1 | /* ==========================================================================
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2 | * (C) 2005 Universitat Jaume I
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3 | * ==========================================================================
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4 | * PROYECT: GAME TOOLS
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5 | * ==========================================================================*/
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6 | /** CONTENT:
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7 | *
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8 | *
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9 | * @file GeoMeshSaver.cpp
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10 | /*===========================================================================*/
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11 | #include <GeoMeshSaver.h>
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12 |
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13 | using namespace Geometry;
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14 | using namespace std;
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15 |
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16 | //------------------------------------------
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17 | // Public:
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18 | //------------------------------------------
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19 |
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20 | ////////////////////
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21 | // Constructors. //
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22 | ////////////////////
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23 | GeoMeshSaver::GeoMeshSaver()
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24 | {
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25 | mMaterialName = "";
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26 | mSkeletallyAnimated = false;
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27 |
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28 | // Initializa the mesh bounds.
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29 | mMeshBounds.minx = 0.0;
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30 | mMeshBounds.miny = 0.0;
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31 | mMeshBounds.minz = 0.0;
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32 | mMeshBounds.maxx = 0.0;
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33 | mMeshBounds.maxy = 0.0;
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34 | mMeshBounds.maxz = 0.0;
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35 | mMeshBounds.radius = 0.0;
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36 | }
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37 |
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38 | GeoMeshSaver::GeoMeshSaver(GeometryBounds bounds)
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39 | {
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40 | mMaterialName = "";
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41 | mSkeletallyAnimated = false;
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42 |
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43 | // Initializa the mesh bounds.
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44 | mMeshBounds.minx = bounds.minx;
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45 | mMeshBounds.miny = bounds.miny;
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46 | mMeshBounds.minz = bounds.minz;
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47 | mMeshBounds.maxx = bounds.maxx;
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48 | mMeshBounds.maxy = bounds.maxy;
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49 | mMeshBounds.maxz = bounds.maxz;
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50 | mMeshBounds.radius = bounds.radius;
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51 | }
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52 |
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53 | //////////////////
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54 | // Destroyer. //
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55 | //////////////////
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56 | GeoMeshSaver::~GeoMeshSaver()
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57 | {
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58 | }
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59 |
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60 | // Saves a Mesh into a file.
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61 | int GeoMeshSaver::save(Mesh *geoMesh, const char *fileNameMesh)
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62 | {
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63 | int size;
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64 | String name(fileNameMesh);
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65 |
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66 | // Open the file.
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67 | mSerializer = new Serializer( name,
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68 | Serializer::WRITE);
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69 |
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70 | // Set the mesh.
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71 | mGeoMesh = geoMesh;
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72 |
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73 | // Write the file header.
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74 | writeFileHeader();
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75 |
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76 | // Write the mesh data.
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77 | writeMesh(geoMesh);
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78 |
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79 | // Debug.
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80 | cout << "Write mesh finish"
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81 | << endl;
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82 |
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83 | size = mSerializer->GetSize();
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84 |
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85 | // Close the file.
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86 | delete mSerializer;
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87 |
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88 | // Return the number of bytes written.
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89 | return size;
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90 | }
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91 |
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92 | //------------------------------------------
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93 | // Private:
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94 | //------------------------------------------
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95 |
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96 | // Write the main mesh.
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97 | void GeoMeshSaver::writeMesh(Mesh *geoMesh)
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98 | {
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99 | // Debug.
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100 | cout << "Write the chunk header"
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101 | << endl;
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102 |
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103 | // Header
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104 | writeChunkHeader(M_MESH, calcMeshSize(geoMesh));
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105 |
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106 | // Write the skeletally animated flag.
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107 | writeBools(mSkeletallyAnimated,1);
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108 |
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109 | cout << "1 - VertexCount: "
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110 | << geoMesh->mVertexBuffer->mVertexCount
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111 | << endl;
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112 |
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113 | // Write shared geometry.
