[774] | 1 | #include "GeoMeshView.h"
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[895] | 2 | #include <VertexData.h>
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[774] | 3 |
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| 4 | using namespace Geometry;
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| 5 | using namespace std;
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| 6 |
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| 7 | //---------------------------------------------------------------------------
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| 8 | // Hanle events.
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| 9 | //---------------------------------------------------------------------------
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| 10 | int GeoMeshView::handle(int event)
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| 11 | {
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| 12 | int key;
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| 13 | int button;
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| 14 | int x;
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| 15 | int y;
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| 16 |
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| 17 | if (geoMesh != NULL)
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| 18 | {
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| 19 | draw();
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| 20 | }
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| 21 |
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| 22 | switch(event)
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| 23 | {
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| 24 | case fltk::KEY:
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| 25 | case fltk::PUSH:
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| 26 |
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| 27 | button = fltk::event_key();
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| 28 | mMouseX = fltk::event_x();
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| 29 | mMouseY = fltk::event_y();
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| 30 |
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| 31 | return 1;
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| 32 |
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| 33 | case fltk::DRAG:
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| 34 |
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| 35 | button = fltk::event_state();
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| 36 | x = fltk::event_x();
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| 37 | y = fltk::event_y();
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| 38 |
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| 39 | switch (button)
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| 40 | {
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| 41 | // Button 1 Pushed.
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| 42 | case 0x01100000:
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| 43 |
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| 44 | if (x > mMouseX)
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| 45 | {
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| 46 | if (mPan)
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| 47 | {
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| 48 | xshift = xshift + (x - mMouseX);
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| 49 | }
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| 50 | else
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| 51 | {
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| 52 | hAng = hAng + (x - mMouseX);
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| 53 | }
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| 54 | }
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| 55 | else
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| 56 | {
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| 57 | if (x < mMouseX)
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| 58 | {
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| 59 | if (mPan)
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| 60 | {
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| 61 | xshift = xshift - (mMouseX - x);
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| 62 | }
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| 63 | else
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| 64 | {
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| 65 | hAng = hAng - (mMouseX - x);
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| 66 | }
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| 67 | }
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| 68 | }
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| 69 |
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| 70 | if (y > mMouseY)
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| 71 | {
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| 72 | if (mPan)
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| 73 | {
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| 74 | yshift = yshift - (y - mMouseY);
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| 75 | }
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| 76 | else
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| 77 | {
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| 78 | vAng = vAng + (y - mMouseY);
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| 79 | }
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| 80 | }
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| 81 | else
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| 82 | {
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| 83 | if (y < mMouseY)
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| 84 | {
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| 85 | if (mPan)
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| 86 | {
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| 87 | yshift = yshift + (mMouseY - y);
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| 88 | }
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| 89 | else
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| 90 | {
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| 91 | vAng = vAng - (mMouseY - y);
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| 92 | }
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| 93 | }
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| 94 | }
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| 95 |
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| 96 | hAng = float(int(hAng) % 360);
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| 97 | vAng = float(int(vAng) % 360);
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| 98 |
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| 99 | mMouseX = x;
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| 100 | mMouseY = y;
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| 101 |
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| 102 | draw();
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| 103 |
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| 104 | return 1;
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| 105 |
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| 106 | case 0x04100000:
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| 107 |
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| 108 | if (y > mSizeY)
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| 109 | {
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| 110 | size++;
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| 111 | }
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| 112 | else
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| 113 | {
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| 114 | if (y < mSizeY)
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| 115 | {
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| 116 | size--;
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| 117 | }
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| 118 | }
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| 119 |
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| 120 | mSizeY = y;
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| 121 |
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| 122 | draw();
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| 123 |
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| 124 | return 1;
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| 125 |
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| 126 | }
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| 127 |
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| 128 | case fltk::MOUSEWHEEL:
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| 129 |
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| 130 | size = size + fltk::event_dy();
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| 131 | draw();
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| 132 | return 1;
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| 133 | }
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| 134 |
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| 135 | return fltk::GlWindow::handle(event);
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| 136 | }
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| 137 |
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| 138 | //---------------------------------------------------------------------------
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| 139 | // Get the number of frames per second.
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| 140 | //---------------------------------------------------------------------------
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| 141 | size_t GeoMeshView::getFPS()
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| 142 | {
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| 143 | return mFPS;
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| 144 | }
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| 145 |
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| 146 | //---------------------------------------------------------------------------
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| 147 | // Calculate the number of frames per second.
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| 148 | //---------------------------------------------------------------------------
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| 149 | void GeoMeshView::calcFPS()
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| 150 | {
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| 151 | double duration;
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| 152 | clock_t finish_time;
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| 153 |
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| 154 | // Gets the time.
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| 155 | finish_time = clock();
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| 156 |
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| 157 | // Calc the duration respect the start time.
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| 158 | duration = (double)((finish_time - mStartTime) / CLOCKS_PER_SEC);
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| 159 |
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| 160 | // Increments the number of frames per second.
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| 161 | mFPS++;
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| 162 |
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| 163 | // If a second have passed.
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| 164 | if (duration >= 1.0)
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| 165 | {
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| 166 | // Repaint the FPS.
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| 167 | mGeoMeshViewUI->refreshFPS(mFPS);
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| 168 |
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| 169 | mFPS = 0;
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| 170 | mStartTime = clock();
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| 171 | }
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| 172 | }
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| 173 |
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| 174 | //---------------------------------------------------------------------------
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| 175 | // Enable color strips.
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| 176 | //---------------------------------------------------------------------------
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| 177 | void GeoMeshView::enableColorStrips()
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| 178 | {
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| 179 | colorStripsFlag = true;
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| 180 | }
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| 181 |
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| 182 | //---------------------------------------------------------------------------
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| 183 | // Disable color strips.
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| 184 | //---------------------------------------------------------------------------
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| 185 | void GeoMeshView::disableColorStrips()
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| 186 | {
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| 187 | colorStripsFlag = false;
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| 188 | }
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| 189 |
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| 190 | //---------------------------------------------------------------------------
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| 191 | // Gets the color strips state.
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| 192 | //---------------------------------------------------------------------------
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| 193 | bool GeoMeshView::getColorStrips()
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| 194 | {
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| 195 | return colorStripsFlag;
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| 196 | }
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| 197 |
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| 198 | //---------------------------------------------------------------------------
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| 199 | // Set the color to the submesh sumbmeshIndex
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| 200 | //---------------------------------------------------------------------------
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[980] | 201 | void GeoMeshView::setSubMeshSelected(int submeshIndex)
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[774] | 202 | {
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[980] | 203 | mSubMeshSelected = submeshIndex;
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[774] | 204 | }
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| 205 |
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| 206 | //---------------------------------------------------------------------------
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| 207 | // Sets the leaves submesh index.
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| 208 | //---------------------------------------------------------------------------
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[980] | 209 | void GeoMeshView::setLeavesSubMesh(int submeshIndex)
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[774] | 210 | {
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[980] | 211 | leavesSubMesh = submeshIndex;
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[774] | 212 | }
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| 213 |
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| 214 | //---------------------------------------------------------------------------
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| 215 | // Gets the leaves submesh index.
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| 216 | //---------------------------------------------------------------------------
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[980] | 217 | int GeoMeshView::getLeavesSubMesh()
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[774] | 218 | {
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[980] | 219 | return leavesSubMesh;
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[774] | 220 | }
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| 221 |
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| 222 | //---------------------------------------------------------------------------
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| 223 | // Set the list of strip colors.
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| 224 | //---------------------------------------------------------------------------
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| 225 | void GeoMeshView::setStripColors()
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| 226 | {
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[826] | 227 | SubMesh *geosubmesh;
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[774] | 228 |
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[826] | 229 | // Free memory of the strip colors array.
