1 | //
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2 | // Copyright (C) 2004 Tanguy Fautré.
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3 | // For conditions of distribution and use,
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4 | // see copyright notice in tri_stripper.h
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5 | //
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6 | //////////////////////////////////////////////////////////////////////
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7 | // SVN: $Id: tri_stripper.cpp 86 2005-06-08 17:47:27Z gpsnoopy $
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8 | //////////////////////////////////////////////////////////////////////
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9 |
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10 | #include "tri_stripper.h"
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11 |
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12 | #include "detail/connectivity_graph.h"
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13 | #include "detail/policy.h"
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14 |
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15 | #include <cassert>
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16 |
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17 |
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18 |
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19 |
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20 | namespace triangle_stripper {
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21 |
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22 | using namespace detail;
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23 |
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24 |
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25 |
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26 |
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27 | tri_stripper::tri_stripper(const indices & TriIndices)
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28 | : m_Triangles(TriIndices.size() / 3), // Silently ignore extra indices if (Indices.size() % 3 != 0)
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29 | m_StripID(0),
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30 | m_FirstRun(true)
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31 | {
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32 | SetCacheSize();
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33 | SetMinStripSize();
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34 | SetBackwardSearch();
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35 | SetPushCacheHits();
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36 |
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37 | make_connectivity_graph(m_Triangles, TriIndices);
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38 |
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39 | // Initialize Progress bar function.
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40 | mUPB = NULL;
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41 | }
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42 |
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43 |
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44 |
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45 | void tri_stripper::Strip(primitive_vector * out_pPrimitivesVector)
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46 | {
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47 | assert(out_pPrimitivesVector);
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48 |
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49 | if (! m_FirstRun) {
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50 | unmark_nodes(m_Triangles);
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51 | ResetStripIDs();
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52 | m_Cache.reset();
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53 | m_TriHeap.clear();
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54 | m_Candidates.clear();
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55 | m_StripID = 0;
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56 |
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57 | m_FirstRun = false;
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58 | }
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59 |
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60 | out_pPrimitivesVector->clear();
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61 |
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62 | InitTriHeap();
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63 |
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64 | Stripify();
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65 | AddLeftTriangles();
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66 |
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67 | std::swap(m_PrimitivesVector, (* out_pPrimitivesVector));
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68 | }
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69 |
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70 |
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71 |
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72 | void tri_stripper::InitTriHeap()
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73 | {
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74 | m_TriHeap.reserve(m_Triangles.size());
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75 |
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76 | // Set up the triangles priority queue
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77 | // The lower the number of available neighbour triangles, the higher the priority.
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78 | for (size_t i = 0; i < m_Triangles.size(); ++i)
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79 | m_TriHeap.push(m_Triangles[i].out_size());
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80 |
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81 | // We're not going to add new elements anymore
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82 | m_TriHeap.lock();
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83 |
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84 | // Remove useless triangles
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85 | // Note: we had to put all of them into the heap before to ensure coherency of the heap_array object
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86 | while ((! m_TriHeap.empty()) && (m_TriHeap.top() == 0))
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87 | m_TriHeap.pop();
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88 | }
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89 |
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90 |
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91 |
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92 | void tri_stripper::ResetStripIDs()
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93 | {
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94 | for (triangle_graph::node_iterator it = m_Triangles.begin(); it != m_Triangles.end(); ++it)
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95 | (**it).ResetStripID();
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96 | }
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97 |
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98 |
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99 | void tri_stripper::Stripify()
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100 | {
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101 | float percent;
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102 | size_t triangle_count;
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103 | size_t current_triangles;
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104 |
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105 | // Gets the triangle count.
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106 | triangle_count = m_TriHeap.size();
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107 |
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108 | while (! m_TriHeap.empty())
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109 | {
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110 | // If progres bar is activated.
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111 | if (mUPB)
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112 | {
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113 | current_triangles = m_TriHeap.size();
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114 |
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115 | percent = (mUPBInc * (triangle_count - current_triangles)) / triangle_count;
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116 |
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117 | triangle_count = current_triangles;
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118 |
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119 | // Update progress bar.