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114 | if (geoMesh->mVertexBuffer->mVertexCount > 0)
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115 | {
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116 | // Debug.
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117 | cout << "Write the shared vertex buffer"
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118 | << endl;
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119 |
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120 | writeGeometry(geoMesh->mVertexBuffer);
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121 | }
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122 |
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123 | // Write submeshes.
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124 | for (int i = 0; i < geoMesh->mSubMeshCount; i++)
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125 | {
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126 | // Debug.
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127 | cout << "Write the submesh "
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128 | << i
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129 | << endl;
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130 |
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131 | writeSubMesh(&geoMesh->mSubMesh[i]);
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132 | }
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133 |
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134 | // Write the mesh bounds.
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135 | writeMeshBounds(mMeshBounds);
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136 |
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137 | /*
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138 | // Write skeleton info if required
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139 | if (pMesh->hasSkeleton())
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140 | {
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141 | LogManager::getSingleton().logMessage("Exporting skeleton link...");
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142 | // Write skeleton link
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143 | writeSkeletonLink(pMesh->getSkeletonName());
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144 | LogManager::getSingleton().logMessage("Skeleton link exported.");
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145 |
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146 | // Write bone assignments
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147 | if (!pMesh->mBoneAssignments.empty())
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148 | {
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149 | LogManager::getSingleton().logMessage("Exporting shared geometry bone assignments...");
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150 |
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151 | Mesh::VertexBoneAssignmentList::const_iterator vi;
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152 | for (vi = pMesh->mBoneAssignments.begin();
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153 | vi != pMesh->mBoneAssignments.end(); ++vi)
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154 | {
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155 | writeMeshBoneAssignment(vi->second);
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156 | }
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157 |
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158 | LogManager::getSingleton().logMessage("Shared geometry bone assignments exported.");
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159 | }
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160 | }
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161 |
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162 | // Write LOD data if any
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163 | if (pMesh->getNumLodLevels() > 1)
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164 | {
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165 | LogManager::getSingleton().logMessage("Exporting LOD information....");
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166 | writeLodInfo(pMesh);
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167 | LogManager::getSingleton().logMessage("LOD information exported.");
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168 |
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169 | }
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170 | // Write bounds information
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171 | LogManager::getSingleton().logMessage("Exporting bounds information....");
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172 | writeBoundsInfo(pMesh);
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173 | LogManager::getSingleton().logMessage("Bounds information exported.");
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174 |
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175 | // Write submesh name table
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176 | LogManager::getSingleton().logMessage("Exporting submesh name table...");
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177 | writeSubMeshNameTable(pMesh);
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178 | LogManager::getSingleton().logMessage("Submesh name table exported.");
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179 |
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180 | // Write edge lists
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181 | if (pMesh->isEdgeListBuilt())
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182 | {
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183 | LogManager::getSingleton().logMessage("Exporting edge lists...");
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184 | writeEdgeList(pMesh);
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185 | LogManager::getSingleton().logMessage("Edge lists exported");
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186 | }
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187 | */
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188 | }
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189 |
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190 | // Write a submesh.
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191 | void GeoMeshSaver::writeSubMesh(SubMesh *geoSubMesh)
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192 | {
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193 | bool idx32bit;
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194 | unsigned long indexCount;
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195 | String materialName;
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196 |
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197 | // Debug.
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198 | cout << "Write the submesh chunk header"
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199 | << endl;
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200 |
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201 | // Header.
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202 | writeChunkHeader(M_SUBMESH, calcSubMeshSize(geoSubMesh));
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203 |
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204 | // Debug.
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205 | cout << "Write the material name"
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206 | << endl;
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207 |
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208 | // Material Name.
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209 | materialName = getMaterialName();
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210 | writeString(materialName);
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211 |
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212 | // Debug.
