[774] | 1 | #include "GeoMeshView.h"
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[895] | 2 | #include <VertexData.h>
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[774] | 3 |
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| 4 | using namespace Geometry;
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| 5 | using namespace std;
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| 6 |
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| 7 | //---------------------------------------------------------------------------
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| 8 | // Hanle events.
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| 9 | //---------------------------------------------------------------------------
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| 10 | int GeoMeshView::handle(int event)
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| 11 | {
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| 12 | int key;
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| 13 | int button;
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| 14 | int x;
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| 15 | int y;
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| 16 |
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| 17 | if (geoMesh != NULL)
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| 18 | {
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| 19 | draw();
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| 20 | }
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| 21 |
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| 22 | switch(event)
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| 23 | {
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| 24 | case fltk::KEY:
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| 25 | case fltk::PUSH:
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| 26 |
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| 27 | button = fltk::event_key();
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| 28 | mMouseX = fltk::event_x();
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| 29 | mMouseY = fltk::event_y();
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| 30 |
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| 31 | return 1;
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| 32 |
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| 33 | case fltk::DRAG:
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| 34 |
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| 35 | button = fltk::event_state();
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| 36 | x = fltk::event_x();
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| 37 | y = fltk::event_y();
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| 38 |
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| 39 | switch (button)
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| 40 | {
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| 41 | // Button 1 Pushed.
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| 42 | case 0x01100000:
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| 43 |
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| 44 | if (x > mMouseX)
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| 45 | {
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| 46 | if (mPan)
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| 47 | {
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| 48 | xshift = xshift + (x - mMouseX);
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| 49 | }
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| 50 | else
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| 51 | {
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| 52 | hAng = hAng + (x - mMouseX);
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| 53 | }
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| 54 | }
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| 55 | else
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| 56 | {
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| 57 | if (x < mMouseX)
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| 58 | {
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| 59 | if (mPan)
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| 60 | {
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| 61 | xshift = xshift - (mMouseX - x);
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| 62 | }
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| 63 | else
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| 64 | {
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| 65 | hAng = hAng - (mMouseX - x);
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| 66 | }
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| 67 | }
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| 68 | }
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| 69 |
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| 70 | if (y > mMouseY)
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| 71 | {
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| 72 | if (mPan)
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| 73 | {
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| 74 | yshift = yshift - (y - mMouseY);
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| 75 | }
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| 76 | else
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| 77 | {
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| 78 | vAng = vAng + (y - mMouseY);
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| 79 | }
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| 80 | }
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| 81 | else
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| 82 | {
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| 83 | if (y < mMouseY)
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| 84 | {
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| 85 | if (mPan)
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| 86 | {
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| 87 | yshift = yshift + (mMouseY - y);
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| 88 | }
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| 89 | else
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| 90 | {
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| 91 | vAng = vAng - (mMouseY - y);
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| 92 | }
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| 93 | }
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| 94 | }
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| 95 |
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| 96 | hAng = float(int(hAng) % 360);
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| 97 | vAng = float(int(vAng) % 360);
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| 98 |
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| 99 | mMouseX = x;
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| 100 | mMouseY = y;
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| 101 |
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| 102 | draw();
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| 103 |
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| 104 | return 1;
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| 105 |
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| 106 | case 0x04100000:
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| 107 |
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| 108 | if (y > mSizeY)
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| 109 | {
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| 110 | size++;
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| 111 | }
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| 112 | else
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| 113 | {
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| 114 | if (y < mSizeY)
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| 115 | {
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| 116 | size--;
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| 117 | }
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| 118 | }
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| 119 |
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| 120 | mSizeY = y;
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| 121 |
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| 122 | draw();
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| 123 |
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| 124 | return 1;
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| 125 |
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| 126 | }
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| 127 |
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| 128 | case fltk::MOUSEWHEEL:
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| 129 |
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| 130 | size = size + fltk::event_dy();
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| 131 | draw();
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| 132 | return 1;
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| 133 | }
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| 134 |
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| 135 | return fltk::GlWindow::handle(event);
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| 136 | }
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| 137 |
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| 138 | //---------------------------------------------------------------------------
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| 139 | // Get the number of frames per second.
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| 140 | //---------------------------------------------------------------------------
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| 141 | size_t GeoMeshView::getFPS()
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| 142 | {
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| 143 | return mFPS;
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| 144 | }
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| 145 |
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| 146 | //---------------------------------------------------------------------------
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| 147 | // Calculate the number of frames per second.
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| 148 | //---------------------------------------------------------------------------
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| 149 | void GeoMeshView::calcFPS()
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| 150 | {
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| 151 | double duration;
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| 152 | clock_t finish_time;
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| 153 |
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| 154 | // Gets the time.
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| 155 | finish_time = clock();
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| 156 |
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| 157 | // Calc the duration respect the start time.
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| 158 | duration = (double)((finish_time - mStartTime) / CLOCKS_PER_SEC);
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| 159 |
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| 160 | // Increments the number of frames per second.
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| 161 | mFPS++;
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| 162 |
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| 163 | // If a second have passed.
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| 164 | if (duration >= 1.0)
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| 165 | {
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| 166 | // Repaint the FPS.
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| 167 | mGeoMeshViewUI->refreshFPS(mFPS);
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| 168 |
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| 169 | mFPS = 0;
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| 170 | mStartTime = clock();
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| 171 | }
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| 172 | }
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| 173 |
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| 174 | //---------------------------------------------------------------------------
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| 175 | // Enable color strips.
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| 176 | //---------------------------------------------------------------------------
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| 177 | void GeoMeshView::enableColorStrips()
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| 178 | {
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| 179 | colorStripsFlag = true;
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| 180 | }
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| 181 |
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| 182 | //---------------------------------------------------------------------------
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| 183 | // Disable color strips.
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| 184 | //---------------------------------------------------------------------------
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| 185 | void GeoMeshView::disableColorStrips()
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| 186 | {
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| 187 | colorStripsFlag = false;
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| 188 | }
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| 189 |
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| 190 | //---------------------------------------------------------------------------
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| 191 | // Gets the color strips state.
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| 192 | //---------------------------------------------------------------------------
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| 193 | bool GeoMeshView::getColorStrips()
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| 194 | {
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| 195 | return colorStripsFlag;
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| 196 | }
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| 197 |
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| 198 | //---------------------------------------------------------------------------
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| 199 | // JGA
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| 200 | // Set the color to the submesh sumbmeshIndex
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| 201 | //---------------------------------------------------------------------------
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[980] | 202 | void GeoMeshView::setSubMeshSelected(int submeshIndex)
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[774] | 203 | {
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[980] | 204 | mSubMeshSelected = submeshIndex;
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[774] | 205 | }
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| 206 |
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| 207 | //---------------------------------------------------------------------------
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| 208 | // Sets the leaves submesh index.
