1 | /* ==========================================================================
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2 | * (C) 2005 Universitat Jaume I
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3 | * ==========================================================================
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4 | * PROYECT: GAME TOOLS
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5 | * ==========================================================================*/
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6 | /** CONTENT:
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7 | *
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8 | *
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9 | * @file GeoMeshLoader.cpp
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10 | /*===========================================================================*/
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11 | #include "GeoMeshLoader.h"
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12 |
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13 | using namespace Geometry;
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14 | using namespace std;
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15 |
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16 | // Jump a chunk.
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17 | void GeoMeshLoader::jumpChunk(FILE *f)
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18 | {
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19 | fseek(f,-(long)CHUNK_OVERHEAD_SIZE,1);
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20 |
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21 | // Return to the begin of the chunk.
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22 | fseek(f,long_actual,SEEK_CUR);
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23 | }
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24 |
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25 | // Read a chunk.
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26 | unsigned short GeoMeshLoader::readChunk(FILE *f)
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27 | {
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28 | unsigned short id;
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29 |
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30 | fread(&id,sizeof(unsigned short),1,f);
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31 | fread(&long_actual,sizeof(unsigned long),1,f);
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32 |
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33 | return id;
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34 | }
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35 |
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36 | // Read geometry vertex element.
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37 | void GeoMeshLoader::readGeometryVertexElement(FILE *f, Mesh *geoMesh)
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38 | {
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39 | unsigned short source;
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40 | GeometryElement aux;
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41 | int i;
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42 | bool encontrado;
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43 | VertexElementType vType;
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44 |
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45 | i = 0;
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46 | encontrado = false;
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47 |
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48 | // VertexElementSemantic vSemantic;
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49 | // unsigned short source; // buffer bind source
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50 | fread(&source,sizeof(unsigned short),1,f);
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51 |
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52 | // unsigned short type; // VertexElementType
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53 | fread(&aux.type,sizeof(unsigned short),1,f);
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54 |
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55 | vType = static_cast<VertexElementType>(aux.type);
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56 |
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57 | if (vType == VET_FLOAT3)
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58 | {
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59 | printf("%u es float3 ",aux.type);
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60 | }
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61 |
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62 | if (vType == VET_FLOAT4)
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63 | {
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64 | printf("%u es float4 ",aux.type);
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65 | }
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66 |
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67 | if (vType == VET_FLOAT2)
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68 | {
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69 | printf("%u es float2 ",aux.type);
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70 | }
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71 |
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72 | // unsigned short semantic; // VertexElementSemantic
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73 | fread(&aux.semantic,sizeof(unsigned short),1,f);
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74 |
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75 | // vSemantic = static_cast<VertexElementSemantic>(tmp);
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76 | // unsigned short offset; // start offset in buffer in bytes
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77 | fread(&aux.offset,sizeof(unsigned short),1,f);
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78 |
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79 | // unsigned short index; // index of the semantic
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80 | /*
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81 | VES_POSITION Position, 3 reals per vertex.
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82 | VES_BLEND_WEIGHTS Blending weights.
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83 | VES_BLEND_INDICES Blending indices.
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84 | VES_NORMAL Normal, 3 reals per vertex.
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85 | VES_DIFFUSE Diffuse colours.
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86 | VES_SPECULAR Specular colours.
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87 | VES_TEXTURE_COORDINATES Texture coordinates.
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88 | VES_BINORMAL Binormal (Y axis if normal is Z).
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89 | VES_TANGENT Tangent (X axis if normal is Z).
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90 | */
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91 | fread(&aux.index,sizeof(unsigned short),1,f);
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92 |
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93 | while ((i < list.size()) && (!encontrado))
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94 | {
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95 | if (list[i].source==source)
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96 | {
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97 | encontrado = true;
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98 | }
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99 | else
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100 | {
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101 | i++;
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102 | }
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103 | }
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104 |
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105 | if (encontrado)
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106 | {
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107 | list[i].list.push_back(aux);
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108 | }
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109 | else
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110 | {
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111 | GT aux2;
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112 |
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113 | aux2.source = source;
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114 | aux2.list.push_back(aux);
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115 | list.push_back(aux2);
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116 | }
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117 |
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118 | // Debug.
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119 | cout << "Finish Vertex Element" << endl;
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120 | }
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121 |
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122 | // Read geometry vertex declaration.
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123 | void GeoMeshLoader::readGeometryVertexDeclaration(FILE *f, Mesh *geoMesh)
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124 | {
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125 | unsigned short chunkID;
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126 | // Find optional geometry chunks
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127 | if (!feof(f))
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128 | {
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129 | chunkID = readChunk(f);
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130 |
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131 | while(!feof(f) && (chunkID == M_GEOMETRY_VERTEX_ELEMENT ))
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132 | {
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133 | switch (chunkID)
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134 | {
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135 | case M_GEOMETRY_VERTEX_ELEMENT:
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136 | cout << "M_GEOMETRY_VERTEX_ELEMENT" << endl;
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137 | readGeometryVertexElement(f, geoMesh);
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138 | break;
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139 | }
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140 |
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141 | // Get next chunk
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142 | if (!feof(f))
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143 | {
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144 | chunkID = readChunk(f);
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145 | }
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146 | }// End while.
