1 | #ifndef __change_h_ |
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2 | #define __change_h_ |
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3 | |
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4 | #include "mesh.h" |
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5 | #include <vector> |
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6 | #include <map> |
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7 | #include <GeoMeshSimpSequence.h> |
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8 | |
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9 | namespace VMI |
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10 | { |
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11 | typedef std::vector<int> INTVECTOR; |
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12 | |
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13 | typedef struct change |
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14 | { |
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15 | int e; |
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16 | int u, v; // Edge |
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17 | int numDel; // Number of deleted triangles |
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18 | Triangle *deleted; // List of deleted triangles |
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19 | int numMod; // Number of modified triangles |
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20 | Triangle *modified; // List of triangles deleted |
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21 | } Change; |
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22 | |
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23 | /* |
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24 | // Represents a simplification step in the sequence. |
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25 | struct vmiStep |
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26 | { |
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27 | unsigned int mV0; |
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28 | unsigned int mV1; |
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29 | unsigned int mT0; |
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30 | unsigned int mT1; |
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31 | float x; |
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32 | float y; |
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33 | float z; |
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34 | |
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35 | std::vector<unsigned int> mModfaces; |
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36 | |
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37 | // Indicates the the step is obligatory to execute |
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38 | // joined width the following step. |
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39 | unsigned int obligatory; |
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40 | }; |
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41 | |
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42 | // Stores all the simplification steps. |
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43 | extern std::vector<vmiStep> mVMISteps; |
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44 | |
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45 | // Vertex info. |
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46 | struct GeoVertex |
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47 | { |
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48 | Index id; |
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49 | Index bonefrom; |
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50 | Vector3 position; |
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51 | Vector2 texcoord; |
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52 | Vector3 normal; |
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53 | }; |
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54 | |
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55 | // Vertices added in simplification. |
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56 | std::vector<GeoVertex> mNewVertices; |
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57 | */ |
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58 | |
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59 | // Stores all the simplification steps. |
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60 | extern Geometry::MeshSimplificationSequence *mSequence; |
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61 | |
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62 | extern Change *createChange (Mesh *mesh, int e); |
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63 | extern Change *newChange (Mesh *mesh, int u, int v); |
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64 | extern void writeChange(FILE* file, Change *c); |
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65 | extern void deleteChange(Change *c); |
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66 | extern void printChange(Change *c); |
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67 | |
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68 | extern void modifyTriangle(Triangle *t, int c, int p); |
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69 | extern int isATriangleToModify(Triangle *t, int c); |
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70 | extern Triangle *getTrianglesToModify(Mesh *mesh, Change *c, int *numMod); |
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71 | extern int isATriangleToDelete(Triangle *t, int c, int p); |
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72 | extern Triangle *getTrianglesToDelete(Mesh *mesh, Change *c, int *numDel); |
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73 | |
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74 | extern void modifyTriangles(Mesh *mesh, Change *c); |
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75 | extern void unmodifyTriangles(Mesh *mesh, Change *c); |
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76 | extern void deleteTriangles(Mesh *mesh, Change *c); |
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77 | extern void undeleteTriangles(Mesh *mesh, Change *c); |
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78 | |
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79 | extern void printList(Triangle *list, int n); |
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80 | extern void deleteItem(Triangle *list, int *n, int item); |
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81 | |
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82 | extern void doChange(Mesh *mesh, Change *c); |
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83 | extern void undoChange(Mesh *mesh, Change *c); |
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84 | extern void computeChange(Mesh *mesh, Change *c); |
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85 | |
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86 | extern void modifyEdges(Mesh *mesh, Change *c); |
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87 | extern int find(Mesh *mesh, int *edges, int num, int v_); |
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88 | extern void updateEdgeAdj(Mesh *mesh, Change *c) ; |
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89 | |
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90 | // Save simplification sequence in Geometry Game Tools format. |
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91 | extern void saveSimplificationSequence(Change *c, int obligatory); |
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92 | |
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93 | //extern std::map<int, INTVECTOR> inversemap; |
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94 | extern void swap(int *i, int *j); |
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95 | |
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96 | } |
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97 | #endif |
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