[1526] | 1 | Overview
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| 2 | --------
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| 3 |
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| 4 | The GeoTool application exposes all the funcionality of the GTGeometry library to
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| 5 | make it directly usable by the user. The features are: LodStrips generation and
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| 6 | visualization, LodTree model generation and visualization, mesh simplification and
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| 7 | stripification.
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| 8 | These features are described in more detail in the Gametools Geometry User Manual
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| 9 | and in the README.txt file of the GTGeometry project.
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| 10 |
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| 11 | The following sections will explain howto build a LodStrips and a LodTree object.
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| 12 | This information is also available in the GameTools Geometry User Manual.
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| 13 |
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| 14 | HowTo construct a LodStrips model
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| 15 | ---------------------------------
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| 16 |
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| 17 | First step is open a mesh object. We can do this by the 'Open' option of the 'File'
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| 18 | menu. The next step is to select option 'Generate' of the 'LODStrip' menu to begin
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| 19 | the generation process. At right appears the 'Generate LODStrips' panel, in which
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| 20 | we can choose the simplification methon between 'Geometry base' and 'Viewpoint Driven'.
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| 21 | In addition, we must specify mesh reduction by percent or by the number of triangles
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| 22 | to obtain. Pushing the 'Process' button the simplification is performed and its result
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| 23 | can be viewed at screen. At this point, if the result of simplification don't like us,
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| 24 | we can undo this step and change simplification options. In the other hand, if the
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| 25 | results of the simplification are OK, we can build the LOD object pushing the 'Build'
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| 26 | button and filling the name of this one. If we can view the result of build process
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| 27 | can do this by selecting the option 'Visualize' of the menu 'LODStrips' that makes a
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| 28 | slidebar appear in the right panel. By moving the slidebar we can change the Level
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| 29 | Of Detail of the object.
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| 30 |
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| 31 |
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| 32 | HowTo construct a LodTree model
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| 33 | -------------------------------
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| 34 |
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| 35 | After having a tree mesh opened in the application, we must select the 'Select Leaves'
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| 36 | option of the 'Edit' menu. This makes that the 'Select Leaves' panel appears. In this
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| 37 | panel there is a mesh info browser that shows the submeshes in which is divided the
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| 38 | object and relevant geometric information. Clicking a submesh in the browser paint this
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| 39 | in red at the view window. We must choose the treetop submesh and push the button 'Process'
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| 40 | to make the selection of leaves. Next we can go to do the LODStrip procress as described
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| 41 | before. Finaly the result of the LODStrip process is used as inpunt of the LODTree one.
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| 42 | Using the 'LODTree' menu we can perform the LODTree building following the same steps
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| 43 | than a LODStrip process.
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