[774] | 1 | #include "GeoMeshView.h"
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[895] | 2 | #include <VertexData.h>
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[774] | 3 |
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| 4 | using namespace Geometry;
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| 5 | using namespace std;
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| 6 |
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| 7 | //---------------------------------------------------------------------------
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| 8 | // Hanle events.
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| 9 | //---------------------------------------------------------------------------
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| 10 | int GeoMeshView::handle(int event)
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| 11 | {
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| 12 | int key;
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| 13 | int button;
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| 14 | int x;
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| 15 | int y;
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| 16 |
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| 17 | if (geoMesh != NULL)
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| 18 | {
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| 19 | draw();
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| 20 | }
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| 21 |
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| 22 | switch(event)
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| 23 | {
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| 24 | case fltk::KEY:
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| 25 | case fltk::PUSH:
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| 26 |
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| 27 | button = fltk::event_key();
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| 28 | mMouseX = fltk::event_x();
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| 29 | mMouseY = fltk::event_y();
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| 30 |
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| 31 | return 1;
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| 32 |
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| 33 | case fltk::DRAG:
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| 34 |
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| 35 | button = fltk::event_state();
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| 36 | x = fltk::event_x();
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| 37 | y = fltk::event_y();
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| 38 |
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| 39 | switch (button)
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| 40 | {
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| 41 | // Button 1 Pushed.
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| 42 | case 0x01100000:
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| 43 |
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| 44 | if (x > mMouseX)
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| 45 | {
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| 46 | if (mPan)
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| 47 | {
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| 48 | xshift = xshift + (x - mMouseX);
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| 49 | }
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| 50 | else
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| 51 | {
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| 52 | hAng = hAng + (x - mMouseX);
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| 53 | }
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| 54 | }
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| 55 | else
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| 56 | {
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| 57 | if (x < mMouseX)
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| 58 | {
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| 59 | if (mPan)
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| 60 | {
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| 61 | xshift = xshift - (mMouseX - x);
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| 62 | }
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| 63 | else
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| 64 | {
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| 65 | hAng = hAng - (mMouseX - x);
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| 66 | }
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| 67 | }
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| 68 | }
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| 69 |
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| 70 | if (y > mMouseY)
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| 71 | {
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| 72 | if (mPan)
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| 73 | {
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| 74 | yshift = yshift - (y - mMouseY);
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| 75 | }
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| 76 | else
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| 77 | {
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| 78 | vAng = vAng + (y - mMouseY);
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| 79 | }
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| 80 | }
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| 81 | else
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| 82 | {
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| 83 | if (y < mMouseY)
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| 84 | {
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| 85 | if (mPan)
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| 86 | {
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| 87 | yshift = yshift + (mMouseY - y);
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| 88 | }
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| 89 | else
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| 90 | {
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| 91 | vAng = vAng - (mMouseY - y);
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| 92 | }
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| 93 | }
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| 94 | }
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| 95 |
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| 96 | hAng = float(int(hAng) % 360);
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| 97 | vAng = float(int(vAng) % 360);
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| 98 |
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| 99 | mMouseX = x;
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| 100 | mMouseY = y;
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| 101 |
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| 102 | draw();
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| 103 |
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| 104 | return 1;
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| 105 |
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| 106 | case 0x04100000:
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| 107 |
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| 108 | if (y > mSizeY)
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| 109 | {
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| 110 | size++;
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| 111 | }
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| 112 | else
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| 113 | {
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| 114 | if (y < mSizeY)
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| 115 | {
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| 116 | size--;
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| 117 | }
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| 118 | }
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| 119 |
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| 120 | mSizeY = y;
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| 121 |
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| 122 | draw();
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| 123 |
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| 124 | return 1;
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| 125 |
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| 126 | }
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| 127 |
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| 128 | case fltk::MOUSEWHEEL:
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| 129 |
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| 130 | size = size + fltk::event_dy();
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| 131 | draw();
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| 132 | return 1;
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| 133 | }
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| 134 |
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| 135 | return fltk::GlWindow::handle(event);
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| 136 | }
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| 137 |
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| 138 | //---------------------------------------------------------------------------
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| 139 | // Get the number of frames per second.
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| 140 | //---------------------------------------------------------------------------
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| 141 | size_t GeoMeshView::getFPS()
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| 142 | {
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| 143 | return mFPS;
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| 144 | }
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| 145 |
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| 146 | //---------------------------------------------------------------------------
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| 147 | // Calculate the number of frames per second.
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| 148 | //---------------------------------------------------------------------------
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| 149 | void GeoMeshView::calcFPS()
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| 150 | {
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| 151 | double duration;
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| 152 | clock_t finish_time;
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| 153 |
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| 154 | // Gets the time.
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| 155 | finish_time = clock();
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| 156 |
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| 157 | // Calc the duration respect the start time.
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| 158 | duration = (double)((finish_time - mStartTime) / CLOCKS_PER_SEC);
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| 159 |
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| 160 | // Increments the number of frames per second.
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| 161 | mFPS++;
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| 162 |
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| 163 | // If a second have passed.
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| 164 | if (duration >= 1.0)
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| 165 | {
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| 166 | // Repaint the FPS.
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| 167 | mGeoMeshViewUI->refreshFPS(mFPS);
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| 168 |
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| 169 | mFPS = 0;
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| 170 | mStartTime = clock();
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| 171 | }
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| 172 | }
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| 173 |
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| 174 | //---------------------------------------------------------------------------
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| 175 | // Enable color strips.
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| 176 | //---------------------------------------------------------------------------
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| 177 | void GeoMeshView::enableColorStrips()
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| 178 | {
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| 179 | colorStripsFlag = true;
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| 180 | }
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| 181 |
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| 182 | //---------------------------------------------------------------------------
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| 183 | // Disable color strips.
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| 184 | //---------------------------------------------------------------------------
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| 185 | void GeoMeshView::disableColorStrips()
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| 186 | {
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| 187 | colorStripsFlag = false;
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| 188 | }
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| 189 |
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| 190 | //---------------------------------------------------------------------------
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| 191 | // Gets the color strips state.
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| 192 | //---------------------------------------------------------------------------
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| 193 | bool GeoMeshView::getColorStrips()
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| 194 | {
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| 195 | return colorStripsFlag;
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| 196 | }
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| 197 |
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| 198 | //---------------------------------------------------------------------------
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| 199 | // JGA
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| 200 | // Set the color to the submesh sumbmeshIndex
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| 201 | //---------------------------------------------------------------------------
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| 202 | void GeoMeshView::setColorSubmeshi(int submeshIndex)
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| 203 | {
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| 204 | colorsubmeshi = submeshIndex;
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| 205 | }
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| 206 |
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| 207 | //---------------------------------------------------------------------------
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| 208 | // Sets the leaves submesh index.
