[774] | 1 | #include "GeoMeshView.h"
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[895] | 2 | #include <VertexData.h>
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[774] | 3 |
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| 4 | using namespace Geometry;
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| 5 | using namespace std;
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| 6 |
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| 7 | //---------------------------------------------------------------------------
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| 8 | // Hanle events.
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| 9 | //---------------------------------------------------------------------------
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| 10 | int GeoMeshView::handle(int event)
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| 11 | {
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| 12 | int key;
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| 13 | int button;
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| 14 | int x;
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| 15 | int y;
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| 16 |
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| 17 | if (geoMesh != NULL)
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| 18 | {
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| 19 | draw();
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| 20 | }
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| 21 |
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| 22 | switch(event)
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| 23 | {
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| 24 | case fltk::KEY:
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| 25 | case fltk::PUSH:
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| 26 |
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| 27 | button = fltk::event_key();
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| 28 | mMouseX = fltk::event_x();
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| 29 | mMouseY = fltk::event_y();
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| 30 |
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| 31 | return 1;
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| 32 |
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| 33 | case fltk::DRAG:
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| 34 |
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| 35 | button = fltk::event_state();
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| 36 | x = fltk::event_x();
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| 37 | y = fltk::event_y();
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| 38 |
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| 39 | switch (button)
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| 40 | {
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| 41 | // Button 1 Pushed.
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| 42 | case 0x01100000:
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| 43 |
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| 44 | if (x > mMouseX)
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| 45 | {
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| 46 | if (mPan)
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| 47 | {
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| 48 | xshift = xshift + (x - mMouseX);
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| 49 | }
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| 50 | else
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| 51 | {
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| 52 | hAng = hAng + (x - mMouseX);
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| 53 | }
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| 54 | }
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| 55 | else
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| 56 | {
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| 57 | if (x < mMouseX)
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| 58 | {
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| 59 | if (mPan)
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| 60 | {
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| 61 | xshift = xshift - (mMouseX - x);
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| 62 | }
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| 63 | else
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| 64 | {
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| 65 | hAng = hAng - (mMouseX - x);
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| 66 | }
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| 67 | }
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| 68 | }
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| 69 |
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| 70 | if (y > mMouseY)
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| 71 | {
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| 72 | if (mPan)
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| 73 | {
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| 74 | yshift = yshift - (y - mMouseY);
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| 75 | }
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| 76 | else
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| 77 | {
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| 78 | vAng = vAng + (y - mMouseY);
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| 79 | }
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| 80 | }
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| 81 | else
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| 82 | {
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| 83 | if (y < mMouseY)
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| 84 | {
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| 85 | if (mPan)
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| 86 | {
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| 87 | yshift = yshift + (mMouseY - y);
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| 88 | }
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| 89 | else
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| 90 | {
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| 91 | vAng = vAng - (mMouseY - y);
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| 92 | }
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| 93 | }
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| 94 | }
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| 95 |
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| 96 | hAng = float(int(hAng) % 360);
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| 97 | vAng = float(int(vAng) % 360);
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| 98 |
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| 99 | mMouseX = x;
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| 100 | mMouseY = y;
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| 101 |
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| 102 | draw();
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| 103 |
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| 104 | return 1;
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| 105 |
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| 106 | case 0x04100000:
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| 107 |
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| 108 | if (y > mSizeY)
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| 109 | {
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| 110 | size++;
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| 111 | }
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| 112 | else
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| 113 | {
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| 114 | if (y < mSizeY)
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| 115 | {
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| 116 | size--;
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| 117 | }
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| 118 | }
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| 119 |
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| 120 | mSizeY = y;
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| 121 |
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| 122 | draw();
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| 123 |
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| 124 | return 1;
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| 125 |
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| 126 | }
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| 127 |
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| 128 | case fltk::MOUSEWHEEL:
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| 129 |
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| 130 | size = size + fltk::event_dy();
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| 131 | draw();
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| 132 | return 1;
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| 133 | }
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| 134 |
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| 135 | return fltk::GlWindow::handle(event);
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| 136 | }
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| 137 |
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| 138 | //---------------------------------------------------------------------------
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| 139 | // Get the number of frames per second.
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| 140 | //---------------------------------------------------------------------------
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| 141 | size_t GeoMeshView::getFPS()
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| 142 | {
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| 143 | return mFPS;
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| 144 | }
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| 145 |
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| 146 | //---------------------------------------------------------------------------
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| 147 | // Calculate the number of frames per second.
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| 148 | //---------------------------------------------------------------------------
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| 149 | void GeoMeshView::calcFPS()
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| 150 | {
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| 151 | double duration;
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| 152 | clock_t finish_time;
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| 153 |
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| 154 | // Gets the time.
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| 155 | finish_time = clock();
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| 156 |
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| 157 | // Calc the duration respect the start time.
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| 158 | duration = (double)((finish_time - mStartTime) / CLOCKS_PER_SEC);
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| 159 |
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| 160 | // Increments the number of frames per second.
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| 161 | mFPS++;
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| 162 |
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| 163 | // If a second have passed.
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| 164 | if (duration >= 1.0)
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| 165 | {
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| 166 | // Repaint the FPS.
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| 167 | mGeoMeshViewUI->refreshFPS(mFPS);
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| 168 |
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| 169 | mFPS = 0;
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| 170 | mStartTime = clock();
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| 171 | }
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| 172 | }
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| 173 |
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| 174 | //---------------------------------------------------------------------------
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| 175 | // Enable color strips.
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| 176 | //---------------------------------------------------------------------------
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| 177 | void GeoMeshView::enableColorStrips()
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| 178 | {
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| 179 | colorStripsFlag = true;
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| 180 | }
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| 181 |
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| 182 | //---------------------------------------------------------------------------
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| 183 | // Disable color strips.
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| 184 | //---------------------------------------------------------------------------
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| 185 | void GeoMeshView::disableColorStrips()
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| 186 | {
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| 187 | colorStripsFlag = false;
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| 188 | }
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| 189 |
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| 190 | //---------------------------------------------------------------------------
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| 191 | // Gets the color strips state.
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| 192 | //---------------------------------------------------------------------------
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| 193 | bool GeoMeshView::getColorStrips()
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| 194 | {
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| 195 | return colorStripsFlag;
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| 196 | }
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| 197 |
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| 198 | //---------------------------------------------------------------------------
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| 199 | // Set the color to the submesh sumbmeshIndex
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| 200 | //---------------------------------------------------------------------------
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[980] | 201 | void GeoMeshView::setSubMeshSelected(int submeshIndex)
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[774] | 202 | {
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[980] | 203 | mSubMeshSelected = submeshIndex;
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[774] | 204 | }
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| 205 |
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| 206 | //---------------------------------------------------------------------------
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| 207 | // Sets the leaves submesh index.
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| 208 | //---------------------------------------------------------------------------
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[980] | 209 | void GeoMeshView::setLeavesSubMesh(int submeshIndex)
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[774] | 210 | {
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[980] | 211 | leavesSubMesh = submeshIndex;
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[774] | 212 | }
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| 213 |
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| 214 | //---------------------------------------------------------------------------
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| 215 | // Gets the leaves submesh index.
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| 216 | //---------------------------------------------------------------------------
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[980] | 217 | int GeoMeshView::getLeavesSubMesh()
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[774] | 218 | {
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[980] | 219 | return leavesSubMesh;
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[774] | 220 | }
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| 221 |
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| 222 | //---------------------------------------------------------------------------
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| 223 | // Set the list of strip colors.
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| 224 | //---------------------------------------------------------------------------
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| 225 | void GeoMeshView::setStripColors()
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| 226 | {
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[826] | 227 | SubMesh *geosubmesh;
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[774] | 228 |
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[826] | 229 | // Free memory of the strip colors array.
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| 230 | for (int submesh = 0; submesh < mStripColorsCount; submesh++)
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| 231 | {
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| 232 | delete []mStripColors[submesh];
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| 233 | }
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| 234 |
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[774] | 235 | delete []mStripColors;
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[826] | 236 |
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| 237 | // Initialize the Colors array.
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| 238 | mStripColors = new ColorElement*[geoMesh->mSubMeshCount];
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[774] | 239 |
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| 240 | // Count the total number of strips y the submeshes.
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[826] | 241 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
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[774] | 242 | {
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[826] | 243 | // Gets the actual submesh.
