1 | // generated by Fast Light User Interface Designer (fluid) version 2.0100 |
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2 | #ifndef GeoMeshView_h |
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3 | #define GeoMeshView_h |
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4 | #include "GL/glew.h" |
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5 | #ifdef _WIN32 |
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6 | #include "GL/wglew.h" |
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7 | #endif |
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8 | |
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9 | #include <fltk/events.h> |
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10 | #include <stdlib.h> |
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11 | #include <time.h> |
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12 | #include <iostream> |
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13 | #include <glut.h> |
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14 | #include <fltk/GlWindow.h> |
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15 | #include <GeoVertexBuffer.h> |
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16 | #include <GeoMesh.h> |
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17 | #include <GeoMeshSaver.h> |
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18 | #include <GeoMeshViewUI.h> |
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19 | |
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20 | namespace Geometry{ class LodTreeLibrary; } |
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21 | |
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22 | using namespace Geometry; |
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23 | using namespace std; |
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24 | |
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25 | class GeoMeshView : public fltk::GlWindow |
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26 | { |
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27 | friend class GeoMeshViewUI; |
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28 | |
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29 | public: |
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30 | |
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31 | // this value determines the scaling factor used to draw the cube. |
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32 | double size; |
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33 | double mScaleFactor; |
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34 | bool mWire; |
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35 | bool mSolid; |
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36 | bool mLighting; |
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37 | bool mCW; |
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38 | bool mCCW; |
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39 | bool mBBox; |
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40 | bool mAxes; |
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41 | bool mPan; |
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42 | bool mRotate; |
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43 | bool mLodStrip; |
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44 | bool mLodTree; |
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45 | |
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46 | GeoMeshView(int x, |
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47 | int y, |
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48 | int w, |
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49 | int h, |
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50 | const char *l = 0, |
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51 | GeoMeshViewUI *geoMeshViewUI = 0); |
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52 | |
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53 | /* This function is callalled by the zoom slider |
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54 | * |
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55 | */ |
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56 | void scale(double factor){size = factor;}; |
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57 | |
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58 | /* Set the rotation about the vertical (y ) axis. |
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59 | * |
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60 | * This function is called by the horizontal roller in GeoMeshViewUI |
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61 | * and the initialize button in GeoMeshViewUI. |
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62 | */ |
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63 | void v_angle(float angle){vAng = angle;}; |
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64 | |
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65 | // Return the rotation about the vertical (y ) axis. |
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66 | float v_angle(){return vAng;}; |
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67 | |
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68 | /* Set the rotation about the horizontal (x ) axis. |
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69 | * |
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70 | * This function is called by the vertical roller in GeoMeshViewUI |
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71 | and the |
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72 | * initialize button in GeoMeshViewUI. |
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73 | */ |
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74 | void h_angle(float angle){hAng = angle;}; |
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75 | |
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76 | // the rotation about the horizontal (x ) axis. |
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77 | float h_angle(){return hAng;}; |
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78 | |
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79 | /* Sets the x shift of the cube view camera. |
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80 | * |
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81 | * This function is called by the slider in GeoMeshViewUI and the |
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82 | * initialize button in GeoMeshViewUI. |
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83 | */ |
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84 | void panx(float x){xshift = x;}; |
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85 | |
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86 | /* Sets the y shift of the cube view camera. |
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87 | * |
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88 | * This function is called by the slider in GeoMeshViewUI and the |
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89 | * initialize button in GeoMeshViewUI. |
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90 | */ |
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91 | void pany(float y){yshift = y;}; |
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92 | |
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93 | // Wire model. |
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94 | void activeWire(){mWire = true;}; |
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95 | void deactiveWire(){mWire = false;}; |
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96 | |
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97 | // Solid model. |
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98 | void activeSolid(){mSolid = true;}; |
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99 | void deactiveSolid(){mSolid = false;}; |
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100 | |
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101 | // Lighting. |
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102 | void activeLighting(){mLighting = true;}; |
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103 | void deactiveLighting(){mLighting = false;}; |
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104 | |
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105 | // Clockwise mode. |
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106 | void activeCW(){mCW = true;}; |
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107 | void deactiveCW(){mCW = false;}; |
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108 | |
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109 | // Counter Clockwise mode. |
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110 | void activeCCW(){mCCW = true;} |
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111 | void deactiveCCW(){mCCW = false;} |
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112 | |
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113 | // Pan mode. |
