1 | #include <stdio.h> |
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2 | #include <stdlib.h> |
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3 | #include <memory.h> |
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4 | |
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5 | #include "../include/global.h" |
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6 | #include "../include/change.h" |
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7 | |
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8 | #define MAX_NUM_TRI 250 |
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9 | |
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10 | using namespace VMI; |
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11 | |
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12 | std::vector<VMI::vmiStep> VMI::mVMISteps; |
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13 | |
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14 | Change *VMI::createChange (Mesh *mesh, int e) { |
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15 | Change *c; |
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16 | |
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17 | c = (Change*) malloc (sizeof(Change)); |
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18 | if (NULL == c) { |
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19 | fprintf (stderr, "no more memory for mesh changes"); |
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20 | exit(1); |
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21 | } |
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22 | c->e = e; |
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23 | c->u = mesh->edges[e].u; |
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24 | c->v = mesh->edges[e].v; |
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25 | c->modified = NULL; |
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26 | c->deleted = NULL; |
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27 | c->numDel = 0; |
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28 | c->numMod = 0; |
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29 | |
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30 | return c; |
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31 | } |
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32 | |
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33 | void VMI::deleteChange(Change *c) |
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34 | { |
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35 | |
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36 | if (NULL != c) |
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37 | { |
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38 | if (c->deleted != NULL) free(c->deleted); |
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39 | if (c->modified != NULL) free(c->modified); |
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40 | c->modified = NULL; |
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41 | c->deleted = NULL; |
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42 | c->numDel = 0; |
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43 | c->numMod = 0; |
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44 | |
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45 | free(c); |
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46 | c = NULL; |
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47 | } |
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48 | } |
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49 | |
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50 | void VMI::writeChange(FILE* file, Change *c) |
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51 | { |
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52 | int i; |
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53 | |
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54 | fputc('v',file); |
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55 | fputc('%',file); |
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56 | fprintf(file, " %d %d 0 0 0 ", c->v, c->u); |
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57 | |
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58 | for (i=0; i<c->numDel; i++) { |
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59 | fprintf(file, "%d ", c->deleted[i].id); |
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60 | } |
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61 | |
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62 | fputc('&',file); |
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63 | for (i=0; i<c->numMod; i++) { |
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64 | fprintf(file, " %d", c->modified[i].id); |
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65 | } |
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66 | |
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67 | fputc('\n',file); |
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68 | } |
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69 | |
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70 | void VMI::printChange(Change *c) |
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71 | { |
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72 | int i; |
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73 | |
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74 | if (NULL != c) { |
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75 | |
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76 | printf("e%d(%d,%d)\n",c->e,c->u,c->v); |
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77 | |
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78 | printf("d %d\n", c->numDel); |
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79 | for (i=0;i<c->numDel;i++) { |
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80 | printf(" %d", c->deleted[i].id); |
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81 | } |
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82 | printf("\n"); |
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83 | printf("m %d\n", c->numMod); |
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84 | for (i=0;i<c->numMod;i++) { |
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85 | printf(" %d", c->modified[i].id); |
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86 | } |
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87 | printf("\n"); |
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88 | } |
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89 | } |
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90 | |
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91 | void VMI::modifyTriangle(Triangle *t, int c, int p) |
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92 | { |
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93 | |
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94 | if ((int)t->indices[0] == c) |
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95 | t->indices[0]= p; |
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96 | if ((int)t->indices[1] == c) |
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97 | t->indices[1]= p; |
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98 | if ((int)t->indices[2] == c) |
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99 | t->indices[2]= p; |
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100 | } |
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101 | |
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102 | int VMI::isATriangleToModify(Triangle *t, int c, int p) |
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103 | { |
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104 | int u = t->indices[0], |
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105 | v = t->indices[1], |
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106 | w = t->indices[2]; |
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107 | |
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108 | if ((u == c) || (v == c) || (w == c)) return TRUE; |
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109 | |
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110 | return FALSE; |
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111 | } |
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112 | |
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113 | void VMI::modifyTriangles(Mesh *mesh, Change *c) |
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114 | { |
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115 | int i, t; |
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116 | |
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117 | for (i=0; i<c->numMod; i++) |
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118 | { |
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119 | t = c->modified[i].id; |
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120 | modifyTriangle(&mesh->triangles[t], c->u, c->v); |
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121 | |
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122 | //printf("New area of triangle %d:\n", t); |
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123 | mesh->triangles[t].area = computeTriangleArea(mesh->vertices, &mesh->triangles[t]); |
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124 | |
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125 | computeTriangleNormal(mesh->vertices, &mesh->triangles[t]); |
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126 | } |
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127 | } |