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| 244 | geosubmesh = &geoMesh->mSubMesh[submesh];
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| 245 |
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| 246 | if (geosubmesh->mType == GEO_TRIANGLE_STRIPS)
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| 247 | {
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| 248 | mStripColors[submesh] = new ColorElement[geosubmesh->mStripCount];
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| 249 | }
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| 250 | else
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| 251 | {
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| 252 | mStripColors[submesh] = NULL;
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| 253 | }
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[774] | 254 | }
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| 255 |
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| 256 |
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| 257 | // Sets random colors to each strip.
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[826] | 258 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
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[774] | 259 | {
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[826] | 260 | // Gets the actual submesh.
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| 261 | geosubmesh = &geoMesh->mSubMesh[submesh];
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| 262 |
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| 263 | if (geosubmesh->mType == GEO_TRIANGLE_STRIPS)
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| 264 | {
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| 265 | for (int strip = 0; strip < geosubmesh->mStripCount; strip++)
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| 266 | {
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| 267 | mStripColors[submesh][strip].r = rand()/((float)RAND_MAX);
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| 268 | mStripColors[submesh][strip].g = rand()/((float)RAND_MAX);
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| 269 | mStripColors[submesh][strip].b = rand()/((float)RAND_MAX);
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| 270 | }
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| 271 | }
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[774] | 272 | }
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[826] | 273 |
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| 274 | // Sets the submesh count.
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| 275 | mStripColorsCount = geoMesh->mSubMeshCount;
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[774] | 276 | }
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| 277 |
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[980] | 278 | /*
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[774] | 279 | //---------------------------------------------------------------------------
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| 280 | // Get the bounding box of the object.
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| 281 | //---------------------------------------------------------------------------
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| 282 | GeometryBounds GeoMeshView::getBoundingBox()
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| 283 | {
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| 284 | SubMesh *geosubmesh;
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| 285 | Index position;
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| 286 | Vector3 vector3;
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| 287 | GeometryBounds bounds;
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| 288 | float x,y,z;
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| 289 | float xMin,yMin,zMin;
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| 290 | float xMax,yMax,zMax;
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| 291 |
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| 292 | // For each submesh.
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| 293 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
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| 294 | {
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| 295 | // Gets the actual submesh.
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| 296 | geosubmesh = &geoMesh->mSubMesh[submesh];
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| 297 |
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| 298 | // For each index of the strip.
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| 299 | for (int index = 0; index < geosubmesh->mIndexCount; index++)
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| 300 | {
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| 301 | position = geosubmesh->mIndex[index];
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| 302 |
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| 303 | // Gets the vertex coordinates.
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| 304 | vector3 = geosubmesh->mVertexBuffer->mPosition[position];
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| 305 |
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| 306 | x = vector3[0];
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| 307 | y = vector3[1];
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| 308 | z = vector3[2];
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| 309 |
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| 310 | // If is the first iteation.
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| 311 | if ((submesh == 0) && (index == 0))
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| 312 | {
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| 313 | xMin = xMax = x;
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| 314 | yMin = yMax = y;
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| 315 | zMin = zMax = z;
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| 316 | }
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| 317 | else
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| 318 | {
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| 319 | if (x < xMin)
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| 320 | {
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| 321 | xMin = x;
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| 322 | }
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| 323 | else if (x > xMax)
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| 324 | {
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| 325 | xMax = x;
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| 326 | }
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| 327 |
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| 328 | if (y < yMin)
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| 329 | {
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| 330 | yMin = y;
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| 331 | }
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| 332 | else if (y > yMax)
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| 333 | {
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| 334 | yMax = y;
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| 335 | }
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| 336 |
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| 337 | if (z < zMin)
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| 338 | {
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| 339 | zMin = z;
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| 340 | }
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| 341 | else if (z > zMax)
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| 342 | {
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| 343 | zMax = z;
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| 344 | }
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| 345 | }
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| 346 | }
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| 347 | }
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| 348 |
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| 349 | xMed = (xMax + xMin) / 2;
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| 350 | yMed = (yMax + yMin) / 2;
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| 351 | zMed = (zMax + zMin) / 2;
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| 352 |
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| 353 |
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| 354 | if ((xMax - xMin) > (yMax - yMin))
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| 355 | {
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| 356 | if ((xMax - xMin) > (zMax - zMin))
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| 357 | {
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| 358 | mScaleFactor = xMax - xMin;
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| 359 | }
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| 360 | else
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| 361 | {
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| 362 | mScaleFactor = zMax - zMin;
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| 363 | }
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| 364 | }
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| 365 | else
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| 366 | {
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| 367 | if ((yMax - yMin) > (zMax - zMin))
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| 368 | {
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| 369 | mScaleFactor = yMax - yMin;
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| 370 | }
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| 371 | else
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| 372 | {
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| 373 | mScaleFactor = zMax - zMin;
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| 374 | }
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| 375 | }
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| 376 |
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| 377 | // Set the bounds.
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| 378 | bounds.minx = xMin;
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| 379 | bounds.miny = yMin;
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| 380 | bounds.minz = zMin;
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| 381 | bounds.maxx = xMax;
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| 382 | bounds.maxy = yMax;
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| 383 | bounds.maxz = zMax;
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| 384 | bounds.radius = mScaleFactor;
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| 385 |
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| 386 | return bounds;
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| 387 | }
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[980] | 388 | */
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[774] | 389 |
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| 390 | //---------------------------------------------------------------------------
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| 391 | // Constructor.
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| 392 | //---------------------------------------------------------------------------
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| 393 | GeoMeshView::GeoMeshView( int x,
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| 394 | int y,
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| 395 | int w,
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| 396 | int h,
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| 397 | const char *l,
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| 398 | GeoMeshViewUI *geoMeshViewUI)
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| 399 | : fltk::GlWindow(x,y,w,h,l)
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| 400 | {
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[1543] | 401 | mStripColors = NULL;
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| 402 | mSharedPosArray = NULL;
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| 403 | mSharedNorArray = NULL;
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| 404 | mSharedTexCoordArray = NULL;
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| 405 | mPosArray = NULL;
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| 406 | mNorArray = NULL;
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| 407 | mTexCoordArray = NULL;
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| 408 | mIndexArray = NULL;
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| 409 | vAng = 0.0;
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| 410 | hAng = 0.0;
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| 411 | size = 0.0;
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| 412 | mSizeY = 0;
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| 413 | xshift = 0.0;
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| 414 | yshift = 0.0;
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| 415 | geoMesh = 0;
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| 416 | mRotate = true;
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| 417 | mPan = false;
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| 418 | mLodStrip = false;
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| 419 | mLodTree = false;
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| 420 | mIdVisualList = 0;
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| 421 | mSubMeshCount = 0;
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| 422 | mStripColorsCount = 0;
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[774] | 423 |
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[1543] | 424 | // Initialize the model view.
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| 425 | deactiveWire();
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| 426 | deactiveSolid();
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| 427 | activeRotate();
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| 428 | deactiveCW();
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| 429 | activeCCW();
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[993] | 430 |
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[1543] | 431 | // Initialize start time for FPS.
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| 432 | mStartTime = clock();
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| 433 |
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| 434 | // Cross Reference.
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| 435 | mGeoMeshViewUI = geoMeshViewUI;
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| 436 | current_texture = 0;
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| 437 |
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| 438 | current_texture_submesh = NULL;
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| 439 | use_texture_mapping = true;
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[774] | 440 | }
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| 441 |
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| 442 | // The color used for the edges of the bounding cube.
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| 443 | #define CUBECOLOR 255,255,255,255
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| 444 |
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| 445 | /* Draw a colored cube */
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| 446 | #define ALPHA 0.5
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| 447 |
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| 448 | //---------------------------------------------------------------------------
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| 449 | // Sets the Mesh to display.
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| 450 | //---------------------------------------------------------------------------
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| 451 | void GeoMeshView::setMesh(Mesh *geomesh)
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| 452 | {
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[1549] | 453 | GLfloat white_color[] = {1.0f,1.0f,1.0f,1.0f};
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[774] | 454 |
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[980] | 455 | this->geoMesh = geomesh;
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| 456 | mSubMeshSelected = -1;
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| 457 | leavesSubMesh = -1;
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| 458 | mScaleFactor = geomesh->mMeshBounds.scaleFactor;
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[774] | 459 |
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| 460 | // Refresh vertices to the vertex array.
