[980] | 1 | // generated by Fast Light User Interface Designer (fluid) version 2.0100 |
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| 2 | #ifndef GeoMeshView_h |
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| 3 | #define GeoMeshView_h |
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| 4 | #include "GL/glew.h" |
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| 5 | #ifdef _WIN32 |
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| 6 | #include "GL/wglew.h" |
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| 7 | #endif |
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| 8 | |
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| 9 | #include <fltk/events.h> |
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| 10 | #include <stdlib.h> |
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| 11 | #include <time.h> |
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| 12 | #include <iostream> |
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| 13 | #include <glut.h> |
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| 14 | #include <fltk/GlWindow.h> |
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| 15 | #include <GeoVertexBuffer.h> |
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| 16 | #include <GeoMesh.h> |
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| 17 | #include <GeoMeshSaver.h> |
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| 18 | #include <GeoMeshViewUI.h> |
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| 19 | |
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| 20 | namespace Geometry{ class LodTreeLibrary; } |
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| 21 | |
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[1549] | 22 | using namespace Geometry; |
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| 23 | using namespace std; |
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| 24 | |
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[980] | 25 | class GeoMeshView : public fltk::GlWindow |
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| 26 | { |
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| 27 | friend class GeoMeshViewUI; |
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| 28 | |
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| 29 | public: |
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| 30 | |
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| 31 | // this value determines the scaling factor used to draw the cube. |
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| 32 | double size; |
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| 33 | double mScaleFactor; |
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| 34 | bool mWire; |
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| 35 | bool mSolid; |
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[2090] | 36 | bool mLighting; |
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[980] | 37 | bool mCW; |
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| 38 | bool mCCW; |
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| 39 | bool mPan; |
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| 40 | bool mRotate; |
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| 41 | bool mLodStrip; |
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| 42 | bool mLodTree; |
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| 43 | |
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| 44 | GeoMeshView(int x, |
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[1549] | 45 | int y, |
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| 46 | int w, |
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| 47 | int h, |
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| 48 | const char *l = 0, |
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| 49 | GeoMeshViewUI *geoMeshViewUI = 0); |
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[980] | 50 | |
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| 51 | /* This function is callalled by the zoom slider |
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| 52 | * |
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| 53 | */ |
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| 54 | void scale(double factor){size = factor;}; |
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| 55 | |
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| 56 | /* Set the rotation about the vertical (y ) axis. |
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| 57 | * |
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| 58 | * This function is called by the horizontal roller in GeoMeshViewUI |
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| 59 | * and the initialize button in GeoMeshViewUI. |
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| 60 | */ |
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[1549] | 61 | void v_angle(float angle){vAng = angle;}; |
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[980] | 62 | |
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| 63 | // Return the rotation about the vertical (y ) axis. |
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| 64 | float v_angle(){return vAng;}; |
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| 65 | |
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| 66 | /* Set the rotation about the horizontal (x ) axis. |
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| 67 | * |
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| 68 | * This function is called by the vertical roller in GeoMeshViewUI |
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| 69 | and the |
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| 70 | * initialize button in GeoMeshViewUI. |
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| 71 | */ |
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[1549] | 72 | void h_angle(float angle){hAng = angle;}; |
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[980] | 73 | |
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| 74 | // the rotation about the horizontal (x ) axis. |
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| 75 | float h_angle(){return hAng;}; |
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| 76 | |
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| 77 | /* Sets the x shift of the cube view camera. |
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| 78 | * |
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| 79 | * This function is called by the slider in GeoMeshViewUI and the |
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| 80 | * initialize button in GeoMeshViewUI. |
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| 81 | */ |
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[1549] | 82 | void panx(float x){xshift = x;}; |
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[980] | 83 | |
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| 84 | /* Sets the y shift of the cube view camera. |
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| 85 | * |
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| 86 | * This function is called by the slider in GeoMeshViewUI and the |
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| 87 | * initialize button in GeoMeshViewUI. |
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| 88 | */ |
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[1549] | 89 | void pany(float y){yshift = y;}; |
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[980] | 90 | |
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| 91 | // Wire model. |
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| 92 | void activeWire(){mWire = true;}; |
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| 93 | void deactiveWire(){mWire = false;}; |
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| 94 | |
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| 95 | // Solid model. |
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| 96 | void activeSolid(){mSolid = true;}; |
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| 97 | void deactiveSolid(){mSolid = false;}; |
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| 98 | |
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[2090] | 99 | // Lighting. |
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| 100 | void activeLighting(){mLighting = true;}; |
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| 101 | void deactiveLighting(){mLighting = false;}; |
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| 102 | |
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[980] | 103 | // Clockwise mode. |
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| 104 | void activeCW(){mCW = true;}; |
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| 105 | void deactiveCW(){mCW = false;}; |
