[983] | 1 | #ifndef __mesh_h_
|
---|
| 2 | #define __mesh_h_
|
---|
| 3 |
|
---|
| 4 | #include "glm.h"
|
---|
| 5 | namespace VMI
|
---|
| 6 | {
|
---|
| 7 |
|
---|
| 8 | typedef struct _Vertex {
|
---|
| 9 | GLfloat x, y, z; // Vertex coordinates
|
---|
| 10 | GLuint numTriangles; // Number of triangles
|
---|
| 11 | GLuint *triangles; // List of triangles
|
---|
| 12 | int enable;
|
---|
| 13 | } Vertex;
|
---|
| 14 |
|
---|
| 15 | typedef struct _Edge {
|
---|
| 16 | GLuint u, v; // Edge vertices
|
---|
| 17 | GLuint *triangles; // Edge triangles
|
---|
| 18 | GLuint numTriangles; // Number of triangles
|
---|
| 19 | int enable;
|
---|
| 20 | } Edge;
|
---|
| 21 |
|
---|
| 22 | typedef struct _Triangle {
|
---|
| 23 | GLuint id; // Triangle id
|
---|
| 24 | GLuint submesh; // Triangle submesh
|
---|
| 25 | GLuint indices[3]; // Triangle vertices
|
---|
| 26 | GLuint edges[3]; // Triangle edges
|
---|
| 27 | GLfloat normal[3]; // Triangle normal
|
---|
| 28 | GLdouble area; // Triangle area
|
---|
| 29 | GLdouble saliency; // Triangle saliency
|
---|
| 30 | int enable;
|
---|
| 31 | } Triangle;
|
---|
| 32 |
|
---|
| 33 | typedef struct _Mesh {
|
---|
| 34 | Vertex *vertices; // Mesh vertices
|
---|
| 35 | GLuint numVertices; // Number of vertices
|
---|
| 36 | GLuint currentNumVertices; // Current number of vertices
|
---|
| 37 | Edge *edges; // Mesh edges
|
---|
| 38 | GLuint numEdges; // Number of edges
|
---|
| 39 | Triangle *triangles; // Mesh triangles
|
---|
| 40 | GLuint numTriangles; // Number of triangles
|
---|
| 41 | GLuint currentNumTriangles; // Current number of triangles
|
---|
| 42 | } Mesh;
|
---|
| 43 |
|
---|
| 44 | extern GLdouble computeTriangleArea(Vertex *vertices, Triangle *t);
|
---|
| 45 | extern void computeTriangleNormal(Vertex *vertices, Triangle *t);
|
---|
| 46 |
|
---|
| 47 | extern int findEdge(Edge *e, GLuint num, GLuint _u, GLuint _v);
|
---|
| 48 | extern GLboolean findVertex(GLfloat *vertices, GLuint num, GLfloat x, GLfloat y, GLfloat z, int *pos);
|
---|
| 49 |
|
---|
| 50 | extern Mesh *initMesh(GLMmodel* pmodel);
|
---|
| 51 | extern void deleteMesh(Mesh *mesh);
|
---|
| 52 | extern void printMesh(Mesh *mesh);
|
---|
| 53 | extern void saveModel(char *filename, GLMmodel* pmodel, Mesh *mesh);
|
---|
| 54 | extern void updateModel(GLMmodel* pmodel, Mesh *mesh, GLuint numVertices, GLuint numTriangles);
|
---|
| 55 |
|
---|
| 56 | extern int *trianglesAdjToEdge(Mesh *mesh, int e, int *n);
|
---|
| 57 | extern int *trianglesAdjToVertex(Mesh *mesh, int v, int *n);
|
---|
| 58 | extern int *verticesAdjToVertex(Mesh *mesh, int v, int *n);
|
---|
| 59 | extern int *edgesAdjToVertex(Mesh *mesh, int v, int *n);
|
---|
| 60 | extern int *edgesAdjToVertices(Mesh *mesh, int *vertices, int numVertices, int *n);
|
---|
| 61 |
|
---|
| 62 | extern void printItemList(int *list, int n);
|
---|
| 63 | extern int findItem(int *list, int n, int item);
|
---|
| 64 | extern void addItem(int *list, int *n, int item);
|
---|
| 65 |
|
---|
| 66 |
|
---|
| 67 | }
|
---|
| 68 |
|
---|
| 69 | #endif
|
---|