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2 | Copyright (C) 2002-2005, Milan Ikits <milan ikits[]ieee org> |
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3 | Copyright (C) 2002-2005, Marcelo E. Magallon <mmagallo[]debian org> |
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4 | This documentation may not be modified or redistributed in any |
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5 | form, except by the copyright holder. |
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6 | --> |
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7 | <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd"> |
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8 | <!-- <img src="new.png" height="12" alt="NEW!"> --> |
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9 | <html> |
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10 | <head> |
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11 | <title> |
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12 | GLEW: The OpenGL Extension Wrangler Library |
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13 | </title> |
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14 | <meta http-equiv="Content-Type" content="text/html; charset=US-ASCII"> |
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15 | <link href="glew.css" type="text/css" rel="stylesheet"> |
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16 | </head> |
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17 | <body bgcolor="#fff0d0"> |
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18 | <table border="0" width="100%" cellpadding="12" cellspacing="8"> |
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19 | <tr> |
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20 | <td bgcolor="#ffffff" align="left" valign="top" width="200"> |
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21 | <table border="0" width="100%" cellpadding="0" cellspacing="0" align="left"> |
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22 | <tr> |
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23 | <td valign="top"> |
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24 | <table border="0" width="100%" cellpadding="0" cellspacing="0" align="left"> |
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25 | <tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=327647">1.3.3</a></i></td></tr> |
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26 | <tr><td align="center"><br></td></tr> |
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27 | <tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr> |
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28 | <tr><td align="center"><br></td></tr> |
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29 | <tr><td align="center"> |
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30 | <table border="0" cellpadding="0" cellspacing="0" align="center"> |
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31 | <tr><td align="center"><a href="index.html">Download</a></td></tr> |
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32 | <tr><td align="center"><b>Installation</b></td></tr> |
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33 | <tr><td align="center"><a href="basic.html">Basic Usage</a></td></tr> |
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34 | <tr><td align="center"><a href="advanced.html">Advanced Usage</a></td></tr> |
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35 | <tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr> |
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36 | <tr><td align="center"><a href="log.html">Change Log</a></td></tr> |
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37 | <tr><td align="center"><a href="http://sourceforge.net/projects/glew/">Project Page</a></td></tr> |
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38 | <tr><td align="center"><a href="https://sourceforge.net/mail/?group_id=67586">Mailing Lists</a></td></tr> |
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39 | <tr><td align="center"><a href="http://sourceforge.net/tracker/?group_id=67586">Bug Tracker</a></td></tr> |
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40 | </table> |
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41 | <tr><td align="center"><br></tr> |
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42 | </table> |
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43 | </td> |
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44 | </tr> |
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45 | <tr> |
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46 | <td valign="bottom"> |
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47 | <table border="0" width="100%" cellpadding="5" cellspacing="0" align="left"> |
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48 | <tr><td align="center"><i>Last Update: 05-16-05</i></td></tr> |
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49 | <tr><td align="center"> |
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50 | <a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68" |
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51 | height="35" border="0" alt="OpenGL Logo"></a> |
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52 | <a href="http://sourceforge.net"> <img |
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53 | src="http://sourceforge.net/sflogo.php?group_id=67586&type=1" |
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54 | width="88" height="31" border="0" alt="SourceForge Logo"></a> |
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55 | </td> |
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56 | </tr> |
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57 | </table> |
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58 | </td> |
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59 | </tr> |
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60 | </table> |
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61 | </td> |
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62 | |
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63 | <td bgcolor="#ffffff" align="left" valign="top"> |
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64 | |
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65 | <h1 align="center">The OpenGL Extension Wrangler Library</h1> |
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66 | |
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67 | <h2>Installation</h2> |
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68 | |
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69 | <p> |
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70 | To use the shared library version of GLEW, you need to copy the |
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71 | headers and libraries into their destination directories. On Windows |
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72 | this typically boils down to copying: |
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73 | </p> |
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74 | |
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75 | <table border="0" cellpadding="0" cellspacing="0" align="center"> <!-- bgcolor="#f0f0f0" --> |
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76 | <tr><td align="left"><tt>bin/glew32.dll</tt></td><td> to </td> |
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77 | <td align="left"><tt>%SystemRoot%/system32</tt></td></tr> |
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78 | <tr><td align="left"><tt>lib/glew32.lib</tt></td><td> to </td> |
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79 | <td align="left"><tt>{VC Root}/Lib</tt></td></tr> |
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80 | <tr><td align="left"><tt>include/GL/glew.h</tt></td><td> to </td> |
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81 | <td align="left"><tt>{VC Root}/Include/GL</tt></td></tr> |
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82 | <tr><td align="left"><tt>include/GL/wglew.h</tt></td><td> to </td> |
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83 | <td align="left"><tt>{VC Root}/Include/GL</tt></td></tr> |
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84 | </table> |
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85 | <p> |
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86 | </p> |
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87 | |
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88 | <p> |