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114 | void activePan(){mPan = true;} |
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115 | void deactivePan(){mPan = false;} |
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116 | |
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117 | // Rotate mode. |
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118 | void activeRotate(){mRotate = true;} |
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119 | void deactiveRotate(){mRotate = false;} |
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120 | |
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121 | // Counter Clockwise mode. |
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122 | void activeAxes(){mAxes = true;} |
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123 | void deactiveAxes(){mAxes = false;} |
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124 | |
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125 | // Counter Clockwise mode. |
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126 | void activeBoundingBox(){mBBox = true;} |
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127 | void deactiveBoundingBox(){mBBox = false;} |
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128 | |
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129 | // LodStrip mode. |
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130 | void activeLodStrip(){mLodStrip = true;} |
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131 | void deactiveLodStrip(){mLodStrip = false;} |
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132 | |
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133 | // LodTree mode. |
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134 | void activeLodTree(){mLodTree = true;} |
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135 | void deactiveLodTree(){mLodTree = false;} |
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136 | |
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137 | // Ilumination modes. |
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138 | void flat(){glShadeModel(GL_FLAT);}; |
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139 | void smooth(){glShadeModel(GL_SMOOTH);}; |
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140 | |
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141 | // Change Open GL context. |
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142 | #ifdef _WIN32 |
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143 | HDC hOldDC; |
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144 | HGLRC hOldRC; |
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145 | #endif |
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146 | void saveContext() |
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147 | { |
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148 | #ifdef _WIN32 |
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149 | hOldDC = wglGetCurrentDC(); |
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150 | hOldRC = wglGetCurrentContext(); |
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151 | #endif |
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152 | } |
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153 | |
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154 | void restoreContext() |
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155 | { |
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156 | #ifdef _WIN32 |
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157 | wglMakeCurrent( hOldDC, hOldRC ); |
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158 | #endif |
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159 | } |
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160 | |
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161 | // Fits the object in the window view. |
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162 | void fit() |
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163 | { |
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164 | vAng = 0.0; |
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165 | hAng = 0.0; |
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166 | size = 0.0; |
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167 | xshift = 0.0; |
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168 | yshift = 0.0; |
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169 | }; |
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170 | |
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171 | /* Sets the Mesh to display. |
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172 | */ |
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173 | void setMesh(Geometry::Mesh *geomesh); |
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174 | |
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175 | /* The widget class draw() override. |
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176 | * The draw() function initialize Gl for another round of |
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177 | * drawing then calls specialized functions for drawing each |
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178 | * of the entities displayed in the cube view. |
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179 | */ |
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180 | void draw(); |
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181 | |
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182 | // Store one random color to each strip. |
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183 | void setStripColors(); |
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184 | |
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185 | // Get the number of frames per second. |
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186 | size_t getFPS(); |
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187 | |
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188 | // Sets the submesh selected. |
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189 | void setSubMeshSelected(int submeshIndex); |
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190 | |
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191 | // Sets the leaves submesh index. |
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192 | void setLeavesSubMesh(int submeshIndex); |
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193 | |
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194 | // Gets the leaves submesh index. |
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195 | int getLeavesSubMesh(); |
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196 | |
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197 | // Gets the triangle count of the current lod. |
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198 | size_t getLodStripsTriangleCount(); |
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199 | |
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200 | // Sets the lodstripslibrary object. |
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201 | void setLodStripsLibrary(Geometry::LodStripsLibrary *lodstrips); |
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202 | |
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203 | // Sets the lodtreeslibrary object. |
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204 | void setLodTreesLibrary(Geometry::LodTreeLibrary *lodtrees); |
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205 | |
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206 | // Change de Level of detail of the object. |
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207 | void GoToLod_LodStrip(float lod); |
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208 | void GoToLod_LodTree(float lod); |
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209 | |
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210 | // load a image file as a texture |
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211 | void LoadTexture(const char *); |
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212 | void LoadTextureSubMesh(int isubmesh, const char *); |
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213 | void addTexFile(const char *); |
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214 | void changeTexFile(int isubmesh, const char *); |
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215 | |
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216 | int getSubMeshCount(void) const { return mSubMeshCount; } |
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217 | void resetTextures(void); |
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218 | int findLeavesSubMesh(void); |
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219 | |
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220 | // Draw coordinates axes. |
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221 | void drawAxes(); |
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222 | |
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223 | // Draw bounding box. |