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213 | cout << "Write the shared vertex buffer flag: "
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214 | << endl;
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215 |
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216 | // bool useSharedVertices
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217 | writeBools(geoSubMesh->mSharedVertexBuffer, 1);
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218 |
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219 | indexCount = geoSubMesh->mIndexCount;
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220 |
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221 | writeInts(indexCount, 1);
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222 |
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223 | // bool indexes32Bit
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224 | idx32bit = true;
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225 | writeBools(idx32bit, 1);
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226 |
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227 | // Debug.
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228 | cout << "Write the mIndex array"
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229 | << endl;
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230 |
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231 | // Write the index array.
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232 | for (int i = 0; i < geoSubMesh->mIndexCount; i++)
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233 | {
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234 | writeInts(geoSubMesh->mIndex[i], 1);
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235 | }
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236 |
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237 | // M_GEOMETRY stream (Optional: present only if useSharedVertices = false)
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238 | if (!geoSubMesh->mSharedVertexBuffer)
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239 | {
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240 | // Debug.
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241 | cout << "Write the geometry of the submesh"
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242 | << endl;
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243 |
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244 | writeGeometry(geoSubMesh->mVertexBuffer);
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245 | }
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246 |
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247 | // Debug.
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248 | cout << "mIndex array written"
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249 | << endl;
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250 |
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251 | // Operation type
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252 | writeSubMeshOperation(geoSubMesh);
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253 |
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254 | //TODO:Bones.
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255 | /*
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256 | // Bone assignments
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257 | if (!s->mBoneAssignments.empty())
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258 | {
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259 | LogManager::getSingleton().logMessage("Exporting dedicated geometry bone assignments...");
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260 |
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261 | SubMesh::VertexBoneAssignmentList::const_iterator vi;
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262 |
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263 | for (vi = s->mBoneAssignments.begin();
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264 | vi != s->mBoneAssignments.end(); ++vi)
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265 | {
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266 | writeSubMeshBoneAssignment(vi->second);
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267 | }
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268 |
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269 | LogManager::getSingleton().logMessage("Dedicated geometry bone assignments exported.");
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270 | }
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271 | */
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272 | }
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273 |
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274 | // Write the submesh operation chunk and data.
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275 | void GeoMeshSaver::writeSubMeshOperation(const SubMesh *geoSubMesh)
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276 | {
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277 | unsigned short opType;
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278 | unsigned long size;
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279 |
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280 | // Debug.
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281 | cout << "Write submesh operation"
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282 | << endl;
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283 |
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284 | size = CHUNK_OVERHEAD_SIZE + sizeof(unsigned short);
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285 |
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286 | // Header
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287 | writeChunkHeader(M_SUBMESH_OPERATION, size);
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288 |
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289 | // If the mesh is in triangle strips.
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290 | if (geoSubMesh->mType == GEO_TRIANGLE_STRIPS)
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291 | {
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292 | opType = 5;
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293 | }
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294 | // If the mesh is in triangle list.
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295 | else
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296 | {
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297 | opType = 4;
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298 | }
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299 |
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300 | writeShorts(opType, 1);
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301 |
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302 | // Debug.
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303 | cout << "Submesh operation Written"
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304 | << endl;
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305 | }
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306 |
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307 | // Write geometry.
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308 | void GeoMeshSaver::writeGeometry(VertexBuffer *vertexBuffer)
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309 | {
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310 | unsigned short element;
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311 | unsigned long size;
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312 | unsigned short buffer_count;
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313 |
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314 | buffer_count = 3;
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315 |
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316 |
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317 | // Calc the size in bytes of the geometry chunk.
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318 | size = calcGeometrySize(vertexBuffer);
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319 |
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320 | // Header.
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321 | //
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322 | // Write the M_GEOMETRY header.
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323 | writeChunkHeader(M_GEOMETRY, size);
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324 |
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325 | writeInts(vertexBuffer->mVertexCount,1);
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326 |
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327 | // Vertex declaration.
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328 | // Calculate the size of vertex declaration.