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| 209 | //---------------------------------------------------------------------------
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| 210 | void GeoMeshView::setLeavesSubmesh(int submeshIndex)
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| 211 | {
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| 212 | leavesSubmesh = submeshIndex;
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| 213 | }
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| 214 |
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| 215 | //---------------------------------------------------------------------------
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| 216 | // Gets the leaves submesh index.
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| 217 | //---------------------------------------------------------------------------
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| 218 | int GeoMeshView::getLeavesSubmesh()
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| 219 | {
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| 220 | return leavesSubmesh;
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| 221 | }
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| 222 |
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| 223 | //---------------------------------------------------------------------------
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| 224 | // Set the list of strip colors.
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| 225 | //---------------------------------------------------------------------------
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| 226 | void GeoMeshView::setStripColors()
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| 227 | {
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[826] | 228 | SubMesh *geosubmesh;
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[774] | 229 |
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[826] | 230 | // Free memory of the strip colors array.
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| 231 | for (int submesh = 0; submesh < mStripColorsCount; submesh++)
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| 232 | {
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| 233 | delete []mStripColors[submesh];
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| 234 | }
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| 235 |
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[774] | 236 | delete []mStripColors;
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[826] | 237 |
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| 238 | // Initialize the Colors array.
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| 239 | mStripColors = new ColorElement*[geoMesh->mSubMeshCount];
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[774] | 240 |
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| 241 | // Count the total number of strips y the submeshes.
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[826] | 242 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
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[774] | 243 | {
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[826] | 244 | // Gets the actual submesh.
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| 245 | geosubmesh = &geoMesh->mSubMesh[submesh];
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| 246 |
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| 247 | if (geosubmesh->mType == GEO_TRIANGLE_STRIPS)
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| 248 | {
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| 249 | mStripColors[submesh] = new ColorElement[geosubmesh->mStripCount];
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| 250 | }
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| 251 | else
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| 252 | {
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| 253 | mStripColors[submesh] = NULL;
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| 254 | }
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[774] | 255 | }
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| 256 |
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| 257 |
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| 258 | // Sets random colors to each strip.
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[826] | 259 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
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[774] | 260 | {
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[826] | 261 | // Gets the actual submesh.
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| 262 | geosubmesh = &geoMesh->mSubMesh[submesh];
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| 263 |
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| 264 | if (geosubmesh->mType == GEO_TRIANGLE_STRIPS)
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| 265 | {
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| 266 | for (int strip = 0; strip < geosubmesh->mStripCount; strip++)
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| 267 | {
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| 268 | mStripColors[submesh][strip].r = rand()/((float)RAND_MAX);
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| 269 | mStripColors[submesh][strip].g = rand()/((float)RAND_MAX);
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| 270 | mStripColors[submesh][strip].b = rand()/((float)RAND_MAX);
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| 271 | }
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| 272 | }
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[774] | 273 | }
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[826] | 274 |
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| 275 | // Sets the submesh count.
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| 276 | mStripColorsCount = geoMesh->mSubMeshCount;
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[774] | 277 | }
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| 278 |
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| 279 | //---------------------------------------------------------------------------
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| 280 | // Get the bounding box of the object.
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| 281 | //---------------------------------------------------------------------------
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| 282 | GeometryBounds GeoMeshView::getBoundingBox()
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| 283 | {
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| 284 | SubMesh *geosubmesh;
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| 285 | Index position;
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| 286 | Vector3 vector3;
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| 287 | GeometryBounds bounds;
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| 288 | float x,y,z;
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| 289 | float xMin,yMin,zMin;
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| 290 | float xMax,yMax,zMax;
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| 291 |
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| 292 | // For each submesh.
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| 293 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
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| 294 | {
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| 295 | // Gets the actual submesh.
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| 296 | geosubmesh = &geoMesh->mSubMesh[submesh];
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| 297 |
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| 298 | // For each index of the strip.
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| 299 | for (int index = 0; index < geosubmesh->mIndexCount; index++)
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| 300 | {
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| 301 | position = geosubmesh->mIndex[index];
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| 302 |
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| 303 | // Gets the vertex coordinates.
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| 304 | vector3 = geosubmesh->mVertexBuffer->mPosition[position];
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| 305 |
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| 306 | x = vector3[0];
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| 307 | y = vector3[1];
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| 308 | z = vector3[2];
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| 309 |
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| 310 | // If is the first iteation.
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| 311 | if ((submesh == 0) && (index == 0))
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| 312 | {
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| 313 | xMin = xMax = x;
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| 314 | yMin = yMax = y;
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| 315 | zMin = zMax = z;
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| 316 | }
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| 317 | else
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| 318 | {
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| 319 | if (x < xMin)
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| 320 | {
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| 321 | xMin = x;
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| 322 | }
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| 323 | else if (x > xMax)
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| 324 | {
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| 325 | xMax = x;
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| 326 | }
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| 327 |
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| 328 | if (y < yMin)
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| 329 | {
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| 330 | yMin = y;
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| 331 | }
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| 332 | else if (y > yMax)
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| 333 | {
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| 334 | yMax = y;
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| 335 | }
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| 336 |
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| 337 | if (z < zMin)
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| 338 | {
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| 339 | zMin = z;
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| 340 | }
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| 341 | else if (z > zMax)
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| 342 | {
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| 343 | zMax = z;
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| 344 | }
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| 345 | }
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| 346 | }
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| 347 | }
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| 348 |
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| 349 | xMed = (xMax + xMin) / 2;
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| 350 | yMed = (yMax + yMin) / 2;
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| 351 | zMed = (zMax + zMin) / 2;
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| 352 |
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| 353 |
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| 354 | if ((xMax - xMin) > (yMax - yMin))
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| 355 | {
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| 356 | if ((xMax - xMin) > (zMax - zMin))
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| 357 | {
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| 358 | mScaleFactor = xMax - xMin;
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| 359 | }
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| 360 | else
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| 361 | {
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| 362 | mScaleFactor = zMax - zMin;
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| 363 | }
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| 364 | }
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| 365 | else
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| 366 | {
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| 367 | if ((yMax - yMin) > (zMax - zMin))
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| 368 | {
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| 369 | mScaleFactor = yMax - yMin;
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| 370 | }
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| 371 | else
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| 372 | {
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| 373 | mScaleFactor = zMax - zMin;
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| 374 | }
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| 375 | }
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| 376 |
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| 377 | // Set the bounds.