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| 230 | for (int submesh = 0; submesh < mStripColorsCount; submesh++)
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| 231 | {
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| 232 | delete []mStripColors[submesh];
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| 233 | }
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| 234 |
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[774] | 235 | delete []mStripColors;
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[826] | 236 |
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| 237 | // Initialize the Colors array.
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| 238 | mStripColors = new ColorElement*[geoMesh->mSubMeshCount];
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[774] | 239 |
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| 240 | // Count the total number of strips y the submeshes.
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[826] | 241 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
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[774] | 242 | {
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[826] | 243 | // Gets the actual submesh.
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| 244 | geosubmesh = &geoMesh->mSubMesh[submesh];
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| 245 |
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| 246 | if (geosubmesh->mType == GEO_TRIANGLE_STRIPS)
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| 247 | {
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| 248 | mStripColors[submesh] = new ColorElement[geosubmesh->mStripCount];
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| 249 | }
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| 250 | else
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| 251 | {
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| 252 | mStripColors[submesh] = NULL;
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| 253 | }
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[774] | 254 | }
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| 255 |
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| 256 |
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| 257 | // Sets random colors to each strip.
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[826] | 258 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
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[774] | 259 | {
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[826] | 260 | // Gets the actual submesh.
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| 261 | geosubmesh = &geoMesh->mSubMesh[submesh];
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| 262 |
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| 263 | if (geosubmesh->mType == GEO_TRIANGLE_STRIPS)
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| 264 | {
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| 265 | for (int strip = 0; strip < geosubmesh->mStripCount; strip++)
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| 266 | {
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| 267 | mStripColors[submesh][strip].r = rand()/((float)RAND_MAX);
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| 268 | mStripColors[submesh][strip].g = rand()/((float)RAND_MAX);
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| 269 | mStripColors[submesh][strip].b = rand()/((float)RAND_MAX);
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| 270 | }
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| 271 | }
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[774] | 272 | }
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[826] | 273 |
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| 274 | // Sets the submesh count.
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| 275 | mStripColorsCount = geoMesh->mSubMeshCount;
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[774] | 276 | }
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| 277 |
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[980] | 278 | /*
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[774] | 279 | //---------------------------------------------------------------------------
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| 280 | // Get the bounding box of the object.
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| 281 | //---------------------------------------------------------------------------
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| 282 | GeometryBounds GeoMeshView::getBoundingBox()
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| 283 | {
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| 284 | SubMesh *geosubmesh;
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| 285 | Index position;
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| 286 | Vector3 vector3;
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| 287 | GeometryBounds bounds;
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| 288 | float x,y,z;
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| 289 | float xMin,yMin,zMin;
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| 290 | float xMax,yMax,zMax;
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| 291 |
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| 292 | // For each submesh.
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| 293 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
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| 294 | {
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| 295 | // Gets the actual submesh.
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| 296 | geosubmesh = &geoMesh->mSubMesh[submesh];
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| 297 |
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| 298 | // For each index of the strip.
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| 299 | for (int index = 0; index < geosubmesh->mIndexCount; index++)
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| 300 | {
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| 301 | position = geosubmesh->mIndex[index];
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| 302 |
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| 303 | // Gets the vertex coordinates.
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| 304 | vector3 = geosubmesh->mVertexBuffer->mPosition[position];
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| 305 |
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| 306 | x = vector3[0];
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| 307 | y = vector3[1];
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| 308 | z = vector3[2];
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| 309 |
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| 310 | // If is the first iteation.
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| 311 | if ((submesh == 0) && (index == 0))
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| 312 | {
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| 313 | xMin = xMax = x;
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| 314 | yMin = yMax = y;
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| 315 | zMin = zMax = z;
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| 316 | }
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| 317 | else
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| 318 | {
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| 319 | if (x < xMin)
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| 320 | {
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| 321 | xMin = x;
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| 322 | }
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| 323 | else if (x > xMax)
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| 324 | {
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| 325 | xMax = x;
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| 326 | }
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| 327 |
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| 328 | if (y < yMin)
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| 329 | {
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| 330 | yMin = y;
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| 331 | }
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| 332 | else if (y > yMax)
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| 333 | {
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| 334 | yMax = y;
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| 335 | }
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| 336 |
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| 337 | if (z < zMin)
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| 338 | {
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| 339 | zMin = z;
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| 340 | }
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| 341 | else if (z > zMax)
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| 342 | {
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| 343 | zMax = z;
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| 344 | }
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| 345 | }
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| 346 | }
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| 347 | }
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| 348 |
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| 349 | xMed = (xMax + xMin) / 2;
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| 350 | yMed = (yMax + yMin) / 2;
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| 351 | zMed = (zMax + zMin) / 2;
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| 352 |
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| 353 |
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| 354 | if ((xMax - xMin) > (yMax - yMin))
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| 355 | {
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| 356 | if ((xMax - xMin) > (zMax - zMin))
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| 357 | {
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| 358 | mScaleFactor = xMax - xMin;
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| 359 | }
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| 360 | else
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| 361 | {
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| 362 | mScaleFactor = zMax - zMin;
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| 363 | }
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| 364 | }
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| 365 | else
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| 366 | {
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| 367 | if ((yMax - yMin) > (zMax - zMin))
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| 368 | {
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| 369 | mScaleFactor = yMax - yMin;
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| 370 | }
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| 371 | else
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| 372 | {
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| 373 | mScaleFactor = zMax - zMin;
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| 374 | }
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| 375 | }
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| 376 |
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| 377 | // Set the bounds.
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| 378 | bounds.minx = xMin;
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| 379 | bounds.miny = yMin;
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| 380 | bounds.minz = zMin;
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| 381 | bounds.maxx = xMax;
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| 382 | bounds.maxy = yMax;
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| 383 | bounds.maxz = zMax;
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| 384 | bounds.radius = mScaleFactor;
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| 385 |
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| 386 | return bounds;
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| 387 | }
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[980] | 388 | */
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[774] | 389 |
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| 390 | //---------------------------------------------------------------------------
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| 391 | // Constructor.
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| 392 | //---------------------------------------------------------------------------
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| 393 | GeoMeshView::GeoMeshView( int x,
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| 394 | int y,
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| 395 | int w,
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| 396 | int h,
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| 397 | const char *l,
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| 398 | GeoMeshViewUI *geoMeshViewUI)
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| 399 | : fltk::GlWindow(x,y,w,h,l)
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| 400 | {
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[993] | 401 | mStripColors = NULL;
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[826] | 402 | mSharedPosArray = NULL;
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| 403 | mSharedNorArray = NULL;
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[993] | 404 | mSharedTexCoordArray= NULL;
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| 405 | mPosArray = NULL;
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| 406 | mNorArray = NULL;
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| 407 | mTexCoordArray = NULL;
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| 408 | mIndexArray = NULL;
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| 409 | vAng = 0.0;
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[826] | 410 | hAng = 0.0;
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| 411 | size = 0.0;
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| 412 | mSizeY = 0;
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| 413 | xshift = 0.0;
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| 414 | yshift = 0.0;
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| 415 | geoMesh = 0;
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| 416 | mRotate = true;
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| 417 | mPan = false;
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| 418 | mLodStrip = false;
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[895] | 419 | mLodTree = false;
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[826] | 420 | mIdVisualList = 0;
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| 421 | mSubMeshCount = 0;
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| 422 | mStripColorsCount = 0;
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[774] | 423 |
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| 424 | // Initialize the model view.
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| 425 | deactiveWire();
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| 426 | deactiveSolid();
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| 427 | activeRotate();
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| 428 | deactiveCW();
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| 429 | activeCCW();
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| 430 |
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[985] | 431 | // Initialize start time for FPS.
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[774] | 432 | mStartTime = clock();
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| 433 |
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| 434 | // Cross Reference.
