1 | // generated by Fast Light User Interface Designer (fluid) version 2.0100
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2 | #ifndef GeoMeshView_h
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3 | #define GeoMeshView_h
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4 |
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5 | #include <fltk/events.h>
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6 | #include <stdlib.h>
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7 | #include <time.h>
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8 | #include <iostream>
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9 | #include <glut.h>
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10 | #include <fltk/GlWindow.h>
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11 | #include <GeoVertexBuffer.h>
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12 | #include <GeoMesh.h>
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13 | //#ifndef GeoMeshViewUI_h
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14 | #include <GeoMeshSaver.h>
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15 | #include <GeoMeshViewUI.h>
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16 |
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17 | //#endif
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18 | namespace Geometry{ class LodTreeLibrary; }
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19 |
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20 | class GeoMeshView : public fltk::GlWindow
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21 | {
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22 | friend class GeoMeshViewUI;
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23 |
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24 | public:
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25 |
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26 | // this value determines the scaling factor used to draw the cube.
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27 | double size;
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28 | double mScaleFactor;
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29 | bool mWire;
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30 | bool mSolid;
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31 | bool mCW;
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32 | bool mCCW;
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33 | bool mPan;
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34 | bool mRotate;
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35 | bool mLodStrip;
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36 | bool mLodTree;
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37 |
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38 | GeoMeshView(int x,
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39 | int y,
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40 | int w,
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41 | int h,
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42 | const char *l = 0,
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43 | GeoMeshViewUI *geoMeshViewUI = 0);
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44 |
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45 | /* This function is callalled by the zoom slider
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46 | *
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47 | */
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48 | void scale(double factor){size = factor;};
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49 |
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50 | /* Set the rotation about the vertical (y ) axis.
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51 | *
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52 | * This function is called by the horizontal roller in GeoMeshViewUI
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53 | * and the initialize button in GeoMeshViewUI.
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54 | */
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55 | void v_angle(float angle){vAng=angle;};
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56 |
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57 | // Return the rotation about the vertical (y ) axis.
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58 | float v_angle(){return vAng;};
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59 |
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60 | /* Set the rotation about the horizontal (x ) axis.
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61 | *
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62 | * This function is called by the vertical roller in GeoMeshViewUI
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63 | and the
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64 | * initialize button in GeoMeshViewUI.
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65 | */
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66 | void h_angle(float angle){hAng=angle;};
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67 |
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68 | // the rotation about the horizontal (x ) axis.
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69 | float h_angle(){return hAng;};
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70 |
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71 | /* Sets the x shift of the cube view camera.
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72 | *
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73 | * This function is called by the slider in GeoMeshViewUI and the
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74 | * initialize button in GeoMeshViewUI.
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75 | */
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76 | void panx(float x){xshift=x;};
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77 |
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78 | /* Sets the y shift of the cube view camera.
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79 | *
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80 | * This function is called by the slider in GeoMeshViewUI and the
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81 | * initialize button in GeoMeshViewUI.
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82 | */
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83 | void pany(float y){yshift=y;};
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84 |
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85 | // Wire model.
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86 | void activeWire(){mWire = true;};
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87 | void deactiveWire(){mWire = false;};
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88 |
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89 | // Solid model.
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90 | void activeSolid(){mSolid = true;};
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91 | void deactiveSolid(){mSolid = false;};
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92 |
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93 | // Clockwise mode.
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94 | void activeCW(){mCW = true;};
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95 | void deactiveCW(){mCW = false;};
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96 |
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97 | // Counter Clockwise mode.
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98 | void activeCCW(){mCCW = true;}
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99 | void deactiveCCW(){mCCW = false;}
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100 |
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101 | // Pan mode.
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102 | void activePan(){mPan = true;}
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103 | void deactivePan(){mPan = false;}
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104 |
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105 | // Rotate mode.
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106 | void activeRotate(){mRotate = true;}
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107 | void deactiveRotate(){mRotate = false;}
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108 |
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109 | // LodStrip mode.
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110 | void activeLodStrip(){mLodStrip = true;}
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111 | void deactiveLodStrip(){mLodStrip = false;}
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112 |
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113 | // LodTree mode.
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114 | void activeLodTree(){mLodTree = true;}
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115 | void deactiveLodTree(){mLodTree = false;}
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116 |
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117 |
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118 | // Ilumination modes.
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119 | void flat(){glShadeModel(GL_FLAT);};
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120 | void smooth(){glShadeModel(GL_SMOOTH);};
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121 |
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122 | // Fits the object in the window view.
