1 | #include <stdio.h> |
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2 | #include <stdlib.h> |
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3 | #include <memory.h> |
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4 | #include <float.h> |
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5 | #include <math.h> |
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6 | |
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7 | #include "../include/metrics.h" |
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8 | #include "../include/global.h" |
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9 | #include "../include/simplify.h" |
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10 | #include "../include/saliency.h" |
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11 | |
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12 | //#define RECOMPUTE_THE_WHOLE_HEAP |
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13 | //#define MAKE_FULL_COPY |
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14 | |
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15 | using namespace VMI; |
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16 | |
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17 | /////////////////////////////////////////////////////////////////////////////// |
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18 | |
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19 | void VMI::bh_mydump(Mesh *mesh, bheap_t *h) { |
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20 | int i, d; |
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21 | |
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22 | printf("Heap status.\n"); |
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23 | for(i = 1; i <= h->n; i++) { |
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24 | d = h->a[i].item; |
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25 | printf ("Heap [%d] = pri %f, e%d(%d, %d)\n", i, |
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26 | h->a[i].key,d, |
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27 | mesh->edges[d].u, |
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28 | mesh->edges[d].v); |
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29 | } |
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30 | |
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31 | printf("\n"); |
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32 | |
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33 | for(i = 2; i <= h->n; i++) { |
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34 | if(h->a[i].key < h->a[i/2].key) { |
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35 | printf("key error at entry %d, value %f\n", i, h->a[i].key); |
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36 | exit(1); |
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37 | } |
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38 | } |
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39 | for(i = 1; i <= h->n; i++) { |
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40 | if(h->p[h->a[i].item] != i) { |
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41 | printf("indexing error at entry %d", i); exit(1); |
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42 | } |
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43 | } |
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44 | } |
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45 | |
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46 | bheap_t *VMI::initHeap(Mesh *mesh) { |
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47 | GLuint i; |
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48 | double cost; |
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49 | bheap_t *h = NULL; |
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50 | #ifdef MAKE_FULL_COPY |
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51 | Triangle *triangleCopy = NULL; |
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52 | GLuint lastNumTriangles = mesh->numTriangles; |
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53 | |
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54 | // Allocate memory |
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55 | triangleCopy = (Triangle *)malloc(lastNumTriangles * sizeof(Triangle)); |
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56 | if (triangleCopy == NULL) { |
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57 | fprintf(stderr, "Error allocating memory\n"); |
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58 | exit(1); |
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59 | } |
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60 | // Make a copy of current triangle list |
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61 | memcpy(triangleCopy, mesh->triangles, lastNumTriangles * sizeof(Triangle)); |
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62 | #endif |
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63 | |
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64 | printf("Creating a heap for simplification..."); |
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65 | |
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66 | h = bh_alloc(mesh->numEdges); |
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67 | |
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68 | // Init percent update count. |
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69 | float percent = 60.0 / mesh->numEdges; |
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70 | |
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71 | for (i = 0; i <mesh->numEdges; i++) { |
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72 | |
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73 | // Update progress bar. |
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74 | mUPB(percent); |
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75 | |
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76 | if (mesh->edges[i].enable == TRUE) { |
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77 | |
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78 | cost = computeEdgeCost(mesh, i); |
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79 | |
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80 | // Add only valid edges |
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81 | if (cost != FLT_MAX) |
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82 | bh_insert(h, i, cost); |
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83 | |
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84 | #ifdef MAKE_FULL_COPY |
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85 | // Restore initial triangle list |
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86 | memcpy(mesh->triangles, triangleCopy, lastNumTriangles * sizeof(Triangle)); |
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87 | mesh->numTriangles = lastNumTriangles; |
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88 | #endif |
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89 | } |
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90 | } |
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91 | |
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92 | #ifdef MAKE_FULL_COPY |
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93 | // Free memory |
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94 | if (triangleCopy != NULL) free(triangleCopy); |
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95 | #endif |
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96 | printf("Ok\n"); |
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97 | |
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98 | #ifdef DEBUG |
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99 | bh_mydump(mesh, h); |
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100 | //getchar(); |
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101 | #endif |
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102 | |
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103 | return h; |
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104 | } |
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105 | |
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106 | bheap_t *VMI::updateHeap(bheap_t *h, Mesh *mesh, Change *c) { |
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107 | int e, i, n0, n1, n2, u, v; |
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108 | #ifdef RECOMPUTE_THE_WHOLE_HEAP |
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109 | bheap_t *nh; |
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110 | #else |
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111 | int *lv, *le, numV, numE; |
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112 | #endif |