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| 435 | mGeoMeshViewUI = geoMeshViewUI;
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[993] | 436 |
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| 437 | current_texture = 0;
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[994] | 438 | current_texture_submesh=NULL;
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[993] | 439 | use_texture_mapping = true;
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[774] | 440 | }
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| 441 |
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| 442 | // The color used for the edges of the bounding cube.
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| 443 | #define CUBECOLOR 255,255,255,255
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| 444 |
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| 445 | /* Draw a colored cube */
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| 446 | #define ALPHA 0.5
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| 447 |
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| 448 | //---------------------------------------------------------------------------
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| 449 | // Sets the Mesh to display.
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| 450 | //---------------------------------------------------------------------------
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| 451 | void GeoMeshView::setMesh(Mesh *geomesh)
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| 452 | {
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| 453 | GLfloat color_blanco[] = {1.0f,1.0f,1.0f,1.0f};
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| 454 |
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[980] | 455 | this->geoMesh = geomesh;
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| 456 | mSubMeshSelected = -1;
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| 457 | leavesSubMesh = -1;
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| 458 | mScaleFactor = geomesh->mMeshBounds.scaleFactor;
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[774] | 459 |
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| 460 | // Refresh vertices to the vertex array.
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| 461 | refreshVertices(geomesh);
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| 462 |
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| 463 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,color_blanco);
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[994] | 464 |
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| 465 | if (current_texture_submesh)
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| 466 | delete[] current_texture_submesh;
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| 467 | current_texture_submesh=new GLuint[getSubMeshCount()];
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| 468 | for (int i=0; i<getSubMeshCount(); i++)
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| 469 | current_texture_submesh[i]=0;
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[774] | 470 | }
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| 471 |
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| 472 | //---------------------------------------------------------------------------
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| 473 | // Refresh vertices to the vertex array.
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| 474 | //---------------------------------------------------------------------------
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| 475 | void GeoMeshView::refreshVertices(Mesh *geomesh)
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| 476 | {
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| 477 | SubMesh *geosubmesh;
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| 478 | VertexBuffer *vertex_buffer;
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| 479 |
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| 480 | // If the vertex array exists.
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| 481 | if (mSubMeshCount > 0)
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| 482 | {
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| 483 | for (int submesh = 0; submesh < mSubMeshCount; submesh++)
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| 484 | {
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| 485 | delete [] mPosArray[submesh];
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| 486 | delete [] mNorArray[submesh];
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| 487 | delete [] mIndexArray[submesh];
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[993] | 488 | delete [] mTexCoordArray[submesh];
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[774] | 489 | }
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| 490 |
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| 491 | delete [] mSharedPosArray;
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| 492 | delete [] mSharedNorArray;
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[993] | 493 | delete [] mSharedTexCoordArray;
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[774] | 494 | delete [] mPosArray;
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| 495 | delete [] mNorArray;
|
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| 496 | delete [] mIndexArray;
|
---|
| 497 | }
|
---|
| 498 |
|
---|
| 499 | // If there is shared vertex.
|
---|
| 500 | if (geomesh->mVertexBuffer != NULL)
|
---|
| 501 | {
|
---|
| 502 | vertex_buffer = geomesh->mVertexBuffer;
|
---|
| 503 |
|
---|
| 504 | // Allocate memory.
|
---|
| 505 | mSharedPosArray = new GLfloat[vertex_buffer->mVertexCount * 3];
|
---|
| 506 | mSharedNorArray = new GLfloat[vertex_buffer->mVertexCount * 3];
|
---|
[993] | 507 | mSharedTexCoordArray = new GLfloat[vertex_buffer->mVertexCount * 2];
|
---|
[774] | 508 |
|
---|
| 509 | for (int vertex = 0; vertex < vertex_buffer->mVertexCount; vertex++)
|
---|
| 510 | {
|
---|
[993] | 511 | mSharedPosArray[3 * vertex] = vertex_buffer->mPosition[vertex].x;
|
---|
[774] | 512 | mSharedPosArray[(3 * vertex) + 1] = vertex_buffer->mPosition[vertex].y;
|
---|
| 513 | mSharedPosArray[(3 * vertex) + 2] = vertex_buffer->mPosition[vertex].z;
|
---|
| 514 |
|
---|
[993] | 515 | mSharedNorArray[3 * vertex] = vertex_buffer->mNormal[vertex].x;
|
---|
[774] | 516 | mSharedNorArray[(3 * vertex) + 1] = vertex_buffer->mNormal[vertex].y;
|
---|
| 517 | mSharedNorArray[(3 * vertex) + 2] = vertex_buffer->mNormal[vertex].z;
|
---|
[993] | 518 |
|
---|
| 519 | mSharedTexCoordArray[2 * vertex] = vertex_buffer->mTexCoords[vertex].x;
|
---|
| 520 | mSharedTexCoordArray[(2 * vertex) + 1] = vertex_buffer->mTexCoords[vertex].y;
|
---|
[774] | 521 | }
|
---|
| 522 | }
|
---|
| 523 |
|
---|
| 524 | // Build the arrays of vertices and indices.
|
---|
| 525 | mPosArray = new GLfloat*[geomesh->mSubMeshCount];
|
---|
| 526 | mNorArray = new GLfloat*[geomesh->mSubMeshCount];
|
---|
[993] | 527 | mTexCoordArray = new GLfloat*[geomesh->mSubMeshCount];
|
---|
| 528 | mIndexArray = new GLuint*[geomesh->mSubMeshCount];
|
---|
[774] | 529 |
|
---|
| 530 | // For each submesh.
|
---|
| 531 | for (int submesh = 0; submesh < geomesh->mSubMeshCount; submesh++)
|
---|
| 532 | {
|
---|
| 533 | // Gets the actual submesh.
|
---|
| 534 | geosubmesh = &geomesh->mSubMesh[submesh];
|
---|
| 535 |
|
---|
| 536 | // Allocate memory for index array of the actual submesh.
|
---|
| 537 | mIndexArray[submesh] = new GLuint[geosubmesh->mIndexCount];
|
---|
| 538 |
|
---|
| 539 | // Gets the indices of the actual submesh.
|
---|
| 540 | for (int index = 0; index < geosubmesh->mIndexCount; index++)
|
---|
| 541 | {
|
---|
| 542 | mIndexArray[submesh][index] = geosubmesh->mIndex[index];
|
---|
| 543 | }
|
---|
| 544 |
|
---|
| 545 | // If the submesh is NOT shared vertex.
|
---|
| 546 | if (!geosubmesh->mSharedVertexBuffer)
|
---|
| 547 | {
|
---|
| 548 | vertex_buffer = geosubmesh->mVertexBuffer;
|
---|
| 549 |
|
---|
| 550 | // Allocate memory for vertices of the actual submesh.
|
---|
| 551 | mPosArray[submesh] = new GLfloat[vertex_buffer->mVertexCount * 3];
|
---|
| 552 | mNorArray[submesh] = new GLfloat[vertex_buffer->mVertexCount * 3];
|
---|
[993] | 553 | mTexCoordArray[submesh] = new GLfloat[vertex_buffer->mVertexCount * 2];
|
---|
[774] | 554 |
|
---|
| 555 | // For each one of the vertex.