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| 209 | //---------------------------------------------------------------------------
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[980] | 210 | void GeoMeshView::setLeavesSubMesh(int submeshIndex)
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[774] | 211 | {
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[980] | 212 | leavesSubMesh = submeshIndex;
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[774] | 213 | }
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| 214 |
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| 215 | //---------------------------------------------------------------------------
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| 216 | // Gets the leaves submesh index.
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| 217 | //---------------------------------------------------------------------------
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[980] | 218 | int GeoMeshView::getLeavesSubMesh()
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[774] | 219 | {
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[980] | 220 | return leavesSubMesh;
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[774] | 221 | }
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| 222 |
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| 223 | //---------------------------------------------------------------------------
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| 224 | // Set the list of strip colors.
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| 225 | //---------------------------------------------------------------------------
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| 226 | void GeoMeshView::setStripColors()
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| 227 | {
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[826] | 228 | SubMesh *geosubmesh;
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[774] | 229 |
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[826] | 230 | // Free memory of the strip colors array.
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| 231 | for (int submesh = 0; submesh < mStripColorsCount; submesh++)
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| 232 | {
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| 233 | delete []mStripColors[submesh];
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| 234 | }
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| 235 |
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[774] | 236 | delete []mStripColors;
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[826] | 237 |
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| 238 | // Initialize the Colors array.
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| 239 | mStripColors = new ColorElement*[geoMesh->mSubMeshCount];
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[774] | 240 |
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| 241 | // Count the total number of strips y the submeshes.
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[826] | 242 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
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[774] | 243 | {
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[826] | 244 | // Gets the actual submesh.
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| 245 | geosubmesh = &geoMesh->mSubMesh[submesh];
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| 246 |
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| 247 | if (geosubmesh->mType == GEO_TRIANGLE_STRIPS)
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| 248 | {
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| 249 | mStripColors[submesh] = new ColorElement[geosubmesh->mStripCount];
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| 250 | }
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| 251 | else
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| 252 | {
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| 253 | mStripColors[submesh] = NULL;
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| 254 | }
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[774] | 255 | }
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| 256 |
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| 257 |
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| 258 | // Sets random colors to each strip.
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[826] | 259 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
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[774] | 260 | {
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[826] | 261 | // Gets the actual submesh.
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| 262 | geosubmesh = &geoMesh->mSubMesh[submesh];
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| 263 |
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| 264 | if (geosubmesh->mType == GEO_TRIANGLE_STRIPS)
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| 265 | {
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| 266 | for (int strip = 0; strip < geosubmesh->mStripCount; strip++)
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| 267 | {
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| 268 | mStripColors[submesh][strip].r = rand()/((float)RAND_MAX);
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| 269 | mStripColors[submesh][strip].g = rand()/((float)RAND_MAX);
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| 270 | mStripColors[submesh][strip].b = rand()/((float)RAND_MAX);
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| 271 | }
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| 272 | }
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[774] | 273 | }
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[826] | 274 |
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| 275 | // Sets the submesh count.
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| 276 | mStripColorsCount = geoMesh->mSubMeshCount;
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[774] | 277 | }
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| 278 |
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[980] | 279 | /*
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[774] | 280 | //---------------------------------------------------------------------------
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| 281 | // Get the bounding box of the object.
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| 282 | //---------------------------------------------------------------------------
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| 283 | GeometryBounds GeoMeshView::getBoundingBox()
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| 284 | {
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| 285 | SubMesh *geosubmesh;
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| 286 | Index position;
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| 287 | Vector3 vector3;
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| 288 | GeometryBounds bounds;
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| 289 | float x,y,z;
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| 290 | float xMin,yMin,zMin;
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| 291 | float xMax,yMax,zMax;
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| 292 |
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| 293 | // For each submesh.
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| 294 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
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| 295 | {
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| 296 | // Gets the actual submesh.
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| 297 | geosubmesh = &geoMesh->mSubMesh[submesh];
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| 298 |
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| 299 | // For each index of the strip.
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| 300 | for (int index = 0; index < geosubmesh->mIndexCount; index++)
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| 301 | {
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| 302 | position = geosubmesh->mIndex[index];
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| 303 |
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| 304 | // Gets the vertex coordinates.
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| 305 | vector3 = geosubmesh->mVertexBuffer->mPosition[position];
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| 306 |
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| 307 | x = vector3[0];
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| 308 | y = vector3[1];
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| 309 | z = vector3[2];
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| 310 |
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| 311 | // If is the first iteation.
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| 312 | if ((submesh == 0) && (index == 0))
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| 313 | {
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| 314 | xMin = xMax = x;
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| 315 | yMin = yMax = y;
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| 316 | zMin = zMax = z;
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| 317 | }
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| 318 | else
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| 319 | {
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| 320 | if (x < xMin)
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| 321 | {
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| 322 | xMin = x;
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| 323 | }
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| 324 | else if (x > xMax)
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| 325 | {
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| 326 | xMax = x;
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| 327 | }
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| 328 |
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| 329 | if (y < yMin)
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| 330 | {
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| 331 | yMin = y;
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| 332 | }
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| 333 | else if (y > yMax)
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| 334 | {
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| 335 | yMax = y;
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| 336 | }
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| 337 |
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| 338 | if (z < zMin)
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| 339 | {
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| 340 | zMin = z;
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| 341 | }
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| 342 | else if (z > zMax)
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| 343 | {
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| 344 | zMax = z;
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| 345 | }
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| 346 | }
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| 347 | }
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| 348 | }
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| 349 |
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| 350 | xMed = (xMax + xMin) / 2;
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| 351 | yMed = (yMax + yMin) / 2;
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| 352 | zMed = (zMax + zMin) / 2;
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| 353 |
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| 354 |
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| 355 | if ((xMax - xMin) > (yMax - yMin))
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| 356 | {
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| 357 | if ((xMax - xMin) > (zMax - zMin))
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| 358 | {
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| 359 | mScaleFactor = xMax - xMin;
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| 360 | }
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| 361 | else
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| 362 | {
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| 363 | mScaleFactor = zMax - zMin;
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| 364 | }
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| 365 | }
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| 366 | else
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| 367 | {
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| 368 | if ((yMax - yMin) > (zMax - zMin))
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| 369 | {
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| 370 | mScaleFactor = yMax - yMin;
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| 371 | }
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| 372 | else
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| 373 | {
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| 374 | mScaleFactor = zMax - zMin;
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| 375 | }
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| 376 | }
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| 377 |
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| 378 | // Set the bounds.