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113 | double cost; |
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114 | #ifdef MAKE_FULL_COPY |
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115 | GLuint lastNumTriangles = mesh->numTriangles; |
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116 | Triangle *triangleCopy = NULL; |
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117 | |
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118 | // Allocate memory |
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119 | triangleCopy = (Triangle *)malloc(lastNumTriangles * sizeof(Triangle)); |
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120 | if (triangleCopy == NULL) { |
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121 | fprintf(stderr, "Error allocating memory\n"); |
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122 | exit(1); |
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123 | } |
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124 | // Make a copy of current triangle list |
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125 | memcpy(triangleCopy, mesh->triangles, lastNumTriangles * sizeof(Triangle)); |
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126 | #endif |
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127 | |
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128 | for (i=0; i<c->numDel; i++) { |
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129 | |
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130 | n0 = c->deleted[i].indices[0]; |
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131 | n1 = c->deleted[i].indices[1]; |
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132 | n2 = c->deleted[i].indices[2]; |
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133 | |
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134 | if (((n0 == c->u) || (n1 == c->u)) && |
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135 | ((e = findEdge(mesh->edges, mesh->numEdges, n0, n1)) != -1)) { |
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136 | |
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137 | mesh->edges[e].enable = FALSE; |
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138 | bh_delete(h, e); |
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139 | } |
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140 | |
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141 | if (((n1 == c->u) || (n2 == c->u)) && |
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142 | ((e = findEdge(mesh->edges, mesh->numEdges, n1, n2)) != -1)) { |
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143 | |
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144 | mesh->edges[e].enable = FALSE; |
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145 | bh_delete(h, e); |
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146 | } |
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147 | |
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148 | if (((n0 == c->u) || (n2 == c->u)) && |
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149 | ((e = findEdge(mesh->edges, mesh->numEdges, n0, n2)) != -1)) { |
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150 | |
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151 | mesh->edges[e].enable = FALSE; |
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152 | bh_delete(h, e); |
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153 | } |
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154 | } |
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155 | |
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156 | // Update mesh and heap |
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157 | for(i = 1; i <= h->n; i++) { |
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158 | e = h->a[i].item; |
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159 | |
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160 | if ((int)mesh->edges[e].u == c->u) |
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161 | mesh->edges[e].u = c->v; |
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162 | |
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163 | if ((int)mesh->edges[e].v == c->u) |
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164 | mesh->edges[e].v = c->v; |
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165 | |
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166 | // Check edge |
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167 | u = mesh->edges[e].u; |
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168 | v = mesh->edges[e].v; |
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169 | |
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170 | // if it is not a valid edge we simply delete it |
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171 | if ((u == v) || |
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172 | (u == c->u) || (v == c->u)) { |
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173 | |
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174 | mesh->edges[e].enable = FALSE; |
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175 | bh_delete(h, e); |
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176 | } |
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177 | } |
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178 | |
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179 | #ifdef RECOMPUTE_THE_WHOLE_HEAP |
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180 | |
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181 | nh = bh_alloc(mesh->numEdges); |
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182 | |
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183 | // Recompute heap |
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184 | for(i = 1; i <= h->n; i++) { |
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185 | e = h->a[i].item; |
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186 | |
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187 | cost = computeEdgeCost(mesh, e); |
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188 | |
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189 | // Add only valid edges |
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190 | if (cost != FLT_MAX) |
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191 | bh_insert(nh, e, cost); |
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192 | |
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193 | #ifdef MAKE_FULL_COPY |
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194 | // Restore initial triangle list |
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195 | memcpy(mesh->triangles, triangleCopy, lastNumTriangles * sizeof(Triangle)); |
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196 | mesh->numTriangles = lastNumTriangles; |
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197 | #endif |
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198 | } |
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199 | |
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200 | #ifdef MAKE_FULL_COPY |
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201 | // Free memory |
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202 | if (triangleCopy != NULL) free(triangleCopy); |
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203 | #endif |
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204 | bh_free(h); |
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205 | |
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206 | h = nh; |
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207 | |
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208 | #else |
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209 | |
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210 | // Compute vertices adjacent to a vertex |
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211 | lv = verticesAdjToVertex(mesh, c->v, &numV); |
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212 | |
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213 | // Compute edges adjacent to vertices |
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214 | le = edgesAdjToVertices(mesh, lv, numV, &numE); |
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215 | |
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216 | free(lv); |
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217 | |
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218 | // Delete adjacent edges from the heap |
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219 | for(i = 0; i <numE; i++) { |
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220 | e = le[i]; |
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221 | |
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222 | mesh->edges[e].enable = FALSE; |