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| 378 | bounds.minx = xMin;
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| 379 | bounds.miny = yMin;
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| 380 | bounds.minz = zMin;
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| 381 | bounds.maxx = xMax;
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| 382 | bounds.maxy = yMax;
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| 383 | bounds.maxz = zMax;
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| 384 | bounds.radius = mScaleFactor;
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| 385 |
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| 386 | return bounds;
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| 387 | }
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| 388 |
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| 389 | //---------------------------------------------------------------------------
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| 390 | // Constructor.
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| 391 | //---------------------------------------------------------------------------
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| 392 | GeoMeshView::GeoMeshView( int x,
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| 393 | int y,
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| 394 | int w,
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| 395 | int h,
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| 396 | const char *l,
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| 397 | GeoMeshViewUI *geoMeshViewUI)
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| 398 | : fltk::GlWindow(x,y,w,h,l)
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| 399 | {
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[826] | 400 | mStripColors = NULL;
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| 401 | mSharedPosArray = NULL;
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| 402 | mSharedNorArray = NULL;
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| 403 | mPosArray = NULL;
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| 404 | mNorArray = NULL;
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| 405 | mIndexArray = NULL;
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| 406 | vAng = 0.0;
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| 407 | hAng = 0.0;
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| 408 | size = 0.0;
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| 409 | mSizeY = 0;
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| 410 | xshift = 0.0;
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| 411 | yshift = 0.0;
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| 412 | geoMesh = 0;
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| 413 | mRotate = true;
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| 414 | mPan = false;
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| 415 | mLodStrip = false;
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[895] | 416 | mLodTree = false;
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[826] | 417 | mIdVisualList = 0;
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| 418 | mSubMeshCount = 0;
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| 419 | mStripColorsCount = 0;
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[774] | 420 |
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| 421 | // Initialize the model view.
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| 422 | deactiveWire();
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| 423 | deactiveSolid();
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| 424 | activeRotate();
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| 425 | deactiveCW();
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| 426 | activeCCW();
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| 427 |
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| 428 | // Init start time for FPS.
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| 429 | mStartTime = clock();
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| 430 |
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| 431 | // Cross Reference.
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| 432 | mGeoMeshViewUI = geoMeshViewUI;
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| 433 | }
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| 434 |
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| 435 | // The color used for the edges of the bounding cube.
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| 436 | #define CUBECOLOR 255,255,255,255
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| 437 |
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| 438 | /* Draw a colored cube */
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| 439 | #define ALPHA 0.5
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| 440 |
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| 441 | //---------------------------------------------------------------------------
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| 442 | // Sets the Mesh to display.
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| 443 | //---------------------------------------------------------------------------
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| 444 | void GeoMeshView::setMesh(Mesh *geomesh)
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| 445 | {
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| 446 | GLfloat color_blanco[] = {1.0f,1.0f,1.0f,1.0f};
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| 447 |
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| 448 | this->geoMesh = geomesh;
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| 449 | colorsubmeshi = -1;
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| 450 | leavesSubmesh = -1;
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| 451 |
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| 452 | // Refresh vertices to the vertex array.
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| 453 | refreshVertices(geomesh);
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| 454 |
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| 455 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,color_blanco);
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| 456 | }
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| 457 |
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| 458 | //---------------------------------------------------------------------------
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| 459 | // Refresh vertices to the vertex array.
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| 460 | //---------------------------------------------------------------------------
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| 461 | void GeoMeshView::refreshVertices(Mesh *geomesh)
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| 462 | {
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| 463 | SubMesh *geosubmesh;
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| 464 | VertexBuffer *vertex_buffer;
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| 465 |
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| 466 | // If the vertex array exists.
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| 467 | if (mSubMeshCount > 0)
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| 468 | {
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| 469 | for (int submesh = 0; submesh < mSubMeshCount; submesh++)
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| 470 | {
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| 471 | delete [] mPosArray[submesh];
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| 472 | delete [] mNorArray[submesh];
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| 473 | delete [] mIndexArray[submesh];
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| 474 | }
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| 475 |
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| 476 | delete [] mSharedPosArray;
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| 477 | delete [] mSharedNorArray;
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| 478 | delete [] mPosArray;
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| 479 | delete [] mNorArray;
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| 480 | delete [] mIndexArray;
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| 481 | }
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| 482 |
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| 483 | // If there is shared vertex.
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| 484 | if (geomesh->mVertexBuffer != NULL)
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| 485 | {
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| 486 | vertex_buffer = geomesh->mVertexBuffer;
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| 487 |
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| 488 | // Allocate memory.
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| 489 | mSharedPosArray = new GLfloat[vertex_buffer->mVertexCount * 3];
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| 490 | mSharedNorArray = new GLfloat[vertex_buffer->mVertexCount * 3];
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| 491 |
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| 492 | for (int vertex = 0; vertex < vertex_buffer->mVertexCount; vertex++)
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| 493 | {
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| 494 | mSharedPosArray[3 * vertex] = vertex_buffer->mPosition[vertex].x;
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| 495 | mSharedPosArray[(3 * vertex) + 1] = vertex_buffer->mPosition[vertex].y;
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| 496 | mSharedPosArray[(3 * vertex) + 2] = vertex_buffer->mPosition[vertex].z;
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| 497 |
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| 498 | mSharedNorArray[3 * vertex] = vertex_buffer->mNormal[vertex].x;
|
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| 499 | mSharedNorArray[(3 * vertex) + 1] = vertex_buffer->mNormal[vertex].y;
|
---|
| 500 | mSharedNorArray[(3 * vertex) + 2] = vertex_buffer->mNormal[vertex].z;
|
---|
| 501 | }
|
---|
| 502 | }
|
---|
| 503 |
|
---|
| 504 | // Build the arrays of vertices and indices.
|
---|
| 505 | mPosArray = new GLfloat*[geomesh->mSubMeshCount];
|
---|
| 506 | mNorArray = new GLfloat*[geomesh->mSubMeshCount];
|
---|
| 507 | mIndexArray = new GLuint*[geomesh->mSubMeshCount];
|
---|
| 508 |
|
---|
| 509 | // For each submesh.
|
---|
| 510 | for (int submesh = 0; submesh < geomesh->mSubMeshCount; submesh++)
|
---|
| 511 | {
|
---|
| 512 | // Gets the actual submesh.
|
---|
| 513 | geosubmesh = &geomesh->mSubMesh[submesh];
|
---|
| 514 |
|
---|
| 515 | // Allocate memory for index array of the actual submesh.