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| 379 | bounds.minx = xMin;
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| 380 | bounds.miny = yMin;
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| 381 | bounds.minz = zMin;
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| 382 | bounds.maxx = xMax;
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| 383 | bounds.maxy = yMax;
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| 384 | bounds.maxz = zMax;
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| 385 | bounds.radius = mScaleFactor;
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| 386 |
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| 387 | return bounds;
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| 388 | }
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[980] | 389 | */
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[774] | 390 |
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| 391 | //---------------------------------------------------------------------------
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| 392 | // Constructor.
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| 393 | //---------------------------------------------------------------------------
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| 394 | GeoMeshView::GeoMeshView( int x,
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| 395 | int y,
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| 396 | int w,
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| 397 | int h,
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| 398 | const char *l,
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| 399 | GeoMeshViewUI *geoMeshViewUI)
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| 400 | : fltk::GlWindow(x,y,w,h,l)
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| 401 | {
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[826] | 402 | mStripColors = NULL;
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| 403 | mSharedPosArray = NULL;
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| 404 | mSharedNorArray = NULL;
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| 405 | mPosArray = NULL;
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| 406 | mNorArray = NULL;
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| 407 | mIndexArray = NULL;
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| 408 | vAng = 0.0;
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| 409 | hAng = 0.0;
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| 410 | size = 0.0;
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| 411 | mSizeY = 0;
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| 412 | xshift = 0.0;
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| 413 | yshift = 0.0;
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| 414 | geoMesh = 0;
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| 415 | mRotate = true;
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| 416 | mPan = false;
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| 417 | mLodStrip = false;
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[895] | 418 | mLodTree = false;
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[826] | 419 | mIdVisualList = 0;
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| 420 | mSubMeshCount = 0;
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| 421 | mStripColorsCount = 0;
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[774] | 422 |
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| 423 | // Initialize the model view.
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| 424 | deactiveWire();
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| 425 | deactiveSolid();
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| 426 | activeRotate();
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| 427 | deactiveCW();
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| 428 | activeCCW();
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| 429 |
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| 430 | // Init start time for FPS.
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| 431 | mStartTime = clock();
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| 432 |
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| 433 | // Cross Reference.
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| 434 | mGeoMeshViewUI = geoMeshViewUI;
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| 435 | }
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| 436 |
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| 437 | // The color used for the edges of the bounding cube.
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| 438 | #define CUBECOLOR 255,255,255,255
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| 439 |
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| 440 | /* Draw a colored cube */
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| 441 | #define ALPHA 0.5
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| 442 |
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| 443 | //---------------------------------------------------------------------------
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| 444 | // Sets the Mesh to display.
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| 445 | //---------------------------------------------------------------------------
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| 446 | void GeoMeshView::setMesh(Mesh *geomesh)
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| 447 | {
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| 448 | GLfloat color_blanco[] = {1.0f,1.0f,1.0f,1.0f};
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| 449 |
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[980] | 450 | this->geoMesh = geomesh;
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| 451 | mSubMeshSelected = -1;
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| 452 | leavesSubMesh = -1;
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| 453 | mScaleFactor = geomesh->mMeshBounds.scaleFactor;
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[774] | 454 |
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| 455 | // Refresh vertices to the vertex array.
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| 456 | refreshVertices(geomesh);
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| 457 |
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| 458 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,color_blanco);
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| 459 | }
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| 460 |
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| 461 | //---------------------------------------------------------------------------
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| 462 | // Refresh vertices to the vertex array.
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| 463 | //---------------------------------------------------------------------------
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| 464 | void GeoMeshView::refreshVertices(Mesh *geomesh)
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| 465 | {
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| 466 | SubMesh *geosubmesh;
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| 467 | VertexBuffer *vertex_buffer;
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| 468 |
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| 469 | // If the vertex array exists.
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| 470 | if (mSubMeshCount > 0)
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| 471 | {
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| 472 | for (int submesh = 0; submesh < mSubMeshCount; submesh++)
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| 473 | {
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| 474 | delete [] mPosArray[submesh];
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| 475 | delete [] mNorArray[submesh];
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| 476 | delete [] mIndexArray[submesh];
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| 477 | }
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| 478 |
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| 479 | delete [] mSharedPosArray;
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| 480 | delete [] mSharedNorArray;
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| 481 | delete [] mPosArray;
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| 482 | delete [] mNorArray;
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| 483 | delete [] mIndexArray;
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| 484 | }
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| 485 |
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| 486 | // If there is shared vertex.
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| 487 | if (geomesh->mVertexBuffer != NULL)
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| 488 | {
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| 489 | vertex_buffer = geomesh->mVertexBuffer;
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| 490 |
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| 491 | // Allocate memory.
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| 492 | mSharedPosArray = new GLfloat[vertex_buffer->mVertexCount * 3];
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| 493 | mSharedNorArray = new GLfloat[vertex_buffer->mVertexCount * 3];
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| 494 |
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| 495 | for (int vertex = 0; vertex < vertex_buffer->mVertexCount; vertex++)
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| 496 | {
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| 497 | mSharedPosArray[3 * vertex] = vertex_buffer->mPosition[vertex].x;
|
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| 498 | mSharedPosArray[(3 * vertex) + 1] = vertex_buffer->mPosition[vertex].y;
|
---|
| 499 | mSharedPosArray[(3 * vertex) + 2] = vertex_buffer->mPosition[vertex].z;
|
---|
| 500 |
|
---|
| 501 | mSharedNorArray[3 * vertex] = vertex_buffer->mNormal[vertex].x;
|
---|
| 502 | mSharedNorArray[(3 * vertex) + 1] = vertex_buffer->mNormal[vertex].y;
|
---|
| 503 | mSharedNorArray[(3 * vertex) + 2] = vertex_buffer->mNormal[vertex].z;
|
---|
| 504 | }
|
---|
| 505 | }
|
---|
| 506 |
|
---|
| 507 | // Build the arrays of vertices and indices.
|
---|
| 508 | mPosArray = new GLfloat*[geomesh->mSubMeshCount];
|
---|
| 509 | mNorArray = new GLfloat*[geomesh->mSubMeshCount];
|
---|
| 510 | mIndexArray = new GLuint*[geomesh->mSubMeshCount];
|
---|
| 511 |
|
---|
| 512 | // For each submesh.
|
---|
| 513 | for (int submesh = 0; submesh < geomesh->mSubMeshCount; submesh++)
|
---|
| 514 | {
|
---|
| 515 | // Gets the actual submesh.