|
---|
| 556 | for (int vertex = 0; vertex < vertex_buffer->mVertexCount; vertex++)
|
---|
| 557 | {
|
---|
[993] | 558 | mPosArray[submesh][3 * vertex] = vertex_buffer->mPosition[vertex].x;
|
---|
[774] | 559 | mPosArray[submesh][(3 * vertex) + 1] = vertex_buffer->mPosition[vertex].y;
|
---|
| 560 | mPosArray[submesh][(3 * vertex) + 2] = vertex_buffer->mPosition[vertex].z;
|
---|
| 561 |
|
---|
[993] | 562 | mNorArray[submesh][3 * vertex] = vertex_buffer->mNormal[vertex].x;
|
---|
[774] | 563 | mNorArray[submesh][(3 * vertex) + 1] = vertex_buffer->mNormal[vertex].y;
|
---|
| 564 | mNorArray[submesh][(3 * vertex) + 2] = vertex_buffer->mNormal[vertex].z;
|
---|
[993] | 565 |
|
---|
| 566 | mTexCoordArray[submesh][2 * vertex] = vertex_buffer->mTexCoords[vertex].x;
|
---|
| 567 | mTexCoordArray[submesh][(2 * vertex) + 1] = vertex_buffer->mTexCoords[vertex].y;
|
---|
[774] | 568 | }// End for each vertex.
|
---|
| 569 | }
|
---|
| 570 | // If the submesh is shared vertex.
|
---|
| 571 | else
|
---|
| 572 | {
|
---|
| 573 | mPosArray[submesh] = NULL;
|
---|
| 574 | mNorArray[submesh] = NULL;
|
---|
[993] | 575 | mTexCoordArray[submesh] = NULL;
|
---|
[774] | 576 | }
|
---|
| 577 |
|
---|
| 578 | }// End for each submesh.
|
---|
[826] | 579 |
|
---|
| 580 | mSubMeshCount = geoMesh->mSubMeshCount;
|
---|
[774] | 581 | }
|
---|
| 582 |
|
---|
| 583 | //---------------------------------------------------------------------------
|
---|
| 584 | // Gets the triangle count of the current lod.
|
---|
| 585 | //---------------------------------------------------------------------------
|
---|
| 586 | size_t GeoMeshView::getLodStripsTriangleCount()
|
---|
| 587 | {
|
---|
| 588 | size_t triangle_count;
|
---|
| 589 |
|
---|
| 590 | // Initialize triangle count.
|
---|
| 591 | triangle_count = 0;
|
---|
| 592 |
|
---|
| 593 | // For each strip.
|
---|
| 594 | for (int strip = 0; strip < lodStripsLib->GetStripCount(); strip++)
|
---|
| 595 | {
|
---|
| 596 | triangle_count += lodStripsLib->mStrips[strip].size() - 2;
|
---|
| 597 | }
|
---|
| 598 |
|
---|
| 599 | return triangle_count;
|
---|
| 600 | }
|
---|
| 601 |
|
---|
| 602 | //---------------------------------------------------------------------------
|
---|
| 603 | // Repaint the Mesh.
|
---|
| 604 | //---------------------------------------------------------------------------
|
---|
[980] | 605 | void GeoMeshView::drawGeoMesh(bool paintWire)
|
---|
[774] | 606 | {
|
---|
[826] | 607 | SubMesh *geosubmesh;
|
---|
| 608 | bool submesh_selected;
|
---|
| 609 |
|
---|
[774] | 610 | if (geoMesh)
|
---|
| 611 | {
|
---|
| 612 | if (mLodStrip)
|
---|
| 613 | {
|
---|
| 614 | drawLodStrip();
|
---|
| 615 | }
|
---|
[842] | 616 | else if (mLodTree)
|
---|
| 617 | {
|
---|
| 618 | drawLodTree();
|
---|
| 619 | }
|
---|
[826] | 620 | else
|
---|
| 621 | {
|
---|
| 622 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
|
---|
| 623 | {
|
---|
| 624 | // Gets the actual submesh.
|
---|
| 625 | geosubmesh = &geoMesh->mSubMesh[submesh];
|
---|
| 626 |
|
---|
| 627 | if (geosubmesh->mType == GEO_TRIANGLE_LIST)
|
---|
| 628 | {
|
---|
[980] | 629 | if (mSubMeshSelected == submesh)
|
---|
[826] | 630 | {
|
---|
| 631 | submesh_selected = true;
|
---|
| 632 | }
|
---|
| 633 | else
|
---|
| 634 | {
|
---|
| 635 | submesh_selected = false;
|
---|
| 636 | }
|
---|
| 637 |
|
---|
| 638 | // Draw the actual submesh in triangle list.
|
---|
[980] | 639 | drawTriangleList(submesh,submesh_selected,paintWire);
|
---|
[826] | 640 | }
|
---|
| 641 | else
|
---|
| 642 | {
|
---|
| 643 | // Draw the actual submesh in triangle strip.
|
---|
| 644 | drawTriangleStrip(submesh);
|
---|
| 645 | }
|
---|
[980] | 646 | }
|
---|
[826] | 647 | }
|
---|
[774] | 648 | }
|
---|
| 649 | }// End drawGeoMesh.
|
---|
| 650 |
|
---|
| 651 | //---------------------------------------------------------------------------
|
---|
| 652 | // Paint eah strip separately.
|
---|
| 653 | //---------------------------------------------------------------------------
|
---|
[826] | 654 | void GeoMeshView::drawTriangleStrip(int submesh)
|
---|
[774] | 655 | {
|
---|
| 656 | SubMesh *geosubmesh;
|
---|
| 657 | Index position;
|
---|
| 658 | Vector3 vector3;
|
---|
[993] | 659 | Vector2 vector2;
|
---|
[774] | 660 | float x,y,z;
|
---|
| 661 | float r,g,b;
|
---|
| 662 | Index *index;
|
---|
| 663 | Index *indexBegin;
|
---|
| 664 | Index *indexEnd;
|
---|
| 665 | int color_index;
|
---|
| 666 |
|
---|
| 667 | color_index = 0;
|
---|
| 668 |
|
---|
[826] | 669 | // Gets the actual submesh.
|
---|
| 670 | geosubmesh = &geoMesh->mSubMesh[submesh];
|
---|
| 671 |
|
---|
[994] | 672 | // bind current texture to use
|
---|
| 673 | GLuint usetex = 0;
|
---|
| 674 | if (use_texture_mapping)
|
---|
| 675 | {
|
---|
| 676 | if (current_texture_submesh[submesh])
|
---|
| 677 | usetex=current_texture_submesh[submesh];
|
---|
| 678 | else if (current_texture)
|
---|
| 679 | usetex=current_texture;
|
---|
| 680 | }
|
---|
| 681 | glBindTexture(GL_TEXTURE_2D,usetex);
|
---|
| 682 |
|
---|
| 683 |
|
---|
[826] | 684 | // For each one of the strips.
|
---|
| 685 | for (int strip = 0; strip < geosubmesh->mStripCount; strip++)
|
---|
[774] | 686 | {
|
---|
[826] | 687 | // Paint the current strip.
|
---|
| 688 | glBegin(GL_TRIANGLE_STRIP);
|
---|
[774] | 689 |
|
---|
[826] | 690 | // First index of the strip.
|
---|
| 691 | indexBegin = geosubmesh->mStrip[strip];
|
---|
| 692 |
|
---|
| 693 | // If the strips is not the first.
|
---|
| 694 | //if (strip != 0)
|
---|
| 695 | //{
|
---|
| 696 | // indexBegin++;
|
---|
| 697 | //}
|
---|
| 698 |
|
---|
| 699 | // If is the final strip
|
---|
| 700 | if (strip == (geosubmesh->mStripCount - 1))
|
---|
[774] | 701 | {
|
---|
[826] | 702 | // The end of the index array.
|
---|
| 703 | indexEnd = &geosubmesh->mIndex[geosubmesh->mIndexCount];
|
---|
| 704 | }
|
---|
| 705 | else
|
---|
| 706 | {
|
---|
| 707 | // The beginning of the next strip.