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224 | void drawBoundingBox(); |
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225 | |
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226 | private: |
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227 | /* Draw the cube boundaries |
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228 | * Draw the faces of the cube using the boxv[] vertices, using |
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229 | * GL_LINE_LOOP for the faces. The color is #defined by |
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230 | * CUBECOLOR. |
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231 | */ |
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232 | |
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233 | // GeoMeshViewUI. |
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234 | GeoMeshViewUI *mGeoMeshViewUI; |
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235 | |
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236 | // LodStrips library object. |
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237 | Geometry::LodStripsLibrary *lodStripsLib; |
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238 | // LodTree library object. |
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239 | Geometry::LodTreeLibrary *lodTreeLib; |
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240 | |
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241 | // Flag tha activate / deactivate the color strips. |
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242 | bool colorStripsFlag; |
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243 | |
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244 | // Stores the index of the mesh to paint of red color. |
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245 | int mSubMeshSelected; |
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246 | |
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247 | // Frames per second. |
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248 | size_t mFPS; |
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249 | |
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250 | // StartTime for FPS. |
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251 | clock_t mStartTime; |
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252 | |
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253 | float xMed; |
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254 | float yMed; |
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255 | float zMed; |
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256 | |
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257 | float xMax; |
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258 | float yMax; |
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259 | float zMax; |
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260 | float xMin; |
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261 | float yMin; |
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262 | float zMin; |
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263 | |
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264 | int leavesSubMesh; |
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265 | |
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266 | // Submesh count. |
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267 | int mSubMeshCount; |
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268 | |
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269 | // Mesh to show. |
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270 | Geometry::Mesh *geoMesh; |
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271 | |
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272 | // Current texture handle (OpenGL handle: 0=no texture) |
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273 | GLuint current_texture; |
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274 | GLuint *current_texture_submesh; |
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275 | bool use_texture_mapping; // this flag enables texture mapping when a texture is loaded |
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276 | bool SetTextureRenderingState(int submesh); // returns true if textures must be used |
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277 | |
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278 | virtual int handle(int event); |
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279 | |
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280 | // Gets the bounding box. |
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281 | void getBoundingBox(); |
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282 | |
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283 | // Paint the mesh object. |
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284 | void drawGeoMesh(bool paintWire); |
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285 | void drawTriangleList(int submesh, bool selectedMesh, bool paintWire); |
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286 | void drawTriangleStrip(int submesh); |
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287 | void drawLodStrip(); |
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288 | void drawLodTree(); |
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289 | void enableColorStrips(); |
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290 | void disableColorStrips(); |
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291 | void enableTextureMapping(){ use_texture_mapping=true; } |
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292 | void disableTextureMapping(){ use_texture_mapping=false; } |
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293 | bool isTextureMappingEnabled(){ return use_texture_mapping; } |
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294 | bool getColorStrips(); |
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295 | |
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296 | // Calculate the number of frames per second. |
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297 | void calcFPS(); |
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298 | |
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299 | // Copy the mesh vertices to the vertex array. |
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300 | void refreshVertices(Geometry::Mesh *geomesh); |
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301 | |
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302 | float vAng; |
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303 | float hAng; |
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304 | float xshift; |
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305 | float yshift; |
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306 | int mMouseX; |
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307 | int mMouseY; |
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308 | int mSizeY; |
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309 | GLfloat **mPosArray; |
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310 | GLfloat **mNorArray; |
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311 | GLfloat **mTexCoordArray; |
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312 | GLfloat *mSharedPosArray; |
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313 | GLfloat *mSharedNorArray; |
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314 | GLfloat *mSharedTexCoordArray; |
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315 | GLuint **mIndexArray; |
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316 | |
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317 | struct ColorElement |
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318 | { |
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319 | float r; |
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320 | float g; |
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321 | float b; |
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322 | }; |
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323 | |
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324 | ColorElement **mStripColors; |
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325 | int mStripColorsCount; |
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326 | |
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327 | // Idetifier of Visualization List. |
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328 | GLuint mIdVisualList; |
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329 | |
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330 | // List of texture files of the mesh. |
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331 | vector<string> mMeshTexFiles; |
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332 | }; |
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333 | |
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334 | #endif |
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335 | |
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