|
---|
| 516 | geosubmesh = &geomesh->mSubMesh[submesh];
|
---|
| 517 |
|
---|
| 518 | // Allocate memory for index array of the actual submesh.
|
---|
| 519 | mIndexArray[submesh] = new GLuint[geosubmesh->mIndexCount];
|
---|
| 520 |
|
---|
| 521 | // Gets the indices of the actual submesh.
|
---|
| 522 | for (int index = 0; index < geosubmesh->mIndexCount; index++)
|
---|
| 523 | {
|
---|
| 524 | mIndexArray[submesh][index] = geosubmesh->mIndex[index];
|
---|
| 525 | }
|
---|
| 526 |
|
---|
| 527 | // If the submesh is NOT shared vertex.
|
---|
| 528 | if (!geosubmesh->mSharedVertexBuffer)
|
---|
| 529 | {
|
---|
| 530 | vertex_buffer = geosubmesh->mVertexBuffer;
|
---|
| 531 |
|
---|
| 532 | // Allocate memory for vertices of the actual submesh.
|
---|
| 533 | mPosArray[submesh] = new GLfloat[vertex_buffer->mVertexCount * 3];
|
---|
| 534 | mNorArray[submesh] = new GLfloat[vertex_buffer->mVertexCount * 3];
|
---|
| 535 |
|
---|
| 536 | // For each one of the vertex.
|
---|
| 537 | for (int vertex = 0; vertex < vertex_buffer->mVertexCount; vertex++)
|
---|
| 538 | {
|
---|
| 539 | mPosArray[submesh][3 * vertex] = vertex_buffer->mPosition[vertex].x;
|
---|
| 540 | mPosArray[submesh][(3 * vertex) + 1] = vertex_buffer->mPosition[vertex].y;
|
---|
| 541 | mPosArray[submesh][(3 * vertex) + 2] = vertex_buffer->mPosition[vertex].z;
|
---|
| 542 |
|
---|
| 543 | mNorArray[submesh][3 * vertex] = vertex_buffer->mNormal[vertex].x;
|
---|
| 544 | mNorArray[submesh][(3 * vertex) + 1] = vertex_buffer->mNormal[vertex].y;
|
---|
| 545 | mNorArray[submesh][(3 * vertex) + 2] = vertex_buffer->mNormal[vertex].z;
|
---|
| 546 | }// End for each vertex.
|
---|
| 547 | }
|
---|
| 548 | // If the submesh is shared vertex.
|
---|
| 549 | else
|
---|
| 550 | {
|
---|
| 551 | mPosArray[submesh] = NULL;
|
---|
| 552 | mNorArray[submesh] = NULL;
|
---|
| 553 | }
|
---|
| 554 |
|
---|
| 555 | }// End for each submesh.
|
---|
[826] | 556 |
|
---|
| 557 | mSubMeshCount = geoMesh->mSubMeshCount;
|
---|
[774] | 558 | }
|
---|
| 559 |
|
---|
| 560 | //---------------------------------------------------------------------------
|
---|
| 561 | // Gets the triangle count of the current lod.
|
---|
| 562 | //---------------------------------------------------------------------------
|
---|
| 563 | size_t GeoMeshView::getLodStripsTriangleCount()
|
---|
| 564 | {
|
---|
| 565 | size_t triangle_count;
|
---|
| 566 |
|
---|
| 567 | // Initialize triangle count.
|
---|
| 568 | triangle_count = 0;
|
---|
| 569 |
|
---|
| 570 | // For each strip.
|
---|
| 571 | for (int strip = 0; strip < lodStripsLib->GetStripCount(); strip++)
|
---|
| 572 | {
|
---|
| 573 | triangle_count += lodStripsLib->mStrips[strip].size() - 2;
|
---|
| 574 | }
|
---|
| 575 |
|
---|
| 576 | return triangle_count;
|
---|
| 577 | }
|
---|
| 578 |
|
---|
| 579 | //---------------------------------------------------------------------------
|
---|
| 580 | // Repaint the Mesh.
|
---|
| 581 | //---------------------------------------------------------------------------
|
---|
[980] | 582 | void GeoMeshView::drawGeoMesh(bool paintWire)
|
---|
[774] | 583 | {
|
---|
[826] | 584 | SubMesh *geosubmesh;
|
---|
| 585 | bool submesh_selected;
|
---|
| 586 |
|
---|
[774] | 587 | if (geoMesh)
|
---|
| 588 | {
|
---|
| 589 | if (mLodStrip)
|
---|
| 590 | {
|
---|
| 591 | drawLodStrip();
|
---|
| 592 | }
|
---|
[842] | 593 | else if (mLodTree)
|
---|
| 594 | {
|
---|
| 595 | drawLodTree();
|
---|
| 596 | }
|
---|
[826] | 597 | else
|
---|
| 598 | {
|
---|
| 599 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
|
---|
| 600 | {
|
---|
| 601 | // Gets the actual submesh.
|
---|
| 602 | geosubmesh = &geoMesh->mSubMesh[submesh];
|
---|
| 603 |
|
---|
| 604 | if (geosubmesh->mType == GEO_TRIANGLE_LIST)
|
---|
| 605 | {
|
---|
[980] | 606 | if (mSubMeshSelected == submesh)
|
---|
[826] | 607 | {
|
---|
| 608 | submesh_selected = true;
|
---|
| 609 | }
|
---|
| 610 | else
|
---|
| 611 | {
|
---|
| 612 | submesh_selected = false;
|
---|
| 613 | }
|
---|
| 614 |
|
---|
| 615 | // Draw the actual submesh in triangle list.
|
---|
[980] | 616 | drawTriangleList(submesh,submesh_selected,paintWire);
|
---|
[826] | 617 | }
|
---|
| 618 | else
|
---|
| 619 | {
|
---|
| 620 | // Draw the actual submesh in triangle strip.
|
---|
| 621 | drawTriangleStrip(submesh);
|
---|
| 622 | }
|
---|
[980] | 623 | }
|
---|
[826] | 624 | }
|
---|
[774] | 625 | }
|
---|
| 626 | }// End drawGeoMesh.
|
---|
| 627 |
|
---|
| 628 | //---------------------------------------------------------------------------
|
---|
| 629 | // Paint eah strip separately.