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| 106 | |
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| 107 | // Counter Clockwise mode. |
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| 108 | void activeCCW(){mCCW = true;} |
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| 109 | void deactiveCCW(){mCCW = false;} |
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| 110 | |
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| 111 | // Pan mode. |
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| 112 | void activePan(){mPan = true;} |
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| 113 | void deactivePan(){mPan = false;} |
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| 114 | |
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| 115 | // Rotate mode. |
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| 116 | void activeRotate(){mRotate = true;} |
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| 117 | void deactiveRotate(){mRotate = false;} |
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| 118 | |
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| 119 | // LodStrip mode. |
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| 120 | void activeLodStrip(){mLodStrip = true;} |
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| 121 | void deactiveLodStrip(){mLodStrip = false;} |
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| 122 | |
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| 123 | // LodTree mode. |
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| 124 | void activeLodTree(){mLodTree = true;} |
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| 125 | void deactiveLodTree(){mLodTree = false;} |
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| 126 | |
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| 127 | // Ilumination modes. |
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| 128 | void flat(){glShadeModel(GL_FLAT);}; |
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| 129 | void smooth(){glShadeModel(GL_SMOOTH);}; |
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| 130 | |
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| 131 | // Change Open GL context. |
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| 132 | #ifdef _WIN32 |
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| 133 | HDC hOldDC; |
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| 134 | HGLRC hOldRC; |
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| 135 | #endif |
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| 136 | void saveContext() |
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| 137 | { |
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| 138 | #ifdef _WIN32 |
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| 139 | hOldDC = wglGetCurrentDC(); |
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| 140 | hOldRC = wglGetCurrentContext(); |
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| 141 | #endif |
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| 142 | } |
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[1549] | 143 | |
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[980] | 144 | void restoreContext() |
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| 145 | { |
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| 146 | #ifdef _WIN32 |
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| 147 | wglMakeCurrent( hOldDC, hOldRC ); |
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| 148 | #endif |
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| 149 | } |
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| 150 | |
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| 151 | // Fits the object in the window view. |
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| 152 | void fit() |
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| 153 | { |
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| 154 | vAng = 0.0; |
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| 155 | hAng = 0.0; |
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| 156 | size = 0.0; |
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| 157 | xshift = 0.0; |
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| 158 | yshift = 0.0; |
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| 159 | }; |
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| 160 | |
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| 161 | /* Sets the Mesh to display. |
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| 162 | */ |
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| 163 | void setMesh(Geometry::Mesh *geomesh); |
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| 164 | |
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| 165 | /* The widget class draw() override. |
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| 166 | * The draw() function initialize Gl for another round of |
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| 167 | * drawing then calls specialized functions for drawing each |
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| 168 | * of the entities displayed in the cube view. |
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| 169 | */ |
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| 170 | void draw(); |
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| 171 | |
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| 172 | // Gets the bounding box. |
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| 173 | //Geometry::GeometryBounds getBoundingBox(); |
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| 174 | |
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| 175 | // Store one random color to each strip. |
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| 176 | void setStripColors(); |
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| 177 | |
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| 178 | // Get the number of frames per second. |
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| 179 | size_t getFPS(); |
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| 180 | |
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| 181 | // Sets the submesh selected. |
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| 182 | void setSubMeshSelected(int submeshIndex); |
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| 183 | |
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| 184 | // Sets the leaves submesh index. |
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| 185 | void setLeavesSubMesh(int submeshIndex); |
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| 186 | |
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| 187 | // Gets the leaves submesh index. |
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| 188 | int getLeavesSubMesh(); |
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| 189 | |
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| 190 | // Gets the triangle count of the current lod. |
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| 191 | size_t getLodStripsTriangleCount(); |
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| 192 | |
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| 193 | // Sets the lodstripslibrary object. |
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| 194 | void setLodStripsLibrary(Geometry::LodStripsLibrary *lodstrips); |
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| 195 | |
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| 196 | // Sets the lodtreeslibrary object. |
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| 197 | void setLodTreesLibrary(Geometry::LodTreeLibrary *lodtrees); |
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| 198 | |
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| 199 | // Change de Level of detail of the object. |
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[1058] | 200 | void GoToLod_LodStrip(float lod); |
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| 201 | void GoToLod_LodTree(float lod); |
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[993] | 202 | |
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| 203 | // load a image file as a texture |
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| 204 | void LoadTexture(const char *); |
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[994] | 205 | void LoadTextureSubMesh(int isubmesh, const char *); |
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[1549] | 206 | void addTexFile(const char *); |
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| 207 | void changeTexFile(int isubmesh, const char *); |
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[980] | 208 | |
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[994] | 209 | int getSubMeshCount(void) const { return mSubMeshCount; } |