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| 461 | refreshVertices(geomesh);
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| 462 |
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[1549] | 463 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,white_color);
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[994] | 464 |
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| 465 | if (current_texture_submesh)
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[1543] | 466 | {
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| 467 | delete [] current_texture_submesh;
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| 468 | }
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| 469 |
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| 470 | current_texture_submesh = new GLuint[getSubMeshCount()];
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| 471 |
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[1549] | 472 | for (int i = 0; i < getSubMeshCount(); i++)
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[1543] | 473 | {
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| 474 | current_texture_submesh[i] = 0;
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[1549] | 475 |
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| 476 | LoadTextureSubMesh(i, mMeshTexFiles[i].c_str());
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[1543] | 477 | }
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[774] | 478 | }
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| 479 |
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| 480 | //---------------------------------------------------------------------------
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| 481 | // Refresh vertices to the vertex array.
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| 482 | //---------------------------------------------------------------------------
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| 483 | void GeoMeshView::refreshVertices(Mesh *geomesh)
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| 484 | {
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| 485 | SubMesh *geosubmesh;
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| 486 | VertexBuffer *vertex_buffer;
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| 487 |
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| 488 | // If the vertex array exists.
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| 489 | if (mSubMeshCount > 0)
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| 490 | {
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| 491 | for (int submesh = 0; submesh < mSubMeshCount; submesh++)
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| 492 | {
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| 493 | delete [] mPosArray[submesh];
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| 494 | delete [] mNorArray[submesh];
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| 495 | delete [] mIndexArray[submesh];
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[993] | 496 | delete [] mTexCoordArray[submesh];
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[774] | 497 | }
|
---|
| 498 |
|
---|
| 499 | delete [] mSharedPosArray;
|
---|
| 500 | delete [] mSharedNorArray;
|
---|
[993] | 501 | delete [] mSharedTexCoordArray;
|
---|
[774] | 502 | delete [] mPosArray;
|
---|
| 503 | delete [] mNorArray;
|
---|
| 504 | delete [] mIndexArray;
|
---|
| 505 | }
|
---|
| 506 |
|
---|
| 507 | // If there is shared vertex.
|
---|
| 508 | if (geomesh->mVertexBuffer != NULL)
|
---|
| 509 | {
|
---|
| 510 | vertex_buffer = geomesh->mVertexBuffer;
|
---|
| 511 |
|
---|
| 512 | // Allocate memory.
|
---|
[1050] | 513 | mSharedPosArray = new GLfloat[vertex_buffer->mVertexCount * 3];
|
---|
| 514 | mSharedNorArray = new GLfloat[vertex_buffer->mVertexCount * 3];
|
---|
[1543] | 515 |
|
---|
[1050] | 516 | if (vertex_buffer->mTexCoords)
|
---|
[1543] | 517 | {
|
---|
[1050] | 518 | mSharedTexCoordArray = new GLfloat[vertex_buffer->mVertexCount * 2];
|
---|
[1543] | 519 | }
|
---|
[1050] | 520 | else
|
---|
[1543] | 521 | {
|
---|
[1050] | 522 | mSharedTexCoordArray = NULL;
|
---|
[1543] | 523 | }
|
---|
[774] | 524 |
|
---|
| 525 | for (int vertex = 0; vertex < vertex_buffer->mVertexCount; vertex++)
|
---|
| 526 | {
|
---|
[1543] | 527 | mSharedPosArray[3 * vertex] = vertex_buffer->mPosition[vertex].x;
|
---|
[774] | 528 | mSharedPosArray[(3 * vertex) + 1] = vertex_buffer->mPosition[vertex].y;
|
---|
| 529 | mSharedPosArray[(3 * vertex) + 2] = vertex_buffer->mPosition[vertex].z;
|
---|
| 530 |
|
---|
[1543] | 531 | mSharedNorArray[3 * vertex] = vertex_buffer->mNormal[vertex].x;
|
---|
[774] | 532 | mSharedNorArray[(3 * vertex) + 1] = vertex_buffer->mNormal[vertex].y;
|
---|
| 533 | mSharedNorArray[(3 * vertex) + 2] = vertex_buffer->mNormal[vertex].z;
|
---|
[993] | 534 |
|
---|
[1050] | 535 | if (vertex_buffer->mTexCoords)
|
---|
| 536 | {
|
---|
[1543] | 537 | mSharedTexCoordArray[2 * vertex] = vertex_buffer->
|
---|
| 538 | mTexCoords[vertex].x;
|
---|
| 539 |
|
---|
| 540 | mSharedTexCoordArray[(2 * vertex) + 1] = vertex_buffer->
|
---|
| 541 | mTexCoords[vertex].y;
|
---|
[1050] | 542 | }
|
---|
[774] | 543 | }
|
---|
| 544 | }
|
---|
| 545 |
|
---|
| 546 | // Build the arrays of vertices and indices.
|
---|
[1543] | 547 | mPosArray = new GLfloat*[geomesh->mSubMeshCount];
|
---|
| 548 | mNorArray = new GLfloat*[geomesh->mSubMeshCount];
|
---|
[993] | 549 | mTexCoordArray = new GLfloat*[geomesh->mSubMeshCount];
|
---|
[1543] | 550 | mIndexArray = new GLuint*[geomesh->mSubMeshCount];
|
---|
[774] | 551 |
|
---|
| 552 | // For each submesh.
|
---|
| 553 | for (int submesh = 0; submesh < geomesh->mSubMeshCount; submesh++)
|
---|
| 554 | {
|
---|
| 555 | // Gets the actual submesh.
|
---|
| 556 | geosubmesh = &geomesh->mSubMesh[submesh];
|
---|
| 557 |
|
---|
| 558 | // Allocate memory for index array of the actual submesh.
|
---|
| 559 | mIndexArray[submesh] = new GLuint[geosubmesh->mIndexCount];
|
---|
| 560 |
|
---|
| 561 | // Gets the indices of the actual submesh.
|
---|
| 562 | for (int index = 0; index < geosubmesh->mIndexCount; index++)
|
---|
| 563 | {
|
---|
| 564 | mIndexArray[submesh][index] = geosubmesh->mIndex[index];
|
---|
| 565 | }
|
---|
| 566 |
|
---|
| 567 | // If the submesh is NOT shared vertex.
|
---|
| 568 | if (!geosubmesh->mSharedVertexBuffer)
|
---|
| 569 | {
|
---|
| 570 | vertex_buffer = geosubmesh->mVertexBuffer;
|
---|
| 571 |
|
---|
| 572 | // Allocate memory for vertices of the actual submesh.
|
---|
[1543] | 573 | mPosArray[submesh] = new GLfloat[vertex_buffer->mVertexCount * 3];
|
---|
| 574 | mNorArray[submesh] = new GLfloat[vertex_buffer->mVertexCount * 3];
|
---|
[993] | 575 | mTexCoordArray[submesh] = new GLfloat[vertex_buffer->mVertexCount * 2];
|
---|
[774] | 576 |
|
---|
| 577 | // For each one of the vertex.
|
---|
| 578 | for (int vertex = 0; vertex < vertex_buffer->mVertexCount; vertex++)
|
---|
| 579 | {
|
---|
[993] | 580 | mPosArray[submesh][3 * vertex] = vertex_buffer->mPosition[vertex].x;
|
---|
[774] | 581 | mPosArray[submesh][(3 * vertex) + 1] = vertex_buffer->mPosition[vertex].y;
|
---|
| 582 | mPosArray[submesh][(3 * vertex) + 2] = vertex_buffer->mPosition[vertex].z;
|
---|
| 583 |
|
---|
[993] | 584 | mNorArray[submesh][3 * vertex] = vertex_buffer->mNormal[vertex].x;
|
---|
[774] | 585 | mNorArray[submesh][(3 * vertex) + 1] = vertex_buffer->mNormal[vertex].y;
|
---|
| 586 | mNorArray[submesh][(3 * vertex) + 2] = vertex_buffer->mNormal[vertex].z;
|
---|
[993] | 587 |
|
---|
| 588 | mTexCoordArray[submesh][2 * vertex] = vertex_buffer->mTexCoords[vertex].x;
|
---|
| 589 | mTexCoordArray[submesh][(2 * vertex) + 1] = vertex_buffer->mTexCoords[vertex].y;
|
---|
[774] | 590 | }// End for each vertex.
|
---|
| 591 | }
|
---|
| 592 | // If the submesh is shared vertex.