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120 | mUPB(percent);
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121 | }
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122 |
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123 | // There is no triangle in the candidates list,
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124 | // refill it with the loneliest triangle
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125 | const size_t HeapTop = m_TriHeap.position(0);
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126 | m_Candidates.push_back(HeapTop);
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127 |
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128 | while (! m_Candidates.empty())
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129 | {
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130 | // Note: FindBestStrip empties the candidate list,
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131 | // while BuildStrip refills it
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132 | const strip TriStrip = FindBestStrip();
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133 |
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134 | if (TriStrip.Size() >= m_MinStripSize)
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135 | {
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136 | BuildStrip(TriStrip);
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137 | }
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138 | }
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139 |
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140 | if (! m_TriHeap.removed(HeapTop))
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141 | {
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142 | m_TriHeap.erase(HeapTop);
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143 | }
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144 |
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145 | // Eliminate all the triangles that have now become useless
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146 | while ((! m_TriHeap.empty()) && (m_TriHeap.top() == 0))
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147 | {
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148 | m_TriHeap.pop();
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149 | }
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150 | }
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151 | }
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152 |
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153 | // Sets the progress bar function and the increment to update.
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154 | void tri_stripper::SetProgressFunc(Geometry::TIPOFUNC upb,float increment)
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155 | {
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156 | mUPB = upb;
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157 | mUPBInc = increment;
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158 | }
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159 |
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160 | inline strip tri_stripper::FindBestStrip()
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161 | {
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162 | // Allow to restore the cache (modified by ExtendTriToStrip) and implicitly reset the cache hit count
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163 | const cache_simulator CacheBackup = m_Cache;
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164 |
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165 | policy Policy(m_MinStripSize, Cache());
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166 |
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167 | while (! m_Candidates.empty()) {
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168 |
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169 | const size_t Candidate = m_Candidates.back();
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170 | m_Candidates.pop_back();
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171 |
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172 | // Discard useless triangles from the candidate list
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173 | if ((m_Triangles[Candidate].marked()) || (m_TriHeap[Candidate] == 0))
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174 | continue;
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175 |
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176 | // Try to extend the triangle in the 3 possible forward directions
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177 | for (size_t i = 0; i < 3; ++i) {
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178 |
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179 | const strip Strip = ExtendToStrip(Candidate, triangle_order(i));
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180 | Policy.Challenge(Strip, m_TriHeap[Strip.Start()], m_Cache.hitcount());
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181 |
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182 | m_Cache = CacheBackup;
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183 | }
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184 |
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185 | // Try to extend the triangle in the 6 possible backward directions
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186 | if (m_BackwardSearch) {
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187 |
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188 | for (size_t i = 0; i < 3; ++i) {
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189 |
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190 | const strip Strip = BackExtendToStrip(Candidate, triangle_order(i), false);
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191 | Policy.Challenge(Strip, m_TriHeap[Strip.Start()], m_Cache.hitcount());
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192 |
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193 | m_Cache = CacheBackup;
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194 | }
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195 |
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196 | for (size_t i = 0; i < 3; ++i) {
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197 |
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198 | const strip Strip = BackExtendToStrip(Candidate, triangle_order(i), true);
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199 | Policy.Challenge(Strip, m_TriHeap[Strip.Start()], m_Cache.hitcount());
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200 |
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201 | m_Cache = CacheBackup;
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202 | }
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203 | }
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204 |
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205 | }
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206 |
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207 | return Policy.BestStrip();
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208 | }
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209 |
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210 |
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211 |
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212 | strip tri_stripper::ExtendToStrip(const size_t Start, triangle_order Order)
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213 | {
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214 | const triangle_order StartOrder = Order;
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215 |
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216 | // Begin a new strip
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217 | m_Triangles[Start]->SetStripID(++m_StripID);
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218 | AddTriangle(* m_Triangles[Start], Order, false);
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219 |
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220 | size_t Size = 1;
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221 | bool ClockWise = false;
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222 |
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223 | // Loop while we can further extend the strip
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224 | for (tri_iterator Node = (m_Triangles.begin() + Start);
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225 | (Node != m_Triangles.end()) && (!Cache() || ((Size + 2) < CacheSize()));
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226 | ++Size) {
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227 |
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228 | const const_link_iterator Link = LinkToNeighbour(Node, ClockWise, Order, false);
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229 |
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230 | // Is it the end of the strip?