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147 |
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148 | if (!feof(f))
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149 | {
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150 | // Backpedal back to start of non-submesh chunk
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151 | fseek(f,-(long)CHUNK_OVERHEAD_SIZE,1);
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152 | }
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153 |
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154 | }// End if (!feof(f))
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155 | }
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156 |
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157 | // Read geometry vertex buffer.
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158 | void GeoMeshLoader::readGeometryVertexBuffer(FILE *f, Mesh *geoMesh, int option)
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159 | {
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160 | unsigned short bindIndex;
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161 | unsigned short vertexSize;
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162 | unsigned short headerID;
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163 | int i;
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164 | float aux;
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165 | int k;
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166 | bool encontrado;
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167 | float x,y,z;
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168 | SubMesh *geoSubMesh;
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169 | VertexBuffer *vertex_buffer;
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170 |
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171 | i = 0;
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172 | k = 0;
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173 | encontrado = false;
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174 |
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175 |
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176 | if (option == GEOMESH_BUILD)
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177 | {
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178 | // If is the main mesh.
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179 | if (currentSubMesh == -1)
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180 | {
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181 | vertex_buffer = geoMesh->mVertexBuffer;
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182 | }
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183 | // If is a submesh.
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184 | else
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185 | {
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186 | // Gets the current submesh
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187 | geoSubMesh = &geoMesh->mSubMesh[currentSubMesh];
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188 | vertex_buffer = geoSubMesh->mVertexBuffer;
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189 | }
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190 | }
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191 |
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192 | // Index to bind this buffer to
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193 | fread(&bindIndex,sizeof(unsigned short),1,f);
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194 |
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195 | // Per-vertex size, must agree with declaration at this index
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196 | fread(&vertexSize,sizeof(unsigned short),1,f);
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197 |
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198 | // Debug.
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199 | cout << "Per-vertex size: "
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200 | << vertexSize
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201 | << endl;
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202 |
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203 | // Check for vertex data header
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204 | headerID = readChunk(f);
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205 |
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206 | if (headerID != M_GEOMETRY_VERTEX_BUFFER_DATA)
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207 | {
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208 | cout << "Can't find vertex buffer data area"
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209 | << endl;
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210 | }
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211 | else
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212 | {
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213 | cout << "M_GEOMETRY_VERTEX_BUFFER_DATA" << endl;
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214 | }
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215 |
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216 | while ((i<list.size())&&(!encontrado))
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217 | {
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218 | if (list[i].source == bindIndex)
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219 | {
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220 | encontrado = true;
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221 | }
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222 | else
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223 | {
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224 | i++;
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225 | }
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226 | }
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227 |
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228 | // Considero q los van por grupitos de vertices+normales+...
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229 | // para cada uno de los vertices
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230 | if (encontrado)
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231 | {
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232 | FILE * salida;
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233 | salida=fopen(nom_salida,"a");
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234 | cout << "----->Leo los vertices"
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235 | << endl;
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236 |
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237 | for (k=0;k<numVertices;k++)
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238 | {
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239 | //Para cada uno de los elementos de ese source.
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240 | for(int j=0;j<list[i].list.size();j++)
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241 | {
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242 | // Son posiciones, vertices
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243 | if (list[i].list[j].semantic==1)
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244 | {
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245 | fread(&x,sizeof(float),1,f);
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246 | fread(&y,sizeof(float),1,f);
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247 | fread(&z,sizeof(float),1,f);
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248 |
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249 | if (option == GEOMESH_BUILD)
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250 | {
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251 | vertex_buffer->mVertexInfo |= VERTEX_POSITION;
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252 | vertex_buffer->mPosition[k].x = x;
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253 | vertex_buffer->mPosition[k].y = y;
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254 | vertex_buffer->mPosition[k].z = z;
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255 | }
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256 | }
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257 | // si no son vertices no lo quiero
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258 | else
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259 | {
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260 | //Se tendría que hacer con un fseek
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261 | if (list[i].list[j].type==2) //Son 3 floats
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262 | {
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263 | fread(&x,sizeof(float),1,f);
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264 | fread(&y,sizeof(float),1,f);
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265 | fread(&z,sizeof(float),1,f);
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266 |
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267 | if (option == GEOMESH_BUILD)
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268 | {
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269 | vertex_buffer->mVertexInfo |= VERTEX_NORMAL;
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270 | vertex_buffer->mNormal[k].x = x;
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271 | vertex_buffer->mNormal[k].y = y;
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272 | vertex_buffer->mNormal[k].z = z;
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273 | }
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274 | }
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275 | if (list[i].list[j].type==1) //Son 2 floats
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276 | {
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277 | fread(&x,sizeof(float),1,f);
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278 | fread(&y,sizeof(float),1,f);
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279 |
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280 | if (option == GEOMESH_BUILD)
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281 | {
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282 | vertex_buffer->mVertexInfo |= VERTEX_TEXCOORDS;
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283 | vertex_buffer->mTexCoords[k].x = x;
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284 | vertex_buffer->mTexCoords[k].y = y;
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285 | }
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286 | }
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287 | }
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288 | }
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289 | }
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290 | fclose(salida);
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291 | }
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292 | else
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293 | {
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294 | cout << "Error"
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295 | << endl;
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296 | }
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297 |
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298 | }
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299 |
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300 | // Read geometry.