|
---|
| 593 | else
|
---|
| 594 | {
|
---|
[1543] | 595 | mPosArray[submesh] = NULL;
|
---|
| 596 | mNorArray[submesh] = NULL;
|
---|
[993] | 597 | mTexCoordArray[submesh] = NULL;
|
---|
[774] | 598 | }
|
---|
| 599 |
|
---|
| 600 | }// End for each submesh.
|
---|
[826] | 601 |
|
---|
| 602 | mSubMeshCount = geoMesh->mSubMeshCount;
|
---|
[774] | 603 | }
|
---|
| 604 |
|
---|
| 605 | //---------------------------------------------------------------------------
|
---|
| 606 | // Gets the triangle count of the current lod.
|
---|
| 607 | //---------------------------------------------------------------------------
|
---|
| 608 | size_t GeoMeshView::getLodStripsTriangleCount()
|
---|
| 609 | {
|
---|
| 610 | // For each strip.
|
---|
[1069] | 611 | // MultiIndexData *dataInterface = lodStripsLib->dataRetrievalInterface;
|
---|
[1526] | 612 | /* IndexData *dataInterface = lodStripsLib->dataRetrievalInterface;
|
---|
[1069] | 613 | size_t triangle_count = dataInterface->GetNumValidIndices() - 2;
|
---|
[774] | 614 |
|
---|
[1526] | 615 | return triangle_count;*/
|
---|
| 616 |
|
---|
| 617 | return lodStripsLib->GetCurrentTriangleCount();
|
---|
[774] | 618 | }
|
---|
| 619 |
|
---|
| 620 | //---------------------------------------------------------------------------
|
---|
| 621 | // Repaint the Mesh.
|
---|
| 622 | //---------------------------------------------------------------------------
|
---|
[980] | 623 | void GeoMeshView::drawGeoMesh(bool paintWire)
|
---|
[774] | 624 | {
|
---|
[826] | 625 | SubMesh *geosubmesh;
|
---|
| 626 | bool submesh_selected;
|
---|
| 627 |
|
---|
[774] | 628 | if (geoMesh)
|
---|
| 629 | {
|
---|
| 630 | if (mLodStrip)
|
---|
| 631 | {
|
---|
| 632 | drawLodStrip();
|
---|
| 633 | }
|
---|
[842] | 634 | else if (mLodTree)
|
---|
| 635 | {
|
---|
| 636 | drawLodTree();
|
---|
| 637 | }
|
---|
[826] | 638 | else
|
---|
| 639 | {
|
---|
| 640 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
|
---|
| 641 | {
|
---|
| 642 | // Gets the actual submesh.
|
---|
| 643 | geosubmesh = &geoMesh->mSubMesh[submesh];
|
---|
| 644 |
|
---|
| 645 | if (geosubmesh->mType == GEO_TRIANGLE_LIST)
|
---|
| 646 | {
|
---|
[980] | 647 | if (mSubMeshSelected == submesh)
|
---|
[826] | 648 | {
|
---|
| 649 | submesh_selected = true;
|
---|
| 650 | }
|
---|
| 651 | else
|
---|
| 652 | {
|
---|
| 653 | submesh_selected = false;
|
---|
| 654 | }
|
---|
| 655 |
|
---|
| 656 | // Draw the actual submesh in triangle list.
|
---|
[980] | 657 | drawTriangleList(submesh,submesh_selected,paintWire);
|
---|
[826] | 658 | }
|
---|
| 659 | else
|
---|
| 660 | {
|
---|
| 661 | // Draw the actual submesh in triangle strip.
|
---|
| 662 | drawTriangleStrip(submesh);
|
---|
| 663 | }
|
---|
[980] | 664 | }
|
---|
[826] | 665 | }
|
---|
[774] | 666 | }
|
---|
| 667 | }// End drawGeoMesh.
|
---|
| 668 |
|
---|
| 669 | //---------------------------------------------------------------------------
|
---|
| 670 | // Paint eah strip separately.
|
---|
| 671 | //---------------------------------------------------------------------------
|
---|
[826] | 672 | void GeoMeshView::drawTriangleStrip(int submesh)
|
---|
[774] | 673 | {
|
---|
| 674 | SubMesh *geosubmesh;
|
---|
| 675 | Index position;
|
---|
| 676 | Vector3 vector3;
|
---|
[993] | 677 | Vector2 vector2;
|
---|
[774] | 678 | float x,y,z;
|
---|
| 679 | float r,g,b;
|
---|
| 680 | Index *index;
|
---|
| 681 | Index *indexBegin;
|
---|
| 682 | Index *indexEnd;
|
---|
| 683 | int color_index;
|
---|
| 684 |
|
---|
| 685 | color_index = 0;
|
---|
| 686 |
|
---|
[826] | 687 | // Gets the actual submesh.
|
---|
| 688 | geosubmesh = &geoMesh->mSubMesh[submesh];
|
---|
| 689 |
|
---|
[994] | 690 | // bind current texture to use
|
---|
[998] | 691 | bool usetex = SetTextureRenderingState(submesh);
|
---|
[994] | 692 |
|
---|
[826] | 693 | // For each one of the strips.
|
---|
| 694 | for (int strip = 0; strip < geosubmesh->mStripCount; strip++)
|
---|
[774] | 695 | {
|
---|
[826] | 696 | // Paint the current strip.
|
---|
[774] | 697 |
|
---|
[826] | 698 | // First index of the strip.
|
---|
| 699 | indexBegin = geosubmesh->mStrip[strip];
|
---|
| 700 |
|
---|
| 701 | // If the strips is not the first.
|
---|
| 702 | //if (strip != 0)
|
---|
| 703 | //{
|
---|
| 704 | // indexBegin++;
|
---|
| 705 | //}
|
---|
| 706 |
|
---|
[1051] | 707 | int size= 0;
|
---|
[826] | 708 | // If is the final strip
|
---|
| 709 | if (strip == (geosubmesh->mStripCount - 1))
|
---|
[774] | 710 | {
|
---|
[826] | 711 | // The end of the index array.
|
---|
| 712 | indexEnd = &geosubmesh->mIndex[geosubmesh->mIndexCount];
|
---|
[1549] | 713 | size= indexEnd - indexBegin;
|
---|
[826] | 714 | }
|
---|
| 715 | else
|
---|
| 716 | {
|
---|
| 717 | // The beginning of the next strip.
|
---|
| 718 | indexEnd = geosubmesh->mStrip[strip + 1];
|
---|
[774] | 719 |
|
---|
[1549] | 720 | for (index = indexBegin; index < indexEnd; index++)
|
---|
| 721 | {
|
---|
| 722 | size++;
|
---|
| 723 | }
|
---|
[826] | 724 | // Remove degenerated
|
---|
| 725 | //indexEnd--;
|
---|
| 726 | }
|
---|
[774] | 727 |
|
---|
[826] | 728 | int i;
|
---|
| 729 | i = 0;
|
---|
[774] | 730 |
|
---|
[1526] | 731 | if (getColorStrips())
|
---|
[826] | 732 | {
|
---|
| 733 | // Gets the color of the strip.
|
---|
| 734 | r = mStripColors[submesh][color_index].r;
|
---|
| 735 | g = mStripColors[submesh][color_index].g;
|
---|
| 736 | b = mStripColors[submesh][color_index].b;
|
---|
[774] | 737 |
|
---|
[826] | 738 | // Change to the next color.
|
---|
| 739 | color_index++;
|
---|
[774] | 740 |
|
---|
[826] | 741 | // Paint a new color.