|
---|
| 708 | indexEnd = geosubmesh->mStrip[strip + 1];
|
---|
[774] | 709 |
|
---|
[826] | 710 | // Remove degenerated
|
---|
| 711 | //indexEnd--;
|
---|
| 712 | }
|
---|
[774] | 713 |
|
---|
[826] | 714 | int i;
|
---|
| 715 | i = 0;
|
---|
[774] | 716 |
|
---|
[826] | 717 | if (getColorStrips())
|
---|
| 718 | {
|
---|
| 719 | // Gets the color of the strip.
|
---|
| 720 | r = mStripColors[submesh][color_index].r;
|
---|
| 721 | g = mStripColors[submesh][color_index].g;
|
---|
| 722 | b = mStripColors[submesh][color_index].b;
|
---|
[774] | 723 |
|
---|
[826] | 724 | // Change to the next color.
|
---|
| 725 | color_index++;
|
---|
[774] | 726 |
|
---|
[826] | 727 | // Paint a new color.
|
---|
| 728 | glColor3f(r,g,b);
|
---|
| 729 | }
|
---|
[774] | 730 |
|
---|
[826] | 731 | // For each index of the strip.
|
---|
| 732 | for (index = indexBegin; index < indexEnd; index++)
|
---|
| 733 | {
|
---|
| 734 | position = indexBegin[i];
|
---|
[774] | 735 |
|
---|
[826] | 736 | // Gets the vertex normal.
|
---|
| 737 | vector3 = geosubmesh->mVertexBuffer->mNormal[position];
|
---|
[774] | 738 |
|
---|
[826] | 739 | x = vector3[0];
|
---|
| 740 | y = vector3[1];
|
---|
| 741 | z = vector3[2];
|
---|
[774] | 742 |
|
---|
[826] | 743 | // Sets the vertex normal.
|
---|
| 744 | glNormal3f(x,y,z);
|
---|
| 745 |
|
---|
[993] | 746 | // set the texture coordinates if needed
|
---|
[994] | 747 | if (usetex)
|
---|
[993] | 748 | {
|
---|
| 749 | vector2 = geosubmesh->mVertexBuffer->mTexCoords[position];
|
---|
[994] | 750 | x = vector2[0];
|
---|
| 751 | y = vector2[1];
|
---|
[993] | 752 | glTexCoord2f(x,y);
|
---|
| 753 | }
|
---|
| 754 |
|
---|
[826] | 755 | // Gets the vertex coordinates.
|
---|
| 756 | vector3 = geosubmesh->mVertexBuffer->mPosition[position];
|
---|
| 757 |
|
---|
| 758 | x = vector3[0];
|
---|
| 759 | y = vector3[1];
|
---|
| 760 | z = vector3[2];
|
---|
| 761 |
|
---|
| 762 |
|
---|
| 763 | // Sets the vertex position.
|
---|
| 764 | glVertex3f(x,y,z);
|
---|
| 765 |
|
---|
| 766 | // Increments i.
|
---|
| 767 | i++;
|
---|
[774] | 768 | }
|
---|
[826] | 769 |
|
---|
| 770 | glEnd();
|
---|
| 771 |
|
---|
[774] | 772 | }
|
---|
[826] | 773 |
|
---|
[774] | 774 | }//End drawTriangleStrip.
|
---|
| 775 |
|
---|
| 776 | //---------------------------------------------------------------------------
|
---|
| 777 | // Paint the array of idices.
|
---|
| 778 | //---------------------------------------------------------------------------
|
---|
[826] | 779 | void GeoMeshView::drawTriangleList( int submesh,
|
---|
[980] | 780 | bool selectedSubMesh,
|
---|
| 781 | bool paintWire)
|
---|
[774] | 782 | {
|
---|
| 783 | SubMesh *geosubmesh;
|
---|
| 784 | Index position;
|
---|
| 785 | Vector3 vector3;
|
---|
| 786 | float x,y,z;
|
---|
| 787 | int idx_offset;
|
---|
| 788 | int vrt_offset;
|
---|
| 789 |
|
---|
| 790 | // Index offset.
|
---|
| 791 | idx_offset = 0;
|
---|
| 792 |
|
---|
| 793 | // Vertex offset.
|
---|
| 794 | vrt_offset = 0;
|
---|
[826] | 795 |
|
---|
| 796 | // Gets the actual submesh.
|
---|
| 797 | geosubmesh = &geoMesh->mSubMesh[submesh];
|
---|
[774] | 798 |
|
---|
[980] | 799 | // If wire is not selected.
|
---|
| 800 | if (!paintWire)
|
---|
[774] | 801 | {
|
---|
[980] | 802 | // If a mesh is selected.
|
---|
| 803 | if (selectedSubMesh)
|
---|
| 804 | {
|
---|
| 805 | glColor3d(1.0,0.0,0.0);
|
---|
| 806 | GLfloat red[] = {1.0f,0.0f,0.0f,1.0f};
|
---|
| 807 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,red);
|
---|
| 808 | }
|
---|
| 809 | // If is a tree.
|
---|
| 810 | else if (leavesSubMesh >= 0)
|
---|
| 811 | {
|
---|
| 812 | glColor3d(1.0, 0.5, 0.5);
|
---|
| 813 | GLfloat brown[] = {1.0f,0.5f,0.5f,1.0f};
|
---|
| 814 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,brown);
|
---|
[774] | 815 |
|
---|
[980] | 816 | // For each index of the strip.
|
---|
| 817 | if (submesh == leavesSubMesh)
|
---|
| 818 | {
|
---|
| 819 | glColor3d(0.0,1.0,0.0);
|
---|
| 820 | GLfloat green[] = {0.0f,1.0f,0.0f,1.0f};
|
---|
| 821 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,green);
|
---|
| 822 | }
|
---|
| 823 | }
|
---|
| 824 | // If is NOT a tree.
|
---|
| 825 | else
|
---|
[774] | 826 | {
|
---|
[980] | 827 | // Set white color to the object.
|
---|
| 828 | glColor3d(1.0, 1.0, 1.0);
|
---|
| 829 | GLfloat white[] = {1.0f,1.0f,1.0f,1.0f};
|
---|
| 830 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,white);
|
---|
[774] | 831 | }
|
---|
[826] | 832 | }
|
---|
[994] | 833 |
|
---|
| 834 | // bind current texture to use
|
---|
| 835 | GLuint usetex = 0;
|
---|
| 836 | if (use_texture_mapping)
|
---|
| 837 | {
|
---|
| 838 | if (current_texture_submesh[submesh])
|
---|
| 839 | usetex=current_texture_submesh[submesh];
|
---|
| 840 | else if (current_texture)
|
---|
| 841 | usetex=current_texture;
|
---|
| 842 | }
|
---|
| 843 | glBindTexture(GL_TEXTURE_2D,usetex);
|
---|
[980] | 844 |
|
---|
[826] | 845 | // Enable arrays.
|
---|
| 846 | glEnableClientState(GL_VERTEX_ARRAY);
|
---|
| 847 | glEnableClientState(GL_NORMAL_ARRAY);
|
---|
[994] | 848 | if (usetex)
|
---|
[993] | 849 | glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
---|
| 850 | else
|
---|
| 851 | glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
---|
[774] | 852 |
|
---|
[826] | 853 | // If the submesh is shared vertex.