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301 | void GeoMeshLoader::readGeometry(FILE *f, Mesh *geoMesh, int option)
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302 | {
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303 | SubMesh *geoSubMesh;
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304 | VertexBuffer *vertex_buffer;
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305 |
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306 | fread(&numVertices,sizeof(unsigned int),1,f);
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307 |
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308 | if (option == GEOMESH_BUILD)
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309 | {
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310 | if (currentSubMesh == -1)
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311 | {
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312 | // Get the current vertex buffer.
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313 | vertex_buffer = geoMesh->mVertexBuffer;
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314 | }
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315 | else
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316 | {
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317 | // Get the current submesh.
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318 | geoSubMesh = &geoMesh->mSubMesh[currentSubMesh];
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319 |
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320 | // Create the VertexBuffer of the submesh.
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321 | geoSubMesh->mVertexBuffer = new VertexBuffer();
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322 |
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323 | // Get the current vertex buffer.
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324 | vertex_buffer = geoSubMesh->mVertexBuffer;
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325 | }
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326 |
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327 | // Initialize the VertexBuffer of the current submesh.
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328 | vertex_buffer->mVertexCount = numVertices;
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329 |
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330 | // Initialize the position array.
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331 | vertex_buffer->mPosition = new Vector3[numVertices];
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332 |
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333 | // Initialize the normal array.
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334 | vertex_buffer->mNormal = new Vector3[numVertices];
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335 |
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336 | // Initialize the texture coords array.
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337 | vertex_buffer->mTexCoords = new Vector2[numVertices];
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338 | }
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339 |
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340 | // Find optional geometry chunks
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341 | if (!feof(f))
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342 | {
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343 | unsigned short chunkID = readChunk(f);
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344 |
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345 | while(!feof(f) &&
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346 | (chunkID == M_GEOMETRY_VERTEX_DECLARATION ||
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347 | chunkID == M_GEOMETRY_VERTEX_BUFFER ))
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348 | {
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349 | switch (chunkID)
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350 | {
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351 | case M_GEOMETRY_VERTEX_DECLARATION:
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352 | cout<<"M_GEOMETRY_VERTEX_DECLARATION\n";
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353 | readGeometryVertexDeclaration(f, geoMesh);
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354 | break;
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355 | case M_GEOMETRY_VERTEX_BUFFER:
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356 | cout<<"M_GEOMETRY_VERTEX_BUFFER\n";
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357 | readGeometryVertexBuffer(f, geoMesh,option);
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358 | break;
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359 | }
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360 |
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361 | // Get next chunk.
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362 | if (!feof(f))
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363 | {
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364 | chunkID = readChunk(f);
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365 | }
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366 | }
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367 | if (!feof(f))
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368 | {
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369 | // Backpedal back to start of non-submesh chunk.
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370 | fseek(f,-(long)CHUNK_OVERHEAD_SIZE,1);
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371 | }
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372 | }
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373 | }
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374 |
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375 | // Read a submesh operation.
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376 | void GeoMeshLoader::readSubMeshOperation( FILE *f,
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377 | Mesh *geoMesh,
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378 | int option)
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379 | {
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380 | unsigned short opType;
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381 | fread(&opType,sizeof(unsigned short),1,f);
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382 | printf("\tLa render operation es %d\n",opType);
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383 |
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384 | if (option == GEOMESH_BUILD)
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385 | {
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386 | if (opType == 5)
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387 | {
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388 | geoMesh->mSubMesh[currentSubMesh].mType = GEO_TRIANGLE_STRIPS;
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389 | }
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390 | else
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391 | {
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392 | geoMesh->mSubMesh[currentSubMesh].mType = GEO_TRIANGLE_LIST;
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393 | }
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394 | }
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395 | }
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396 |
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397 | // Read a submesh.