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231 | if (Link == Node->out_end()) {
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232 |
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233 | Node = m_Triangles.end();
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234 | --Size;
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235 |
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236 | } else {
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237 |
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238 | Node = Link->terminal();
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239 | (* Node)->SetStripID(m_StripID);
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240 | ClockWise = ! ClockWise;
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241 |
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242 | }
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243 | }
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244 |
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245 | return strip(Start, StartOrder, Size);
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246 | }
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247 |
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248 |
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249 |
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250 | strip tri_stripper::BackExtendToStrip(size_t Start, triangle_order Order, bool ClockWise)
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251 | {
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252 | // Begin a new strip
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253 | m_Triangles[Start]->SetStripID(++m_StripID);
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254 | BackAddIndex(LastEdge(* m_Triangles[Start], Order).B());
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255 | size_t Size = 1;
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256 |
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257 | tri_iterator Node;
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258 |
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259 | // Loop while we can further extend the strip
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260 | for (Node = (m_Triangles.begin() + Start);
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261 | !Cache() || ((Size + 2) < CacheSize());
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262 | ++Size) {
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263 |
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264 | const const_link_iterator Link = BackLinkToNeighbour(Node, ClockWise, Order);
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265 |
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266 | // Is it the end of the strip?
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267 | if (Link == Node->out_end())
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268 | break;
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269 |
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270 | else {
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271 | Node = Link->terminal();
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272 | (* Node)->SetStripID(m_StripID);
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273 | ClockWise = ! ClockWise;
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274 | }
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275 | }
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276 |
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277 | // We have to start from a counterclockwise triangle.
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278 | // Simply return an empty strip in the case where the first triangle is clockwise.
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279 | // Even though we could discard the first triangle and start from the next counterclockwise triangle,
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280 | // this often leads to more lonely triangles afterward.
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281 | if (ClockWise)
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282 | return strip();
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283 |
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284 | if (Cache()) {
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285 | m_Cache.merge(m_BackCache, Size);
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286 | m_BackCache.reset();
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287 | }
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288 |
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289 | return strip(Node - m_Triangles.begin(), Order, Size);
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290 | }
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291 |
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292 |
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293 |
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294 | void tri_stripper::BuildStrip(const strip Strip)
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295 | {
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296 | const size_t Start = Strip.Start();
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297 |
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298 | bool ClockWise = false;
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299 | triangle_order Order = Strip.Order();
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300 |
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301 | // Create a new strip
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302 | m_PrimitivesVector.push_back(primitive_group());
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303 | m_PrimitivesVector.back().Type = TRIANGLE_STRIP;
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304 | AddTriangle(* m_Triangles[Start], Order, true);
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305 | MarkTriAsTaken(Start);
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306 |
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307 | // Loop while we can further extend the strip
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308 | tri_iterator Node = (m_Triangles.begin() + Start);
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309 |
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310 | for (size_t Size = 1; Size < Strip.Size(); ++Size) {
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311 |
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312 | const const_link_iterator Link = LinkToNeighbour(Node, ClockWise, Order, true);
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313 |
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314 | assert(Link != Node->out_end());
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315 |
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316 | // Go to the next triangle
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317 | Node = Link->terminal();
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318 | MarkTriAsTaken(Node - m_Triangles.begin());
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319 | ClockWise = ! ClockWise;
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320 | }
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321 | }
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322 |
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323 |
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324 |
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325 | inline tri_stripper::const_link_iterator tri_stripper::LinkToNeighbour(const const_tri_iterator Node, const bool ClockWise, triangle_order & Order, const bool NotSimulation)
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326 | {
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327 | const triangle_edge Edge = LastEdge(** Node, Order);
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328 |
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329 | for (const_link_iterator Link = Node->out_begin(); Link != Node->out_end(); ++Link) {
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330 |
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331 | // Get the reference to the possible next triangle
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332 | const triangle & Tri = ** Link->terminal();
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333 |
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334 | // Check whether it's already been used
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335 | if (NotSimulation || (Tri.StripID() != m_StripID)) {
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336 |
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337 | if (! Link->terminal()->marked()) {
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338 |
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339 | // Does the current candidate triangle match the required position for the strip?
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340 |
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341 | if ((Edge.B() == Tri.A()) && (Edge.A() == Tri.B())) {
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342 | Order = (ClockWise) ? ABC : BCA;
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343 | AddIndex(Tri.C(), NotSimulation);
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344 | return Link;
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345 | }
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346 |
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347 | else if ((Edge.B() == Tri.B()) && (Edge.A() == Tri.C())) {
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348 | Order = (ClockWise) ? BCA : CAB;
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349 | AddIndex(Tri.A(), NotSimulation);
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350 | return Link;
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351 | }
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352 |
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353 | else if ((Edge.B() == Tri.C()) && (Edge.A() == Tri.A())) {
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354 | Order = (ClockWise) ? CAB : ABC;
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355 | AddIndex(Tri.B(), NotSimulation);
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356 | return Link;
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357 | }
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358 | }
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359 | }
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360 |
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361 | }
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362 |
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363 | return Node->out_end();
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364 | }
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365 |
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366 |
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367 |
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368 | inline tri_stripper::const_link_iterator tri_stripper::BackLinkToNeighbour(const_tri_iterator Node, bool ClockWise, triangle_order & Order)
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369 | {
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370 | const triangle_edge Edge = FirstEdge(** Node, Order);
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371 |
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372 | for (const_link_iterator Link = Node->out_begin(); Link != Node->out_end(); ++Link) {
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373 |
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374 | // Get the reference to the possible previous triangle
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375 | const triangle & Tri = ** Link->terminal();
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376 |
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377 | // Check whether it's already been used
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378 | if ((Tri.StripID() != m_StripID) && ! Link->terminal()->marked()) {
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379 |
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380 | // Does the current candidate triangle match the required position for the strip?