|
---|
| 742 | glColor3f(r,g,b);
|
---|
[1526] | 743 | GLfloat color[] = {r,g,b,1.0f};
|
---|
| 744 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,color);
|
---|
| 745 | }
|
---|
[774] | 746 |
|
---|
| 747 |
|
---|
[1549] | 748 | //VERTEX ARRAYS
|
---|
| 749 | glEnableClientState(GL_VERTEX_ARRAY);
|
---|
| 750 | glEnableClientState(GL_NORMAL_ARRAY);
|
---|
[774] | 751 |
|
---|
[1549] | 752 | if (usetex)
|
---|
| 753 | {
|
---|
| 754 | glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
---|
| 755 | }
|
---|
| 756 | else
|
---|
| 757 | {
|
---|
| 758 | glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
---|
| 759 | }
|
---|
| 760 |
|
---|
[1051] | 761 | glVertexPointer(3, GL_FLOAT, 0, geosubmesh->mVertexBuffer->mPosition);
|
---|
| 762 | glNormalPointer(GL_FLOAT, 0, geosubmesh->mVertexBuffer->mNormal);
|
---|
[1549] | 763 |
|
---|
[1051] | 764 | if (usetex)
|
---|
[1549] | 765 | {
|
---|
[1051] | 766 | glTexCoordPointer(2, GL_FLOAT, 0, geosubmesh->mVertexBuffer->mTexCoords);
|
---|
[1549] | 767 | }
|
---|
[774] | 768 |
|
---|
[1051] | 769 | glDrawElements( GL_TRIANGLE_STRIP,
|
---|
[1549] | 770 | size,
|
---|
| 771 | GL_UNSIGNED_INT,
|
---|
| 772 | indexBegin);
|
---|
[826] | 773 |
|
---|
[1549] | 774 | if (submesh == leavesSubMesh)
|
---|
| 775 | {
|
---|
| 776 | glDisable(GL_ALPHA_TEST);
|
---|
| 777 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,0);
|
---|
| 778 | }
|
---|
[1051] | 779 | }
|
---|
[774] | 780 | }//End drawTriangleStrip.
|
---|
| 781 |
|
---|
| 782 | //---------------------------------------------------------------------------
|
---|
| 783 | // Paint the array of idices.
|
---|
| 784 | //---------------------------------------------------------------------------
|
---|
[826] | 785 | void GeoMeshView::drawTriangleList( int submesh,
|
---|
[980] | 786 | bool selectedSubMesh,
|
---|
| 787 | bool paintWire)
|
---|
[774] | 788 | {
|
---|
| 789 | SubMesh *geosubmesh;
|
---|
| 790 | Index position;
|
---|
| 791 | Vector3 vector3;
|
---|
| 792 | float x,y,z;
|
---|
| 793 | int idx_offset;
|
---|
| 794 | int vrt_offset;
|
---|
| 795 |
|
---|
| 796 | // Index offset.
|
---|
| 797 | idx_offset = 0;
|
---|
| 798 |
|
---|
| 799 | // Vertex offset.
|
---|
| 800 | vrt_offset = 0;
|
---|
[826] | 801 |
|
---|
| 802 | // Gets the actual submesh.
|
---|
| 803 | geosubmesh = &geoMesh->mSubMesh[submesh];
|
---|
[774] | 804 |
|
---|
[998] | 805 | // bind current texture to use
|
---|
| 806 | bool usetex = SetTextureRenderingState(submesh);
|
---|
| 807 |
|
---|
[980] | 808 | // If wire is not selected.
|
---|
| 809 | if (!paintWire)
|
---|
[774] | 810 | {
|
---|
[980] | 811 | // If a mesh is selected.
|
---|
| 812 | if (selectedSubMesh)
|
---|
| 813 | {
|
---|
| 814 | glColor3d(1.0,0.0,0.0);
|
---|
| 815 | GLfloat red[] = {1.0f,0.0f,0.0f,1.0f};
|
---|
| 816 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,red);
|
---|
| 817 | }
|
---|
| 818 | // If is a tree.
|
---|
| 819 | else if (leavesSubMesh >= 0)
|
---|
| 820 | {
|
---|
| 821 | glColor3d(1.0, 0.5, 0.5);
|
---|
| 822 | GLfloat brown[] = {1.0f,0.5f,0.5f,1.0f};
|
---|
| 823 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,brown);
|
---|
[774] | 824 |
|
---|
[980] | 825 | // For each index of the strip.
|
---|
| 826 | if (submesh == leavesSubMesh)
|
---|
| 827 | {
|
---|
[998] | 828 | if (!usetex)
|
---|
| 829 | {
|
---|
| 830 | glColor3d(0.0,1.0,0.0);
|
---|
| 831 | GLfloat green[] = {0.0f,1.0f,0.0f,1.0f};
|
---|
| 832 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,green);
|
---|
| 833 | }
|
---|
| 834 | else
|
---|
| 835 | {
|
---|
| 836 | glEnable(GL_ALPHA_TEST);
|
---|
| 837 | glAlphaFunc(GL_GREATER,0.5f);
|
---|
| 838 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,1);
|
---|
| 839 | }
|
---|
[980] | 840 | }
|
---|
| 841 | }
|
---|
| 842 | // If is NOT a tree.
|
---|
| 843 | else
|
---|
[774] | 844 | {
|
---|
[980] | 845 | // Set white color to the object.
|
---|
| 846 | glColor3d(1.0, 1.0, 1.0);
|
---|
| 847 | GLfloat white[] = {1.0f,1.0f,1.0f,1.0f};
|
---|
| 848 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,white);
|
---|
[774] | 849 | }
|
---|
[826] | 850 | }
|
---|
[994] | 851 |
|
---|
[998] | 852 | if (usetex)
|
---|
[994] | 853 | {
|
---|
[998] | 854 | glColor4f(1.0f,1.0f,1.0f,1.0f);
|
---|
| 855 | GLfloat white[] = {1.0f,1.0f,1.0f,1.0f};
|
---|
| 856 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,white);
|
---|
[994] | 857 | }
|
---|
[998] | 858 |
|
---|
[826] | 859 | // Enable arrays.
|
---|
| 860 | glEnableClientState(GL_VERTEX_ARRAY);
|
---|
| 861 | glEnableClientState(GL_NORMAL_ARRAY);
|
---|
[994] | 862 | if (usetex)
|
---|
[993] | 863 | glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
---|
| 864 | else
|
---|
| 865 | glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
---|
[774] | 866 |
|
---|
[826] | 867 | // If the submesh is shared vertex.
|
---|
| 868 | if (geosubmesh->mSharedVertexBuffer)
|
---|
| 869 | {
|
---|
| 870 | glVertexPointer(3, GL_FLOAT, 0, mSharedPosArray);
|
---|
| 871 | glNormalPointer(GL_FLOAT, 0, mSharedNorArray);
|
---|
[994] | 872 | if (usetex)
|
---|
[993] | 873 | glTexCoordPointer(2, GL_FLOAT, 0, mSharedTexCoordArray);
|
---|
[774] | 874 | }
|
---|
[826] | 875 | else
|
---|
| 876 | {
|
---|
| 877 | glVertexPointer(3, GL_FLOAT, 0, mPosArray[submesh]);
|
---|
| 878 | glNormalPointer(GL_FLOAT, 0, mNorArray[submesh]);
|
---|
[994] | 879 | if (usetex)
|
---|
[993] | 880 | glTexCoordPointer(2, GL_FLOAT, 0, mTexCoordArray[submesh]);
|
---|
[826] | 881 | }
|
---|
[774] | 882 |
|
---|
[826] | 883 | glDrawElements( GL_TRIANGLES,
|
---|
| 884 | geosubmesh->mIndexCount,
|
---|
| 885 | GL_UNSIGNED_INT,
|
---|
| 886 | mIndexArray[submesh]);
|
---|
| 887 |
|
---|
[998] | 888 | if (submesh==leavesSubMesh)
|
---|
| 889 | {
|
---|
| 890 | glDisable(GL_ALPHA_TEST);
|
---|
| 891 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,0);
|
---|
| 892 | }
|
---|
| 893 |
|
---|
[774] | 894 | }//End drawTriangleList
|
---|
| 895 |
|
---|
| 896 | //---------------------------------------------------------------------------
|
---|
| 897 | // Paint lodstrip object.
|
---|
| 898 | //---------------------------------------------------------------------------
|
---|
| 899 | void GeoMeshView::drawLodStrip()
|
---|
| 900 | {
|
---|
[1069] | 901 | SubMesh *geosubmesh;
|
---|
[1543] | 902 | Index position;
|
---|
[1069] | 903 | Vector3 vector3;
|
---|
| 904 | Vector2 vector2;
|
---|
[1543] | 905 | float x,y,z;
|
---|
| 906 | float r,g,b;
|
---|
| 907 | int color_index;
|
---|
| 908 | int current_strip;
|
---|
[774] | 909 |
|
---|
| 910 | // Initialize current strip.
|
---|
[1069] | 911 | current_strip = 0;
|
---|
[826] | 912 |
|
---|
[774] | 913 | // For each submesh.