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398 | void GeoMeshLoader::readSubMesh(FILE *f, Mesh *geoMesh, int option)
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399 | {
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400 | SubMesh *geoSubMesh;
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401 | unsigned short chunkID;
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402 | char materialName[255];
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403 | bool useSharedVertices;
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404 | unsigned int numIndices;
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405 | bool idx32bit;
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406 | FILE *salida;
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407 |
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408 | switch (option)
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409 | {
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410 | case SUBMESH_COUNT:
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411 | geoMesh->mSubMeshCount++;
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412 | break;
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413 | case GEOMESH_BUILD:
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414 |
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415 | // Debug.
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416 | cout << "Build GEOMESH" << endl;
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417 |
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418 | // Initialize the new subMesh.
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419 | geoSubMesh = &geoMesh->mSubMesh[currentSubMesh];
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420 |
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421 | cout << "Current SubMesh: "
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422 | << currentSubMesh
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423 | << endl;
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424 | }
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425 |
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426 | //La vacio antes de leer el mesh
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427 | list.clear();
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428 |
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429 | fgets(materialName,255,f);
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430 | printf("\tmaterialName: %s",materialName);
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431 |
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432 | fread(&useSharedVertices,sizeof(bool),1,f);
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433 |
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434 | if (option == GEOMESH_BUILD)
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435 | {
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436 | // Obtain the flag of vertex shared.
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437 | geoSubMesh->mSharedVertexBuffer = useSharedVertices;
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438 |
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439 | if (useSharedVertices)
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440 | {
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441 | // The VB of the submesh points to the VB of the mesh.
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442 | geoSubMesh->mVertexBuffer = geoMesh->mVertexBuffer;
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443 |
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444 | cout << "\tUse Shared Vertices"
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445 | << endl;
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446 |
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447 | }
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448 | }
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449 |
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450 | fread(&numIndices,sizeof(unsigned int),1,f);
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451 | printf("\tnumIndices: %u\n",numIndices);
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452 | printf("\tnumTriangles: %u\n",numIndices/3);
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453 | fread(&idx32bit,sizeof(bool),1,f);
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454 |
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455 | if (option == GEOMESH_BUILD)
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456 | {
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457 | // Sets the index count of the submesh.
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458 | geoSubMesh->mIndexCount = numIndices;
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459 |
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460 | // Create the index arrar for this submesh.
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461 | geoSubMesh->mIndex = new Index[numIndices];
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462 | }
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463 |
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464 | if (idx32bit)
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465 | {
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466 | printf("\tSon 32 bits por indice\n");
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467 | }
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468 | else
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469 | {
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470 | printf("\tSon 16 bits por indice\n");
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471 | }
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472 |
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473 | salida = fopen(nom_salida,"a");
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474 |
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475 | fprintf(salida,"\n#----->Leo un subMesh:");
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476 |
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477 | if (useSharedVertices)
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478 | {
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479 | fprintf(salida," shared vertices");
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480 | }
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481 | else
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482 | {
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483 | fprintf(salida,
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484 | " no shared vertices %d triangles",
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485 | numIndices/3);
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486 | }
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487 |
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488 | fprintf(salida,"\n# Indexes:");
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489 |
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490 | //Sumo uno a los vertices porque en el obj no puede hacer un vertice 0
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491 | if (idx32bit)
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492 | {
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493 | unsigned int aux;
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494 |
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495 | for (int i = 0; i < numIndices; i++)
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496 | {
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497 | fread(&aux,sizeof(unsigned int),1,f);
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498 |
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499 | if (option == GEOMESH_BUILD)
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500 | {
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501 | geoSubMesh->mIndex[i] = aux;
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502 | }
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503 | }
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504 | }
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505 | else
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506 | {
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507 | unsigned short aux;
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508 |
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509 | for (int i = 0; i < numIndices; i++)
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510 | {
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511 | fread(&aux,sizeof(unsigned short),1,f);
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512 |
|
---|
513 | if (option == GEOMESH_BUILD)
|
---|
514 | {
|
---|
515 | geoSubMesh->mIndex[i] = aux;
|
---|
516 | }
|
---|
517 | }
|
---|
518 | }
|
---|
519 |
|
---|
520 | fclose(salida);
|
---|
521 |
|
---|
522 | // M_GEOMETRY chunk
|
---|
523 | // (Optional: present only if useSharedVertices = false)
|
---|
524 | if (!useSharedVertices)
|
---|
525 | {
|
---|
526 | chunkID = readChunk(f);
|
---|
527 |
|
---|
528 | if (chunkID != M_GEOMETRY)
|
---|
529 | {
|
---|
530 | printf("Missing geometry data in mesh file\n"); //Error
|
---|
531 | }
|
---|
532 |
|
---|
533 | readGeometry(f, geoMesh, option);
|
---|
534 | }
|
---|
535 |
|
---|
536 | // Find all bone assignments (if present)
|
---|
537 | if (!feof(f))
|
---|
538 | {
|
---|
539 | chunkID = readChunk(f);
|
---|
540 | while(!feof(f) &&
|
---|
541 | (chunkID == M_SUBMESH_BONE_ASSIGNMENT ||
|
---|
542 | chunkID == M_SUBMESH_OPERATION))
|
---|
543 | {
|
---|
544 | switch(chunkID)
|
---|
545 | {
|
---|
546 | case M_SUBMESH_OPERATION:
|
---|
547 |
|
---|
548 | cout<<"M_SUBMESH_OPERATION\n";
|
---|
549 |
|
---|
550 | readSubMeshOperation(f, geoMesh, option);
|
---|
551 |
|
---|
552 | break;
|
---|
553 | case M_SUBMESH_BONE_ASSIGNMENT:
|
---|
554 | jumpChunk(f);
|
---|
555 | break;
|
---|
556 | }
|
---|
557 |
|
---|
558 | if (!feof(f))
|
---|
559 | {
|
---|
560 | chunkID = readChunk(f);
|
---|
561 | }
|
---|
562 |
|
---|
563 | }
|
---|
564 | if (!feof(f))
|
---|
565 | {
|
---|
566 | // Backpedal back to start of chunk
|
---|
567 | fseek(f,-(long)CHUNK_OVERHEAD_SIZE,1);
|
---|
568 | }
|
---|
569 | }
|
---|
570 |
|
---|
571 | }
|
---|
572 |
|
---|
573 | // Read a mesh lod information.
