 )
63        return 0.0;
64
65    inv = A.transpose() / d;
66    return d;
67}
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