|
---|
| 630 | //---------------------------------------------------------------------------
|
---|
[826] | 631 | void GeoMeshView::drawTriangleStrip(int submesh)
|
---|
[774] | 632 | {
|
---|
| 633 | SubMesh *geosubmesh;
|
---|
| 634 | Index position;
|
---|
| 635 | Vector3 vector3;
|
---|
| 636 | float x,y,z;
|
---|
| 637 | float r,g,b;
|
---|
| 638 | Index *index;
|
---|
| 639 | Index *indexBegin;
|
---|
| 640 | Index *indexEnd;
|
---|
| 641 | int color_index;
|
---|
| 642 |
|
---|
| 643 | color_index = 0;
|
---|
| 644 |
|
---|
[826] | 645 | // Gets the actual submesh.
|
---|
| 646 | geosubmesh = &geoMesh->mSubMesh[submesh];
|
---|
| 647 |
|
---|
| 648 | // For each one of the strips.
|
---|
| 649 | for (int strip = 0; strip < geosubmesh->mStripCount; strip++)
|
---|
[774] | 650 | {
|
---|
[826] | 651 | // Paint the current strip.
|
---|
| 652 | glBegin(GL_TRIANGLE_STRIP);
|
---|
[774] | 653 |
|
---|
[826] | 654 | // First index of the strip.
|
---|
| 655 | indexBegin = geosubmesh->mStrip[strip];
|
---|
| 656 |
|
---|
| 657 | // If the strips is not the first.
|
---|
| 658 | //if (strip != 0)
|
---|
| 659 | //{
|
---|
| 660 | // indexBegin++;
|
---|
| 661 | //}
|
---|
| 662 |
|
---|
| 663 | // If is the final strip
|
---|
| 664 | if (strip == (geosubmesh->mStripCount - 1))
|
---|
[774] | 665 | {
|
---|
[826] | 666 | // The end of the index array.
|
---|
| 667 | indexEnd = &geosubmesh->mIndex[geosubmesh->mIndexCount];
|
---|
| 668 | }
|
---|
| 669 | else
|
---|
| 670 | {
|
---|
| 671 | // The beginning of the next strip.
|
---|
| 672 | indexEnd = geosubmesh->mStrip[strip + 1];
|
---|
[774] | 673 |
|
---|
[826] | 674 | // Remove degenerated
|
---|
| 675 | //indexEnd--;
|
---|
| 676 | }
|
---|
[774] | 677 |
|
---|
[826] | 678 | int i;
|
---|
| 679 | i = 0;
|
---|
[774] | 680 |
|
---|
[826] | 681 | if (getColorStrips())
|
---|
| 682 | {
|
---|
| 683 | // Gets the color of the strip.
|
---|
| 684 | r = mStripColors[submesh][color_index].r;
|
---|
| 685 | g = mStripColors[submesh][color_index].g;
|
---|
| 686 | b = mStripColors[submesh][color_index].b;
|
---|
[774] | 687 |
|
---|
[826] | 688 | // Change to the next color.
|
---|
| 689 | color_index++;
|
---|
[774] | 690 |
|
---|
[826] | 691 | // Paint a new color.
|
---|
| 692 | glColor3f(r,g,b);
|
---|
| 693 | }
|
---|
[774] | 694 |
|
---|
[826] | 695 | // For each index of the strip.
|
---|
| 696 | for (index = indexBegin; index < indexEnd; index++)
|
---|
| 697 | {
|
---|
| 698 | position = indexBegin[i];
|
---|
[774] | 699 |
|
---|
[826] | 700 | // Gets the vertex normal.
|
---|
| 701 | vector3 = geosubmesh->mVertexBuffer->mNormal[position];
|
---|
[774] | 702 |
|
---|
[826] | 703 | x = vector3[0];
|
---|
| 704 | y = vector3[1];
|
---|
| 705 | z = vector3[2];
|
---|
[774] | 706 |
|
---|
[826] | 707 | // Sets the vertex normal.
|
---|
| 708 | glNormal3f(x,y,z);
|
---|
| 709 |
|
---|
| 710 | // Gets the vertex coordinates.
|
---|
| 711 | vector3 = geosubmesh->mVertexBuffer->mPosition[position];
|
---|
| 712 |
|
---|
| 713 | x = vector3[0];
|
---|
| 714 | y = vector3[1];
|
---|
| 715 | z = vector3[2];
|
---|
| 716 |
|
---|
| 717 |
|
---|
| 718 | // Sets the vertex position.
|
---|
| 719 | glVertex3f(x,y,z);
|
---|
| 720 |
|
---|
| 721 | // Increments i.
|
---|
| 722 | i++;
|
---|
[774] | 723 | }
|
---|
[826] | 724 |
|
---|
| 725 | glEnd();
|
---|
| 726 |
|
---|
[774] | 727 | }
|
---|
[826] | 728 |
|
---|
[774] | 729 | }//End drawTriangleStrip.
|
---|
| 730 |
|
---|
| 731 | //---------------------------------------------------------------------------
|
---|
| 732 | // Paint the array of idices.
|
---|
| 733 | //---------------------------------------------------------------------------
|
---|
[826] | 734 | void GeoMeshView::drawTriangleList( int submesh,
|
---|
[980] | 735 | bool selectedSubMesh,
|
---|
| 736 | bool paintWire)
|
---|
[774] | 737 | {
|
---|
| 738 | SubMesh *geosubmesh;
|
---|
| 739 | Index position;
|
---|
| 740 | Vector3 vector3;
|
---|
| 741 | float x,y,z;
|
---|
| 742 | int idx_offset;
|
---|
| 743 | int vrt_offset;
|
---|
| 744 |
|
---|
| 745 | // Index offset.
|
---|
| 746 | idx_offset = 0;
|
---|
| 747 |
|
---|
| 748 | // Vertex offset.
|
---|
| 749 | vrt_offset = 0;
|
---|
[826] | 750 |
|
---|
| 751 | // Gets the actual submesh.
|
---|
| 752 | geosubmesh = &geoMesh->mSubMesh[submesh];
|
---|
[774] | 753 |
|
---|
[980] | 754 | // If wire is not selected.
|
---|
| 755 | if (!paintWire)
|
---|
[774] | 756 | {
|
---|
[980] | 757 | // If a mesh is selected.
|
---|
| 758 | if (selectedSubMesh)
|
---|
| 759 | {
|
---|
| 760 | glColor3d(1.0,0.0,0.0);
|
---|
| 761 | GLfloat red[] = {1.0f,0.0f,0.0f,1.0f};
|
---|
| 762 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,red);
|
---|
| 763 | }
|
---|
| 764 | // If is a tree.
|
---|
| 765 | else if (leavesSubMesh >= 0)
|
---|
| 766 | {
|
---|
| 767 | glColor3d(1.0, 0.5, 0.5);
|
---|
| 768 | GLfloat brown[] = {1.0f,0.5f,0.5f,1.0f};
|
---|
| 769 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,brown);
|
---|
[774] | 770 |
|
---|
[980] | 771 | // For each index of the strip.