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128 | |
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129 | void VMI::unmodifyTriangles(Mesh *mesh, Change *c) |
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130 | { |
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131 | int i, t; |
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132 | |
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133 | for (i=0; i<c->numMod; i++) { |
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134 | t = c->modified[i].id; |
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135 | |
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136 | memcpy(&mesh->triangles[t], &c->modified[i], sizeof(Triangle)); |
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137 | /*printf("t(%d %d %d)\n", mesh->triangles[t].indices[0], |
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138 | mesh->triangles[t].indices[1], |
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139 | mesh->triangles[t].indices[2]);*/ |
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140 | } |
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141 | } |
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142 | |
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143 | void VMI::deleteTriangles(Mesh *mesh, Change *c) |
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144 | { |
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145 | int i, t; |
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146 | |
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147 | for (i=0; i<c->numDel; i++) |
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148 | { |
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149 | t = c->deleted[i].id; |
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150 | |
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151 | //printf("Deleting triangle %d\n",t); |
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152 | mesh->triangles[t].enable = FALSE; |
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153 | mesh->currentNumTriangles--; |
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154 | } |
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155 | } |
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156 | |
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157 | void VMI::undeleteTriangles(Mesh *mesh, Change *c) |
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158 | { |
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159 | int i, t; |
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160 | |
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161 | for (i=0; i<c->numDel; i++) |
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162 | { |
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163 | t = c->deleted[i].id; |
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164 | |
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165 | memcpy(&mesh->triangles[t], &c->deleted[i], sizeof(Triangle)); |
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166 | /*printf("t(%d %d %d)\n", mesh->triangles[t].indices[0], |
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167 | mesh->triangles[t].indices[1], |
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168 | mesh->triangles[t].indices[2]);*/ |
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169 | |
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170 | mesh->triangles[t].enable = TRUE; |
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171 | mesh->currentNumTriangles++; |
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172 | } |
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173 | } |
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174 | |
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175 | int VMI::getTrianglesToModify(Mesh *mesh, int c, int p, Triangle *modified) |
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176 | { |
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177 | GLuint i, num = 0; |
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178 | |
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179 | for (i=0; i<mesh->numTriangles; i++) |
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180 | { |
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181 | if ((mesh->triangles[i].enable == TRUE) && |
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182 | isATriangleToModify(&mesh->triangles[i], c, p)) |
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183 | { |
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184 | |
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185 | //printf("Triangle to modify %d\n", i); |
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186 | // Save the original values of the triangle |
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187 | memcpy(&modified[num], &mesh->triangles[i], sizeof(Triangle)); |
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188 | num++; |
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189 | } |
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190 | } |
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191 | |
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192 | return num; |
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193 | } |
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194 | |
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195 | int VMI::isATriangleToDelete(Triangle *t, int c, int p) |
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196 | { |
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197 | int u = t->indices[0], |
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198 | v = t->indices[1], |
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199 | w = t->indices[2]; |
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200 | |
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201 | if (((u == c) && ( v == p)) || |
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202 | ((u == c) && ( w == p)) || |
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203 | ((v == c) && ( w == p))) |
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204 | return TRUE; |
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205 | if (((u == p) && ( v == c)) || |
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206 | ((u == p) && ( w == c)) || |
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207 | ((v == p) && ( w == c))) |
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208 | return TRUE; |
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209 | |
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210 | return FALSE; |
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211 | } |
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212 | |
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213 | int VMI::getTrianglesToDelete(Mesh *mesh, int numMod, Triangle *modified, Triangle *deleted, int c, int p) |
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214 | { |
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215 | int i, num = 0; |
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216 | GLuint t; |
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217 | |
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218 | for (i=0; i<numMod; i++) |
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219 | { |
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220 | t = modified[i].id; |
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221 | |
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222 | if (isATriangleToDelete(&mesh->triangles[t], c, p)) |
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223 | { |
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224 | //printf("Triangle to delete %d\n",t); |
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225 | memcpy(&deleted[num], &modified[i], sizeof(Triangle)); |
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226 | num++; |
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227 | } |
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228 | } |
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229 | return num; |
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230 | } |
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231 | |
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232 | void VMI::printList(Triangle *list, int n) |
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233 | { |
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234 | int i; |
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235 | |
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236 | for (i=0; i<n; i++) |
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237 | printf("%d ",list[i].id); |
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238 | |
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239 | printf("\n"); |
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240 | } |
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241 | |
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242 | void VMI::deleteItem(Triangle *list, int *n, int item) |
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243 | { |
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244 | int i, j; |
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245 | |
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246 | for (i=0; i<*n; i++) |
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247 | { |
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248 | if (list[i].id == (GLuint)item) |
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249 | { |
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250 | // delete it |
