[983] | 1 | #ifndef __change_h_ |
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| 2 | #define __change_h_ |
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| 3 | |
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[1007] | 4 | #include "mesh.h" |
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| 5 | #include <vector> |
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[1024] | 6 | #include <map> |
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[2090] | 7 | #include <GeoMeshSimpSequence.h> |
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[983] | 8 | |
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[1007] | 9 | namespace VMI |
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[983] | 10 | { |
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[1024] | 11 | typedef std::vector<int> INTVECTOR; |
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| 12 | |
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[1007] | 13 | typedef struct change |
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| 14 | { |
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| 15 | int e; |
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| 16 | int u, v; // Edge |
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| 17 | int numDel; // Number of deleted triangles |
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| 18 | Triangle *deleted; // List of deleted triangles |
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| 19 | int numMod; // Number of modified triangles |
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| 20 | Triangle *modified; // List of triangles deleted |
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| 21 | } Change; |
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[983] | 22 | |
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[2090] | 23 | /* |
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[1009] | 24 | // Represents a simplification step in the sequence. |
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| 25 | struct vmiStep |
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| 26 | { |
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| 27 | unsigned int mV0; |
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| 28 | unsigned int mV1; |
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| 29 | unsigned int mT0; |
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| 30 | unsigned int mT1; |
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| 31 | float x; |
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| 32 | float y; |
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| 33 | float z; |
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| 34 | |
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| 35 | std::vector<unsigned int> mModfaces; |
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[983] | 36 | |
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[1009] | 37 | // Indicates the the step is obligatory to execute |
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| 38 | // joined width the following step. |
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| 39 | unsigned int obligatory; |
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| 40 | }; |
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| 41 | |
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| 42 | // Stores all the simplification steps. |
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| 43 | extern std::vector<vmiStep> mVMISteps; |
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| 44 | |
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[2090] | 45 | // Vertex info. |
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| 46 | struct GeoVertex |
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| 47 | { |
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| 48 | Index id; |
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| 49 | Index bonefrom; |
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| 50 | Vector3 position; |
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| 51 | Vector2 texcoord; |
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| 52 | Vector3 normal; |
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| 53 | }; |
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| 54 | |
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| 55 | // Vertices added in simplification. |
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| 56 | std::vector<GeoVertex> mNewVertices; |
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| 57 | */ |
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| 58 | |
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| 59 | // Stores all the simplification steps. |
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| 60 | extern Geometry::MeshSimplificationSequence *mSequence; |
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| 61 | |
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[1007] | 62 | extern Change *createChange (Mesh *mesh, int e); |
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[2090] | 63 | extern Change *newChange (Mesh *mesh, int u, int v); |
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[1007] | 64 | extern void writeChange(FILE* file, Change *c); |
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| 65 | extern void deleteChange(Change *c); |
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| 66 | extern void printChange(Change *c); |
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[983] | 67 | |
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[1007] | 68 | extern void modifyTriangle(Triangle *t, int c, int p); |
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[2090] | 69 | extern int isATriangleToModify(Triangle *t, int c); |
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[2127] | 70 | extern Triangle *getTrianglesToModify(Mesh *mesh, Change *c, int *numMod); |
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[1007] | 71 | extern int isATriangleToDelete(Triangle *t, int c, int p); |
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[2127] | 72 | extern Triangle *getTrianglesToDelete(Mesh *mesh, Change *c, int *numDel); |
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[983] | 73 | |
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[1007] | 74 | extern void modifyTriangles(Mesh *mesh, Change *c); |
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| 75 | extern void unmodifyTriangles(Mesh *mesh, Change *c); |
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| 76 | extern void deleteTriangles(Mesh *mesh, Change *c); |
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| 77 | extern void undeleteTriangles(Mesh *mesh, Change *c); |
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[983] | 78 | |
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[1007] | 79 | extern void printList(Triangle *list, int n); |
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| 80 | extern void deleteItem(Triangle *list, int *n, int item); |
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[983] | 81 | |
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[1007] | 82 | extern void doChange(Mesh *mesh, Change *c); |
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| 83 | extern void undoChange(Mesh *mesh, Change *c); |
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[2090] | 84 | extern void computeChange(Mesh *mesh, Change *c); |
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[1007] | 85 | |
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[2090] | 86 | extern void modifyEdges(Mesh *mesh, Change *c); |
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[2194] | 87 | extern int find(Mesh *mesh, int *edges, int num, int v_); |
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[2127] | 88 | extern void updateEdgeAdj(Mesh *mesh, Change *c) ; |
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[2090] | 89 | |
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[1007] | 90 | // Save simplification sequence in Geometry Game Tools format. |
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[2090] | 91 | extern void saveSimplificationSequence(Change *c, int obligatory); |
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[1024] | 92 | |
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[2090] | 93 | //extern std::map<int, INTVECTOR> inversemap; |
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| 94 | extern void swap(int *i, int *j); |
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[2127] | 95 | |
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[983] | 96 | } |
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| 97 | #endif |
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