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| 210 | void resetTextures(void); |
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[998] | 211 | int findLeavesSubMesh(void); |
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[994] | 212 | |
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[980] | 213 | private: |
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| 214 | /* Draw the cube boundaries |
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| 215 | * Draw the faces of the cube using the boxv[] vertices, using |
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| 216 | * GL_LINE_LOOP for the faces. The color is #defined by |
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| 217 | * CUBECOLOR. |
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| 218 | */ |
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| 219 | |
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| 220 | // GeoMeshViewUI. |
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| 221 | GeoMeshViewUI *mGeoMeshViewUI; |
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| 222 | |
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| 223 | // LodStrips library object. |
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| 224 | Geometry::LodStripsLibrary *lodStripsLib; |
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| 225 | // LodTree library object. |
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| 226 | Geometry::LodTreeLibrary *lodTreeLib; |
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| 227 | |
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| 228 | // Flag tha activate / deactivate the color strips. |
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| 229 | bool colorStripsFlag; |
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| 230 | |
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| 231 | // Stores the index of the mesh to paint of red color. |
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| 232 | int mSubMeshSelected; |
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| 233 | |
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| 234 | // Frames per second. |
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| 235 | size_t mFPS; |
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| 236 | |
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| 237 | // StartTime for FPS. |
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| 238 | clock_t mStartTime; |
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| 239 | |
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| 240 | float xMed; |
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| 241 | float yMed; |
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| 242 | float zMed; |
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| 243 | |
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| 244 | int leavesSubMesh; |
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| 245 | |
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| 246 | // Submesh count. |
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| 247 | int mSubMeshCount; |
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| 248 | |
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| 249 | // Mesh to show. |
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| 250 | Geometry::Mesh *geoMesh; |
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| 251 | |
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[993] | 252 | // Current texture handle (OpenGL handle: 0=no texture) |
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| 253 | GLuint current_texture; |
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[994] | 254 | GLuint *current_texture_submesh; |
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[993] | 255 | bool use_texture_mapping; // this flag enables texture mapping when a texture is loaded |
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[998] | 256 | bool SetTextureRenderingState(int submesh); // returns true if textures must be used |
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[993] | 257 | |
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[980] | 258 | virtual int handle(int event); |
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| 259 | |
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| 260 | // Paint the mesh object. |
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| 261 | void drawGeoMesh(bool paintWire); |
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| 262 | void drawTriangleList(int submesh, bool selectedMesh, bool paintWire); |
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| 263 | void drawTriangleStrip(int submesh); |
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| 264 | void drawLodStrip(); |
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| 265 | void drawLodTree(); |
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| 266 | void enableColorStrips(); |
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| 267 | void disableColorStrips(); |
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[993] | 268 | void enableTextureMapping(){ use_texture_mapping=true; } |
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| 269 | void disableTextureMapping(){ use_texture_mapping=false; } |
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| 270 | bool isTextureMappingEnabled(){ return use_texture_mapping; } |
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[980] | 271 | bool getColorStrips(); |
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| 272 | |
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| 273 | // Calculate the number of frames per second. |
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| 274 | void calcFPS(); |
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| 275 | |
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| 276 | // Copy the mesh vertices to the vertex array. |
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| 277 | void refreshVertices(Geometry::Mesh *geomesh); |
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| 278 | |
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| 279 | float vAng; |
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| 280 | float hAng; |
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| 281 | float xshift; |
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| 282 | float yshift; |
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| 283 | int mMouseX; |
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| 284 | int mMouseY; |
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| 285 | int mSizeY; |
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| 286 | GLfloat **mPosArray; |
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| 287 | GLfloat **mNorArray; |
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[993] | 288 | GLfloat **mTexCoordArray; |
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[980] | 289 | GLfloat *mSharedPosArray; |
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| 290 | GLfloat *mSharedNorArray; |
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[993] | 291 | GLfloat *mSharedTexCoordArray; |
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[980] | 292 | GLuint **mIndexArray; |
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| 293 | |
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| 294 | struct ColorElement |
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| 295 | { |
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| 296 | float r; |
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| 297 | float g; |
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| 298 | float b; |
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| 299 | }; |
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| 300 | |
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| 301 | ColorElement **mStripColors; |
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| 302 | int mStripColorsCount; |
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| 303 | |
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| 304 | // Idetifier of Visualization List. |
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| 305 | GLuint mIdVisualList; |
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[1549] | 306 | |
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| 307 | // List of texture files of the mesh. |
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| 308 | vector<string> mMeshTexFiles; |
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[980] | 309 | }; |
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| 310 | |
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| 311 | #endif |
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| 312 | |
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