|
---|
| 516 | mIndexArray[submesh] = new GLuint[geosubmesh->mIndexCount];
|
---|
| 517 |
|
---|
| 518 | // Gets the indices of the actual submesh.
|
---|
| 519 | for (int index = 0; index < geosubmesh->mIndexCount; index++)
|
---|
| 520 | {
|
---|
| 521 | mIndexArray[submesh][index] = geosubmesh->mIndex[index];
|
---|
| 522 | }
|
---|
| 523 |
|
---|
| 524 | // If the submesh is NOT shared vertex.
|
---|
| 525 | if (!geosubmesh->mSharedVertexBuffer)
|
---|
| 526 | {
|
---|
| 527 | vertex_buffer = geosubmesh->mVertexBuffer;
|
---|
| 528 |
|
---|
| 529 | // Allocate memory for vertices of the actual submesh.
|
---|
| 530 | mPosArray[submesh] = new GLfloat[vertex_buffer->mVertexCount * 3];
|
---|
| 531 | mNorArray[submesh] = new GLfloat[vertex_buffer->mVertexCount * 3];
|
---|
| 532 |
|
---|
| 533 | // For each one of the vertex.
|
---|
| 534 | for (int vertex = 0; vertex < vertex_buffer->mVertexCount; vertex++)
|
---|
| 535 | {
|
---|
| 536 | mPosArray[submesh][3 * vertex] = vertex_buffer->mPosition[vertex].x;
|
---|
| 537 | mPosArray[submesh][(3 * vertex) + 1] = vertex_buffer->mPosition[vertex].y;
|
---|
| 538 | mPosArray[submesh][(3 * vertex) + 2] = vertex_buffer->mPosition[vertex].z;
|
---|
| 539 |
|
---|
| 540 | mNorArray[submesh][3 * vertex] = vertex_buffer->mNormal[vertex].x;
|
---|
| 541 | mNorArray[submesh][(3 * vertex) + 1] = vertex_buffer->mNormal[vertex].y;
|
---|
| 542 | mNorArray[submesh][(3 * vertex) + 2] = vertex_buffer->mNormal[vertex].z;
|
---|
| 543 | }// End for each vertex.
|
---|
| 544 | }
|
---|
| 545 | // If the submesh is shared vertex.
|
---|
| 546 | else
|
---|
| 547 | {
|
---|
| 548 | mPosArray[submesh] = NULL;
|
---|
| 549 | mNorArray[submesh] = NULL;
|
---|
| 550 | }
|
---|
| 551 |
|
---|
| 552 | }// End for each submesh.
|
---|
[826] | 553 |
|
---|
| 554 | mSubMeshCount = geoMesh->mSubMeshCount;
|
---|
[774] | 555 | }
|
---|
| 556 |
|
---|
| 557 | //---------------------------------------------------------------------------
|
---|
| 558 | // Gets the triangle count of the current lod.
|
---|
| 559 | //---------------------------------------------------------------------------
|
---|
| 560 | size_t GeoMeshView::getLodStripsTriangleCount()
|
---|
| 561 | {
|
---|
| 562 | size_t triangle_count;
|
---|
| 563 |
|
---|
| 564 | // Initialize triangle count.
|
---|
| 565 | triangle_count = 0;
|
---|
| 566 |
|
---|
| 567 | // For each strip.
|
---|
| 568 | for (int strip = 0; strip < lodStripsLib->GetStripCount(); strip++)
|
---|
| 569 | {
|
---|
| 570 | triangle_count += lodStripsLib->mStrips[strip].size() - 2;
|
---|
| 571 | }
|
---|
| 572 |
|
---|
| 573 | return triangle_count;
|
---|
| 574 | }
|
---|
| 575 |
|
---|
| 576 | //---------------------------------------------------------------------------
|
---|
| 577 | // Repaint the Mesh.
|
---|
| 578 | //---------------------------------------------------------------------------
|
---|
| 579 | void GeoMeshView::drawGeoMesh(int selectedMesh)
|
---|
| 580 | {
|
---|
[826] | 581 | SubMesh *geosubmesh;
|
---|
| 582 | bool submesh_selected;
|
---|
| 583 |
|
---|
[774] | 584 | if (geoMesh)
|
---|
| 585 | {
|
---|
| 586 | if (mLodStrip)
|
---|
| 587 | {
|
---|
| 588 | drawLodStrip();
|
---|
| 589 | }
|
---|
[842] | 590 | else if (mLodTree)
|
---|
| 591 | {
|
---|
| 592 | drawLodTree();
|
---|
| 593 | }
|
---|
[826] | 594 | else
|
---|
| 595 | {
|
---|
| 596 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
|
---|
| 597 | {
|
---|
| 598 | // Gets the actual submesh.
|
---|
| 599 | geosubmesh = &geoMesh->mSubMesh[submesh];
|
---|
| 600 |
|
---|
| 601 | if (geosubmesh->mType == GEO_TRIANGLE_LIST)
|
---|
| 602 | {
|
---|
| 603 | if (selectedMesh == submesh)
|
---|
| 604 | {
|
---|
| 605 | submesh_selected = true;
|
---|
| 606 | }
|
---|
| 607 | else
|
---|
| 608 | {
|
---|
| 609 | submesh_selected = false;
|
---|
| 610 | }
|
---|
| 611 |
|
---|
| 612 | // Draw the actual submesh in triangle list.
|
---|
| 613 | drawTriangleList(submesh,submesh_selected);
|
---|
| 614 | }
|
---|
| 615 | else
|
---|
| 616 | {
|
---|
| 617 | // Draw the actual submesh in triangle strip.
|
---|
| 618 | drawTriangleStrip(submesh);
|
---|
| 619 | }
|
---|
| 620 | }
|
---|
| 621 | }
|
---|
| 622 | /*
|
---|
[774] | 623 | // Choose the render operation.
|
---|
| 624 | else if (geoMesh->mType == GEO_TRIANGLE_LIST)
|
---|
| 625 | {
|
---|
| 626 | // Paint vertices.
|
---|
| 627 | drawTriangleList(selectedMesh);
|
---|
| 628 | }
|
---|
| 629 | else
|
---|
| 630 | {
|
---|
| 631 | // Paint vertices.
|
---|
| 632 | drawTriangleStrip();
|
---|
| 633 | }
|
---|
[826] | 634 | */
|
---|
[774] | 635 | }
|
---|
| 636 | }// End drawGeoMesh.
|
---|
| 637 |
|
---|
| 638 | //---------------------------------------------------------------------------
|
---|
| 639 | // Paint eah strip separately.