|
---|
| 854 | if (geosubmesh->mSharedVertexBuffer)
|
---|
| 855 | {
|
---|
| 856 | glVertexPointer(3, GL_FLOAT, 0, mSharedPosArray);
|
---|
| 857 | glNormalPointer(GL_FLOAT, 0, mSharedNorArray);
|
---|
[994] | 858 | if (usetex)
|
---|
[993] | 859 | glTexCoordPointer(2, GL_FLOAT, 0, mSharedTexCoordArray);
|
---|
[774] | 860 | }
|
---|
[826] | 861 | else
|
---|
| 862 | {
|
---|
| 863 | glVertexPointer(3, GL_FLOAT, 0, mPosArray[submesh]);
|
---|
| 864 | glNormalPointer(GL_FLOAT, 0, mNorArray[submesh]);
|
---|
[994] | 865 | if (usetex)
|
---|
[993] | 866 | glTexCoordPointer(2, GL_FLOAT, 0, mTexCoordArray[submesh]);
|
---|
[826] | 867 | }
|
---|
[774] | 868 |
|
---|
[826] | 869 | glDrawElements( GL_TRIANGLES,
|
---|
| 870 | geosubmesh->mIndexCount,
|
---|
| 871 | GL_UNSIGNED_INT,
|
---|
| 872 | mIndexArray[submesh]);
|
---|
| 873 |
|
---|
[774] | 874 | }//End drawTriangleList
|
---|
| 875 |
|
---|
| 876 | //---------------------------------------------------------------------------
|
---|
| 877 | // Paint lodstrip object.
|
---|
| 878 | //---------------------------------------------------------------------------
|
---|
| 879 | void GeoMeshView::drawLodStrip()
|
---|
| 880 | {
|
---|
| 881 | SubMesh *geosubmesh;
|
---|
| 882 | Index position;
|
---|
| 883 | Vector3 vector3;
|
---|
[994] | 884 | Vector2 vector2;
|
---|
[774] | 885 | float x,y,z;
|
---|
| 886 | float r,g,b;
|
---|
| 887 | int color_index;
|
---|
| 888 | int current_strip;
|
---|
| 889 |
|
---|
| 890 | // Initialize current strip.
|
---|
| 891 | current_strip = 0;
|
---|
[826] | 892 |
|
---|
[774] | 893 | // For each submesh.
|
---|
| 894 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
|
---|
| 895 | {
|
---|
[994] | 896 | // bind current texture to use
|
---|
| 897 | GLuint usetex = 0;
|
---|
| 898 | if (use_texture_mapping)
|
---|
| 899 | {
|
---|
| 900 | if (current_texture_submesh[submesh])
|
---|
| 901 | usetex=current_texture_submesh[submesh];
|
---|
| 902 | else if (current_texture)
|
---|
| 903 | usetex=current_texture;
|
---|
| 904 | }
|
---|
| 905 | glBindTexture(GL_TEXTURE_2D,usetex);
|
---|
| 906 |
|
---|
[826] | 907 | color_index = 0;
|
---|
| 908 |
|
---|
[774] | 909 | // Gets the actual submesh.
|
---|
| 910 | geosubmesh = &geoMesh->mSubMesh[submesh];
|
---|
| 911 |
|
---|
| 912 | // For each one of the strips.
|
---|
| 913 | for (int strip = 0; strip < geosubmesh->mStripCount; strip++)
|
---|
| 914 | {
|
---|
| 915 | // Paint the current strip.
|
---|
| 916 | glBegin(GL_TRIANGLE_STRIP);
|
---|
[826] | 917 |
|
---|
[774] | 918 | if (getColorStrips())
|
---|
| 919 | {
|
---|
| 920 | // Gets the color of the strip.
|
---|
[826] | 921 | r = mStripColors[submesh][color_index].r;
|
---|
| 922 | g = mStripColors[submesh][color_index].g;
|
---|
| 923 | b = mStripColors[submesh][color_index].b;
|
---|
| 924 |
|
---|
[774] | 925 | // Change to the next color.
|
---|
| 926 | color_index++;
|
---|
[826] | 927 |
|
---|
[774] | 928 | // Paint a new color.
|
---|
| 929 | glColor3f(r,g,b);
|
---|
| 930 | }
|
---|
| 931 |
|
---|
| 932 | // For each index of the strip.
|
---|
| 933 | for (int index = 0; index < lodStripsLib->mStrips[current_strip].size(); index++)
|
---|
| 934 | {
|
---|
| 935 | position = lodStripsLib->mStrips[current_strip][index];
|
---|
| 936 |
|
---|
| 937 | // Gets the vertex normal.
|
---|
| 938 | vector3 = geosubmesh->mVertexBuffer->mNormal[position];
|
---|
| 939 |
|
---|
| 940 | x = vector3[0];
|
---|
| 941 | y = vector3[1];
|
---|
| 942 | z = vector3[2];
|
---|
[826] | 943 |
|
---|
[774] | 944 | // Sets the vertex normal.
|
---|
| 945 | glNormal3f(x,y,z);
|
---|
[826] | 946 |
|
---|
[994] | 947 | // set the texture coordinates if needed
|
---|
| 948 | if (usetex)
|
---|
| 949 | {
|
---|
| 950 | vector2 = geosubmesh->mVertexBuffer->mTexCoords[position];
|
---|
| 951 | x = vector2[0];
|
---|
| 952 | y = vector2[1];
|
---|
| 953 | glTexCoord2f(x,y);
|
---|
| 954 | }
|
---|
| 955 |
|
---|
[774] | 956 | // Gets the vertex coordinates.
|
---|
| 957 | vector3 = geosubmesh->mVertexBuffer->mPosition[position];
|
---|
[826] | 958 |
|
---|
[774] | 959 | x = vector3[0];
|
---|
| 960 | y = vector3[1];
|
---|
| 961 | z = vector3[2];
|
---|
| 962 |
|
---|
| 963 | // Sets the vertex position.
|
---|
| 964 | glVertex3f(x,y,z);
|
---|
| 965 | }
|
---|
[826] | 966 |
|
---|
[774] | 967 | // Increments current strip.
|
---|
| 968 | current_strip++;
|
---|
| 969 |
|
---|
| 970 | // A strip is generated.
|
---|
| 971 | glEnd();
|
---|
| 972 |
|
---|
| 973 | }
|
---|
| 974 | }
|
---|
| 975 |
|
---|
| 976 | }//End drawTriangleStrip.
|
---|
| 977 |
|
---|
[829] | 978 |
|
---|
[774] | 979 | //---------------------------------------------------------------------------
|
---|
[829] | 980 | // Paint lodtree object.
|
---|
| 981 | //---------------------------------------------------------------------------
|
---|
| 982 | void GeoMeshView::drawLodTree()
|
---|
| 983 | {
|
---|
| 984 | SubMesh *geosubmesh;
|
---|
| 985 | Index position;
|
---|
| 986 | Vector3 vector3;
|
---|
[995] | 987 | Vector2 vector2;
|
---|
[829] | 988 | float x,y,z;
|
---|
| 989 | float r,g,b;
|
---|
| 990 | int color_index;
|
---|
| 991 | int current_strip;
|
---|
| 992 |
|
---|
| 993 | // Initialize current strip.
|
---|
| 994 | current_strip = 0;
|
---|
| 995 |
|
---|
[995] | 996 | glEnable(GL_ALPHA_TEST);
|
---|
| 997 | // glEnable(GL_BLEND);
|
---|
[895] | 998 | // DRAW THE TRUNK AS A LODSTRIP OBJECT
|
---|
| 999 |
|
---|
[829] | 1000 | // For each submesh.
|
---|
| 1001 | for (int submesh = 0; submesh < geoMesh->mSubMeshCount; submesh++)
|
---|
| 1002 | {
|
---|
[995] | 1003 | // bind current texture to use
|
---|
| 1004 | GLuint usetex = 0;
|
---|
| 1005 | if (use_texture_mapping)
|
---|
| 1006 | {
|
---|
| 1007 | if (current_texture_submesh[submesh])
|
---|
| 1008 | usetex=current_texture_submesh[submesh];
|
---|
| 1009 | else if (current_texture)
|
---|
| 1010 | usetex=current_texture;
|
---|
| 1011 | }
|
---|
| 1012 | glBindTexture(GL_TEXTURE_2D,usetex);
|
---|
| 1013 |
|
---|
[829] | 1014 | color_index = 0;
|
---|
| 1015 |
|
---|
| 1016 | // Gets the actual submesh.
