[830] | 1 | #include <stdio.h>
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| 2 | #include <string.h>
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| 3 | #include <math.h>
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| 4 |
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| 5 | #include "Foliage.h"
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| 6 |
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| 7 |
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| 8 | //--------------------------------------------------------------------------------------------------------------------------------
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| 9 | // Void constructor
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| 10 | // Parameters --> None
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| 11 | //--------------------------------------------------------------------------------------------------------------------------------
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[1526] | 12 | Foliage::Foliage(int leavessubmeshID,
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| 13 | const Geometry::SubMesh *leavesSubMesh,
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| 14 | const Geometry::TreeSimplificationSequence * simpSeq/*,
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| 15 | Geometry::CREATEVERTEXDATAFUNC vdfun*/):
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[1019] | 16 | Acth(NULL),
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[1526] | 17 | //create_vertex_data_func(vdfun==NULL?Geometry::DefaultVertexDataCreator:vdfun),
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| 18 | //create_index_data_func(idfun==NULL?Geometry::DefaultIndexDataCreator:idfun),
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| 19 | /*vertexdata(NULL),*/ Leaves(NULL), MinDet(NULL)
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[830] | 20 | {
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[1058] | 21 | begin = final = -1;
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[1526] | 22 | // indexdata=NULL;
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[1019] | 23 |
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[1526] | 24 | // ReadVertices(leavesSubMesh);
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| 25 | int countv= int(leavesSubMesh->mVertexBuffer->mVertexCount);
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| 26 | Leaves = new RuntimeLeaf[countv*2];
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| 27 | TotalVerts = countv;
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| 28 |
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[1019] | 29 | ReadLeafs(leavesSubMesh);
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| 30 | if (!ReadSimpSeq(simpSeq)) exit(1);
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[1058] | 31 | FillRoot();
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[1526] | 32 | // CalculateTexCoordsAndNorms();
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[1019] | 33 |
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[1526] | 34 | // indexdata->SetNumValidIndices(0);
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[1019] | 35 |
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| 36 | int h=0;
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| 37 |
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[1058] | 38 | Acth = new ActiveLeafNode[leafCount*8];
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[1019] | 39 |
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[1058] | 40 | for (h=0; h < leafCount; h++) {
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[1019] | 41 |
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[1057] | 42 | Acth[h].index = h;
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[1019] | 43 | if ( h != 0)
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| 44 | {
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| 45 | Acth[h].prev = (h-1);
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| 46 | Acth[h-1].next = h;
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| 47 | }
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| 48 |
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| 49 | }
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| 50 |
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[1058] | 51 | begin = 0;
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| 52 | final = leafCount-1;
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| 53 | active_leaf_count = leafCount;
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[1526] | 54 | leavesSubMeshID=leavessubmeshID;
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[830] | 55 | }
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| 56 |
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| 57 | //--------------------------------------------------------------------------------------------------------------------------------
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| 58 | // Destructor. We must deallocate the memory allocated for pointers to vertices and edges
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| 59 | //--------------------------------------------------------------------------------------------------------------------------------
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| 60 | Foliage::~Foliage (void)
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| 61 | {
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[1526] | 62 | // if (vertexdata) delete vertexdata;
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| 63 | // if (indexdata) delete indexdata;
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[1019] | 64 | delete[] Leaves;
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| 65 | delete MinDet;
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[830] | 66 | delete Acth;
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| 67 | }
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| 68 |
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| 69 | /****************************************** CRITERIO **************************************************/
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| 70 |
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| 71 |
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| 72 |
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| 73 | //---------------------------------------------------------------------------------------------------------
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| 74 | // es activo?
