1 | #ifndef __change_h_ |
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2 | #define __change_h_ |
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3 | |
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4 | #include "mesh.h" |
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5 | |
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6 | namespace VMI
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7 | { |
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8 | typedef struct change { |
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9 | int e; |
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10 | int u, v; // Edge |
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11 | int numDel; // Number of deleted triangles |
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12 | Triangle *deleted; // List of deleted triangles |
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13 | int numMod; // Number of modified triangles |
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14 | Triangle *modified; // List of triangles deleted |
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15 | } Change; |
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16 | |
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17 | extern Change *createChange (Mesh *mesh, int e); |
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18 | extern void writeChange(FILE* file, Change *c); |
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19 | extern void deleteChange(Change *c); |
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20 | extern void printChange(Change *c); |
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21 | |
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22 | extern void modifyTriangle(Triangle *t, int c, int p); |
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23 | extern int isATriangleToModify(Triangle *t, int c, int p); |
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24 | extern int getTrianglesToModify(Mesh *mesh, int c, int p, Triangle *modified); |
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25 | extern int isATriangleToDelete(Triangle *t, int c, int p); |
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26 | extern int getTrianglesToDelete(Mesh *mesh, int numMod, Triangle *modified, Triangle *deleted, int c, int p); |
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27 | |
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28 | extern void modifyTriangles(Mesh *mesh, Change *c); |
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29 | extern void unmodifyTriangles(Mesh *mesh, Change *c); |
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30 | extern void deleteTriangles(Mesh *mesh, Change *c); |
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31 | extern void undeleteTriangles(Mesh *mesh, Change *c); |
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32 | |
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33 | extern void printList(Triangle *list, int n); |
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34 | extern void deleteItem(Triangle *list, int *n, int item); |
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35 | |
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36 | extern void doChange(Mesh *mesh, Change *c); |
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37 | extern void undoChange(Mesh *mesh, Change *c); |
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38 | extern void computeChanges(Mesh *mesh, Change *c); |
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39 | |
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40 | } |
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41 | |
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42 | #endif |
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