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223 | bh_delete(h, e); |
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224 | } |
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225 | |
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226 | // Recompute cost only for the adjacent edges |
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227 | for(i = 0; i <numE; i++) { |
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228 | e = le[i]; |
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229 | |
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230 | cost = computeEdgeCost(mesh, e); |
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231 | |
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232 | // Add only valid edges |
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233 | if (cost != FLT_MAX) { |
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234 | bh_insert(h, e, cost); |
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235 | mesh->edges[e].enable = TRUE; |
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236 | } |
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237 | |
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238 | #ifdef MAKE_FULL_COPY |
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239 | // Restore initial triangle list |
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240 | memcpy(mesh->triangles, triangleCopy, lastNumTriangles * sizeof(Triangle)); |
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241 | mesh->numTriangles = lastNumTriangles; |
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242 | #endif |
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243 | |
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244 | } |
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245 | |
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246 | #ifdef MAKE_FULL_COPY |
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247 | // Free memory |
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248 | if (triangleCopy != NULL) free(triangleCopy); |
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249 | #endif |
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250 | |
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251 | free(le); |
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252 | #endif |
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253 | |
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254 | #ifdef DEBUG |
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255 | bh_mydump(mesh, h); |
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256 | //getchar(); |
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257 | #endif |
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258 | |
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259 | return h; |
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260 | } |
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261 | |
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262 | GLdouble VMI::computeEdgeLength(Vertex *vertices, int u, int v) { |
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263 | GLfloat ux, uy, uz, vx, vy ,vz, rx, ry, rz; |
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264 | |
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265 | ux = vertices[u].x; |
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266 | uy = vertices[u].y; |
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267 | uz = vertices[u].z; |
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268 | |
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269 | vx = vertices[v].x; |
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270 | vy = vertices[v].y; |
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271 | vz = vertices[v].z; |
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272 | |
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273 | rx = ux - vx; |
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274 | ry = uy - vy; |
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275 | rz = uz - vz; |
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276 | |
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277 | return sqrt((rx * rx) + (ry * ry) + (rz * rz)); |
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278 | } |
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279 | |
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280 | /////////////////////////////////////////////////////////////////////////////// |
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281 | |
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282 | void VMI::swap(unsigned int *i, unsigned int *j) { |
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283 | unsigned int t; |
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284 | |
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285 | t = *i; |
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286 | *i = *j; |
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287 | *j = t; |
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288 | } |
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289 | |
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290 | void VMI::chooseBestEndPoints(Mesh *mesh, int e) { |
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291 | int v = mesh->edges[e].v; |
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292 | int u = mesh->edges[e].u; |
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293 | int numTu; |
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294 | int *Tu = trianglesAdjToVertex(mesh, u, &numTu); |
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295 | int numTuv = 0; |
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296 | int *Tuv = (int *)malloc(numTu * sizeof(int)); |
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297 | int numTv; |
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298 | int *Tv = trianglesAdjToVertex(mesh, v, &numTv); |
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299 | int i, j, f, n, n0, n1, n2; |
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300 | float cost_u_v, cost_v_u, mincurve, curve, dot; |
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301 | |
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302 | //printItemList(Tv, numTv); |
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303 | //printItemList(Tu, numTu); |
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304 | |
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305 | // Compute Tuv |
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306 | for (i=0; i<(int)numTu; i++) { |
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307 | |
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308 | n = Tu[i]; |
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309 | |
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310 | n0 = mesh->triangles[n].indices[0]; |
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311 | n1 = mesh->triangles[n].indices[1]; |
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312 | n2 = mesh->triangles[n].indices[2]; |
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313 | |
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314 | if ((n0 == v) || (n1 == v) || (n2 == v)) |
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315 | |
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316 | Tuv[numTuv++] = n; |
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317 | } |
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318 | //printItemList(Tuv, numTuv); |
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319 | |
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320 | curve = 0.0f; |
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321 | for (i=0; i<numTu; i++) { |
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322 | n = Tu[i]; |
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323 | mincurve = 1.0f; |
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324 | for (j=0; j<numTuv; j++) { |
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325 | f = Tuv[j]; |
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326 | dot = glmDot(mesh->triangles[f].normal, mesh->triangles[n].normal); |
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327 | //printf("dot: %f \n", dot); |
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328 | mincurve = MIN(mincurve, (1.0f - dot) / 2.0f); |
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329 | } |
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330 | //printf("mincurve: %f \n", mincurve); |
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331 | curve = MAX(curve, mincurve); |
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332 | } |
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333 | cost_u_v = curve; |
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334 | |