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329 | size = CHUNK_OVERHEAD_SIZE
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330 | +
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331 | buffer_count
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332 | *
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333 | (CHUNK_OVERHEAD_SIZE + (sizeof(unsigned short) * 5));
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334 |
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335 | // Write the vertex declaration header.
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336 | writeChunkHeader( M_GEOMETRY_VERTEX_DECLARATION,size);
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337 |
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338 | // Obtain the size of the vertex element chunk.
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339 | size = CHUNK_OVERHEAD_SIZE + (sizeof(unsigned short) * 5);
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340 |
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341 | // Positions.
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342 | // Write the vertex element header for position.
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343 | writeChunkHeader( M_GEOMETRY_VERTEX_ELEMENT,size);
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344 |
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345 | element = 0;
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346 | writeShorts(element,1);
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347 |
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348 | element = VET_FLOAT3;
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349 | writeShorts(element,1);
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350 |
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351 | element = VES_POSITION;
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352 | writeShorts(element,1);
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353 |
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354 | element = 0;
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355 | writeShorts(element,1);
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356 |
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357 | element = 0;
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358 | writeShorts(element,1);
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359 |
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360 | // Normals.
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361 | // Write the vertex element header for position.
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362 | writeChunkHeader( M_GEOMETRY_VERTEX_ELEMENT,size);
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363 |
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364 | element = 1;
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365 | writeShorts(element,1);
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366 |
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367 | element = VET_FLOAT3;
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368 | writeShorts(element,1);
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369 |
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370 | element = VES_NORMAL;
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371 | writeShorts(element,1);
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372 |
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373 | element = 0;
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374 | writeShorts(element,1);
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375 |
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376 | element = 0;
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377 | writeShorts(element,1);
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378 |
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379 | // Textures.
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380 | // Write the vertex element header for position.
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381 | writeChunkHeader(M_GEOMETRY_VERTEX_ELEMENT,size);
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382 |
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383 | element = 2;
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384 | writeShorts(element,1);
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385 |
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386 | element = VET_FLOAT2;
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387 | writeShorts(element,1);
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388 |
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389 | element = VES_TEXTURE_COORDINATES;
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390 | writeShorts(element,1);
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391 |
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392 | element = 0;
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393 | writeShorts(element,1);
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394 |
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395 | element = 0;
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396 | writeShorts(element,1);
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397 |
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398 | // Obtain the size for vertex buffer header for positons.
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399 | size = (2 * CHUNK_OVERHEAD_SIZE) + (2 * sizeof(unsigned short));
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400 |
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401 | // Write the vertex buffer header for positions.
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402 | writeChunkHeader(M_GEOMETRY_VERTEX_BUFFER, size);
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403 |
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404 | element = 0;
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405 | writeShorts(element,1);
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406 |
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407 | element = 12;
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408 | writeShorts(element,1);
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409 |
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410 | // Obtain the size for the vertex buffer data header for positions.
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411 | size = CHUNK_OVERHEAD_SIZE
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412 | +
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413 | ((sizeof(float) * 3) * vertexBuffer->mVertexCount);
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414 |
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415 | // Write the vertex buffer data header for positions.
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416 | writeChunkHeader(M_GEOMETRY_VERTEX_BUFFER_DATA, size);
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417 |
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418 | // Write all the positions coords.
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419 | mSerializer->WriteArray(vertexBuffer->mPosition,
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420 | vertexBuffer->mVertexCount);
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421 |
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422 | // Obtain the size for vertex buffer header for normals.
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423 | size = (2 * CHUNK_OVERHEAD_SIZE) + (2 * sizeof(unsigned short));
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424 |
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425 | // Write the vertex buffer header.
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426 | writeChunkHeader( M_GEOMETRY_VERTEX_BUFFER, size);
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427 |
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428 | element = 1;
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429 | writeShorts(element,1);
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430 |
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431 | element = 12;
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432 | writeShorts(element,1);
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433 |
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434 | // Obtain the size for the vertex buffer data header for normals.
