1 | #include <GeoMaterialLoader.h>
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2 |
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3 | using namespace std;
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4 |
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5 | //---------------------------------------------------------------------------
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6 | // Private:
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7 | //---------------------------------------------------------------------------
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8 |
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9 | //---------------------------------------------------------------------------
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10 | // Search material files.
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11 | //---------------------------------------------------------------------------
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12 | void GeoMaterialLoader::search(string path)
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13 | {
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14 | dirent **files;
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15 | int num_files;
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16 |
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17 | num_files = filename_list(path.c_str(), &files);
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18 |
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19 | // For each file.
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20 | for (int i = 0; i < num_files; i++)
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21 | {
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22 | // If is ".material" file.
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23 | if (filename_match(files[i]->d_name, "*.material"))
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24 | {
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25 | // Add filename to list.
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26 | mFiles.push_back(string(files[i]->d_name));
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27 | }
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28 |
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29 | // Free filename.
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30 | free(files[i]);
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31 | }
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32 |
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33 | // Free memory of filenames.
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34 | free(files);
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35 | }
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36 |
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37 | //---------------------------------------------------------------------------
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38 | // Load materials.
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39 | //---------------------------------------------------------------------------
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40 | void GeoMaterialLoader::load()
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41 | {
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42 | ifstream *in_file;
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43 | string filename;
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44 | char line[256];
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45 | char delim[4] = " \n\t";
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46 | char *elem;
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47 | string mat_name;
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48 |
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49 | // For each file in list.
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50 | for (int i = 0; i < mFiles.size(); i++)
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51 | {
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52 | // File name.
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53 | filename =mMatPath + mFiles[i];
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54 |
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55 | // Open file.
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56 | in_file = new ifstream(filename.c_str());
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57 |
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58 | // While no EOF reached.
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59 | while (in_file->good())
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60 | {
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61 | // Read line.
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62 | in_file->getline(line, 256);
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63 |
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64 | // Gets first token.
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65 | elem = strtok(line, delim);
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66 |
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67 |
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68 | if (elem != NULL)
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69 | {
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70 | if (strcmp(elem, "material") == 0)
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71 | {
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72 | // Gets material name.
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73 | elem = strtok(NULL, delim);
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74 |
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75 | // Save material name.
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76 | mat_name = string(elem);
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77 |
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78 | mMatMap[mat_name] = string("");
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79 | }
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80 | else
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81 | {
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82 | if (strcmp(elem, "texture") == 0)
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83 | {
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84 | // Gets texture filename.
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85 | elem = strtok(NULL, delim);
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86 |
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87 | mMatMap[mat_name] = string(elem);
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88 |
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89 | // Debug.
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90 | cout << mat_name
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91 | << ": "
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92 | << string(elem)
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93 | << endl;
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94 | }
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95 | }
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96 | }
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97 | }
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98 |
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99 | // Close file.
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100 | in_file->close();
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101 | }
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102 | }
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103 |
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104 | //---------------------------------------------------------------------------
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105 | // Public:
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106 | //---------------------------------------------------------------------------
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107 |
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108 | //---------------------------------------------------------------------------
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109 | // Constructor.
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110 | //---------------------------------------------------------------------------
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111 | GeoMaterialLoader::GeoMaterialLoader()
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112 | {
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113 | mMatPath = string("./media/materials/");
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114 | mTexPath = string("./media/textures/");
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115 |
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116 | search(mMatPath);
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117 |
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118 | load();
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119 | }
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120 |
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121 | //---------------------------------------------------------------------------
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122 | // Destroyer.
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123 | //---------------------------------------------------------------------------
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124 | GeoMaterialLoader::~GeoMaterialLoader()
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125 | {
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126 | }
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127 |
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128 | //---------------------------------------------------------------------------
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129 | // Check for a material name.
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130 | //---------------------------------------------------------------------------
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131 | bool GeoMaterialLoader::existsMaterial(string matName)
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132 | {
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133 | // If material not found.
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134 | if (mMatMap.find(matName) == mMatMap.end())
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135 | {
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136 | return false;
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137 | }
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138 | else
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139 | {
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140 | return true;
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141 | }
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142 | }
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143 |
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144 | //---------------------------------------------------------------------------
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145 | // Gets texture file name.
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146 | //---------------------------------------------------------------------------
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147 | string GeoMaterialLoader::getTextureFileName(string matName)
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148 | {
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149 | return mTexPath + mMatMap[matName];
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150 | }
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