|
---|
| 640 | //---------------------------------------------------------------------------
|
---|
[826] | 641 | void GeoMeshView::drawTriangleStrip(int submesh)
|
---|
[774] | 642 | {
|
---|
| 643 | SubMesh *geosubmesh;
|
---|
| 644 | Index position;
|
---|
| 645 | Vector3 vector3;
|
---|
| 646 | float x,y,z;
|
---|
| 647 | float r,g,b;
|
---|
| 648 | Index *index;
|
---|
| 649 | Index *indexBegin;
|
---|
| 650 | Index *indexEnd;
|
---|
| 651 | int color_index;
|
---|
| 652 |
|
---|
| 653 | color_index = 0;
|
---|
| 654 |
|
---|
[826] | 655 | // Gets the actual submesh.
|
---|
| 656 | geosubmesh = &geoMesh->mSubMesh[submesh];
|
---|
| 657 |
|
---|
| 658 | // For each one of the strips.
|
---|
| 659 | for (int strip = 0; strip < geosubmesh->mStripCount; strip++)
|
---|
[774] | 660 | {
|
---|
[826] | 661 | // Paint the current strip.
|
---|
| 662 | glBegin(GL_TRIANGLE_STRIP);
|
---|
[774] | 663 |
|
---|
[826] | 664 | // First index of the strip.
|
---|
| 665 | indexBegin = geosubmesh->mStrip[strip];
|
---|
| 666 |
|
---|
| 667 | // If the strips is not the first.
|
---|
| 668 | //if (strip != 0)
|
---|
| 669 | //{
|
---|
| 670 | // indexBegin++;
|
---|
| 671 | //}
|
---|
| 672 |
|
---|
| 673 | // If is the final strip
|
---|
| 674 | if (strip == (geosubmesh->mStripCount - 1))
|
---|
[774] | 675 | {
|
---|
[826] | 676 | // The end of the index array.
|
---|
| 677 | indexEnd = &geosubmesh->mIndex[geosubmesh->mIndexCount];
|
---|
| 678 | }
|
---|
| 679 | else
|
---|
| 680 | {
|
---|
| 681 | // The beginning of the next strip.
|
---|
| 682 | indexEnd = geosubmesh->mStrip[strip + 1];
|
---|
[774] | 683 |
|
---|
[826] | 684 | // Remove degenerated
|
---|
| 685 | //indexEnd--;
|
---|
| 686 | }
|
---|
[774] | 687 |
|
---|
[826] | 688 | int i;
|
---|
| 689 | i = 0;
|
---|
[774] | 690 |
|
---|
[826] | 691 | if (getColorStrips())
|
---|
| 692 | {
|
---|
| 693 | // Gets the color of the strip.
|
---|
| 694 | r = mStripColors[submesh][color_index].r;
|
---|
| 695 | g = mStripColors[submesh][color_index].g;
|
---|
| 696 | b = mStripColors[submesh][color_index].b;
|
---|
[774] | 697 |
|
---|
[826] | 698 | // Change to the next color.
|
---|
| 699 | color_index++;
|
---|
[774] | 700 |
|
---|
[826] | 701 | // Paint a new color.
|
---|
| 702 | glColor3f(r,g,b);
|
---|
| 703 | }
|
---|
[774] | 704 |
|
---|
[826] | 705 | // For each index of the strip.
|
---|
| 706 | for (index = indexBegin; index < indexEnd; index++)
|
---|
| 707 | {
|
---|
| 708 | position = indexBegin[i];
|
---|
[774] | 709 |
|
---|
[826] | 710 | // Gets the vertex normal.
|
---|
| 711 | vector3 = geosubmesh->mVertexBuffer->mNormal[position];
|
---|
[774] | 712 |
|
---|
[826] | 713 | x = vector3[0];
|
---|
| 714 | y = vector3[1];
|
---|
| 715 | z = vector3[2];
|
---|
[774] | 716 |
|
---|
[826] | 717 | // Sets the vertex normal.
|
---|
| 718 | glNormal3f(x,y,z);
|
---|
| 719 |
|
---|
| 720 | // Gets the vertex coordinates.
|
---|
| 721 | vector3 = geosubmesh->mVertexBuffer->mPosition[position];
|
---|
| 722 |
|
---|
| 723 | x = vector3[0];
|
---|
| 724 | y = vector3[1];
|
---|
| 725 | z = vector3[2];
|
---|
| 726 |
|
---|
| 727 |
|
---|
| 728 | // Sets the vertex position.
|
---|
| 729 | glVertex3f(x,y,z);
|
---|
| 730 |
|
---|
| 731 | // Increments i.
|
---|
| 732 | i++;
|
---|
[774] | 733 | }
|
---|
[826] | 734 |
|
---|
| 735 | glEnd();
|
---|
| 736 |
|
---|
[774] | 737 | }
|
---|
[826] | 738 |
|
---|
[774] | 739 | }//End drawTriangleStrip.
|
---|
| 740 |
|
---|
| 741 | //---------------------------------------------------------------------------
|
---|
| 742 | // Paint the array of idices.
|
---|
| 743 | //---------------------------------------------------------------------------
|
---|
[826] | 744 | void GeoMeshView::drawTriangleList( int submesh,
|
---|
| 745 | bool selectedSubMesh)
|
---|
[774] | 746 | {
|
---|
| 747 | SubMesh *geosubmesh;
|
---|
| 748 | Index position;
|
---|
| 749 | Vector3 vector3;
|
---|
| 750 | float x,y,z;
|
---|
| 751 | int idx_offset;
|
---|
| 752 | int vrt_offset;
|
---|
| 753 |
|
---|
| 754 | // Index offset.
|
---|
| 755 | idx_offset = 0;
|
---|
| 756 |
|
---|
| 757 | // Vertex offset.
|
---|
| 758 | vrt_offset = 0;
|
---|
[826] | 759 |
|
---|
| 760 | // Gets the actual submesh.
|
---|
| 761 | geosubmesh = &geoMesh->mSubMesh[submesh];
|
---|
[774] | 762 |
|
---|
[826] | 763 | // If a mesh is selected.
|
---|
| 764 | if (selectedSubMesh)
|
---|
[774] | 765 | {
|
---|
[826] | 766 | glColor3d(1.0,0.0,0.0);
|
---|
| 767 | GLfloat red[] = {1.0f,0.0f,0.0f,1.0f};
|
---|
| 768 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,red);
|
---|
| 769 | }
|
---|
| 770 | // If is a tree.