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435 | size = CHUNK_OVERHEAD_SIZE
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436 | +
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437 | ((sizeof(float) * 3) * vertexBuffer->mVertexCount);
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438 |
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439 | // Write the vertex buffer data header for normals.
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440 | writeChunkHeader(M_GEOMETRY_VERTEX_BUFFER_DATA, size);
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441 |
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442 | // Write all the normals coords.
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443 | mSerializer->WriteArray(vertexBuffer->mNormal,
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444 | vertexBuffer->mVertexCount);
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445 |
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446 | // Obtain the size for vertex buffer header for textures.
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447 | size = (2 * CHUNK_OVERHEAD_SIZE) + (2 * sizeof(unsigned short));
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448 |
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449 | // Write the vertex buffer header for textures.
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450 | writeChunkHeader(M_GEOMETRY_VERTEX_BUFFER, size);
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451 |
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452 | element = 2;
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453 | writeShorts(element,1);
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454 |
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455 | element = 8;
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456 | writeShorts(element,1);
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457 |
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458 | // Obtain the size for the vertex buffer data header for textures.
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459 | size = CHUNK_OVERHEAD_SIZE
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460 | +
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461 | ((sizeof(float) * 2) * vertexBuffer->mVertexCount);
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462 |
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463 | // Write the vertex buffer data header for textures.
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464 | writeChunkHeader(M_GEOMETRY_VERTEX_BUFFER_DATA, size);
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465 |
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466 | // Debug.
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467 | cout << "-7-" << endl;
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468 |
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469 | // Write all the texture coords.
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470 | mSerializer->WriteArray(vertexBuffer->mTexCoords,
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471 | vertexBuffer->mVertexCount);
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472 |
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473 | // Debug.
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474 | cout << "-8-" << endl;
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475 |
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476 | }
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477 |
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478 | // TODO: Write Mesh Bounds.
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479 | void GeoMeshSaver::writeMeshBounds(GeometryBounds bounds)
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480 | {
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481 | size_t size;
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482 |
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483 | size = CHUNK_OVERHEAD_SIZE
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484 | +
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485 | (sizeof(float) * 7);
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486 |
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487 | writeChunkHeader(M_MESH_BOUNDS, size);
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488 |
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489 | writeFloats(bounds.minx,1);
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490 | writeFloats(bounds.miny,1);
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491 | writeFloats(bounds.minz,1);
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492 | writeFloats(bounds.maxx,1);
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493 | writeFloats(bounds.maxy,1);
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494 | writeFloats(bounds.maxz,1);
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495 | writeFloats(bounds.radius,1);
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496 | }
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497 |
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498 | // Calc the mesh size in bytes.
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499 | size_t GeoMeshSaver::calcMeshSize(const Mesh *geoMesh)
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500 | {
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501 | size_t size = CHUNK_OVERHEAD_SIZE;
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502 |
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503 | // Debug.
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504 | cout << "Calc the size of the mesh"
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505 | << endl;
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506 |
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507 | // Num shared vertices
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508 | size += sizeof(uint32);
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509 |
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510 | // Debug.
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511 | cout << "VertexCount: "
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512 | << geoMesh->mVertexBuffer->mVertexCount
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513 | << endl;
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514 |
|
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515 | // Geometry
|
---|
516 | if (geoMesh->mVertexBuffer->mVertexCount > 0)
|
---|
517 | {
|
---|
518 | // Debug.
|
---|
519 | cout << "Calc the size of the shared vertex buffer"
|
---|
520 | << endl;
|
---|
521 |
|
---|
522 | size += calcGeometrySize(geoMesh->mVertexBuffer);
|
---|
523 | }
|
---|
524 |
|
---|
525 | // Submeshes
|
---|
526 | for (unsigned short i = 0; i < geoMesh->mSubMeshCount; ++i)
|
---|
527 | {
|
---|
528 | // Debug.