|
---|
574 | void GeoMeshLoader::readMeshLodInfo(FILE *f, Mesh *geoMesh)
|
---|
575 | {
|
---|
576 | unsigned short chunkID;
|
---|
577 | unsigned short i;
|
---|
578 | unsigned short aux;
|
---|
579 | bool aux2;
|
---|
580 |
|
---|
581 | // unsigned short numLevels;
|
---|
582 | fread(&aux,sizeof(unsigned short),1,f);
|
---|
583 | // bool manual;
|
---|
584 | // (true for manual alternate meshes, false for generated)
|
---|
585 | fread(&aux2,sizeof(bool),1,f);
|
---|
586 |
|
---|
587 | // Loop from 1 rather than 0 (full detail index is not in file)
|
---|
588 | for (i = 1; i < aux; ++i)
|
---|
589 | {
|
---|
590 | chunkID = readChunk(f);
|
---|
591 | if (chunkID != M_MESH_LOD_USAGE)
|
---|
592 | {
|
---|
593 | printf("Missing M_MESH_LOD_USAGE chunk\n"); //Error
|
---|
594 | }
|
---|
595 | else printf("\tM_MESH_LOD_USAGE (%d bytes) ",long_actual);
|
---|
596 | jumpChunk(f);
|
---|
597 |
|
---|
598 | }
|
---|
599 | }
|
---|
600 |
|
---|
601 | // Read a submesh name table.
|
---|
602 | void GeoMeshLoader::readSubMeshNameTable(FILE *f, Mesh *geoMesh)
|
---|
603 | {
|
---|
604 | unsigned short chunkID;
|
---|
605 | unsigned short subMeshIndex;
|
---|
606 | char string[255];
|
---|
607 |
|
---|
608 | if (!feof(f))
|
---|
609 | {
|
---|
610 | chunkID = readChunk(f);
|
---|
611 |
|
---|
612 | while (!feof(f) && (chunkID == M_SUBMESH_NAME_TABLE_ELEMENT ))
|
---|
613 | {
|
---|
614 | printf("M_SUBMESH_NAME_TABLE_ELEMENT %d bytes\n",long_actual);
|
---|
615 |
|
---|
616 | // Read in the index of the submesh.
|
---|
617 | fread(&subMeshIndex,sizeof(unsigned short),1,f);
|
---|
618 |
|
---|
619 | // Read in the String and map it to its index.
|
---|
620 | fgets(string,255,f);
|
---|
621 | printf("index %u name %s\n",subMeshIndex,string);
|
---|
622 |
|
---|
623 | // If we're not end of file get the next chunk ID
|
---|
624 | if (!feof(f))
|
---|
625 | {
|
---|
626 | chunkID = readChunk(f);
|
---|
627 | }
|
---|
628 | }
|
---|
629 | if (!feof(f))
|
---|
630 | {
|
---|
631 | // Backpedal back to start of chunk
|
---|
632 | fseek(f,-(long)CHUNK_OVERHEAD_SIZE,1);
|
---|
633 | }
|
---|
634 | }
|
---|
635 | }
|
---|
636 |
|
---|
637 | // Read a mesh file.
|
---|
638 | void GeoMeshLoader::readMesh(FILE *f, Mesh *geoMesh, int option)
|
---|
639 | {
|
---|
640 | unsigned short chunkID;
|
---|
641 | bool nada;
|
---|
642 |
|
---|
643 | // Debug.
|
---|
644 | cout << "Read Mesh"
|
---|
645 | << endl;
|
---|
646 |
|
---|
647 | // Create the VertexBuffer of the mesh.