|
---|
| 772 | if (submesh == leavesSubMesh)
|
---|
| 773 | {
|
---|
| 774 | glColor3d(0.0,1.0,0.0);
|
---|
| 775 | GLfloat green[] = {0.0f,1.0f,0.0f,1.0f};
|
---|
| 776 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,green);
|
---|
| 777 | }
|
---|
| 778 | }
|
---|
| 779 | // If is NOT a tree.
|
---|
| 780 | else
|
---|
[774] | 781 | {
|
---|
[980] | 782 | // Set white color to the object.
|
---|
| 783 | glColor3d(1.0, 1.0, 1.0);
|
---|
| 784 | GLfloat white[] = {1.0f,1.0f,1.0f,1.0f};
|
---|
| 785 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,white);
|
---|
[774] | 786 | }
|
---|
[826] | 787 | }
|
---|
[980] | 788 |
|
---|
[826] | 789 | // Enable arrays.
|
---|
| 790 | glEnableClientState(GL_VERTEX_ARRAY);
|
---|
| 791 | glEnableClientState(GL_NORMAL_ARRAY);
|
---|
[774] | 792 |
|
---|
[826] | 793 | // If the submesh is shared vertex.
|
---|
| 794 | if (geosubmesh->mSharedVertexBuffer)
|
---|
| 795 | {
|
---|
| 796 | glVertexPointer(3, GL_FLOAT, 0, mSharedPosArray);
|
---|
| 797 | glNormalPointer(GL_FLOAT, 0, mSharedNorArray);
|
---|
[774] | 798 | }
|
---|
[826] | 799 | else
|
---|
| 800 | {
|
---|
| 801 | glVertexPointer(3, GL_FLOAT, 0, mPosArray[submesh]);
|
---|
| 802 | glNormalPointer(GL_FLOAT, 0, mNorArray[submesh]);
|
---|
| 803 | }
|
---|
[774] | 804 |
|
---|
[826] | 805 | glDrawElements( GL_TRIANGLES,
|
---|
| 806 | geosubmesh->mIndexCount,
|
---|
| 807 | GL_UNSIGNED_INT,
|
---|
| 808 | mIndexArray[submesh]);
|
---|
| 809 |
|
---|
[774] | 810 | }//End drawTriangleList
|
---|
| 811 |
|
---|
| 812 | //---------------------------------------------------------------------------
|
---|
| 813 | // Paint lodstrip object.
|
---|
| 814 | //---------------------------------------------------------------------------
|
---|
| 815 | void GeoMeshView::drawLodStrip()
|
---|
| 816 | {
|
---|
| 817 | SubMesh *geosubmesh;
|
---|
| 818 | Index position;
|
---|
| 819 | Vector3 vector3;
|
---|
| 820 | float x,y,z;
|
---|
| 821 | float r,g,b;
|
---|
| 822 | int color_index;
|
---|
| 823 | int current_strip;
|
---|
| 824 |
|
---|
| 825 | // Initialize current strip.
|
---|
| 826 | current_strip = 0;
|
---|
[826] | 827 |
|
---|
[774] | 828 | // For each submesh.
|
---|
| 829 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
|
---|
| 830 | {
|
---|
[826] | 831 |
|
---|
| 832 | color_index = 0;
|
---|
| 833 |
|
---|
[774] | 834 | // Gets the actual submesh.
|
---|
| 835 | geosubmesh = &geoMesh->mSubMesh[submesh];
|
---|
| 836 |
|
---|
| 837 | // For each one of the strips.
|
---|
| 838 | for (int strip = 0; strip < geosubmesh->mStripCount; strip++)
|
---|
| 839 | {
|
---|
| 840 | // Paint the current strip.
|
---|
| 841 | glBegin(GL_TRIANGLE_STRIP);
|
---|
[826] | 842 |
|
---|
[774] | 843 | if (getColorStrips())
|
---|
| 844 | {
|
---|
| 845 | // Gets the color of the strip.
|
---|
[826] | 846 | r = mStripColors[submesh][color_index].r;
|
---|
| 847 | g = mStripColors[submesh][color_index].g;
|
---|
| 848 | b = mStripColors[submesh][color_index].b;
|
---|
| 849 |
|
---|
[774] | 850 | // Change to the next color.
|
---|
| 851 | color_index++;
|
---|
[826] | 852 |
|
---|
[774] | 853 | // Paint a new color.
|
---|
| 854 | glColor3f(r,g,b);
|
---|
| 855 | }
|
---|
| 856 |
|
---|
| 857 | // For each index of the strip.
|
---|
| 858 | for (int index = 0; index < lodStripsLib->mStrips[current_strip].size(); index++)
|
---|
| 859 | {
|
---|
| 860 | position = lodStripsLib->mStrips[current_strip][index];
|
---|
| 861 |
|
---|
| 862 | // Gets the vertex normal.
|
---|
| 863 | vector3 = geosubmesh->mVertexBuffer->mNormal[position];
|
---|
| 864 |
|
---|
| 865 | x = vector3[0];
|
---|
| 866 | y = vector3[1];
|
---|
| 867 | z = vector3[2];
|
---|
[826] | 868 |
|
---|
[774] | 869 | // Sets the vertex normal.
|
---|
| 870 | glNormal3f(x,y,z);
|
---|
[826] | 871 |
|
---|
[774] | 872 | // Gets the vertex coordinates.
|
---|
| 873 | vector3 = geosubmesh->mVertexBuffer->mPosition[position];
|
---|
[826] | 874 |
|
---|
[774] | 875 | x = vector3[0];
|
---|
| 876 | y = vector3[1];
|
---|
| 877 | z = vector3[2];
|
---|
| 878 |
|
---|
| 879 | // Sets the vertex position.
|
---|
| 880 | glVertex3f(x,y,z);
|
---|
| 881 | }
|
---|
[826] | 882 |
|
---|
[774] | 883 | // Increments current strip.
|
---|
| 884 | current_strip++;
|
---|
| 885 |
|
---|
| 886 | // A strip is generated.
|
---|
| 887 | glEnd();
|
---|
| 888 |
|
---|
| 889 | }
|
---|
| 890 | }
|
---|
| 891 |
|
---|
| 892 | }//End drawTriangleStrip.
|
---|
| 893 |
|
---|
[829] | 894 |
|
---|
[774] | 895 | //---------------------------------------------------------------------------
|
---|
[829] | 896 | // Paint lodtree object.