|
---|
| 771 | else if (leavesSubmesh >= 0)
|
---|
| 772 | {
|
---|
| 773 | glColor3d(1.0, 0.5, 0.5);
|
---|
| 774 | GLfloat brown[] = {1.0f,0.5f,0.5f,1.0f};
|
---|
| 775 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,brown);
|
---|
[774] | 776 |
|
---|
[826] | 777 | // For each index of the strip.
|
---|
| 778 | if (submesh == leavesSubmesh)
|
---|
[774] | 779 | {
|
---|
[826] | 780 | glColor3d(0.0,1.0,0.0);
|
---|
| 781 | GLfloat green[] = {0.0f,1.0f,0.0f,1.0f};
|
---|
| 782 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,green);
|
---|
[774] | 783 | }
|
---|
[826] | 784 | }
|
---|
| 785 | // If is NOT a tree.
|
---|
| 786 | else
|
---|
| 787 | {
|
---|
| 788 | // Set white color to the object.
|
---|
| 789 | glColor3d(1.0, 1.0, 1.0);
|
---|
| 790 | GLfloat white[] = {1.0f,1.0f,1.0f,1.0f};
|
---|
| 791 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,white);
|
---|
| 792 | }
|
---|
[774] | 793 |
|
---|
| 794 |
|
---|
[826] | 795 | // Enable arrays.
|
---|
| 796 | glEnableClientState(GL_VERTEX_ARRAY);
|
---|
| 797 | glEnableClientState(GL_NORMAL_ARRAY);
|
---|
[774] | 798 |
|
---|
[826] | 799 | // If the submesh is shared vertex.
|
---|
| 800 | if (geosubmesh->mSharedVertexBuffer)
|
---|
| 801 | {
|
---|
| 802 | glVertexPointer(3, GL_FLOAT, 0, mSharedPosArray);
|
---|
| 803 | glNormalPointer(GL_FLOAT, 0, mSharedNorArray);
|
---|
[774] | 804 | }
|
---|
[826] | 805 | else
|
---|
| 806 | {
|
---|
| 807 | glVertexPointer(3, GL_FLOAT, 0, mPosArray[submesh]);
|
---|
| 808 | glNormalPointer(GL_FLOAT, 0, mNorArray[submesh]);
|
---|
| 809 | }
|
---|
[774] | 810 |
|
---|
[826] | 811 | glDrawElements( GL_TRIANGLES,
|
---|
| 812 | geosubmesh->mIndexCount,
|
---|
| 813 | GL_UNSIGNED_INT,
|
---|
| 814 | mIndexArray[submesh]);
|
---|
| 815 |
|
---|
[774] | 816 | }//End drawTriangleList
|
---|
| 817 |
|
---|
| 818 | //---------------------------------------------------------------------------
|
---|
| 819 | // Paint lodstrip object.
|
---|
| 820 | //---------------------------------------------------------------------------
|
---|
| 821 | void GeoMeshView::drawLodStrip()
|
---|
| 822 | {
|
---|
| 823 | SubMesh *geosubmesh;
|
---|
| 824 | Index position;
|
---|
| 825 | Vector3 vector3;
|
---|
| 826 | float x,y,z;
|
---|
| 827 | float r,g,b;
|
---|
| 828 | int color_index;
|
---|
| 829 | int current_strip;
|
---|
| 830 |
|
---|
| 831 | // Initialize current strip.
|
---|
| 832 | current_strip = 0;
|
---|
[826] | 833 |
|
---|
[774] | 834 | // For each submesh.
|
---|
| 835 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
|
---|
| 836 | {
|
---|
[826] | 837 |
|
---|
| 838 | color_index = 0;
|
---|
| 839 |
|
---|
[774] | 840 | // Gets the actual submesh.
|
---|
| 841 | geosubmesh = &geoMesh->mSubMesh[submesh];
|
---|
| 842 |
|
---|
| 843 | // For each one of the strips.
|
---|
| 844 | for (int strip = 0; strip < geosubmesh->mStripCount; strip++)
|
---|
| 845 | {
|
---|
| 846 | // Paint the current strip.
|
---|
| 847 | glBegin(GL_TRIANGLE_STRIP);
|
---|
[826] | 848 |
|
---|
[774] | 849 | if (getColorStrips())
|
---|
| 850 | {
|
---|
| 851 | // Gets the color of the strip.
|
---|
[826] | 852 | r = mStripColors[submesh][color_index].r;
|
---|
| 853 | g = mStripColors[submesh][color_index].g;
|
---|
| 854 | b = mStripColors[submesh][color_index].b;
|
---|
| 855 |
|
---|
[774] | 856 | // Change to the next color.
|
---|
| 857 | color_index++;
|
---|
[826] | 858 |
|
---|
[774] | 859 | // Paint a new color.
|
---|
| 860 | glColor3f(r,g,b);
|
---|
| 861 | }
|
---|
| 862 |
|
---|
| 863 | // For each index of the strip.
|
---|
| 864 | for (int index = 0; index < lodStripsLib->mStrips[current_strip].size(); index++)
|
---|
| 865 | {
|
---|
| 866 | position = lodStripsLib->mStrips[current_strip][index];
|
---|
| 867 |
|
---|
| 868 | // Gets the vertex normal.
|
---|
| 869 | vector3 = geosubmesh->mVertexBuffer->mNormal[position];
|
---|
| 870 |
|
---|
| 871 | x = vector3[0];
|
---|
| 872 | y = vector3[1];
|
---|
| 873 | z = vector3[2];
|
---|
[826] | 874 |
|
---|
[774] | 875 | // Sets the vertex normal.
|
---|
| 876 | glNormal3f(x,y,z);
|
---|
[826] | 877 |
|
---|
[774] | 878 | // Gets the vertex coordinates.
|
---|
| 879 | vector3 = geosubmesh->mVertexBuffer->mPosition[position];
|
---|
[826] | 880 |
|
---|
[774] | 881 | x = vector3[0];
|
---|
| 882 | y = vector3[1];
|
---|
| 883 | z = vector3[2];
|
---|
| 884 |
|
---|
| 885 | // Sets the vertex position.
|
---|
| 886 | glVertex3f(x,y,z);
|
---|
| 887 | }
|
---|
[826] | 888 |
|
---|
[774] | 889 | // Increments current strip.
|
---|
| 890 | current_strip++;
|
---|
| 891 |
|
---|
| 892 | // A strip is generated.
|
---|
| 893 | glEnd();
|
---|
| 894 |
|
---|
| 895 | }
|
---|
| 896 | }
|
---|
| 897 |
|
---|
| 898 | }//End drawTriangleStrip.