|
---|
648 | geoMesh->mVertexBuffer = new VertexBuffer();
|
---|
649 | geoMesh->mVertexBuffer->mVertexCount = 0;
|
---|
650 |
|
---|
651 | //La vacio antes de leer el mesh
|
---|
652 | list.clear();
|
---|
653 |
|
---|
654 | // bool skeletallyAnimated
|
---|
655 | fread(&nada,sizeof(bool),1,f);
|
---|
656 |
|
---|
657 | // Find all subchunks
|
---|
658 | if (!feof(f))
|
---|
659 | {
|
---|
660 | chunkID = readChunk(f);
|
---|
661 |
|
---|
662 | while(!feof(f) &&
|
---|
663 | (chunkID == M_GEOMETRY ||
|
---|
664 | chunkID == M_SUBMESH ||
|
---|
665 | chunkID == M_MESH_SKELETON_LINK ||
|
---|
666 | chunkID == M_MESH_BONE_ASSIGNMENT ||
|
---|
667 | chunkID == M_MESH_LOD ||
|
---|
668 | chunkID == M_MESH_BOUNDS ||
|
---|
669 | chunkID == M_SUBMESH_NAME_TABLE ||
|
---|
670 | chunkID == M_EDGE_LISTS))
|
---|
671 | {
|
---|
672 | switch(chunkID)
|
---|
673 | {
|
---|
674 | case M_GEOMETRY:
|
---|
675 |
|
---|
676 | // Debug.
|
---|
677 | cout << "Geometry" << endl;
|
---|
678 |
|
---|
679 | readGeometry(f, geoMesh, option);
|
---|
680 | break;
|
---|
681 |
|
---|
682 | case M_SUBMESH:
|
---|
683 |
|
---|
684 | cout << "SubMesh" << endl;
|
---|
685 |
|
---|
686 | if (option == GEOMESH_BUILD)
|
---|
687 | {
|
---|
688 | // Increments the current submesh.
|
---|
689 | currentSubMesh++;
|
---|
690 | }
|
---|
691 |
|
---|
692 | readSubMesh(f, geoMesh, option);
|
---|
693 |
|
---|
694 | break;
|
---|
695 |
|
---|
696 | case M_MESH_SKELETON_LINK:
|
---|
697 |
|
---|
698 | cout << "M_MESH_SKELETON_LINK "
|
---|
699 | << long_actual
|
---|
700 | << " bytes\n";
|
---|
701 |
|
---|
702 | jumpChunk(f);
|
---|
703 | break;
|
---|
704 |
|
---|
705 | case M_MESH_BONE_ASSIGNMENT:
|
---|
706 |
|
---|
707 | cout << "M_MESH_BONE_ASSIGNMENT "
|
---|
708 | << long_actual
|
---|
709 | << " bytes\n";
|
---|
710 |
|
---|
711 | break;
|
---|
712 |
|
---|
713 | case M_MESH_LOD:
|
---|
714 |
|
---|
715 | cout << "M_MESH_LOD\n";
|
---|
716 | readMeshLodInfo(f, geoMesh);
|
---|
717 | break;
|
---|
718 |
|
---|
719 | case M_MESH_BOUNDS:
|
---|
720 |
|
---|
721 | cout << "M_MESH_BOUNDS "
|
---|
722 | << long_actual
|
---|
723 | << " bytes\n";
|
---|
724 |
|
---|
725 | jumpChunk(f);
|
---|
726 | break;
|
---|
727 |
|
---|
728 | case M_SUBMESH_NAME_TABLE:
|
---|
729 |
|
---|
730 | cout << "M_SUBMESH_NAME_TABLE "
|
---|
731 | << long_actual
|
---|
732 | << " bytes\n";
|
---|
733 |
|
---|
734 | readSubMeshNameTable(f, geoMesh);
|
---|
735 | break;
|
---|
736 |
|
---|
737 | case M_EDGE_LISTS:
|
---|
738 |
|
---|
739 | cout << "M_EDGE_LISTS "
|
---|
740 | << long_actual
|
---|
741 | << " bytes\n";
|
---|
742 |
|
---|
743 | jumpChunk(f);
|
---|
744 | break;
|
---|
745 | }
|
---|
746 |
|
---|
747 | if (!feof(f))
|
---|
748 | {
|
---|
749 | chunkID = readChunk(f);
|
---|
750 | }
|
---|
751 |
|
---|
752 | }
|
---|
753 |
|
---|
754 | if (!feof(f))
|
---|
755 | {
|
---|
756 | // Backpedal back to start of chunk
|
---|
757 | fseek(f,-(long)CHUNK_OVERHEAD_SIZE,1);
|
---|
758 | printf("Malo\n");
|
---|
759 | }
|
---|
760 | }
|
---|
761 |
|
---|
762 | }
|
---|
763 |
|
---|
764 | /*
|
---|
765 | Allocate memory to the array of strips
|
---|
766 | */
|
---|
767 | SubMesh* GeoMeshLoader::BuildStripsGeoSubMesh(SubMesh* geoSubMesh)
|
---|
768 | {
|
---|
769 | bool head_found;
|
---|
770 | bool tail_found;
|
---|
771 | int strip_count;
|
---|
772 | int tailIndex;
|
---|
773 | size_t tail;
|
---|
774 |
|
---|
775 |
|
---|
776 | head_found = false;
|
---|
777 | tail_found = false;
|
---|
778 | geoSubMesh->mStripCount = 1;
|
---|
779 |
|
---|
780 | // Foreachone of the indices.