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| 75 | //---------------------------------------------------------------------------------------------------------
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| 76 |
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[1057] | 77 | bool Foliage::IsActive (int num) const
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[830] | 78 | {
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| 79 | return ( (Acth[num].prev != -1) || (Acth[num].next != -1));
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| 80 | }
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| 81 |
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| 82 |
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| 83 |
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[1058] | 84 | void Foliage::CalculateLOD(int nleaves)
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[830] | 85 | {
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[1058] | 86 | if ((nleaves <= leafCount) && (nleaves > minLeaves))
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[830] | 87 | {
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[1058] | 88 | if ( nleaves < active_leaf_count) {
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| 89 | RCecol (active_leaf_count - nleaves);
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[830] | 90 | }
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| 91 | else {
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[1058] | 92 | RCsplit (nleaves-active_leaf_count);
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[830] | 93 | }
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| 94 |
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[1058] | 95 | active_leaf_count = nleaves;
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[830] | 96 | }
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| 97 |
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| 98 | }
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| 99 |
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| 100 |
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| 101 | void Foliage::RCecol ( int num)
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| 102 | {
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| 103 |
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| 104 | int j, h;
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| 105 |
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| 106 | j = num;
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| 107 | h = final+1;
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[1058] | 108 | while ((h<=leafTotal) && (j>0))
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[830] | 109 | {
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[1058] | 110 | while (( begin == Leaves[h].childLeft) || ( begin == Leaves[h].childRight))
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| 111 | begin = Acth[begin].next;
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[830] | 112 |
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[1019] | 113 | while (( final == Leaves[h].childLeft) || ( final == Leaves[h].childRight))
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[830] | 114 | final = Acth[final].prev;
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| 115 |
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[1019] | 116 | if (Acth[Leaves[h].childLeft].next != -1)
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| 117 | Acth[Acth[Leaves[h].childLeft].next].prev = Acth[Leaves[h].childLeft].prev;
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| 118 | if (Acth[Leaves[h].childLeft].prev != -1)
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| 119 | Acth[Acth[Leaves[h].childLeft].prev].next = Acth[Leaves[h].childLeft].next;
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[830] | 120 |
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[1019] | 121 | if (Acth[Leaves[h].childRight].next != -1)
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| 122 | Acth[Acth[Leaves[h].childRight].next].prev = Acth[Leaves[h].childRight].prev;
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| 123 | if (Acth[Leaves[h].childRight].prev != -1)
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| 124 | Acth[Acth[Leaves[h].childRight].prev].next = Acth[Leaves[h].childRight].next;
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[830] | 125 |
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| 126 |
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| 127 | // desconecto a los hijos
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[1019] | 128 | Acth[Leaves[h].childLeft].prev = -1;
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| 129 | Acth[Leaves[h].childLeft].next = -1;
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| 130 | Acth[Leaves[h].childRight].prev = -1;
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| 131 | Acth[Leaves[h].childRight].next = -1;
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[830] | 132 |
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| 133 | //añado al final
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| 134 | Acth[h].prev = final;
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| 135 | Acth[h].next = -1;
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| 136 | Acth[final].next = h;
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| 137 | final = h;
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| 138 |
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| 139 |
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| 140 | // decremento el contador de colapsos
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| 141 | j--;
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| 142 | //incremento el posible siguiente colapso
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| 143 | h++;
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| 144 | }
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| 145 | }
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| 146 |
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[1058] | 147 | int Foliage::PrevActive(int h)
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[830] | 148 | {
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| 149 | int i;
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| 150 |
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| 151 |
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[1058] | 152 | if (begin > h) i = -1;
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[830] | 153 | else
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| 154 | {
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| 155 | i = h--;
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| 156 |
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[1057] | 157 | while (IsActive(i) == false)
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[830] | 158 | i--;
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| 159 | }
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| 160 |