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381 |
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382 | if ((Edge.B() == Tri.A()) && (Edge.A() == Tri.B())) {
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383 | Order = (ClockWise) ? CAB : BCA;
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384 | BackAddIndex(Tri.C());
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385 | return Link;
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386 | }
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387 |
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388 | else if ((Edge.B() == Tri.B()) && (Edge.A() == Tri.C())) {
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389 | Order = (ClockWise) ? ABC : CAB;
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390 | BackAddIndex(Tri.A());
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391 | return Link;
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392 | }
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393 |
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394 | else if ((Edge.B() == Tri.C()) && (Edge.A() == Tri.A())) {
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395 | Order = (ClockWise) ? BCA : ABC;
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396 | BackAddIndex(Tri.B());
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397 | return Link;
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398 | }
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399 | }
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400 |
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401 | }
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402 |
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403 | return Node->out_end();
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404 | }
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405 |
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406 |
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407 |
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408 | void tri_stripper::MarkTriAsTaken(const size_t i)
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409 | {
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410 | typedef triangle_graph::node_iterator tri_node_iter;
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411 | typedef triangle_graph::out_arc_iterator tri_link_iter;
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412 |
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413 | // Mark the triangle node
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414 | m_Triangles[i].mark();
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415 |
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416 | // Remove triangle from priority queue if it isn't yet
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417 | if (! m_TriHeap.removed(i))
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418 | m_TriHeap.erase(i);
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419 |
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420 | // Adjust the degree of available neighbour triangles
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421 | for (tri_link_iter Link = m_Triangles[i].out_begin(); Link != m_Triangles[i].out_end(); ++Link) {
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422 |
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423 | const size_t j = Link->terminal() - m_Triangles.begin();
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424 |
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425 | if ((! m_Triangles[j].marked()) && (! m_TriHeap.removed(j))) {
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426 | size_t NewDegree = m_TriHeap.peek(j);
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427 | NewDegree = NewDegree - 1;
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428 | m_TriHeap.update(j, NewDegree);
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429 |
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430 | // Update the candidate list if cache is enabled
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431 | if (Cache() && (NewDegree > 0))
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432 | m_Candidates.push_back(j);
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433 | }
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434 | }
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435 | }
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436 |
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437 |
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438 |
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439 | inline triangle_edge tri_stripper::FirstEdge(const triangle & Triangle, const triangle_order Order)
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440 | {
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441 | switch (Order)
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442 | {
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443 | case ABC:
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444 | return triangle_edge(Triangle.A(), Triangle.B());
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445 |
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446 | case BCA:
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447 | return triangle_edge(Triangle.B(), Triangle.C());
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448 |
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449 | case CAB:
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450 | return triangle_edge(Triangle.C(), Triangle.A());
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451 |
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452 | default:
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453 | assert(false);
