1 | #ifndef FOLIAGE_H
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2 | #define FOLIAGE_H
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3 |
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4 | #include "GeoSubMesh.h"
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5 | #include "tlista.h"
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6 | #include "TMatrix.h"
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7 | #include "VertexData.h"
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8 | #include "Leaf.h"
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9 |
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10 | class ActiveLeafNode
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11 | {
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12 | public :
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13 | // Variable members
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14 | int index;// Array of pointers to vertices
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15 | int prev;
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16 | int next;
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17 |
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18 | ActiveLeafNode (void){ index = prev = next = -1; } // Constructor
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19 | };
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20 |
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21 | class Foliage
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22 | {
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23 | public :
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24 |
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25 | ActiveLeafNode *Acth; // first active leaf
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26 | int ppio, final;
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27 | int nhactivas;
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28 | TMatrix mat_aux;
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29 |
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30 | Foliage (const Geometry::SubMesh *, const char *simpSeq, Geometry::CREATEVERTEXDATAFUNC vdfun=NULL, Geometry::CREATEINDEXDATAFUNC idfun=NULL);
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31 | Foliage (const Foliage *);
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32 | virtual ~Foliage (void); // Destructor
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33 |
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34 | //culling
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35 | void Culling (float frustum[6][4]);
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36 | bool LeafinFrustum ( int i, float frustum[6][4]);
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37 |
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38 | bool IsActive( int num) const;
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39 | int ResolucionV ( char c, float rva, float rvb,float rvc, float rvd, float radio);
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40 | void ColapsaHoja (int, int&);
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41 | void SplitHoja (int, int&);
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42 | bool Forzar_Split(int, int, int&);
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43 | int AnteriorActivo (int h);
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44 | int PosteriorActivo (int h);
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45 |
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46 |
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47 | // resolucion constante
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48 | int ResolucionC (float dist, float dmax, float dmin);
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49 | void AjusteHojas( int nhojas);
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50 | void RCecol ( int nhojas);
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51 | void RCsplit ( int nhojas);
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52 |
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53 | Geometry::VertexData *vertexdata;
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54 | Geometry::IndexData *indexdata;
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55 |
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56 | Leaf *Leaves;
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57 | ActiveLeafNode *MinDet; // primera hoja activa
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58 | int nHojas;
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59 | int TotHojas;
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60 |
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61 | float cx,cy,cz; //centro de la copa// para los impostores y resolucion variable
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62 | float rad; //radio de la esfera envolvente
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63 | int minHojas;
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64 | int TotVerts;
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65 |
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66 | private:
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67 | Geometry::CREATEVERTEXDATAFUNC create_vertex_data_func;
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68 | Geometry::CREATEINDEXDATAFUNC create_index_data_func;
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69 |
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70 | void ReadLeafs(const Geometry::SubMesh *);
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71 | void ReadVertices(const Geometry::SubMesh *);
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72 | bool ReadSimpSeq(const char*); /// returns true when successful
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73 | void RellenoRaiz (void);
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74 |
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75 | void GetNormalH (Leaf&);
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76 | // void GetNormalT(Tronco&);
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77 |
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78 | void CrossProduct(const float *v1, const float *v2, float *res);
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79 | void Normalize(const float *v, float *res);
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80 | // void CalculaNormalesVertice(void);
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81 | void CalculaTexCoordsYNorms(void);
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82 |
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83 | };
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84 |
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85 | #endif |
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