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[983] | 1 | #ifndef __interleave_h_ |
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| 2 | #define __interleave_h_ |
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| 3 | |
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| 4 | #include "GL/glut.h" |
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| 5 | |
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| 6 | #include "color.h" |
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| 7 | #include "mesh.h" |
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| 8 | |
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| 9 | namespace VMI
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| 10 | { |
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| 11 | typedef struct _VertexIL { |
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| 12 | GLfloat tx, ty; // texture coordinates |
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| 13 | GLubyte r, g, b, a; // color |
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| 14 | GLfloat x, y, z; // position |
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| 15 | } VertexIL; |
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| 16 | |
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| 17 | extern VertexIL *intertwined; |
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| 18 | |
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| 19 | typedef struct _Vertex_{ |
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| 20 | GLfloat x, y, z; // position |
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| 21 | } Vertex_; |
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| 22 | |
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| 23 | extern void setupInterleave(Mesh *mesh, Color *colors); |
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| 24 | extern void setupVertexArray(Mesh *mesh, Color *colorss); |
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| 25 | extern void updateVertexArray(Mesh *mesh); |
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| 26 | extern void setupVertexBufferObjects(Mesh *mesh, Color *colors); |
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| 27 | extern void updateVertexBufferObjects(Mesh *mesh); |
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| 28 | extern void printInterleave(int numTriangles); |
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| 29 | extern void updateAllColorInterleave(Mesh *mesh, Color *colors); |
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| 30 | extern void updateColorInterleave(Mesh *mesh, Color *colors, GLuint begin, GLuint end); |
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| 31 | extern void fillColorInterleave(Mesh *mesh, GLuint begin, GLuint end, GLubyte color); |
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| 32 | |
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| 33 | } |
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| 34 | #endif |
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