|
---|
| 914 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
|
---|
| 915 | {
|
---|
[994] | 916 | // bind current texture to use
|
---|
[998] | 917 | bool usetex = SetTextureRenderingState(submesh);
|
---|
[994] | 918 |
|
---|
[826] | 919 | color_index = 0;
|
---|
| 920 |
|
---|
[774] | 921 | // Gets the actual submesh.
|
---|
| 922 | geosubmesh = &geoMesh->mSubMesh[submesh];
|
---|
| 923 |
|
---|
| 924 | // For each one of the strips.
|
---|
[1554] | 925 | int indices_to_render = lodStripsLib->GetValidIndexCount(submesh);
|
---|
[1078] | 926 |
|
---|
[1069] | 927 | glBegin(GL_TRIANGLE_STRIP);
|
---|
[1543] | 928 |
|
---|
| 929 | for ( int index = 0;
|
---|
| 930 | index < mGeoMeshViewUI->lod_index_data->indexCount[submesh];
|
---|
| 931 | index ++)
|
---|
[1069] | 932 | {
|
---|
[1543] | 933 | position = mGeoMeshViewUI->lod_index_data->indices[submesh][index];
|
---|
[1069] | 934 |
|
---|
| 935 | // Gets the vertex normal.
|
---|
| 936 | vector3 = geosubmesh->mVertexBuffer->mNormal[position];
|
---|
| 937 |
|
---|
| 938 | x = vector3[0];
|
---|
| 939 | y = vector3[1];
|
---|
| 940 | z = vector3[2];
|
---|
| 941 |
|
---|
| 942 | // Sets the vertex normal.
|
---|
| 943 | glNormal3f(x,y,z);
|
---|
| 944 |
|
---|
| 945 | // set the texture coordinates if needed
|
---|
| 946 | if (usetex)
|
---|
| 947 | {
|
---|
| 948 | vector2 = geosubmesh->mVertexBuffer->mTexCoords[position];
|
---|
| 949 | x = vector2[0];
|
---|
| 950 | y = vector2[1];
|
---|
[1543] | 951 |
|
---|
[1069] | 952 | glTexCoord2f(x,y);
|
---|
| 953 | }
|
---|
| 954 |
|
---|
| 955 | // Gets the vertex coordinates.
|
---|
| 956 | vector3 = geosubmesh->mVertexBuffer->mPosition[position];
|
---|
| 957 |
|
---|
| 958 | x = vector3[0];
|
---|
| 959 | y = vector3[1];
|
---|
| 960 | z = vector3[2];
|
---|
| 961 |
|
---|
| 962 | // Sets the vertex position.
|
---|
| 963 | glVertex3f(x,y,z);
|
---|
[774] | 964 | }
|
---|
[1069] | 965 | glEnd();
|
---|
| 966 |
|
---|
[774] | 967 | }
|
---|
| 968 |
|
---|
| 969 | }//End drawTriangleStrip.
|
---|
| 970 |
|
---|
| 971 | //---------------------------------------------------------------------------
|
---|
[829] | 972 | // Paint lodtree object.
|
---|
| 973 | //---------------------------------------------------------------------------
|
---|
| 974 | void GeoMeshView::drawLodTree()
|
---|
| 975 | {
|
---|
[1543] | 976 | SubMesh *geosubmesh;
|
---|
| 977 | Index position;
|
---|
| 978 | Vector3 vector3;
|
---|
| 979 | Vector2 vector2;
|
---|
| 980 | float x,y,z;
|
---|
| 981 | float r,g,b;
|
---|
| 982 | int color_index;
|
---|
| 983 | int current_strip;
|
---|
[829] | 984 |
|
---|
| 985 | // Initialize current strip.
|
---|
| 986 | current_strip = 0;
|
---|
| 987 |
|
---|
[895] | 988 | // DRAW THE TRUNK AS A LODSTRIP OBJECT
|
---|
[829] | 989 | // For each submesh.
|
---|
| 990 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
|
---|
| 991 | {
|
---|
[1090] | 992 | if (submesh == lodTreeLib->GetLeavesSubMesh())
|
---|
[1543] | 993 | {
|
---|
[998] | 994 | continue;
|
---|
[1543] | 995 | }
|
---|
[998] | 996 |
|
---|
[995] | 997 | // bind current texture to use
|
---|
[998] | 998 | bool usetex = SetTextureRenderingState(submesh);
|
---|
[995] | 999 |
|
---|
[829] | 1000 | color_index = 0;
|
---|
| 1001 |
|
---|
| 1002 | // Gets the actual submesh.
|
---|
| 1003 | geosubmesh = &geoMesh->mSubMesh[submesh];
|
---|
| 1004 |
|
---|
| 1005 | // For each one of the strips.
|
---|
[1554] | 1006 | int indices_to_render = lodTreeLib->GetValidTrunkIndexCount(submesh);
|
---|
[1078] | 1007 |
|
---|
[1069] | 1008 | glBegin(GL_TRIANGLE_STRIP);
|
---|
[1543] | 1009 |
|
---|
| 1010 | for ( int index = 0;
|
---|
| 1011 | index < mGeoMeshViewUI->lod_index_data->indexCount[submesh];
|
---|
| 1012 | index ++)
|
---|
[1069] | 1013 | {
|
---|
[1526] | 1014 | position = mGeoMeshViewUI->lod_index_data->indices[submesh][index];
|
---|
[1069] | 1015 |
|
---|
| 1016 | // Gets the vertex normal.
|
---|
| 1017 | vector3 = geosubmesh->mVertexBuffer->mNormal[position];
|
---|
| 1018 |
|
---|
| 1019 | x = vector3[0];
|
---|
| 1020 | y = vector3[1];
|
---|
| 1021 | z = vector3[2];
|
---|
| 1022 |
|
---|
| 1023 | // Sets the vertex normal.
|
---|
| 1024 | glNormal3f(x,y,z);
|
---|
| 1025 |
|
---|
| 1026 | // set the texture coordinates if needed
|
---|
| 1027 | if (usetex)
|
---|
| 1028 | {
|
---|
| 1029 | vector2 = geosubmesh->mVertexBuffer->mTexCoords[position];
|
---|
| 1030 | x = vector2[0];
|
---|
| 1031 | y = vector2[1];
|
---|
| 1032 | glTexCoord2f(x,y);
|
---|
| 1033 | }
|
---|
| 1034 |
|
---|
| 1035 | // Gets the vertex coordinates.
|
---|
| 1036 | vector3 = geosubmesh->mVertexBuffer->mPosition[position];
|
---|
| 1037 |
|
---|
| 1038 | x = vector3[0];
|
---|
| 1039 | y = vector3[1];
|
---|
| 1040 | z = vector3[2];
|
---|
| 1041 |
|
---|
| 1042 | // Sets the vertex position.
|
---|
| 1043 | glVertex3f(x,y,z);
|
---|
[829] | 1044 | }
|
---|
[1069] | 1045 | glEnd();
|
---|
[829] | 1046 | }
|
---|
[895] | 1047 |
|
---|
| 1048 | // DRAW THE LEAVES AS A TRIANGLE SOUP
|
---|
[998] | 1049 | // bind current texture to use
|
---|
| 1050 | bool usetex = SetTextureRenderingState(leavesSubMesh);
|
---|
| 1051 |
|
---|
| 1052 | glEnable(GL_ALPHA_TEST);
|
---|
| 1053 | glAlphaFunc(GL_GREATER,0.5f);
|
---|
| 1054 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,1);
|
---|
| 1055 |
|
---|
[895] | 1056 | glBegin(GL_TRIANGLES);
|
---|
[1543] | 1057 |
|
---|
| 1058 | SubMesh & foliageSubMesh = geoMesh->mSubMesh[lodTreeLib->GetLeavesSubMesh()];
|
---|
| 1059 | Vector3 auxv;
|
---|
| 1060 |
|
---|
| 1061 | for ( int j = 0;
|
---|
| 1062 | j < mGeoMeshViewUI->lod_index_data->
|
---|
| 1063 | indexCount[lodTreeLib->GetLeavesSubMesh()];
|
---|
| 1064 | j++)
|
---|
| 1065 | {
|
---|
| 1066 | int k = mGeoMeshViewUI->lod_index_data->
|
---|
| 1067 | indices[lodTreeLib->GetLeavesSubMesh()][j];
|
---|
| 1068 |
|
---|
[998] | 1069 | if (usetex)
|
---|
| 1070 | {
|
---|
[1543] | 1071 | Vector2 tc = foliageSubMesh.mVertexBuffer->mTexCoords[k];
|
---|
[1526] | 1072 | glTexCoord2f(tc.x,tc.y);
|
---|
[998] | 1073 | }
|
---|
[1543] | 1074 |
|
---|
| 1075 | auxv = foliageSubMesh.mVertexBuffer->mNormal[k];
|
---|
| 1076 |
|
---|
[1526] | 1077 | glNormal3f(auxv.x,auxv.y,auxv.z);
|
---|
[1543] | 1078 |
|
---|
| 1079 | auxv = foliageSubMesh.mVertexBuffer->mPosition[k];
|
---|
| 1080 |
|
---|
[1526] | 1081 | glVertex3f(auxv.x,auxv.y,auxv.z);
|
---|
[895] | 1082 | }
|
---|
[1543] | 1083 |
|
---|
[895] | 1084 | glEnd();
|
---|
| 1085 |
|
---|
| 1086 | glColor3f(1,1,1);
|
---|
[998] | 1087 | glDisable(GL_ALPHA_TEST);
|
---|
[1543] | 1088 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,0);
|
---|
[998] | 1089 | }
|
---|
[829] | 1090 |
|
---|
| 1091 | //---------------------------------------------------------------------------
|
---|
[774] | 1092 | // Sets the lodstripslibrary object.