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| 161 | return (i);
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| 162 | }
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| 163 |
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[1058] | 164 | int Foliage::NextActive(int h)
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[830] | 165 | { int i;
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| 166 |
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| 167 | i = h++;
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| 168 |
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[1058] | 169 | while ((IsActive(i) == false) || (i> leafTotal))
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[830] | 170 | i++;
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| 171 |
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[1058] | 172 | if (i > leafTotal) i=-1;
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[830] | 173 |
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| 174 |
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| 175 | return (i);
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| 176 | }
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| 177 |
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| 178 | void Foliage::RCsplit ( int num)
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| 179 | {
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| 180 |
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| 181 | int j, h, ant, post;
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| 182 |
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| 183 | j = num;
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| 184 | h = final;
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[1058] | 185 | while (h>leafCount && j>0)
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[830] | 186 | {
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| 187 | ///////////// insertar a los hijos en orden segun su indice
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| 188 | //hijo izquierdo
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[1058] | 189 | ant = PrevActive(Leaves[h].childLeft);
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| 190 | post = NextActive(Leaves[h].childLeft);
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[830] | 191 |
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| 192 |
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[1019] | 193 | Acth[Leaves[h].childLeft].next = post;
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| 194 | Acth[Leaves[h].childLeft].prev = ant;
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| 195 | if (ant != -1) Acth[ant].next = Leaves[h].childLeft;
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[1058] | 196 | else begin = Leaves[h].childLeft;
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[1019] | 197 | if (post != -1) Acth[post].prev = Leaves[h].childLeft;
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[830] | 198 |
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| 199 |
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| 200 | //hijo derecho
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[1058] | 201 | ant = PrevActive(Leaves[h].childRight);
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| 202 | post = NextActive(Leaves[h].childRight);
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[830] | 203 |
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| 204 |
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[1019] | 205 | Acth[Leaves[h].childRight].next = post;
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| 206 | Acth[Leaves[h].childRight].prev = ant;
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| 207 | if (ant != -1) Acth[ant].next = Leaves[h].childRight;
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[1058] | 208 | else begin = Leaves[h].childRight;
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[1019] | 209 | if (post != -1) Acth[post].prev = Leaves[h].childRight;
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[830] | 210 |
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| 211 |
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| 212 | // despues de insertar los hijos miro a ver cual spliteare el siguiente
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| 213 | final = Acth[h].prev;
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| 214 |
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| 215 | //y desconecto al padre
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| 216 | if ( Acth[h].prev != -1)
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| 217 | Acth[Acth[h].prev].next = Acth[h].next;
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| 218 | //if ( Acth[h].next != -1)
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| 219 | // Acth[Acth[h].next].prev = Acth[h].prev;
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| 220 | Acth[h].prev = -1;
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| 221 | Acth[h].next = -1;
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| 222 |
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| 223 | // decremento el contador de colapsos
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| 224 | j--;
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| 225 | //incremento el posible siguiente colapso
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| 226 | h--;
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| 227 |
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| 228 |
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| 229 | }
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| 230 |
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| 231 |
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| 232 | }
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[1526] | 233 | /*
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[1019] | 234 | void Foliage::ReadVertices(const Geometry::SubMesh *submesh)
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| 235 | {
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| 236 | int countv= int(submesh->mVertexBuffer->mVertexCount);
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| 237 | vertexdata = create_vertex_data_func(2*countv);
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| 238 | Leaves = new Leaf[countv*2];
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[1526] | 239 | //indexdata = create_index_data_func(countv*2*3); // 3 indices x 2 triangulos x hoja
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[1019] | 240 |
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| 241 | vertexdata->Begin();
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| 242 | for (int i=0; i<countv; i++)
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| 243 | {
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| 244 | vertexdata->SetVertexCoord( i, submesh->mVertexBuffer->mPosition[i].x,
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| 245 | submesh->mVertexBuffer->mPosition[i].y,