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251 | for (j =i + 1 ; j<*n; j++) |
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252 | list[j - 1] = list[j]; |
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253 | (*n)--; |
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254 | i--; // Delete all ocurrencies of an item |
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255 | } |
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256 | } |
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257 | } |
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258 | |
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259 | /////////////////////////////////////////////////////////////////////////////// |
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260 | |
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261 | // Compute the triangle mesh changes due to a heap node simplification |
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262 | void VMI::computeChanges(Mesh *mesh, Change *c) |
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263 | { |
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264 | Triangle m[MAX_NUM_TRI], d[MAX_NUM_TRI/2]; |
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265 | int numMod = getTrianglesToModify(mesh, c->u, c->v, m); |
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266 | int numDel = getTrianglesToDelete(mesh, numMod, m, d, c->u, c->v); |
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267 | int i; |
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268 | |
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269 | //printf("d %d\n",numDel); |
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270 | //printList(d, numDel); |
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271 | |
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272 | for (i=0; i<numDel; i++) |
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273 | deleteItem(m, &numMod, d[i].id); |
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274 | |
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275 | //printf("m %d\n",numMod); |
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276 | //printList(m, numMod); |
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277 | //getchar(); |
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278 | |
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279 | c->numDel = numDel; |
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280 | // Free memory |
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281 | if (c->deleted != NULL) free(c->deleted); |
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282 | // Allocate memory |
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283 | c->deleted = (Triangle *)malloc(sizeof(Triangle) * numDel); |
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284 | |
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285 | if (c->deleted == NULL) |
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286 | { |
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287 | fprintf(stderr, "Error allocating memory\n"); |
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288 | exit(1); |
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289 | } |
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290 | |
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291 | memcpy(c->deleted, d, sizeof(Triangle) * numDel); |
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292 | |
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293 | c->numMod = numMod; |
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294 | |
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295 | // Free memory |
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296 | if (c->modified != NULL) free(c->modified); |
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297 | |
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298 | // Allocate memory |
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299 | c->modified = (Triangle *)malloc(sizeof(Triangle) * numMod); |
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300 | |
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301 | if (c->modified == NULL) |
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302 | { |
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303 | fprintf(stderr, "Error allocating memory\n"); |
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304 | exit(1); |
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305 | } |
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306 | |
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307 | memcpy(c->modified, m, sizeof(Triangle) * numMod); |
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308 | |
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309 | //printChange(c); |
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310 | //getchar(); |
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311 | } |
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312 | |
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313 | // Update the triangle mesh due to a heap node simplification |
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314 | void VMI::doChange(Mesh *mesh, Change *c) |
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315 | { |
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316 | modifyTriangles(mesh, c); |
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317 | |
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318 | deleteTriangles(mesh, c); |
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319 | |
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320 | mesh->vertices[c->u].enable = FALSE; |
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321 | mesh->currentNumVertices--; |
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322 | } |
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323 | |
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324 | void VMI::undoChange(Mesh *mesh, Change *c) |
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325 | { |
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326 | unmodifyTriangles(mesh, c); |
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327 | |
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328 | undeleteTriangles(mesh, c); |
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329 | |
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330 | mesh->vertices[c->u].enable = TRUE; |
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331 | mesh->currentNumVertices++; |
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332 | } |
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333 | |
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334 | // Save simplification sequence in Geometry Game Tools format. |
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335 | extern void VMI::saveSimplificationSequence(Change *c) |
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336 | { |
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337 | vmiStep step; |
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338 | step.mV0 = c->u; |
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339 | step.mV1 = c->v; |
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340 | |
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341 | // If only one triangle has been deleted. |
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342 | if (c->numDel == 1) |
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343 | { |
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344 | step.mT0 = c->deleted[0].id; |
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345 | step.mT1 = c->deleted[0].id; |
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346 | } |
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347 | // If two triangles have been deleted. |
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348 | else |
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349 | { |
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350 | step.mT0 = c->deleted[0].id; |
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351 | step.mT1 = c->deleted[1].id; |
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352 | } |
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353 | |
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354 | step.x = 0.0; |
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355 | step.y = 0.0; |
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356 | step.z = 0.0; |
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357 | |
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358 | // Write obligatory field. |
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359 | step.obligatory = 0; |
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360 | |
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361 | // List of new triangles. |
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362 | // For each modified triangle. |
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363 | for (int i = 0; i < c->numMod; i++) |
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364 | { |
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365 | step.mModfaces.push_back(c->modified[i].id); |
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366 | } |
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367 | |
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368 | // Add step to list of changes. |
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369 | mVMISteps.push_back(step); |
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370 | } |
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