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335 | curve = 0.0f; |
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336 | for (i=0; i<numTv; i++) { |
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337 | n = Tv[i]; |
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338 | mincurve = 1.0f; |
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339 | for (j=0; j<numTuv; j++) { |
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340 | f = Tuv[j]; |
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341 | dot = glmDot(mesh->triangles[f].normal, mesh->triangles[n].normal); |
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342 | //printf("%f \n", dot); |
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343 | mincurve = MIN(mincurve, (1.0f - dot) / 2.0f); |
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344 | } |
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345 | curve = MAX(curve, mincurve); |
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346 | } |
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347 | cost_v_u = curve; |
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348 | |
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349 | //printf("e%d(%d,%d) cost: %f \n", e, u, v, cost_u_v); |
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350 | //printf("e%d(%d,%d) cost: %f \n", e, v, u, cost_v_u); |
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351 | |
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352 | if ( (cost_v_u + 0.000001) < cost_u_v) { |
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353 | //printf("Swap edge\n"); |
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354 | //printf("e%d(%d,%d) cost: %f \n", e, u, v, cost_u_v); |
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355 | //printf("e%d(%d,%d) cost: %f \n", e, v, u, cost_v_u); |
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356 | swap(&mesh->edges[e].u, &mesh->edges[e].v); |
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357 | } |
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358 | |
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359 | free(Tuv); |
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360 | free(Tu); |
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361 | free(Tv); |
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362 | } |
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363 | /////////////////////////////////////////////////////////////////////////////// |
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364 | |
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365 | GLdouble VMI::computeEdgeCost(Mesh *mesh, int e) { |
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366 | GLdouble cost = 0.0, newI, sal = 1.0, /*length,*/ error; |
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367 | GLuint i; |
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368 | Change *c; |
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369 | |
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370 | chooseBestEndPoints(mesh, e); |
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371 | //getchar(); |
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372 | |
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373 | c = createChange(mesh, e); |
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374 | |
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375 | // Apply the edge collapse |
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376 | computeChanges(mesh, c); |
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377 | |
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378 | // Compute cost only for boundary or manifold edges |
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379 | if ((c->numDel <3) && (c->numDel > 0)) { |
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380 | |
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381 | //length = computeEdgeLength(mesh->vertices, c->u, c->v); |
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382 | |
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383 | doChange(mesh, c); |
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384 | |
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385 | // Compute the cost of an edge collapse |
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386 | getProjectedAreas(histogram, numCameras); |
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387 | //printFullHistogram(histogram, numCameras, mesh->numTriangles); |
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388 | //getchar(); |
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389 | #ifdef SALIENCY |
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390 | sal = computeEdgeSaliency(mesh, c, percentile); |
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391 | //printf(" e:%d s: %f\n", c->e, sal); |
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392 | #endif |
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393 | for (i=0;i <numCameras; i++) { |
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394 | |
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395 | #ifdef KL // Kullback-Leibler |
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396 | newI = computeKL(mesh, histogram[i]); |
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397 | #endif |
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398 | #ifdef MI // Mutual Information |
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399 | newI = computeMI(mesh, histogram, numCameras, i); |
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400 | #endif |
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401 | #ifdef HE // Hellinger |
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402 | newI = computeHE(mesh, histogram[i]); |
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403 | #endif |
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404 | #ifdef CS // Chi-Square |
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405 | newI = computeCS(mesh, histogram[i]); |
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406 | #endif |
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407 | |
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408 | error = ABS(initialIs[i] - newI); |
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409 | |
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410 | if (error > 0.0) |
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411 | cost += ((error * cameras[i].weight * sal) /*+ (length * 0.05)*/); |
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412 | } |
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413 | |
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414 | undoChange(mesh, c); |
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415 | |
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416 | } else cost = FLT_MAX; |
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417 | |
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418 | |
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419 | deleteChange(c); |
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420 | |
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421 | return cost; |
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422 | } |
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423 | |
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424 | /////////////////////////////////////////////////////////////////////////////// |
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425 | |
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426 | void VMI::simplifyModel(Mesh *mesh, GLuint numDemandedTri) |
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427 | { |
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428 | int e; |
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429 | Change *c; |
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430 | FILE *file = NULL; |
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431 | FILE *file_simp_seq = NULL; |
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432 | char s[MAX_CHAR]; |
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433 | double cost = 0.0; |
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434 | bheap_t *h = NULL; |
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435 | float percent = (40.0) / (float)(mesh->numTriangles - numDemandedTri); |
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436 | |
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437 | if (numDemandedTri > mesh->currentNumTriangles) |
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438 | { |
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439 | return; |
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440 | } |
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441 | |
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442 | // Save changes into a file |