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| 246 | submesh->mVertexBuffer->mPosition[i].z );
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| 247 | }
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| 248 | vertexdata->End();
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| 249 |
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[1058] | 250 | TotalVerts = countv;
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[1019] | 251 | }
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| 252 |
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| 253 |
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| 254 | void Foliage::GetNormalH (Leaf &aleaf)
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| 255 | {
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| 256 |
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| 257 | float onex, oney, onez;
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| 258 | float twox, twoy, twoz;
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| 259 | float threex, threey, threez;
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| 260 |
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| 261 | vertexdata->GetVertexCoord(aleaf.vertsLeaf[0],onex,oney,onez);
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| 262 | vertexdata->GetVertexCoord(aleaf.vertsLeaf[1],twox,twoy,twoz);
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| 263 | vertexdata->GetVertexCoord(aleaf.vertsLeaf[2],threex,threey,threez);
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| 264 |
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| 265 | float v1[3]={twox-onex,twoy-oney,twoz-onez};
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| 266 | float v2[3]={threex-onex,threey-oney,threez-onez};
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| 267 |
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| 268 | Normalize(v1,v1);
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| 269 | Normalize(v2,v2);
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| 270 |
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| 271 | // aleaf.Normal[0] = (twoz-onez)*(threey-oney) - (twoy-oney)*(threez-onez);
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| 272 | // aleaf.Normal[1] = (twox-onex)*(threez-onez) - (threex-onex)*(twoz-onez);
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| 273 | // aleaf.Normal[2] = (threex-onex)*(twoy-oney) - (twox-onex)*(threey-oney);
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| 274 |
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| 275 | CrossProduct(v1,v2,aleaf.normal);
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| 276 |
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| 277 | }
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| 278 |
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| 279 | void Foliage::CrossProduct(const float *v1, const float *v2, float *res)
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| 280 | {
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| 281 | res[0] = v1[1]*v2[2] - v1[2]*v2[1];
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| 282 | res[1] = v1[2]*v2[0] - v1[0]*v2[2];
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| 283 | res[2] = v1[0]*v2[1] - v1[1]*v2[0];
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| 284 | }
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| 285 |
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| 286 | void Foliage::Normalize(const float *v, float *res)
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| 287 | {
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| 288 | float module=sqrtf(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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| 289 | res[0]=v[0]/module;
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| 290 | res[1]=v[1]/module;
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| 291 | res[2]=v[2]/module;
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| 292 | }
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[1526] | 293 | */
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[1019] | 294 | void Foliage::ReadLeafs(const Geometry::SubMesh *submesh)
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| 295 | {
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| 296 | int numtris = int(submesh->mIndexCount / 3);
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[1058] | 297 | leafCount = numtris / 2;
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| 298 | for (int h=0; h<leafCount; h++)
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[1019] | 299 | {
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| 300 | Leaves[h].vertsLeaf[0] = submesh->mIndex[h*6+0];
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| 301 | Leaves[h].vertsLeaf[1] = submesh->mIndex[h*6+1];
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| 302 | Leaves[h].vertsLeaf[2] = submesh->mIndex[h*6+2];
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| 303 | Leaves[h].vertsLeaf[3] = submesh->mIndex[h*6+5];
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[1526] | 304 | // Leaves[h].visible = 0;
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[1019] | 305 |
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[1526] | 306 | // GetNormalH ( Leaves[h]);
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[1019] | 307 | }
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| 308 | }
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| 309 |
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| 310 | /// returns the number of total leafs
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[1083] | 311 | bool Foliage::ReadSimpSeq(const Geometry::TreeSimplificationSequence * simpSeq)
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[1019] | 312 | {
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[1078] | 313 | int tn, tv1,tv2, e=0;
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| 314 |
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| 315 | tn = leafCount;
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[1083] | 316 | for (std::vector<Geometry::TreeSimplificationSequence::Step>::const_iterator it = simpSeq->mSteps.begin(); it != simpSeq->mSteps.end(); it++)
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[1078] | 317 | {
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| 318 | Leaves[tn].vertsLeaf[0] = it->mNewQuad[0];
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| 319 | Leaves[tn].vertsLeaf[1] = it->mNewQuad[1];
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| 320 | Leaves[tn].vertsLeaf[2] = it->mNewQuad[2];
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| 321 | Leaves[tn].vertsLeaf[3] = it->mNewQuad[3];
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| 322 |
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[1526] | 323 | // Leaves[tn].visible = 0;
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[1078] | 324 |
