#ifndef GFXMATH_RANDOM_INCLUDED // -*- C++ -*- #define GFXMATH_RANDOM_INCLUDED #include #include namespace simplif { // // Generate random numbers in [0..1] inline real random1() { #if defined(WIN32) || defined(GFX_USE_RAND) return (real)rand() / (real)LONG_MAX; #else return (real)random() / (real)LONG_MAX; #endif } } // GFXMATH_RANDOM_INCLUDED #endif