|
---|
529 | cout << "Calc the size of the submesh "
|
---|
530 | << i
|
---|
531 | << endl;
|
---|
532 |
|
---|
533 | size += calcSubMeshSize(&geoMesh->mSubMesh[i]);
|
---|
534 | }
|
---|
535 |
|
---|
536 | // Mesh Bounds size added.
|
---|
537 | size += CHUNK_OVERHEAD_SIZE
|
---|
538 | +
|
---|
539 | (sizeof(float) * 7);
|
---|
540 |
|
---|
541 | /*
|
---|
542 | // Skeleton link
|
---|
543 | if (geoMesh->hasSkeleton())
|
---|
544 | {
|
---|
545 | size += calcSkeletonLinkSize(geoMesh->getSkeletonName());
|
---|
546 | }
|
---|
547 | */
|
---|
548 |
|
---|
549 | /*
|
---|
550 | // Submesh name table
|
---|
551 | size += calcSubMeshNameTableSize(geoMesh);
|
---|
552 |
|
---|
553 | // Edge list
|
---|
554 | if (geoMesh->isEdgeListBuilt())
|
---|
555 | {
|
---|
556 | size += calcEdgeListSize(geoMesh);
|
---|
557 | }
|
---|
558 | */
|
---|
559 |
|
---|
560 | return size;
|
---|
561 | }
|
---|
562 |
|
---|
563 | // Calc the size in bytes for the submesh.
|
---|
564 | size_t GeoMeshSaver::calcSubMeshSize(const SubMesh *geoSubMesh)
|
---|
565 | {
|
---|
566 | size_t size = CHUNK_OVERHEAD_SIZE;
|
---|
567 |
|
---|
568 | // Material name
|
---|
569 | size += getMaterialName().length() + 1;
|
---|
570 |
|
---|
571 | // bool useSharedVertices
|
---|
572 | size += sizeof(bool);
|
---|
573 | // unsigned int indexCount
|
---|
574 | size += sizeof(unsigned int);
|
---|
575 | // bool indexes32bit
|
---|
576 | size += sizeof(bool);
|
---|
577 |
|
---|
578 | // unsigned int* faceVertexIndices
|
---|
579 | size += sizeof(unsigned int) * geoSubMesh->mIndexCount;
|
---|
580 |
|
---|
581 | // Geometry
|
---|
582 | if (!geoSubMesh->mSharedVertexBuffer)
|
---|
583 | {
|
---|
584 | size += calcGeometrySize(geoSubMesh->mVertexBuffer);
|
---|
585 | }
|
---|
586 |
|
---|
587 | return size;
|
---|
588 | }
|
---|
589 |
|
---|
590 | // Calc the geometry size in bytes.
|
---|
591 | size_t GeoMeshSaver::calcGeometrySize(const VertexBuffer* vertexBuffer)
|
---|
592 | {
|
---|
593 | unsigned long size;
|
---|
594 | unsigned long buffer_count;
|
---|
595 |
|
---|
596 | // and another for normals.
|
---|
597 | buffer_count = 3;
|
---|
598 |
|
---|
599 | // Calculate the size of the Geometry chunk.
|
---|
600 | size = CHUNK_OVERHEAD_SIZE + sizeof(unsigned int);
|
---|
601 | size = size
|
---|
602 | +
|
---|
603 | CHUNK_OVERHEAD_SIZE
|
---|
604 | +
|
---|
605 | buffer_count
|
---|
606 | *
|
---|
607 | (CHUNK_OVERHEAD_SIZE + (sizeof(unsigned short) * 5));
|
---|
608 | size = size
|
---|
609 | +
|
---|
610 | buffer_count
|
---|
611 | *
|
---|
612 | ( (CHUNK_OVERHEAD_SIZE * 2)
|
---|
613 | +
|
---|
614 | (sizeof(unsigned short) * 2)
|
---|
615 | +
|
---|
616 | vertexBuffer->mVertexCount
|
---|
617 | );
|
---|
618 |
|
---|
619 | return size;
|
---|
620 | }
|
---|
621 |
|
---|
622 | // Write the file header.