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454 | return triangle_edge(0, 0);
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455 | }
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456 | }
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457 |
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458 |
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459 |
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460 | inline triangle_edge tri_stripper::LastEdge(const triangle & Triangle, const triangle_order Order)
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461 | {
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462 | switch (Order)
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463 | {
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464 | case ABC:
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465 | return triangle_edge(Triangle.B(), Triangle.C());
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466 |
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467 | case BCA:
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468 | return triangle_edge(Triangle.C(), Triangle.A());
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469 |
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470 | case CAB:
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471 | return triangle_edge(Triangle.A(), Triangle.B());
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472 |
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473 | default:
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474 | assert(false);
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475 | return triangle_edge(0, 0);
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476 | }
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477 | }
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478 |
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479 |
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480 |
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481 | inline void tri_stripper::AddIndex(const index i, const bool NotSimulation)
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482 | {
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483 | if (Cache())
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484 | m_Cache.push(i, ! NotSimulation);
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485 |
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486 | if (NotSimulation)
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487 | m_PrimitivesVector.back().Indices.push_back(i);
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488 | }
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489 |
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490 |
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491 |
|
---|
492 | inline void tri_stripper::BackAddIndex(const index i)
|
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493 | {
|
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494 | if (Cache())
|
---|
495 | m_BackCache.push(i, true);
|
---|
496 | }
|
---|
497 |
|
---|
498 |
|
---|
499 |
|
---|
500 | inline void tri_stripper::AddTriangle(const triangle & Tri, const triangle_order Order, const bool NotSimulation)
|
---|
501 | {
|
---|
502 | switch (Order)
|
---|
503 | {
|
---|
504 | case ABC:
|
---|
505 | AddIndex(Tri.A(), NotSimulation);
|
---|
506 | AddIndex(Tri.B(), NotSimulation);
|
---|
507 | AddIndex(Tri.C(), NotSimulation);
|
---|
508 | break;
|
---|
509 |
|
---|
510 | case BCA:
|
---|
511 | AddIndex(Tri.B(), NotSimulation);
|
---|
512 | AddIndex(Tri.C(), NotSimulation);
|
---|
513 | AddIndex(Tri.A(), NotSimulation);
|
---|
514 | break;
|
---|
515 |
|
---|
516 | case CAB:
|
---|
517 | AddIndex(Tri.C(), NotSimulation);
|
---|
518 | AddIndex(Tri.A(), NotSimulation);
|
---|
519 | AddIndex(Tri.B(), NotSimulation);
|
---|
520 | break;
|
---|
521 | }
|
---|
522 | }
|
---|
523 |
|
---|
524 |
|
---|
525 |
|
---|
526 | inline void tri_stripper::BackAddTriangle(const triangle & Tri, const triangle_order Order)
|
---|
527 | {
|
---|
528 | switch (Order)
|
---|
529 | {
|
---|
530 | case ABC:
|
---|
531 | BackAddIndex(Tri.C());
|
---|
532 | BackAddIndex(Tri.B());
|
---|
533 | BackAddIndex(Tri.A());
|
---|
534 | break;
|
---|
535 |
|
---|
536 | case BCA:
|
---|
537 | BackAddIndex(Tri.A());
|
---|
538 | BackAddIndex(Tri.C());
|
---|
539 | BackAddIndex(Tri.B());
|
---|
540 | break;
|
---|
541 |
|
---|
542 | case CAB:
|
---|
543 | BackAddIndex(Tri.B());
|
---|
544 | BackAddIndex(Tri.A());
|
---|
545 | BackAddIndex(Tri.C());
|
---|
546 | break;
|
---|
547 | }
|
---|
548 | }
|
---|
549 |
|
---|
550 |
|
---|
551 |
|
---|
552 | void tri_stripper::AddLeftTriangles()
|
---|
553 | {
|
---|
554 | // Create the last indices array and fill it with all the triangles that couldn't be stripped
|
---|
555 | primitive_group Primitives;
|
---|
556 | Primitives.Type = TRIANGLES;
|
---|
557 | m_PrimitivesVector.push_back(Primitives);
|
---|
558 | indices & Indices = m_PrimitivesVector.back().Indices;
|
---|
559 |
|
---|
560 | for (size_t i = 0; i < m_Triangles.size(); ++i)
|
---|
561 | if (! m_Triangles[i].marked()) {
|
---|
562 | Indices.push_back(m_Triangles[i]->A());
|
---|
563 | Indices.push_back(m_Triangles[i]->B());
|
---|
564 | Indices.push_back(m_Triangles[i]->C());
|
---|
565 | }
|
---|
566 |
|
---|
567 | // Undo if useless
|
---|
568 | if (Indices.size() == 0)
|
---|
569 | m_PrimitivesVector.pop_back();
|
---|
570 | }
|
---|
571 |
|
---|
572 |
|
---|
573 |
|
---|
574 | inline bool tri_stripper::Cache() const
|
---|
575 | {
|
---|
576 | return (m_Cache.size() != 0);
|
---|
577 | }
|
---|
578 |
|
---|
579 |
|
---|
580 |
|
---|
581 | inline size_t tri_stripper::CacheSize() const
|
---|
582 | {
|
---|
583 | return m_Cache.size();
|
---|
584 | }
|
---|
585 |
|
---|
586 |
|
---|
587 |
|
---|
588 |
|
---|
589 | } // namespace triangle_stripper
|
---|