|
---|
781 | // Obtains the number of triangle strips.
|
---|
782 | for (int i = 0; i < (geoSubMesh->mIndexCount - 1); i++)
|
---|
783 | {
|
---|
784 | if (geoSubMesh->mIndex[i] == geoSubMesh->mIndex[i+1])
|
---|
785 | {
|
---|
786 | if (head_found)
|
---|
787 | {
|
---|
788 | tail_found = true;
|
---|
789 | }
|
---|
790 | else
|
---|
791 | {
|
---|
792 | head_found = true;
|
---|
793 | }
|
---|
794 |
|
---|
795 | // Jump one index.
|
---|
796 | i++;
|
---|
797 | }
|
---|
798 | else
|
---|
799 | {
|
---|
800 | // Increments the number of triangle strips.
|
---|
801 | if (tail_found)
|
---|
802 | {
|
---|
803 | geoSubMesh->mStripCount++;
|
---|
804 | }
|
---|
805 |
|
---|
806 | head_found = false;
|
---|
807 | tail_found = false;
|
---|
808 | }
|
---|
809 | }
|
---|
810 |
|
---|
811 | geoSubMesh->mStrip = (Index**) malloc( sizeof(Index*)
|
---|
812 | *
|
---|
813 | geoSubMesh->mStripCount);
|
---|
814 |
|
---|
815 | // Number of strips. Initially there is one triangle strip.
|
---|
816 | strip_count = 1;
|
---|
817 |
|
---|
818 | head_found = false;
|
---|
819 | tail_found = false;
|
---|
820 |
|
---|
821 | // Initialize the fist triangle strip.
|
---|
822 | geoSubMesh->mStrip[0] = &geoSubMesh->mIndex[0];
|
---|
823 |
|
---|
824 | // Foreachone of the indices.
|
---|
825 | // Assigns the beginning of the triangle strips.
|
---|
826 | for(int i = 0;i < (geoSubMesh->mIndexCount - 1); i++)
|
---|
827 | {
|
---|
828 | if(geoSubMesh->mIndex[i] == geoSubMesh->mIndex[i+1])
|
---|
829 | {
|
---|
830 | if(head_found)
|
---|
831 | {
|
---|
832 | if (!tail_found)
|
---|
833 | {
|
---|
834 | tailIndex = i;
|
---|
835 | }
|
---|
836 |
|
---|
837 | tail_found = true;
|
---|
838 | }
|
---|
839 | else
|
---|
840 | {
|
---|
841 | head_found = true;
|
---|
842 | }
|
---|
843 |
|
---|
844 | // Jump one index.
|
---|
845 | i++;
|
---|
846 | }
|
---|
847 | else
|
---|
848 | {
|
---|
849 | // Increments the number of triangle strips.
|
---|
850 | if(tail_found)
|
---|
851 | {
|
---|
852 | geoSubMesh->mStrip[strip_count++] = &geoSubMesh->mIndex[tailIndex];
|
---|
853 | }
|
---|
854 |
|
---|
855 | head_found = false;
|
---|
856 | tail_found = false;
|
---|
857 | }
|
---|
858 | }
|
---|
859 |
|
---|
860 | return geoSubMesh;
|
---|
861 | }
|
---|
862 |
|
---|
863 | // Loads a mesh.
|
---|
864 | Mesh* GeoMeshLoader::load(char *nameFileMesh)
|
---|
865 | {
|
---|
866 | unsigned short uno;
|
---|
867 | unsigned short chunkID;
|
---|
868 | char version[255];
|
---|
869 | char kk;
|
---|
870 | FILE *salida;
|
---|
871 | FILE *pFile;
|
---|
872 | SubMesh *geosubmesh;
|
---|
873 |
|
---|
874 | // Initialize the current submesh;
|
---|
875 | currentSubMesh = -1;
|
---|
876 |
|
---|
877 | std::cout << "Load a new Mesh"
|
---|
878 | << std::endl;
|
---|
879 |
|
---|
880 | // Initialize the return value.
|
---|
881 | geoMesh = new Mesh();
|
---|
882 |
|
---|
883 | // Open the mesh file.