|
---|
| 899 |
|
---|
[829] | 900 |
|
---|
[774] | 901 | //---------------------------------------------------------------------------
|
---|
[829] | 902 | // Paint lodtree object.
|
---|
| 903 | //---------------------------------------------------------------------------
|
---|
| 904 | void GeoMeshView::drawLodTree()
|
---|
| 905 | {
|
---|
| 906 | SubMesh *geosubmesh;
|
---|
| 907 | Index position;
|
---|
| 908 | Vector3 vector3;
|
---|
| 909 | float x,y,z;
|
---|
| 910 | float r,g,b;
|
---|
| 911 | int color_index;
|
---|
| 912 | int current_strip;
|
---|
| 913 |
|
---|
| 914 | // Initialize current strip.
|
---|
| 915 | current_strip = 0;
|
---|
| 916 |
|
---|
[895] | 917 |
|
---|
| 918 | // DRAW THE TRUNK AS A LODSTRIP OBJECT
|
---|
| 919 |
|
---|
[829] | 920 | // For each submesh.
|
---|
| 921 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
|
---|
| 922 | {
|
---|
| 923 |
|
---|
| 924 | color_index = 0;
|
---|
| 925 |
|
---|
| 926 | // Gets the actual submesh.
|
---|
| 927 | geosubmesh = &geoMesh->mSubMesh[submesh];
|
---|
| 928 |
|
---|
| 929 | // For each one of the strips.
|
---|
| 930 | for (int strip = 0; strip < geosubmesh->mStripCount; strip++)
|
---|
| 931 | {
|
---|
| 932 | // Paint the current strip.
|
---|
| 933 | glBegin(GL_TRIANGLE_STRIP);
|
---|
| 934 |
|
---|
| 935 | if (getColorStrips())
|
---|
| 936 | {
|
---|
| 937 | // Gets the color of the strip.
|
---|
| 938 | r = mStripColors[submesh][color_index].r;
|
---|
| 939 | g = mStripColors[submesh][color_index].g;
|
---|
| 940 | b = mStripColors[submesh][color_index].b;
|
---|
| 941 |
|
---|
| 942 | // Change to the next color.
|
---|
| 943 | color_index++;
|
---|
| 944 |
|
---|
| 945 | // Paint a new color.
|
---|
| 946 | glColor3f(r,g,b);
|
---|
| 947 | }
|
---|
| 948 |
|
---|
| 949 | // For each index of the strip.
|
---|
| 950 | for (int index = 0; index < lodTreeLib->GetStrip(current_strip).size(); index++)
|
---|
| 951 | {
|
---|
| 952 | position = lodTreeLib->GetStrip(current_strip)[index];
|
---|
| 953 |
|
---|
| 954 | // Gets the vertex normal.
|
---|
| 955 | vector3 = geosubmesh->mVertexBuffer->mNormal[position];
|
---|
| 956 |
|
---|
| 957 | x = vector3[0];
|
---|
| 958 | y = vector3[1];
|
---|
| 959 | z = vector3[2];
|
---|
| 960 |
|
---|
| 961 | // Sets the vertex normal.
|
---|
| 962 | glNormal3f(x,y,z);
|
---|
| 963 |
|
---|
| 964 | // Gets the vertex coordinates.
|
---|
| 965 | vector3 = geosubmesh->mVertexBuffer->mPosition[position];
|
---|
| 966 |
|
---|
| 967 | x = vector3[0];
|
---|
| 968 | y = vector3[1];
|
---|
| 969 | z = vector3[2];
|
---|
| 970 |
|
---|
| 971 | // Sets the vertex position.
|
---|
| 972 | glVertex3f(x,y,z);
|
---|
| 973 | }
|
---|
| 974 |
|
---|
| 975 | // Increments current strip.
|
---|
| 976 | current_strip++;
|
---|
| 977 |
|
---|
| 978 | // A strip is generated.
|
---|
| 979 | glEnd();
|
---|
| 980 |
|
---|
| 981 | }
|
---|
| 982 | }
|
---|
[895] | 983 |
|
---|
| 984 | // DRAW THE LEAVES AS A TRIANGLE SOUP
|
---|
| 985 | glColor3f(0,1,1);
|
---|
| 986 | glDisable(GL_LIGHTING);
|
---|
| 987 | glBegin(GL_TRIANGLES);
|
---|
| 988 | const Geometry::VertexData *foliage_verts = lodTreeLib->Get_Foliage_VertexData();
|
---|
| 989 | const Geometry::IndexData *foliage_inds = lodTreeLib->CurrentLOD_Foliage_Indices();
|
---|
| 990 | for (int j=0; j<lodTreeLib->CurrentLOD_Foliage_IndexCount(); j++)
|
---|
| 991 | {
|
---|
| 992 | float vx,vy,vz;
|
---|
| 993 | foliage_verts->GetVertexCoord(foliage_inds->GetIndex(j),vx,vy,vz);
|
---|
| 994 | glVertex3f(vx,vy,vz);
|
---|
| 995 | }
|
---|
| 996 | glEnd();
|
---|
| 997 |
|
---|
| 998 | glEnable(GL_LIGHTING);
|
---|
| 999 | glColor3f(1,1,1);
|
---|
[829] | 1000 |
|
---|
| 1001 | }//End drawTriangleStrip.
|
---|
| 1002 |
|
---|
| 1003 |
|
---|
| 1004 |
|
---|
| 1005 | //---------------------------------------------------------------------------
|
---|
[774] | 1006 | // Sets the lodstripslibrary object.
|
---|
| 1007 | //---------------------------------------------------------------------------
|
---|
| 1008 | void GeoMeshView::setLodStripsLibrary(LodStripsLibrary *lodstrips)
|
---|
| 1009 | {
|
---|
| 1010 | lodStripsLib = lodstrips;
|
---|
| 1011 | activeLodStrip();
|
---|
| 1012 | }
|
---|
| 1013 |
|
---|
| 1014 | //---------------------------------------------------------------------------
|
---|
[829] | 1015 | // Sets the lodtreeslibrary object.
|
---|
| 1016 | //---------------------------------------------------------------------------
|
---|
| 1017 | void GeoMeshView::setLodTreesLibrary(LodTreeLibrary *lodtrees)
|
---|
| 1018 | {
|
---|
| 1019 | lodTreeLib = lodtrees;
|
---|
| 1020 | activeLodTree();
|
---|
| 1021 | }
|
---|
| 1022 |
|
---|
| 1023 | //---------------------------------------------------------------------------
|
---|
[774] | 1024 | // Change de Level of detail of the object.