|
---|
| 1017 | geosubmesh = &geoMesh->mSubMesh[submesh];
|
---|
| 1018 |
|
---|
| 1019 | // For each one of the strips.
|
---|
| 1020 | for (int strip = 0; strip < geosubmesh->mStripCount; strip++)
|
---|
| 1021 | {
|
---|
| 1022 | // Paint the current strip.
|
---|
| 1023 | glBegin(GL_TRIANGLE_STRIP);
|
---|
| 1024 |
|
---|
| 1025 | if (getColorStrips())
|
---|
| 1026 | {
|
---|
| 1027 | // Gets the color of the strip.
|
---|
| 1028 | r = mStripColors[submesh][color_index].r;
|
---|
| 1029 | g = mStripColors[submesh][color_index].g;
|
---|
| 1030 | b = mStripColors[submesh][color_index].b;
|
---|
| 1031 |
|
---|
| 1032 | // Change to the next color.
|
---|
| 1033 | color_index++;
|
---|
| 1034 |
|
---|
| 1035 | // Paint a new color.
|
---|
| 1036 | glColor3f(r,g,b);
|
---|
| 1037 | }
|
---|
| 1038 |
|
---|
| 1039 | // For each index of the strip.
|
---|
| 1040 | for (int index = 0; index < lodTreeLib->GetStrip(current_strip).size(); index++)
|
---|
| 1041 | {
|
---|
| 1042 | position = lodTreeLib->GetStrip(current_strip)[index];
|
---|
| 1043 |
|
---|
| 1044 | // Gets the vertex normal.
|
---|
| 1045 | vector3 = geosubmesh->mVertexBuffer->mNormal[position];
|
---|
| 1046 |
|
---|
| 1047 | x = vector3[0];
|
---|
| 1048 | y = vector3[1];
|
---|
| 1049 | z = vector3[2];
|
---|
| 1050 |
|
---|
| 1051 | // Sets the vertex normal.
|
---|
| 1052 | glNormal3f(x,y,z);
|
---|
| 1053 |
|
---|
[995] | 1054 | // set the texture coordinates if needed
|
---|
| 1055 | if (usetex)
|
---|
| 1056 | {
|
---|
| 1057 | vector2 = geosubmesh->mVertexBuffer->mTexCoords[position];
|
---|
| 1058 | x = vector2[0];
|
---|
| 1059 | y = vector2[1];
|
---|
| 1060 | glTexCoord2f(x,y);
|
---|
| 1061 | }
|
---|
| 1062 |
|
---|
[829] | 1063 | // Gets the vertex coordinates.
|
---|
| 1064 | vector3 = geosubmesh->mVertexBuffer->mPosition[position];
|
---|
| 1065 |
|
---|
| 1066 | x = vector3[0];
|
---|
| 1067 | y = vector3[1];
|
---|
| 1068 | z = vector3[2];
|
---|
| 1069 |
|
---|
| 1070 | // Sets the vertex position.
|
---|
| 1071 | glVertex3f(x,y,z);
|
---|
| 1072 | }
|
---|
| 1073 |
|
---|
| 1074 | // Increments current strip.
|
---|
| 1075 | current_strip++;
|
---|
| 1076 |
|
---|
| 1077 | // A strip is generated.
|
---|
| 1078 | glEnd();
|
---|
| 1079 |
|
---|
| 1080 | }
|
---|
| 1081 | }
|
---|
[895] | 1082 |
|
---|
| 1083 | // DRAW THE LEAVES AS A TRIANGLE SOUP
|
---|
| 1084 | glColor3f(0,1,1);
|
---|
| 1085 | glDisable(GL_LIGHTING);
|
---|
| 1086 | glBegin(GL_TRIANGLES);
|
---|
| 1087 | const Geometry::VertexData *foliage_verts = lodTreeLib->Get_Foliage_VertexData();
|
---|
| 1088 | const Geometry::IndexData *foliage_inds = lodTreeLib->CurrentLOD_Foliage_Indices();
|
---|
| 1089 | for (int j=0; j<lodTreeLib->CurrentLOD_Foliage_IndexCount(); j++)
|
---|
| 1090 | {
|
---|
| 1091 | float vx,vy,vz;
|
---|
| 1092 | foliage_verts->GetVertexCoord(foliage_inds->GetIndex(j),vx,vy,vz);
|
---|
| 1093 | glVertex3f(vx,vy,vz);
|
---|
| 1094 | }
|
---|
| 1095 | glEnd();
|
---|
| 1096 |
|
---|
| 1097 | glEnable(GL_LIGHTING);
|
---|
| 1098 | glColor3f(1,1,1);
|
---|
[829] | 1099 |
|
---|
| 1100 | }//End drawTriangleStrip.
|
---|
| 1101 |
|
---|
| 1102 |
|
---|
| 1103 |
|
---|
| 1104 | //---------------------------------------------------------------------------
|
---|
[774] | 1105 | // Sets the lodstripslibrary object.
|
---|
| 1106 | //---------------------------------------------------------------------------
|
---|
| 1107 | void GeoMeshView::setLodStripsLibrary(LodStripsLibrary *lodstrips)
|
---|
| 1108 | {
|
---|
| 1109 | lodStripsLib = lodstrips;
|
---|
| 1110 | activeLodStrip();
|
---|
| 1111 | }
|
---|
| 1112 |
|
---|
| 1113 | //---------------------------------------------------------------------------
|
---|
[829] | 1114 | // Sets the lodtreeslibrary object.
|
---|
| 1115 | //---------------------------------------------------------------------------
|
---|
| 1116 | void GeoMeshView::setLodTreesLibrary(LodTreeLibrary *lodtrees)
|
---|
| 1117 | {
|
---|
| 1118 | lodTreeLib = lodtrees;
|
---|
| 1119 | activeLodTree();
|
---|
| 1120 | }
|
---|
| 1121 |
|
---|
| 1122 | //---------------------------------------------------------------------------
|
---|
[774] | 1123 | // Change de Level of detail of the object.
|
---|
| 1124 | //---------------------------------------------------------------------------
|
---|
[895] | 1125 | void GeoMeshView::GoToLod_LodStrip(unsigned int lod)
|
---|
[774] | 1126 | {
|
---|
[829] | 1127 | if (mLodStrip)
|
---|
| 1128 | lodStripsLib->GoToLod(lod);
|
---|
| 1129 | if (mLodTree)
|
---|
| 1130 | lodTreeLib->GoToTrunkLod(lod);
|
---|
[774] | 1131 | draw();
|
---|
| 1132 | }
|
---|
[842] | 1133 |
|
---|
[774] | 1134 | //---------------------------------------------------------------------------
|
---|
[895] | 1135 | // Change de Level of detail of the object.
|
---|
| 1136 | //---------------------------------------------------------------------------
|
---|
| 1137 | void GeoMeshView::GoToLod_LodTree(unsigned int lod)
|
---|
| 1138 | {
|
---|
| 1139 | if (mLodTree)
|
---|
| 1140 | lodTreeLib->GoToFoliageLod(lod);
|
---|
| 1141 | draw();
|
---|
| 1142 | }
|
---|
| 1143 |
|
---|
| 1144 |
|
---|
| 1145 | //---------------------------------------------------------------------------
|
---|
[774] | 1146 | // Draw the object in the window.
|
---|
| 1147 | //---------------------------------------------------------------------------
|
---|
| 1148 | void GeoMeshView::draw()
|
---|
| 1149 | {
|
---|
| 1150 | glMatrixMode(GL_PROJECTION);
|
---|
| 1151 | glLoadIdentity();
|
---|
| 1152 |
|
---|
[993] | 1153 | if (current_texture && use_texture_mapping)
|
---|
| 1154 | glEnable(GL_TEXTURE_2D);
|
---|
| 1155 | else
|
---|
| 1156 | glDisable(GL_TEXTURE_2D);
|
---|
| 1157 |
|
---|
[774] | 1158 | glEnable(GL_LIGHTING);
|
---|
| 1159 |
|
---|
| 1160 | // Frustrum.