|
---|
623 | void GeoMeshSaver::writeFileHeader(void)
|
---|
624 | {
|
---|
625 | String mesh_version("[MeshSerializer_v1.30]");
|
---|
626 |
|
---|
627 | writeShorts(M_HEADER, 1);
|
---|
628 |
|
---|
629 | writeString(mesh_version);
|
---|
630 |
|
---|
631 | }
|
---|
632 |
|
---|
633 | // Write a header chunk given.
|
---|
634 | void GeoMeshSaver::writeChunkHeader(unsigned short id,
|
---|
635 | unsigned long size)
|
---|
636 | {
|
---|
637 | mSerializer->WriteData(&id,sizeof(unsigned short),1);
|
---|
638 | mSerializer->WriteData(&size,sizeof(unsigned long),1);
|
---|
639 | }
|
---|
640 |
|
---|
641 | // Write integers into the file.
|
---|
642 | void GeoMeshSaver::writeInts(unsigned long id,
|
---|
643 | unsigned long count)
|
---|
644 | {
|
---|
645 | mSerializer->WriteData(&id,sizeof(id),count);
|
---|
646 | }
|
---|
647 |
|
---|
648 | // Write shorts into the file
|
---|
649 | void GeoMeshSaver::writeShorts(unsigned short id,
|
---|
650 | unsigned long count)
|
---|
651 | {
|
---|
652 | mSerializer->WriteData(&id,sizeof(id),count);
|
---|
653 | }
|
---|
654 |
|
---|
655 | // Write float into the file.
|
---|
656 | void GeoMeshSaver::writeFloats(float id,
|
---|
657 | unsigned long count)
|
---|
658 | {
|
---|
659 | mSerializer->WriteData(&id,sizeof(id),count);
|
---|
660 | }
|
---|
661 |
|
---|
662 | // Write a string into the file.
|
---|
663 | void GeoMeshSaver::writeString(const String &string)
|
---|
664 | {
|
---|
665 | mSerializer->WriteData(string);
|
---|
666 | }
|
---|
667 |
|
---|
668 | // Write booleans into the file.
|
---|
669 | void GeoMeshSaver::writeBools( const bool id,
|
---|
670 | unsigned long count)
|
---|
671 | {
|
---|
672 | mSerializer->WriteData(&id,sizeof(bool),count);
|
---|
673 | }
|
---|
674 |
|
---|
675 | // Sets the material of the mesh.
|
---|
676 | void GeoMeshSaver::setMaterialName(String materialName)
|
---|
677 | {
|
---|
678 | mMaterialName = materialName;
|
---|
679 | }
|
---|
680 |
|
---|
681 | // Gets the material of the mesh.
|
---|
682 | String GeoMeshSaver::getMaterialName()
|
---|
683 | {
|
---|
684 | return mMaterialName;
|
---|
685 | }
|
---|
686 |
|
---|
687 | // Set Mesh Bounds.
|
---|
688 | void GeoMeshSaver::setMeshBounds(GeometryBounds bounds)
|
---|
689 | {
|
---|
690 | mMeshBounds.minx = bounds.minx;
|
---|
691 | mMeshBounds.miny = bounds.miny;
|
---|
692 | mMeshBounds.minz = bounds.minz;
|
---|
693 | mMeshBounds.maxx = bounds.maxx;
|
---|
694 | mMeshBounds.maxy = bounds.maxy;
|
---|
695 | mMeshBounds.maxz = bounds.maxz;
|
---|
696 | mMeshBounds.radius = bounds.radius;
|
---|
697 | }
|
---|
698 |
|
---|