|
---|
884 | pFile = fopen( nameFileMesh, "rb" );
|
---|
885 |
|
---|
886 | if (!pFile)
|
---|
887 | {
|
---|
888 | printf("No he encontrado el fichero\n");
|
---|
889 | exit(0);
|
---|
890 | }
|
---|
891 |
|
---|
892 | // Count the submeshes
|
---|
893 | // and next build the geomesh.
|
---|
894 | for (int option = 0; option < 2;option++)
|
---|
895 | {
|
---|
896 | fread(&uno,sizeof(unsigned short),1,pFile);
|
---|
897 |
|
---|
898 | if (uno != M_HEADER)
|
---|
899 | {
|
---|
900 | cout << "no se ha encontrado el header"
|
---|
901 | << endl;
|
---|
902 | }
|
---|
903 |
|
---|
904 | // Read version.
|
---|
905 | fgets(version,255,pFile);
|
---|
906 |
|
---|
907 | cout << version << endl;
|
---|
908 |
|
---|
909 | if (strcmp(version,"[MeshSerializer_v1.30]\n"))
|
---|
910 | {
|
---|
911 | cout <<
|
---|
912 | "No se puede trabajar con versiones de"
|
---|
913 | <<
|
---|
914 | " .mesh diferentes de la 1.3"
|
---|
915 | <<
|
---|
916 | endl;
|
---|
917 | }
|
---|
918 |
|
---|
919 | salida = fopen(nom_salida,"w");
|
---|
920 |
|
---|
921 | fprintf(salida,"# Empiezo el fichero:");
|
---|
922 |
|
---|
923 | fclose(salida);
|
---|
924 |
|
---|
925 | while(!feof(pFile))
|
---|
926 | {
|
---|
927 | chunkID = readChunk(pFile);
|
---|
928 |
|
---|
929 | switch (chunkID)
|
---|
930 | {
|
---|
931 | case M_MESH:
|
---|
932 | readMesh(pFile, geoMesh, option);
|
---|
933 | break;
|
---|
934 | }
|
---|
935 | }
|
---|
936 |
|
---|
937 | // Create the submesh array
|
---|
938 | if (option == SUBMESH_COUNT)
|
---|
939 | {
|
---|
940 | cout << "---------------"
|
---|
941 | << endl;
|
---|
942 |
|
---|
943 | cout << "SubMesh Count: "
|
---|
944 | << geoMesh->mSubMeshCount
|
---|
945 | << endl;
|
---|
946 |
|
---|
947 | geoMesh->mSubMesh = new SubMesh[geoMesh->mSubMeshCount];
|
---|
948 | }
|
---|
949 |
|
---|
950 | if (feof(pFile))
|
---|
951 | {
|
---|
952 | cout << "------->Hemos llegado al final del fichero"
|
---|
953 | << endl;
|
---|
954 | }
|
---|
955 |
|
---|
956 | //cout << "Press enter to exit\n";
|
---|
957 |
|
---|
958 | // Move the curso to the begining of the file.
|
---|
959 | fseek(pFile,0,SEEK_SET);
|
---|
960 | }
|
---|
961 |
|
---|
962 | // Goes to the end of the file.
|
---|
963 | fseek(pFile,0,SEEK_END);
|
---|
964 |
|
---|
965 | // Gets the size of the file.
|
---|
966 | mFileSize = ftell(pFile);
|
---|
967 |
|
---|
968 | // Close the mesh file.
|
---|
969 | fclose(pFile);
|
---|
970 |
|
---|
971 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
|
---|
972 | {
|
---|
973 | // Gets the actual submesh.
|
---|
974 | geosubmesh = &geoMesh->mSubMesh[submesh];
|
---|
975 |
|
---|
976 | if (geosubmesh->mType == Geometry::GEO_TRIANGLE_STRIPS)
|
---|
977 | {
|
---|
978 | // Fill the strips list.
|
---|
979 | geosubmesh = BuildStripsGeoSubMesh(geosubmesh);
|
---|
980 | }
|
---|
981 | }
|
---|
982 |
|
---|
983 | return geoMesh;
|
---|
984 | }
|
---|
985 |
|
---|
986 | // Get the size in bytes of the file.
|
---|
987 | size_t GeoMeshLoader::getFileSize()
|
---|
988 | {
|
---|
989 | return mFileSize;
|
---|
990 | }
|
---|
991 |
|
---|
992 | // Constructor
|
---|
993 | GeoMeshLoader::GeoMeshLoader()
|
---|
994 | {
|
---|
995 | nom_salida = "salida22.obj";
|
---|
996 | geoMesh = NULL;
|
---|
997 | mFileSize = 0;
|
---|
998 | }
|
---|
999 |
|
---|
1000 | // Destroyer.
|
---|
1001 | GeoMeshLoader::~GeoMeshLoader()
|
---|
1002 | {
|
---|
1003 | delete geoMesh;
|
---|
1004 | }
|
---|
1005 |
|
---|