#include "GL/glew.h" #ifdef _WIN32 #include "GL/wglew.h" #endif #include #include "GeoMeshViewUI.h" using namespace fltk; GeoMeshViewUI *interface; float incrementa(float i) { return interface->updateProgressBar(i); } int main(int argc, char **argv) { _set_sbh_threshold(1016); interface = new GeoMeshViewUI(incrementa); interface->show(); return run(); }