|
---|
| 1161 | glViewport(0,0,w(),h());
|
---|
[980] | 1162 | gluPerspective(60,(float)w()/(float)h(),0.1,1000);
|
---|
[774] | 1163 |
|
---|
| 1164 | glMatrixMode(GL_MODELVIEW);
|
---|
| 1165 | glLoadIdentity();
|
---|
| 1166 |
|
---|
| 1167 | glEnable(GL_BLEND);
|
---|
| 1168 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
---|
| 1169 |
|
---|
| 1170 | GLfloat light_ambient[] = {0.3,0.3,0.3,1.0};
|
---|
[994] | 1171 | GLfloat luzpos[] = {0.0,0.0,1.0,0.0};
|
---|
| 1172 | GLfloat luzcolor[] = {1.0,1.0,1.0,1.0};
|
---|
[774] | 1173 |
|
---|
| 1174 | // glLightModelfv(GL_LIGHT_MODEL_AMBIENT, light_ambient);
|
---|
| 1175 | glEnable(GL_LIGHT0);
|
---|
| 1176 | glLightfv(GL_LIGHT0, GL_POSITION, luzpos);
|
---|
| 1177 | glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
|
---|
| 1178 | glLightfv(GL_LIGHT0, GL_DIFFUSE, luzcolor);
|
---|
| 1179 | glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 1);
|
---|
| 1180 | glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0);
|
---|
| 1181 | glLightf(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 0);
|
---|
| 1182 |
|
---|
| 1183 | glEnable (GL_POLYGON_OFFSET_LINE);
|
---|
| 1184 | glPolygonOffset(-1,-1);
|
---|
| 1185 | glEnable(GL_DEPTH_TEST);
|
---|
| 1186 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 1187 |
|
---|
[980] | 1188 | gluLookAt(0,0,2/*mScaleFactor*/ + size * 0.25, 0,0,0, 0,1,0);
|
---|
[774] | 1189 |
|
---|
| 1190 | glTranslatef(xshift,yshift,0);
|
---|
| 1191 | glRotatef(hAng,0,1,0);
|
---|
| 1192 | glRotatef(vAng,1,0,0);
|
---|
[980] | 1193 | //glTranslatef(-xMed,-yMed,-zMed);
|
---|
[774] | 1194 |
|
---|
| 1195 | // Set white color to the object.
|
---|
| 1196 | glColor3d(1.0, 1.0, 1.0);
|
---|
| 1197 | GLfloat color_blanco[] = {1.0f,1.0f,1.0f,1.0f};
|
---|
| 1198 | glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,color_blanco);
|
---|
| 1199 |
|
---|
[980] | 1200 | glClearColor(0,0,0,0);
|
---|
| 1201 |
|
---|
[774] | 1202 | if (mCW)
|
---|
| 1203 | {
|
---|
| 1204 | glFrontFace(GL_CW);
|
---|
| 1205 | glEnable(GL_CULL_FACE);
|
---|
| 1206 | }
|
---|
| 1207 | else
|
---|
| 1208 | {
|
---|
| 1209 | if (mCCW)
|
---|
| 1210 | {
|
---|
| 1211 | glFrontFace(GL_CCW);
|
---|
| 1212 | glEnable(GL_CULL_FACE);
|
---|
| 1213 | }
|
---|
| 1214 | else
|
---|
| 1215 | {
|
---|
| 1216 | glDisable(GL_CULL_FACE);
|
---|
| 1217 | }
|
---|
| 1218 | }
|
---|
| 1219 |
|
---|
| 1220 | if (mSolid)
|
---|
| 1221 | {
|
---|
| 1222 | enableColorStrips();
|
---|
| 1223 | glDisable(GL_LIGHTING);
|
---|
| 1224 | glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
---|
[980] | 1225 | drawGeoMesh(false);
|
---|
[774] | 1226 | }
|
---|
| 1227 | else
|
---|
| 1228 | {
|
---|
| 1229 | glEnable(GL_LIGHTING);
|
---|
| 1230 | }
|
---|
| 1231 |
|
---|
| 1232 | if (mWire)
|
---|
| 1233 | {
|
---|
| 1234 | disableColorStrips();
|
---|
| 1235 | glDisable(GL_LIGHTING);
|
---|
| 1236 | glColor3d(0.0, 0.0, 1.0);
|
---|
| 1237 | glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
---|
[980] | 1238 | drawGeoMesh(true);
|
---|
[774] | 1239 | }
|
---|
| 1240 | else
|
---|
| 1241 | {
|
---|
| 1242 | if (!mSolid)
|
---|
| 1243 | {
|
---|
| 1244 | enableColorStrips();
|
---|
| 1245 | glEnable(GL_LIGHTING);
|
---|
| 1246 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
---|
[980] | 1247 | drawGeoMesh(false);
|
---|
[774] | 1248 | }
|
---|
| 1249 | }
|
---|
| 1250 |
|
---|
| 1251 | swap_buffers();
|
---|
| 1252 |
|
---|
| 1253 | // Calculate the FPS.
|
---|
| 1254 | calcFPS();
|
---|
| 1255 | }
|
---|
| 1256 |
|
---|
[993] | 1257 |
|
---|
| 1258 | #include <IL/ILUT.h> |
---|
| 1259 | |
---|
| 1260 | void GeoMeshView::LoadTexture(const char *imgfile) |
---|
| 1261 | { |
---|
| 1262 | ilInit(); |
---|
| 1263 | ilutEnable(ILUT_OPENGL_CONV); |
---|
| 1264 | ilutRenderer(ILUT_OPENGL); |
---|
| 1265 | |
---|
| 1266 | current_texture = ilutGLLoadImage((const ILstring)imgfile); |
---|
| 1267 | if (!current_texture) |
---|
| 1268 | fltk::alert("Error loading texture!"); |
---|
| 1269 | |
---|
| 1270 | ilShutDown(); |
---|
| 1271 | } |
---|
[994] | 1272 | |
---|
| 1273 | |
---|
| 1274 | void GeoMeshView::LoadTextureSubMesh(int isubmesh, const char *imgfile) |
---|
| 1275 | { |
---|
| 1276 | ilInit(); |
---|
| 1277 | ilutEnable(ILUT_OPENGL_CONV); |
---|
| 1278 | ilutRenderer(ILUT_OPENGL); |
---|
| 1279 | |
---|
| 1280 | current_texture_submesh[isubmesh] = ilutGLLoadImage((const ILstring)imgfile); |
---|
| 1281 | if (!current_texture_submesh[isubmesh]) |
---|
| 1282 | fltk::alert("Error loading texture!"); |
---|
| 1283 | |
---|
| 1284 | ilShutDown(); |
---|
| 1285 | } |
---|
| 1286 | |
---|
| 1287 | void GeoMeshView::resetTextures(void) |
---|
| 1288 | { |
---|
| 1289 | if (current_texture) |
---|
| 1290 | { |
---|
| 1291 | glDeleteTextures(1,¤t_texture); |
---|
| 1292 | current_texture=0; |
---|
| 1293 | } |
---|
| 1294 | if (current_texture_submesh) |
---|
| 1295 | { |
---|
| 1296 | glDeleteTextures(getSubMeshCount(),current_texture_submesh); |
---|
| 1297 | for (int i=0; i<getSubMeshCount(); i++) |
---|
| 1298 | current_texture_submesh[i]=0; |
---|
| 1299 | } |
---|
| 1300 | } |
---|