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443 | if (bSaveLog == TRUE) |
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444 | { |
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445 | #ifdef SALIENCY |
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446 | #ifdef KL // Kullback-Leibler |
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447 | sprintf(s,"%s_VKL_S.log", filename); |
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448 | #endif |
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449 | #ifdef MI // Mutual Information |
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450 | sprintf(s,"%s_VMI_S.log", filename); |
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451 | #endif |
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452 | #ifdef HE // Hellinger |
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453 | sprintf(s,"%s_VHE_S.log", filename); |
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454 | #endif |
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455 | #ifdef CS // Chi-Square |
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456 | sprintf(s,"%s_VCS_S.log", filename); |
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457 | #endif |
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458 | #else |
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459 | #ifdef KL // Kullback-Leibler |
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460 | sprintf(s,"%s_VKL.log", filename); |
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461 | #endif |
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462 | #ifdef MI // Mutual Information |
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463 | sprintf(s,"%s_VMI.log", filename); |
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464 | #endif |
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465 | #ifdef HE // Hellinger |
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466 | sprintf(s,"%s_VHE.log", filename); |
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467 | #endif |
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468 | #ifdef CS // Chi-Square |
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469 | sprintf(s,"%s_VCS.log", filename); |
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470 | #endif |
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471 | #endif |
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472 | |
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473 | glmWriteOBJ(pmodel, s, GLM_NONE); |
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474 | |
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475 | /* open the file */ |
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476 | file = fopen(s, "a+"); |
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477 | |
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478 | if (!file) |
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479 | { |
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480 | fprintf(stderr, "simplifyModel() failed: can't open file \"%s\" to write.\n", s); |
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481 | exit(1); |
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482 | } |
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483 | } |
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484 | |
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485 | // Open file of simplification sequence. |
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486 | file_simp_seq = fopen("SimplifSequence.txt", "w"); |
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487 | |
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488 | if (!file_simp_seq) |
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489 | { |
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490 | fprintf(stderr, |
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491 | "simplifyModel() failed: ", |
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492 | "can't open file \"SimplifSequence\" to write.\n"); |
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493 | } |
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494 | |
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495 | h = initHeap(mesh); |
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496 | |
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497 | printf("Starting simplification...\n"); |
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498 | |
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499 | while (mesh->currentNumTriangles > numDemandedTri /*&& cost == 0.0*/) |
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500 | { |
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501 | // Get the edge that has the minimum cost |
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502 | e = bh_min(h); |
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503 | |
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504 | c = createChange(mesh, e); |
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505 | |
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506 | // Apply the edge collapse |
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507 | computeChanges(mesh, c); |
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508 | doChange(mesh, c); |
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509 | |
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510 | if (bSaveLog == TRUE) writeChange(file, c); |
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511 | |
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512 | // Write Simplification sequence. |
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513 | saveSimplificationSequence(c); |
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514 | |
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515 | cost = h->a[h->p[e]].key; |
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516 | |
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517 | printf( "Edge collapse e%d(%d,%d) %f MIN d %d m %d\n", |
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518 | c->e, |
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519 | c->u, |
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520 | c->v, |
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521 | cost, |
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522 | c->numDel, |
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523 | c->numMod); |
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524 | |
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525 | mesh->edges[e].enable = FALSE; |
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526 | |
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527 | bh_delete(h, e); |
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528 | |
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529 | // Get projected areas after the edge collapse |
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530 | getProjectedAreas(histogram, numCameras); |
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531 | |
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532 | computeCameraIs(histogram, numCameras, initialIs); |
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533 | |
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534 | // Update the heap according to the edge collapse |
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535 | h = updateHeap(h, mesh, c); |
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536 | |
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537 | mUPB((float)c->numDel * percent); |
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538 | |
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539 | deleteChange(c); |
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540 | |
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541 | printf("t %d\n", mesh->currentNumTriangles); |
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542 | } |
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543 | |
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544 | if (bSaveLog == TRUE) |
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545 | { |
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546 | fclose(file); |
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547 | printf("Log file written...Ok\n"); |
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548 | } |
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549 | |
---|
550 | // Close simplification sequence file. |
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551 | fclose(file_simp_seq); |
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552 | |
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553 | bh_free(h); |
---|
554 | } |
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555 | |
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