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[1526] | 325 | // GetNormalH (Leaves[tn]);
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[1078] | 326 |
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| 327 | tv1 = it->mV0/2;
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| 328 | tv2 = it->mT0/2;
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| 329 |
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| 330 | Leaves[tn].childLeft= tv1;
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| 331 | Leaves[tn].childRight= tv2;
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| 332 |
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| 333 | Leaves[tv1].parent = tn;
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| 334 | Leaves[tv2].parent = tn;
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| 335 |
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| 336 | tn++;
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| 337 | }
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| 338 |
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| 339 | /* FILE* fp_simpli;
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[1019] | 340 | char linea[256];
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| 341 | int v0, v1, v2, v3, tn, tv1,tv2, e=0;
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| 342 |
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| 343 | if ((fp_simpli = fopen (simpSeqFile, "r")) == NULL)
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| 344 | {
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| 345 | printf ("No he podido abrir el fichero %s\n", simpSeqFile);
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| 346 | return false;
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| 347 | }
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| 348 | else
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| 349 | {
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[1058] | 350 | tn = leafCount;
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[1019] | 351 | while (fgets (linea, 255, fp_simpli) != NULL)
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| 352 | {
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| 353 | if (linea[0]<'0' || linea[0]>'9')
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| 354 | continue;
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| 355 |
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| 356 | long int triviej00=-1, triviej01=-1;
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| 357 | long int triviej10=-1, triviej11=-1;
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| 358 | sscanf(linea, "%lu %lu %lu %lu & %lu %lu %lu %lu", &triviej00,&triviej01,&triviej10,&triviej11, &v0,&v1,&v2,&v3);
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| 359 |
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| 360 | Leaves[tn].vertsLeaf[0] = v0;
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| 361 | Leaves[tn].vertsLeaf[1] = v1;
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| 362 | Leaves[tn].vertsLeaf[2] = v2;
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| 363 | Leaves[tn].vertsLeaf[3] = v3;
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| 364 |
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| 365 | Leaves[tn].visible = 0;
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| 366 |
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| 367 | GetNormalH (Leaves[tn]);
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| 368 |
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| 369 | tv1 = triviej00/2;
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| 370 | tv2 = triviej10/2;
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| 371 |
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| 372 | Leaves[tn].childLeft= tv1;
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| 373 | Leaves[tn].childRight= tv2;
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| 374 |
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| 375 | Leaves[tv1].parent = tn;
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| 376 | Leaves[tv2].parent = tn;
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| 377 |
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| 378 | tn++;
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| 379 | }
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| 380 |
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| 381 | }
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| 382 |
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[1078] | 383 | fclose(fp_simpli);*/
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[1019] | 384 |
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[1058] | 385 | leafTotal=tn;
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[1019] | 386 |
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| 387 | return true;
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| 388 | }
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| 389 |
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[1058] | 390 | void Foliage::FillRoot(void)
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[1019] | 391 | {
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| 392 | int i,j, k, t, cont;
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| 393 | bool esta, fin;
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| 394 |
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| 395 | i=0;
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| 396 | k=-1;
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| 397 | cont =-1;
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| 398 |
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[1058] | 399 | MinDet = new ActiveLeafNode[leafCount*2];
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[1019] | 400 |
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[1058] | 401 | while (i<leafTotal)
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[1019] | 402 | {
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| 403 | j=i;
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[1058] | 404 | while (Leaves[j].parent>-1) j=Leaves[j].parent;
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[1019] | 405 | Leaves[i].root = j;
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| 406 |
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| 407 |
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| 408 | // para la estructura MinDet
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| 409 | if ( k == -1){
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| 410 | k++;
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[1057] | 411 | MinDet[k].index = j;
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[1019] | 412 | cont =k;
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| 413 | }
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| 414 | else
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| 415 | {
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| 416 | t = 0;
