[983] | 1 | #ifndef __change_h_ |
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| 2 | #define __change_h_ |
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| 3 | |
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[1007] | 4 | #include "mesh.h" |
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| 5 | #include <vector> |
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[1024] | 6 | #include <map> |
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[983] | 7 | |
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[1007] | 8 | namespace VMI |
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[983] | 9 | { |
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[1024] | 10 | typedef std::vector<int> INTVECTOR; |
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| 11 | |
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[1007] | 12 | typedef struct change |
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| 13 | { |
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| 14 | int e; |
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| 15 | int u, v; // Edge |
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| 16 | int numDel; // Number of deleted triangles |
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| 17 | Triangle *deleted; // List of deleted triangles |
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| 18 | int numMod; // Number of modified triangles |
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| 19 | Triangle *modified; // List of triangles deleted |
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| 20 | } Change; |
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[983] | 21 | |
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[1009] | 22 | // Represents a simplification step in the sequence. |
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| 23 | struct vmiStep |
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| 24 | { |
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| 25 | unsigned int mV0; |
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| 26 | unsigned int mV1; |
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| 27 | unsigned int mT0; |
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| 28 | unsigned int mT1; |
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| 29 | float x; |
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| 30 | float y; |
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| 31 | float z; |
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| 32 | |
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| 33 | std::vector<unsigned int> mModfaces; |
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[983] | 34 | |
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[1009] | 35 | // Indicates the the step is obligatory to execute |
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| 36 | // joined width the following step. |
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| 37 | unsigned int obligatory; |
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| 38 | }; |
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| 39 | |
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| 40 | // Stores all the simplification steps. |
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| 41 | extern std::vector<vmiStep> mVMISteps; |
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| 42 | |
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[1007] | 43 | extern Change *createChange (Mesh *mesh, int e); |
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| 44 | extern void writeChange(FILE* file, Change *c); |
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| 45 | extern void deleteChange(Change *c); |
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| 46 | extern void printChange(Change *c); |
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[983] | 47 | |
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[1007] | 48 | extern void modifyTriangle(Triangle *t, int c, int p); |
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| 49 | extern int isATriangleToModify(Triangle *t, int c, int p); |
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| 50 | extern int getTrianglesToModify(Mesh *mesh, int c, int p, Triangle *modified); |
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| 51 | extern int isATriangleToDelete(Triangle *t, int c, int p); |
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| 52 | extern int getTrianglesToDelete(Mesh *mesh, int numMod, Triangle *modified, Triangle *deleted, int c, int p); |
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[983] | 53 | |
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[1007] | 54 | extern void modifyTriangles(Mesh *mesh, Change *c); |
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| 55 | extern void unmodifyTriangles(Mesh *mesh, Change *c); |
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| 56 | extern void deleteTriangles(Mesh *mesh, Change *c); |
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| 57 | extern void undeleteTriangles(Mesh *mesh, Change *c); |
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[983] | 58 | |
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[1007] | 59 | extern void printList(Triangle *list, int n); |
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| 60 | extern void deleteItem(Triangle *list, int *n, int item); |
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[983] | 61 | |
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[1007] | 62 | extern void doChange(Mesh *mesh, Change *c); |
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| 63 | extern void undoChange(Mesh *mesh, Change *c); |
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| 64 | extern void computeChanges(Mesh *mesh, Change *c); |
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| 65 | |
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| 66 | // Save simplification sequence in Geometry Game Tools format. |
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| 67 | extern void saveSimplificationSequence(Change *c); |
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[1024] | 68 | |
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| 69 | extern std::map<int, INTVECTOR> inversemap; |
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[983] | 70 | } |
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| 71 | |
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| 72 | #endif |
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