|
---|
| 897 | //---------------------------------------------------------------------------
|
---|
| 898 | void GeoMeshView::drawLodTree()
|
---|
| 899 | {
|
---|
| 900 | SubMesh *geosubmesh;
|
---|
| 901 | Index position;
|
---|
| 902 | Vector3 vector3;
|
---|
| 903 | float x,y,z;
|
---|
| 904 | float r,g,b;
|
---|
| 905 | int color_index;
|
---|
| 906 | int current_strip;
|
---|
| 907 |
|
---|
| 908 | // Initialize current strip.
|
---|
| 909 | current_strip = 0;
|
---|
| 910 |
|
---|
[895] | 911 |
|
---|
| 912 | // DRAW THE TRUNK AS A LODSTRIP OBJECT
|
---|
| 913 |
|
---|
[829] | 914 | // For each submesh.
|
---|
| 915 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
|
---|
| 916 | {
|
---|
| 917 |
|
---|
| 918 | color_index = 0;
|
---|
| 919 |
|
---|
| 920 | // Gets the actual submesh.
|
---|
| 921 | geosubmesh = &geoMesh->mSubMesh[submesh];
|
---|
| 922 |
|
---|
| 923 | // For each one of the strips.
|
---|
| 924 | for (int strip = 0; strip < geosubmesh->mStripCount; strip++)
|
---|
| 925 | {
|
---|
| 926 | // Paint the current strip.
|
---|
| 927 | glBegin(GL_TRIANGLE_STRIP);
|
---|
| 928 |
|
---|
| 929 | if (getColorStrips())
|
---|
| 930 | {
|
---|
| 931 | // Gets the color of the strip.
|
---|
| 932 | r = mStripColors[submesh][color_index].r;
|
---|
| 933 | g = mStripColors[submesh][color_index].g;
|
---|
| 934 | b = mStripColors[submesh][color_index].b;
|
---|
| 935 |
|
---|
| 936 | // Change to the next color.
|
---|
| 937 | color_index++;
|
---|
| 938 |
|
---|
| 939 | // Paint a new color.
|
---|
| 940 | glColor3f(r,g,b);
|
---|
| 941 | }
|
---|
| 942 |
|
---|
| 943 | // For each index of the strip.
|
---|
| 944 | for (int index = 0; index < lodTreeLib->GetStrip(current_strip).size(); index++)
|
---|
| 945 | {
|
---|
| 946 | position = lodTreeLib->GetStrip(current_strip)[index];
|
---|
| 947 |
|
---|
| 948 | // Gets the vertex normal.
|
---|
| 949 | vector3 = geosubmesh->mVertexBuffer->mNormal[position];
|
---|
| 950 |
|
---|
| 951 | x = vector3[0];
|
---|
| 952 | y = vector3[1];
|
---|
| 953 | z = vector3[2];
|
---|
| 954 |
|
---|
| 955 | // Sets the vertex normal.
|
---|
| 956 | glNormal3f(x,y,z);
|
---|
| 957 |
|
---|
| 958 | // Gets the vertex coordinates.
|
---|
| 959 | vector3 = geosubmesh->mVertexBuffer->mPosition[position];
|
---|
| 960 |
|
---|
| 961 | x = vector3[0];
|
---|
| 962 | y = vector3[1];
|
---|
| 963 | z = vector3[2];
|
---|
| 964 |
|
---|
| 965 | // Sets the vertex position.
|
---|
| 966 | glVertex3f(x,y,z);
|
---|
| 967 | }
|
---|
| 968 |
|
---|
| 969 | // Increments current strip.
|
---|
| 970 | current_strip++;
|
---|
| 971 |
|
---|
| 972 | // A strip is generated.
|
---|
| 973 | glEnd();
|
---|
| 974 |
|
---|
| 975 | }
|
---|
| 976 | }
|
---|
[895] | 977 |
|
---|
| 978 | // DRAW THE LEAVES AS A TRIANGLE SOUP
|
---|
| 979 | glColor3f(0,1,1);
|
---|
| 980 | glDisable(GL_LIGHTING);
|
---|
| 981 | glBegin(GL_TRIANGLES);
|
---|
| 982 | const Geometry::VertexData *foliage_verts = lodTreeLib->Get_Foliage_VertexData();
|
---|
| 983 | const Geometry::IndexData *foliage_inds = lodTreeLib->CurrentLOD_Foliage_Indices();
|
---|
| 984 | for (int j=0; j<lodTreeLib->CurrentLOD_Foliage_IndexCount(); j++)
|
---|
| 985 | {
|
---|
| 986 | float vx,vy,vz;
|
---|
| 987 | foliage_verts->GetVertexCoord(foliage_inds->GetIndex(j),vx,vy,vz);
|
---|
| 988 | glVertex3f(vx,vy,vz);
|
---|
| 989 | }
|
---|
| 990 | glEnd();
|
---|
| 991 |
|
---|
| 992 | glEnable(GL_LIGHTING);
|
---|
| 993 | glColor3f(1,1,1);
|
---|
[829] | 994 |
|
---|
| 995 | }//End drawTriangleStrip.
|
---|
| 996 |
|
---|
| 997 |
|
---|
| 998 |
|
---|
| 999 | //---------------------------------------------------------------------------
|
---|
[774] | 1000 | // Sets the lodstripslibrary object.
|
---|
| 1001 | //---------------------------------------------------------------------------
|
---|
| 1002 | void GeoMeshView::setLodStripsLibrary(LodStripsLibrary *lodstrips)
|
---|
| 1003 | {
|
---|
| 1004 | lodStripsLib = lodstrips;
|
---|
| 1005 | activeLodStrip();
|
---|
| 1006 | }
|
---|
| 1007 |
|
---|
| 1008 | //---------------------------------------------------------------------------
|
---|
[829] | 1009 | // Sets the lodtreeslibrary object.
|
---|
| 1010 | //---------------------------------------------------------------------------
|
---|
| 1011 | void GeoMeshView::setLodTreesLibrary(LodTreeLibrary *lodtrees)
|
---|
| 1012 | {
|
---|
| 1013 | lodTreeLib = lodtrees;
|
---|
| 1014 | activeLodTree();
|
---|
| 1015 | }
|
---|
| 1016 |
|
---|
| 1017 | //---------------------------------------------------------------------------
|
---|
[774] | 1018 | // Change de Level of detail of the object.