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| 417 | esta = false;
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| 418 | fin = false;
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| 419 |
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| 420 | while (( fin == false) && (esta == false))
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[1057] | 421 | { if ( MinDet[t].index == j) esta = true;
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[1019] | 422 | else t++;
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[1057] | 423 | if (MinDet[t].index == -1) fin = true;
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[1019] | 424 | }
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| 425 |
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[1058] | 426 | if ( esta == false)
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[1019] | 427 | {
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| 428 | cont++;
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[1057] | 429 | MinDet[cont].index = j;
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[1019] | 430 | }
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| 431 | }
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| 432 |
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[1058] | 433 | i++;
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[1019] | 434 | }
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| 435 |
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[1058] | 436 | minLeaves = cont;
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[1019] | 437 |
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| 438 | }
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| 439 |
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[1526] | 440 | /*void Foliage::CalculateTexCoordsAndNorms(void)
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[1019] | 441 | {
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| 442 | vertexdata->Begin();
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[1058] | 443 | for (int i=0; i<leafCount; i++)
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[1019] | 444 | {
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| 445 | const float* lanormal = Leaves[i].normal;
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| 446 | vertexdata->SetVertexNormal(Leaves[i].vertsLeaf[0], lanormal[0], lanormal[1], lanormal[2]);
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| 447 | vertexdata->SetVertexTexCoord(Leaves[i].vertsLeaf[0], 0.0f, 1.0f);
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| 448 |
|
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| 449 | vertexdata->SetVertexNormal(Leaves[i].vertsLeaf[1], lanormal[0], lanormal[1], lanormal[2]);
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| 450 | vertexdata->SetVertexTexCoord(Leaves[i].vertsLeaf[1], 0.0f, 0.0f);
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| 451 |
|
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| 452 | vertexdata->SetVertexNormal(Leaves[i].vertsLeaf[2], lanormal[0], lanormal[1], lanormal[2]);
|
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| 453 | vertexdata->SetVertexTexCoord(Leaves[i].vertsLeaf[2], 1.0f, 1.0f);
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| 454 |
|
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| 455 | vertexdata->SetVertexNormal(Leaves[i].vertsLeaf[3], lanormal[0], lanormal[1], lanormal[2]);
|
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| 456 | vertexdata->SetVertexTexCoord(Leaves[i].vertsLeaf[3], 1.0f, 0.0f);
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| 457 | }
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| 458 | vertexdata->End();
|
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| 459 | }
|
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[1526] | 460 | */
|
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[1019] | 461 | Foliage::Foliage(const Foliage *ar)
|
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| 462 | {
|
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[1058] | 463 | leafCount = ar->leafCount;
|
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| 464 | MinDet = new ActiveLeafNode[leafCount*2];
|
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[1019] | 465 | // for (unsigned int i=0; i<nHojas*2; i++)
|
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| 466 | // MinDet[i]=ar->MinDet[i];
|
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[1058] | 467 | memcpy(MinDet,ar->MinDet,sizeof(ActiveLeafNode)*leafCount*2);
|
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| 468 | leafTotal=ar->leafTotal;
|
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| 469 | minLeaves=ar->minLeaves;
|
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| 470 | TotalVerts=ar->TotalVerts;
|
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[1019] | 471 |
|
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[1526] | 472 | /* create_vertex_data_func=ar->create_vertex_data_func;
|
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| 473 | // create_index_data_func=ar->create_index_data_func;
|
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[1019] | 474 | vertexdata=create_vertex_data_func(ar->vertexdata->GetNumVertices());
|
---|
| 475 | vertexdata->Begin();
|
---|
| 476 | for (unsigned int i=0; i<vertexdata->GetNumVertices(); i++)
|
---|
| 477 | {
|
---|
| 478 | float va,vb,vc;
|
---|
| 479 | ar->vertexdata->GetVertexCoord(i,va,vb,vc);
|
---|
| 480 | vertexdata->SetVertexCoord(i,va,vb,vc);
|
---|
| 481 | ar->vertexdata->GetVertexNormal(i,va,vb,vc);
|
---|
| 482 | vertexdata->SetVertexNormal(i,va,vb,vc);
|
---|
| 483 | }
|
---|
[1526] | 484 | vertexdata->End();*/
|
---|
| 485 | /* indexdata=create_index_data_func(ar->indexdata->GetNumMaxIndices());
|
---|
| 486 | indexdata->Begin(ar->leavesSubMeshID,indexdata->GetNumMaxIndices());
|
---|
[1019] | 487 | for (unsigned int i=0; i<indexdata->GetNumMaxIndices(); i++)
|
---|
| 488 | indexdata->SetIndex(i,ar->indexdata->GetIndex(i));
|
---|
[1526] | 489 | indexdata->End();*/
|
---|
[1019] | 490 |
|
---|
[1526] | 491 | Leaves=new RuntimeLeaf[TotalVerts];
|
---|
[1019] | 492 | // for (unsigned int i=0; i<vertexdata->GetNumVertices(); i++)
|
---|
| 493 | // Leaves[i]=ar->Leaves[i];
|
---|
[1526] | 494 | memcpy(Leaves,ar->Leaves,sizeof(Leaf)*TotalVerts);
|
---|
[1019] | 495 |
|
---|
| 496 | // esto no sé si devería haber akí
|
---|
[1526] | 497 | // indexdata->SetNumValidIndices(0);
|
---|
[1019] | 498 |
|
---|
| 499 | int h=0;
|
---|
| 500 |
|
---|
[1058] | 501 | Acth = new ActiveLeafNode[leafCount*8];
|
---|
[1019] | 502 |
|
---|
[1058] | 503 | for ( h=0; h < leafCount; h++) {
|
---|
[1019] | 504 |
|
---|
[1057] | 505 | Acth[h].index = h;
|
---|
[1019] | 506 | if ( h != 0)
|
---|
| 507 | {
|
---|
| 508 | Acth[h].prev = (h-1);
|
---|
| 509 | Acth[h-1].next = h;
|
---|
| 510 | }
|
---|
| 511 |
|
---|
| 512 | }
|
---|
| 513 |
|
---|
[1058] | 514 | begin = 0;
|
---|
| 515 | final = leafCount-1;
|
---|
| 516 | active_leaf_count = leafCount;
|
---|
[1019] | 517 |
|
---|
| 518 | } |
---|