[2194] | 1 | #ifndef __buffers_h_ |
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| 2 | #define __buffers_h_ |
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[2127] | 3 | |
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| 4 | #include "GL/glut.h" |
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| 5 | |
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| 6 | #include "color.h" |
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| 7 | #include "mesh.h" |
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| 8 | #include "change.h" |
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| 9 | |
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| 10 | namespace VMI |
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| 11 | { |
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| 12 | |
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| 13 | typedef struct _VertexIL { |
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| 14 | float tx, ty; // texture coordinates |
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| 15 | GLubyte r, g, b, a; // color |
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| 16 | float x, y, z; // position coordinates |
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| 17 | } VertexIL; |
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| 18 | |
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| 19 | typedef struct _Vertex_{ |
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| 20 | float x, y, z; // position |
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| 21 | } Vertex_; |
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| 22 | |
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[2194] | 23 | extern VertexIL *saveVertexBuffer(Change *c, Vertex_ *verts, Color *cols); |
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| 24 | extern void loadVertexBuffer(VertexIL *src, Change *c, Vertex_ *verts, Color *cols); |
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| 25 | extern VertexIL *saveVertexBufferGPU(Change *c); |
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| 26 | extern void loadVertexBufferGPU(VertexIL *src, Change *c); |
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[2127] | 27 | |
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| 28 | extern VertexIL *setupInterleave(Mesh *mesh, Color *colors); |
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| 29 | extern void setupVertexArray(Mesh *mesh, Color *colors); |
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[2194] | 30 | extern void updateVertexArray(Mesh *mesh, Change *c, Vertex_ *verts, Color *cols); |
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[2127] | 31 | extern void setupVertexBufferObjects(Mesh *mesh, Color *colors); |
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| 32 | extern void updateVertexBufferObjects(Mesh *mesh, Change *c); |
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| 33 | extern void printInterleave(VertexIL *interleave, int num); |
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| 34 | extern void updateAllColorInterleave(VertexIL *interleave, int num, Color *colors); |
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| 35 | extern void updateColorInterleave(VertexIL *interleave, int num, Color *colors, int begin, int end); |
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| 36 | extern void fillColorInterleave(VertexIL *interleave, int num, int begin, int end, GLubyte color); |
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| 37 | |
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| 38 | } |
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| 39 | |
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| 40 | #endif |
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