|
---|
| 1019 | //---------------------------------------------------------------------------
|
---|
[895] | 1020 | void GeoMeshView::GoToLod_LodStrip(unsigned int lod)
|
---|
[774] | 1021 | {
|
---|
[829] | 1022 | if (mLodStrip)
|
---|
| 1023 | lodStripsLib->GoToLod(lod);
|
---|
| 1024 | if (mLodTree)
|
---|
| 1025 | lodTreeLib->GoToTrunkLod(lod);
|
---|
[774] | 1026 | draw();
|
---|
| 1027 | }
|
---|
[842] | 1028 |
|
---|
[774] | 1029 | //---------------------------------------------------------------------------
|
---|
[895] | 1030 | // Change de Level of detail of the object.
|
---|
| 1031 | //---------------------------------------------------------------------------
|
---|
| 1032 | void GeoMeshView::GoToLod_LodTree(unsigned int lod)
|
---|
| 1033 | {
|
---|
| 1034 | if (mLodTree)
|
---|
| 1035 | lodTreeLib->GoToFoliageLod(lod);
|
---|
| 1036 | draw();
|
---|
| 1037 | }
|
---|
| 1038 |
|
---|
| 1039 |
|
---|
| 1040 | //---------------------------------------------------------------------------
|
---|
[774] | 1041 | // Draw the object in the window.
|
---|
| 1042 | //---------------------------------------------------------------------------
|
---|
| 1043 | void GeoMeshView::draw()
|
---|
| 1044 | {
|
---|
| 1045 | glMatrixMode(GL_PROJECTION);
|
---|
| 1046 | glLoadIdentity();
|
---|
| 1047 |
|
---|
| 1048 | glEnable(GL_LIGHTING);
|
---|
| 1049 |
|
---|
| 1050 | // Frustrum.
|
---|
| 1051 | glViewport(0,0,w(),h());
|
---|
[980] | 1052 | gluPerspective(60,(float)w()/(float)h(),0.1,1000);
|
---|
[774] | 1053 |
|
---|
| 1054 | glMatrixMode(GL_MODELVIEW);
|
---|
| 1055 | glLoadIdentity();
|
---|
| 1056 |
|
---|
| 1057 | glEnable(GL_BLEND);
|
---|
| 1058 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
---|
| 1059 |
|
---|
| 1060 | GLfloat light_ambient[] = {0.3,0.3,0.3,1.0};
|
---|
| 1061 | GLfloat luzpos[] = {0.0,0.0,1.0,0.0};
|
---|
| 1062 | GLfloat luzcolor[] = {1.0,1.0,1.0,1.0};
|
---|
| 1063 |
|
---|
| 1064 | // glLightModelfv(GL_LIGHT_MODEL_AMBIENT, light_ambient);
|
---|
| 1065 | glEnable(GL_LIGHT0);
|
---|
| 1066 | glLightfv(GL_LIGHT0, GL_POSITION, luzpos);
|
---|
| 1067 | glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
|
---|
| 1068 | glLightfv(GL_LIGHT0, GL_DIFFUSE, luzcolor);
|
---|
| 1069 | glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 1);
|
---|
| 1070 | glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0);
|
---|
| 1071 | glLightf(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 0);
|
---|
| 1072 |
|
---|
| 1073 | glEnable (GL_POLYGON_OFFSET_LINE);
|
---|
| 1074 | glPolygonOffset(-1,-1);
|
---|
| 1075 | glEnable(GL_DEPTH_TEST);
|
---|
| 1076 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 1077 |
|
---|
[980] | 1078 | gluLookAt(0,0,2/*mScaleFactor*/ + size * 0.25, 0,0,0, 0,1,0);
|
---|
[774] | 1079 |
|
---|
| 1080 | glTranslatef(xshift,yshift,0);
|
---|
| 1081 | glRotatef(hAng,0,1,0);
|
---|
| 1082 | glRotatef(vAng,1,0,0);
|
---|
[980] | 1083 | //glTranslatef(-xMed,-yMed,-zMed);
|
---|
[774] | 1084 |
|
---|
| 1085 | // Set white color to the object.
|
---|
| 1086 | glColor3d(1.0, 1.0, 1.0);
|
---|
| 1087 | GLfloat color_blanco[] = {1.0f,1.0f,1.0f,1.0f};
|
---|
| 1088 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,color_blanco);
|
---|
| 1089 |
|
---|
[980] | 1090 | glClearColor(0,0,0,0);
|
---|
| 1091 |
|
---|
[774] | 1092 | if (mCW)
|
---|
| 1093 | {
|
---|
| 1094 | glFrontFace(GL_CW);
|
---|
| 1095 | glEnable(GL_CULL_FACE);
|
---|
| 1096 | }
|
---|
| 1097 | else
|
---|
| 1098 | {
|
---|
| 1099 | if (mCCW)
|
---|
| 1100 | {
|
---|
| 1101 | glFrontFace(GL_CCW);
|
---|
| 1102 | glEnable(GL_CULL_FACE);
|
---|
| 1103 | }
|
---|
| 1104 | else
|
---|
| 1105 | {
|
---|
| 1106 | glDisable(GL_CULL_FACE);
|
---|
| 1107 | }
|
---|
| 1108 | }
|
---|
| 1109 |
|
---|
| 1110 | if (mSolid)
|
---|
| 1111 | {
|
---|
| 1112 | enableColorStrips();
|
---|
| 1113 | glDisable(GL_LIGHTING);
|
---|
| 1114 | glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
---|
[980] | 1115 | drawGeoMesh(false);
|
---|
[774] | 1116 | }
|
---|
| 1117 | else
|
---|
| 1118 | {
|
---|
| 1119 | glEnable(GL_LIGHTING);
|
---|
| 1120 | }
|
---|
| 1121 |
|
---|
| 1122 | if (mWire)
|
---|
| 1123 | {
|
---|
| 1124 | disableColorStrips();
|
---|
| 1125 | glDisable(GL_LIGHTING);
|
---|
| 1126 | glColor3d(0.0, 0.0, 1.0);
|
---|
| 1127 | glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
---|
[980] | 1128 | drawGeoMesh(true);
|
---|
[774] | 1129 | }
|
---|
| 1130 | else
|
---|
| 1131 | {
|
---|
| 1132 | if (!mSolid)
|
---|
| 1133 | {
|
---|
| 1134 | enableColorStrips();
|
---|
| 1135 | glEnable(GL_LIGHTING);
|
---|
| 1136 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
---|
[980] | 1137 | drawGeoMesh(false);
|
---|
[774] | 1138 | }
|
---|
| 1139 | }
|
---|
| 1140 |
|
---|
| 1141 | swap_buffers();
|
---|
| 1142 |
|
---|
| 1143 | // Calculate the FPS.
|
---|
| 1144 | calcFPS();
|
---|
| 1145 | }
|
---|
| 1146 |
|
---|