|
---|
| 1093 | //---------------------------------------------------------------------------
|
---|
| 1094 | void GeoMeshView::setLodStripsLibrary(LodStripsLibrary *lodstrips)
|
---|
| 1095 | {
|
---|
| 1096 | lodStripsLib = lodstrips;
|
---|
| 1097 | activeLodStrip();
|
---|
| 1098 | }
|
---|
| 1099 |
|
---|
| 1100 | //---------------------------------------------------------------------------
|
---|
[829] | 1101 | // Sets the lodtreeslibrary object.
|
---|
| 1102 | //---------------------------------------------------------------------------
|
---|
| 1103 | void GeoMeshView::setLodTreesLibrary(LodTreeLibrary *lodtrees)
|
---|
| 1104 | {
|
---|
| 1105 | lodTreeLib = lodtrees;
|
---|
| 1106 | activeLodTree();
|
---|
| 1107 | }
|
---|
| 1108 |
|
---|
| 1109 | //---------------------------------------------------------------------------
|
---|
[774] | 1110 | // Change de Level of detail of the object.
|
---|
| 1111 | //---------------------------------------------------------------------------
|
---|
[1058] | 1112 | void GeoMeshView::GoToLod_LodStrip(float lod)
|
---|
[774] | 1113 | {
|
---|
[829] | 1114 | if (mLodStrip)
|
---|
[1543] | 1115 | {
|
---|
[829] | 1116 | lodStripsLib->GoToLod(lod);
|
---|
[1543] | 1117 | }
|
---|
| 1118 |
|
---|
[829] | 1119 | if (mLodTree)
|
---|
[1543] | 1120 | {
|
---|
[829] | 1121 | lodTreeLib->GoToTrunkLod(lod);
|
---|
[1543] | 1122 | }
|
---|
| 1123 |
|
---|
[774] | 1124 | draw();
|
---|
| 1125 | }
|
---|
[842] | 1126 |
|
---|
[774] | 1127 | //---------------------------------------------------------------------------
|
---|
[895] | 1128 | // Change de Level of detail of the object.
|
---|
| 1129 | //---------------------------------------------------------------------------
|
---|
[1058] | 1130 | void GeoMeshView::GoToLod_LodTree(float lod)
|
---|
[895] | 1131 | {
|
---|
| 1132 | if (mLodTree)
|
---|
[1543] | 1133 | {
|
---|
[895] | 1134 | lodTreeLib->GoToFoliageLod(lod);
|
---|
[1543] | 1135 | }
|
---|
| 1136 |
|
---|
[895] | 1137 | draw();
|
---|
| 1138 | }
|
---|
| 1139 |
|
---|
| 1140 | //---------------------------------------------------------------------------
|
---|
[774] | 1141 | // Draw the object in the window.
|
---|
| 1142 | //---------------------------------------------------------------------------
|
---|
| 1143 | void GeoMeshView::draw()
|
---|
| 1144 | {
|
---|
| 1145 | glMatrixMode(GL_PROJECTION);
|
---|
| 1146 | glLoadIdentity();
|
---|
| 1147 |
|
---|
| 1148 | glEnable(GL_LIGHTING);
|
---|
| 1149 |
|
---|
| 1150 | // Frustrum.
|
---|
| 1151 | glViewport(0,0,w(),h());
|
---|
[980] | 1152 | gluPerspective(60,(float)w()/(float)h(),0.1,1000);
|
---|
[774] | 1153 |
|
---|
| 1154 | glMatrixMode(GL_MODELVIEW);
|
---|
| 1155 | glLoadIdentity();
|
---|
| 1156 |
|
---|
| 1157 | glEnable(GL_BLEND);
|
---|
| 1158 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
---|
| 1159 |
|
---|
| 1160 | GLfloat light_ambient[] = {0.3,0.3,0.3,1.0};
|
---|
[1543] | 1161 | GLfloat luzpos[] = {0.0,0.0,1.0,0.0};
|
---|
| 1162 | GLfloat luzcolor[] = {1.0,1.0,1.0,1.0};
|
---|
[774] | 1163 |
|
---|
| 1164 | // glLightModelfv(GL_LIGHT_MODEL_AMBIENT, light_ambient);
|
---|
| 1165 | glEnable(GL_LIGHT0);
|
---|
| 1166 | glLightfv(GL_LIGHT0, GL_POSITION, luzpos);
|
---|
| 1167 | glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
|
---|
| 1168 | glLightfv(GL_LIGHT0, GL_DIFFUSE, luzcolor);
|
---|
| 1169 | glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 1);
|
---|
| 1170 | glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0);
|
---|
| 1171 | glLightf(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 0);
|
---|
| 1172 |
|
---|
| 1173 | glEnable (GL_POLYGON_OFFSET_LINE);
|
---|
[1526] | 1174 | glPolygonOffset(-0.5,1);
|
---|
[774] | 1175 | glEnable(GL_DEPTH_TEST);
|
---|
| 1176 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 1177 |
|
---|
[980] | 1178 | gluLookAt(0,0,2/*mScaleFactor*/ + size * 0.25, 0,0,0, 0,1,0);
|
---|
[774] | 1179 |
|
---|
| 1180 | glTranslatef(xshift,yshift,0);
|
---|
| 1181 | glRotatef(hAng,0,1,0);
|
---|
| 1182 | glRotatef(vAng,1,0,0);
|
---|
[980] | 1183 | //glTranslatef(-xMed,-yMed,-zMed);
|
---|
[774] | 1184 |
|
---|
| 1185 | // Set white color to the object.