|
---|
| 1025 | //---------------------------------------------------------------------------
|
---|
[895] | 1026 | void GeoMeshView::GoToLod_LodStrip(unsigned int lod)
|
---|
[774] | 1027 | {
|
---|
[829] | 1028 | if (mLodStrip)
|
---|
| 1029 | lodStripsLib->GoToLod(lod);
|
---|
| 1030 | if (mLodTree)
|
---|
| 1031 | lodTreeLib->GoToTrunkLod(lod);
|
---|
[774] | 1032 | draw();
|
---|
| 1033 | }
|
---|
[842] | 1034 |
|
---|
[774] | 1035 | //---------------------------------------------------------------------------
|
---|
[895] | 1036 | // Change de Level of detail of the object.
|
---|
| 1037 | //---------------------------------------------------------------------------
|
---|
| 1038 | void GeoMeshView::GoToLod_LodTree(unsigned int lod)
|
---|
| 1039 | {
|
---|
| 1040 | if (mLodTree)
|
---|
| 1041 | lodTreeLib->GoToFoliageLod(lod);
|
---|
| 1042 | draw();
|
---|
| 1043 | }
|
---|
| 1044 |
|
---|
| 1045 |
|
---|
| 1046 | //---------------------------------------------------------------------------
|
---|
[774] | 1047 | // Draw the object in the window.
|
---|
| 1048 | //---------------------------------------------------------------------------
|
---|
| 1049 | void GeoMeshView::draw()
|
---|
| 1050 | {
|
---|
| 1051 | glMatrixMode(GL_PROJECTION);
|
---|
| 1052 | glLoadIdentity();
|
---|
| 1053 |
|
---|
| 1054 | glEnable(GL_LIGHTING);
|
---|
| 1055 |
|
---|
| 1056 | // Frustrum.
|
---|
| 1057 | glViewport(0,0,w(),h());
|
---|
| 1058 | gluPerspective(60,1,0.1,1000);
|
---|
| 1059 |
|
---|
| 1060 | glMatrixMode(GL_MODELVIEW);
|
---|
| 1061 | glLoadIdentity();
|
---|
| 1062 |
|
---|
| 1063 | glEnable(GL_BLEND);
|
---|
| 1064 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
---|
| 1065 |
|
---|
| 1066 | GLfloat light_ambient[] = {0.3,0.3,0.3,1.0};
|
---|
| 1067 | GLfloat luzpos[] = {0.0,0.0,1.0,0.0};
|
---|
| 1068 | GLfloat luzcolor[] = {1.0,1.0,1.0,1.0};
|
---|
| 1069 |
|
---|
| 1070 | // glLightModelfv(GL_LIGHT_MODEL_AMBIENT, light_ambient);
|
---|
| 1071 | glEnable(GL_LIGHT0);
|
---|
| 1072 | glLightfv(GL_LIGHT0, GL_POSITION, luzpos);
|
---|
| 1073 | glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
|
---|
| 1074 | glLightfv(GL_LIGHT0, GL_DIFFUSE, luzcolor);
|
---|
| 1075 | glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 1);
|
---|
| 1076 | glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0);
|
---|
| 1077 | glLightf(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 0);
|
---|
| 1078 |
|
---|
| 1079 | glEnable (GL_POLYGON_OFFSET_LINE);
|
---|
| 1080 | glPolygonOffset(-1,-1);
|
---|
| 1081 | glEnable(GL_DEPTH_TEST);
|
---|
| 1082 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 1083 |
|
---|
| 1084 | gluLookAt(0,0,mScaleFactor*2+size, 0,0,0, 0,1,0);
|
---|
| 1085 |
|
---|
| 1086 | glTranslatef(xshift,yshift,0);
|
---|
| 1087 | glRotatef(hAng,0,1,0);
|
---|
| 1088 | glRotatef(vAng,1,0,0);
|
---|
| 1089 | glTranslatef(-xMed,-yMed,-zMed);
|
---|
| 1090 |
|
---|
| 1091 | // Set white color to the object.
|
---|
| 1092 | glColor3d(1.0, 1.0, 1.0);
|
---|
| 1093 | GLfloat color_blanco[] = {1.0f,1.0f,1.0f,1.0f};
|
---|
| 1094 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,color_blanco);
|
---|
| 1095 |
|
---|
| 1096 | if (mCW)
|
---|
| 1097 | {
|
---|
| 1098 | glFrontFace(GL_CW);
|
---|
| 1099 | glEnable(GL_CULL_FACE);
|
---|
| 1100 | }
|
---|
| 1101 | else
|
---|
| 1102 | {
|
---|
| 1103 | if (mCCW)
|
---|
| 1104 | {
|
---|
| 1105 | glFrontFace(GL_CCW);
|
---|
| 1106 | glEnable(GL_CULL_FACE);
|
---|
| 1107 | }
|
---|
| 1108 | else
|
---|
| 1109 | {
|
---|
| 1110 | glDisable(GL_CULL_FACE);
|
---|
| 1111 | }
|
---|
| 1112 | }
|
---|
| 1113 |
|
---|
| 1114 | if (mSolid)
|
---|
| 1115 | {
|
---|
| 1116 | enableColorStrips();
|
---|
| 1117 | glDisable(GL_LIGHTING);
|
---|
| 1118 | glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
---|
| 1119 | drawGeoMesh(colorsubmeshi);
|
---|
| 1120 | }
|
---|
| 1121 | else
|
---|
| 1122 | {
|
---|
| 1123 | glEnable(GL_LIGHTING);
|
---|
| 1124 | }
|
---|
| 1125 |
|
---|
| 1126 | if (mWire)
|
---|
| 1127 | {
|
---|
| 1128 | disableColorStrips();
|
---|
| 1129 | glDisable(GL_LIGHTING);
|
---|
| 1130 | glColor3d(0.0, 0.0, 1.0);
|
---|
| 1131 | glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
---|
| 1132 | drawGeoMesh(-1);
|
---|
| 1133 | }
|
---|
| 1134 | else
|
---|
| 1135 | {
|
---|
| 1136 | if (!mSolid)
|
---|
| 1137 | {
|
---|
| 1138 | enableColorStrips();
|
---|
| 1139 | glEnable(GL_LIGHTING);
|
---|
| 1140 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
---|
| 1141 | drawGeoMesh(colorsubmeshi);
|
---|
| 1142 | }
|
---|
| 1143 | }
|
---|
| 1144 |
|
---|
| 1145 | swap_buffers();
|
---|
| 1146 |
|
---|
| 1147 | // Calculate the FPS.
|
---|
| 1148 | calcFPS();
|
---|
| 1149 | }
|
---|
| 1150 |
|
---|