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123 | void fit()
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124 | {
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125 | vAng = 0.0;
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126 | hAng = 0.0;
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127 | size = 0.0;
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128 | xshift = 0.0;
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129 | yshift = 0.0;
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130 | };
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131 |
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132 | /* Sets the Mesh to display.
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133 | */
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134 | void setMesh(Geometry::Mesh *geomesh);
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135 |
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136 | /* The widget class draw() override.
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137 | * The draw() function initialize Gl for another round of
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138 | * drawing then calls specialized functions for drawing each
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139 | * of the entities displayed in the cube view.
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140 | */
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141 | void draw();
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142 |
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143 | // Gets the bounding box.
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144 | Geometry::GeometryBounds getBoundingBox();
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145 |
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146 | // Store one random color to each strip.
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147 | void setStripColors();
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148 |
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149 | // Get the number of frames per second.
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150 | size_t getFPS();
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151 |
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152 | // JGA
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153 | // Sets the colorsubmeshi variable
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154 | void setColorSubmeshi(int submeshIndex);
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155 |
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156 | // Sets the leaves submesh index.
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157 | void setLeavesSubmesh(int submeshIndex);
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158 |
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159 | // Gets the leaves submesh index.
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160 | int getLeavesSubmesh();
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161 |
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162 | // Gets the triangle count of the current lod.
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163 | size_t getLodStripsTriangleCount();
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164 |
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165 | // Sets the lodstripslibrary object.
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166 | void setLodStripsLibrary(Geometry::LodStripsLibrary *lodstrips);
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167 | // Sets the lodtreeslibrary object.
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168 | void setLodTreesLibrary(Geometry::LodTreeLibrary *lodtrees);
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169 |
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170 | // Change de Level of detail of the object.
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171 | void GoToLod(unsigned int lod);
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172 |
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173 | private:
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174 | /* Draw the cube boundaries
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175 | * Draw the faces of the cube using the boxv[] vertices, using
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176 | * GL_LINE_LOOP for the faces. The color is #defined by
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177 | * CUBECOLOR.
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178 | */
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179 |
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180 | // GeoMeshViewUI.
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181 | GeoMeshViewUI *mGeoMeshViewUI;
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182 |
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183 | // LodStrips library object.
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184 | Geometry::LodStripsLibrary *lodStripsLib;
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185 | // LodTree library object.
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186 | Geometry::LodTreeLibrary *lodTreeLib;
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187 |
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188 | // Flag tha activate / deactivate the color strips.
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189 | bool colorStripsFlag;
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190 |
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191 | // Stores the index of the mesh to paint of red color.
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192 | int colorsubmeshi;
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193 |
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194 | // Frames per second.
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195 | size_t mFPS;
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196 |
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197 | // StartTime for FPS.
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198 | clock_t mStartTime;
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199 |
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200 | float xMed;
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201 | float yMed;
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202 | float zMed;
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203 |
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204 | int leavesSubmesh;
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205 |
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206 | // Submesh count.
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207 | int mSubMeshCount;
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208 |
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209 | // Mesh to show.
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210 | Geometry::Mesh *geoMesh;
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211 |
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212 | virtual int handle(int event);
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213 |
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214 | // Paint the mesh object.
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215 | void drawGeoMesh(int selectedMesh);
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216 | void drawTriangleList(int submesh, bool selectedMesh);
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217 | void drawTriangleStrip(int submesh);
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218 | void drawLodStrip();
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219 | void drawLodTree();
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220 | void enableColorStrips();
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221 | void disableColorStrips();
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222 | bool getColorStrips();
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223 |
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224 | // Calculate the number of frames per second.
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225 | void calcFPS();
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226 |
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227 | // Copy the mesh vertices to the vertex array.
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228 | void refreshVertices(Geometry::Mesh *geomesh);
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229 |
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230 | float vAng;
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231 | float hAng;
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232 | float xshift;
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233 | float yshift;
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234 | int mMouseX;
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235 | int mMouseY;
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236 | int mSizeY;
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237 | GLfloat **mPosArray;
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238 | GLfloat **mNorArray;
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239 | GLfloat *mSharedPosArray;
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240 | GLfloat *mSharedNorArray;
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241 | GLuint **mIndexArray;
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242 |
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243 | struct ColorElement
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244 | {
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245 | float r;
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246 | float g;
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247 | float b;
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248 | };
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249 |
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250 | ColorElement **mStripColors;
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251 | int mStripColorsCount;
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252 |
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253 | // Idetifier of Visualization List.
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254 | GLuint mIdVisualList;
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255 | };
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256 |
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257 | #endif
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258 |
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