|
---|
| 1186 | glColor3d(1.0, 1.0, 1.0);
|
---|
[1543] | 1187 |
|
---|
[774] | 1188 | GLfloat color_blanco[] = {1.0f,1.0f,1.0f,1.0f};
|
---|
[1543] | 1189 |
|
---|
[774] | 1190 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,color_blanco);
|
---|
| 1191 |
|
---|
[1526] | 1192 | glClearColor(0.3,0.3,0.3,0);
|
---|
[980] | 1193 |
|
---|
[774] | 1194 | if (mCW)
|
---|
| 1195 | {
|
---|
| 1196 | glFrontFace(GL_CW);
|
---|
| 1197 | glEnable(GL_CULL_FACE);
|
---|
| 1198 | }
|
---|
| 1199 | else
|
---|
| 1200 | {
|
---|
| 1201 | if (mCCW)
|
---|
| 1202 | {
|
---|
| 1203 | glFrontFace(GL_CCW);
|
---|
| 1204 | glEnable(GL_CULL_FACE);
|
---|
| 1205 | }
|
---|
| 1206 | else
|
---|
| 1207 | {
|
---|
| 1208 | glDisable(GL_CULL_FACE);
|
---|
| 1209 | }
|
---|
| 1210 | }
|
---|
| 1211 |
|
---|
| 1212 | if (mSolid)
|
---|
| 1213 | {
|
---|
| 1214 | enableColorStrips();
|
---|
[1526] | 1215 | //glDisable(GL_LIGHTING);
|
---|
[774] | 1216 | glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
---|
[980] | 1217 | drawGeoMesh(false);
|
---|
[774] | 1218 | }
|
---|
| 1219 | else
|
---|
| 1220 | {
|
---|
| 1221 | glEnable(GL_LIGHTING);
|
---|
| 1222 | }
|
---|
| 1223 |
|
---|
| 1224 | if (mWire)
|
---|
| 1225 | {
|
---|
| 1226 | disableColorStrips();
|
---|
[1549] | 1227 |
|
---|
[1526] | 1228 | //glDisable(GL_LIGHTING);
|
---|
[1543] | 1229 |
|
---|
[1549] | 1230 | GLfloat color[4];
|
---|
[1543] | 1231 |
|
---|
[1549] | 1232 | if (mSolid)
|
---|
| 1233 | {
|
---|
| 1234 | glColor3d(0.0, 0.0, 0.0);
|
---|
| 1235 | color[0] = 0.0f;
|
---|
| 1236 | color[1] = 0.0f;
|
---|
| 1237 | color[2] = 0.0f;
|
---|
| 1238 | color[3] = 1.0f;
|
---|
| 1239 | }
|
---|
| 1240 | else
|
---|
| 1241 | {
|
---|
| 1242 | glColor3d(1.0, 1.0, 1.0);
|
---|
| 1243 | color[0] = 1.0f;
|
---|
| 1244 | color[1] = 1.0f;
|
---|
| 1245 | color[2] = 1.0f;
|
---|
| 1246 | color[3] = 1.0f;
|
---|
| 1247 | }
|
---|
| 1248 |
|
---|
[1526] | 1249 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,color);
|
---|
| 1250 |
|
---|
[774] | 1251 | glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
---|
[980] | 1252 | drawGeoMesh(true);
|
---|
[774] | 1253 | }
|
---|
| 1254 | else
|
---|
| 1255 | {
|
---|
| 1256 | if (!mSolid)
|
---|
| 1257 | {
|
---|
[1526] | 1258 | disableColorStrips();
|
---|
| 1259 | //glEnable(GL_LIGHTING);
|
---|
[774] | 1260 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
---|
[980] | 1261 | drawGeoMesh(false);
|
---|
[774] | 1262 | }
|
---|
| 1263 | }
|
---|
| 1264 |
|
---|
| 1265 | swap_buffers();
|
---|
| 1266 |
|
---|
| 1267 | // Calculate the FPS.
|
---|
[1070] | 1268 | //calcFPS();
|
---|
[774] | 1269 | }
|
---|
| 1270 |
|
---|
[1070] | 1271 | #include <IL/ILUT.h>
|
---|
[993] | 1272 |
|
---|
[1070] | 1273 | void GeoMeshView::LoadTexture(const char *imgfile)
|
---|
| 1274 | {
|
---|
| 1275 | ilInit();
|
---|
| 1276 | ilutEnable(ILUT_OPENGL_CONV);
|
---|
| 1277 | ilutRenderer(ILUT_OPENGL);
|
---|
| 1278 |
|
---|
| 1279 | current_texture = ilutGLLoadImage((const ILstring)imgfile);
|
---|
[1543] | 1280 |
|
---|
[1070] | 1281 | if (!current_texture)
|
---|
[1543] | 1282 | {
|
---|
[1070] | 1283 | fltk::alert("Error loading texture!");
|
---|
[1543] | 1284 | }
|
---|
[1070] | 1285 |
|
---|
| 1286 | ilShutDown();
|
---|
| 1287 | }
|
---|
| 1288 |
|
---|
| 1289 | void GeoMeshView::LoadTextureSubMesh(int isubmesh, const char *imgfile)
|
---|
| 1290 | {
|
---|
| 1291 | ilInit();
|
---|
| 1292 | ilutEnable(ILUT_OPENGL_CONV);
|
---|
| 1293 | ilutRenderer(ILUT_OPENGL);
|
---|
| 1294 |
|
---|
| 1295 | current_texture_submesh[isubmesh] = ilutGLLoadImage((const ILstring)imgfile);
|
---|
[1543] | 1296 |
|
---|
[1070] | 1297 | if (!current_texture_submesh[isubmesh])
|
---|
[1543] | 1298 | {
|
---|
[1070] | 1299 | fltk::alert("Error loading texture!");
|
---|
[1543] | 1300 | }
|
---|
[1070] | 1301 |
|
---|
| 1302 | ilShutDown();
|
---|
| 1303 | }
|
---|
| 1304 |
|
---|
[1549] | 1305 | // Add texture file name to the list of texture files of mesh.
|
---|
| 1306 | void GeoMeshView::addTexFile(const char *imgfile)
|
---|
| 1307 | {
|
---|
| 1308 | mMeshTexFiles.push_back(string(imgfile));
|
---|
| 1309 | }
|
---|
| 1310 |
|
---|
| 1311 | // Change texture file of a given submesh.
|
---|
| 1312 | void GeoMeshView::changeTexFile(int isubmesh, const char *imgfile)
|
---|
| 1313 | {
|
---|
| 1314 | mMeshTexFiles[isubmesh] = string(imgfile);
|
---|
| 1315 | }
|
---|
| 1316 |
|
---|
[1070] | 1317 | void GeoMeshView::resetTextures(void)
|
---|
| 1318 | {
|
---|
[1549] | 1319 | // Clears texture files list.
|
---|
| 1320 | mMeshTexFiles.clear();
|
---|
| 1321 |
|
---|
[1070] | 1322 | if (current_texture)
|
---|
| 1323 | {
|
---|
| 1324 | glDeleteTextures(1,¤t_texture);
|
---|
[1543] | 1325 |
|
---|
| 1326 | current_texture = 0;
|
---|
[1070] | 1327 | }
|
---|
[1543] | 1328 |
|
---|
[1070] | 1329 | if (current_texture_submesh)
|
---|
| 1330 | {
|
---|
| 1331 | glDeleteTextures(getSubMeshCount(),current_texture_submesh);
|
---|
[1543] | 1332 |
|
---|
| 1333 | for (int i = 0; i < getSubMeshCount(); i++)
|
---|
| 1334 | {
|
---|
| 1335 | current_texture_submesh[i] = 0;
|
---|
| 1336 | }
|
---|
[1070] | 1337 | }
|
---|
| 1338 | }
|
---|
| 1339 |
|
---|
| 1340 | bool GeoMeshView::SetTextureRenderingState(int submesh)
|
---|
| 1341 | {
|
---|
[1543] | 1342 | GLuint usetex = 0;
|
---|
| 1343 |
|
---|
[998] | 1344 | if (use_texture_mapping)
|
---|
| 1345 | {
|
---|
| 1346 | if (current_texture_submesh[submesh])
|
---|
[1543] | 1347 | {
|
---|
| 1348 | usetex = current_texture_submesh[submesh];
|
---|
| 1349 | }
|
---|
[998] | 1350 | else if (current_texture)
|
---|
[1543] | 1351 | {
|
---|
| 1352 | usetex = current_texture;
|
---|
| 1353 | }
|
---|
[998] | 1354 | }
|
---|
[1543] | 1355 |
|
---|
[998] | 1356 | if (usetex)
|
---|
[1543] | 1357 | {
|
---|
[998] | 1358 | glEnable(GL_TEXTURE_2D);
|
---|
[1543] | 1359 | }
|
---|
[998] | 1360 | else
|
---|
[1543] | 1361 | {
|
---|
[998] | 1362 | glDisable(GL_TEXTURE_2D);
|
---|
[1543] | 1363 | }
|
---|
[998] | 1364 |
|
---|
| 1365 | glBindTexture(GL_TEXTURE_2D,usetex);
|
---|
| 1366 |
|
---|
[1543] | 1367 | return (usetex != 0);
|
---|
[1070] | 1368 | }
|
---|
| 1369 |
|
---|
| 1370 | int GeoMeshView::findLeavesSubMesh(void)
|
---|
| 1371 | {
|
---|
[1543] | 1372 | for (int i = 0; i < geoMesh->mSubMeshCount; i++)
|
---|
| 1373 | {
|
---|
| 1374 | if (geoMesh->mSubMesh[i].mType == GEO_TRIANGLE_LIST)
|
---|
| 1375 | {
|
---|
| 1376 | return i;
|
---|
| 1377 | }
|
---|
| 1378 | }
|
---|
| 1379 |
|
---|
| 1380 | return -1;
|
---|
[1070] | 1381 | }
|
---|
| 1382 |
|
---|