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89 | where <tt>{VC Root}</tt> is the Visual C++ root directory, typically |
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90 | <tt>C:/Program Files/Microsoft Visual Studio/VC98</tt> for Visual |
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91 | Studio 6.0 or <tt>C:/Program Files/Microsoft Visual |
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92 | Studio .NET 2003/Vc7/PlatformSDK</tt> for Visual Studio .NET. |
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93 | </p> |
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94 | |
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95 | <p> |
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96 | On Unix, typing <tt>make install</tt> will attempt to install GLEW |
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97 | into <tt>/usr/include/GL</tt> and <tt>/usr/lib</tt>. You can |
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98 | customize the installation target via the <tt>GLEW_DEST</tt> |
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99 | environment variable if you do not have write access to these |
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100 | directories. |
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101 | </p> |
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102 | |
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103 | <h2>Building Your Project with GLEW</h2> |
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104 | <p> |
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105 | There are two ways to build your project with GLEW. |
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106 | </p> |
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107 | <h3>Including the source files / project file</h3> |
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108 | <p> |
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109 | The simpler but less flexible way is to include <tt>glew.h</tt> and |
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110 | <tt>glew.c</tt> into your project. On Windows, you also need to |
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111 | define the <tt>GLEW_STATIC</tt> preprocessor token when building a |
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112 | static library or executable, and the <tt>GLEW_BUILD</tt> preprocessor |
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113 | token when building a dll. You also need to replace |
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114 | <tt><GL/gl.h></tt> and <tt><GL/glu.h></tt> with |
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115 | <tt><glew.h></tt> in your code and set the appropriate include |
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116 | flag (<tt>-I</tt>) to tell the compiler where to look for it. For |
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117 | example: |
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118 | </p> |
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119 | <p class="pre"> |
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120 | #include <glew.h><br> |
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121 | #include <GL/glut.h><br> |
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122 | <gl, glu, and glut functionality is available here><br> |
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123 | </p> |
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124 | <p> |
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125 | Depending on where you put <tt>glew.h</tt> you may also need to change |
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126 | the include directives in <tt>glew.c</tt>. Note that if you are using |
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127 | GLEW together with GLUT, you have to include <tt>glew.h</tt> first. |
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128 | In addition, <tt>glew.h</tt> includes <tt>glu.h</tt>, so you do not |
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129 | need to include it separately. |
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130 | </p> |
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131 | <p> |
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132 | On Windows, you also have the option of adding the supplied project |
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133 | file <tt>glew_static.dsp</tt> to your workspace (solution) and compile |
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134 | it together with your other projects. In this case you also need to |
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135 | change the <tt>GLEW_BUILD</tt> preprocessor constant to |
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136 | <tt>GLEW_STATIC</tt> when building a static library or executable, |
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137 | otherwise you get build errors. |
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138 | </p> |
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139 | <p> |
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140 | <b>Note that GLEW does not use the C |
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141 | runtime library, so it does not matter which version (single-threaded, |
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142 | multi-threaded or multi-threaded DLL) it is linked with (without |
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143 | debugging information). It is, however, always a good idea to compile all |
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144 | your projects including GLEW with the same C runtime settings.</b> |
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145 | </p> |
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146 | |
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147 | <h3>Using GLEW as a shared library</h3> |
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148 | |
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149 | <p> |
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150 | Alternatively, you can use the provided project files / makefile to |
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151 | build a separate shared library you can link your projects with later. |
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152 | In this case the best practice is to install <tt>glew.h</tt>, |
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153 | <tt>glew32.lib</tt>, and <tt>glew32.dll</tt> / <tt>libGLEW.so</tt> to |
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154 | where the OpenGL equivalents <tt>gl.h</tt>, <tt>opengl32.lib</tt>, and |
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155 | <tt>opengl32.dll</tt> / <tt>libGL.so</tt> are located. Note that you |
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156 | need administrative privileges to do this. If you do not have |
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157 | administrator access and your system administrator will not do it for |
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158 | you, you can install GLEW into your own lib and include subdirectories |
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159 | and tell the compiler where to find it. Then you can just replace |
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160 | <tt><GL/gl.h></tt> with <tt><GL/glew.h></tt> in your |
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161 | program: |
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162 | </p> |
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163 | |
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164 | <p class="pre"> |
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165 | #include <GL/glew.h><br> |
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166 | #include <GL/glut.h><br> |
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167 | <gl, glu, and glut functionality is available here><br> |
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168 | </p> |
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169 | |
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170 | <p> |
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171 | or: |
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172 | </p> |
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173 | |
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174 | <p class="pre"> |
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175 | #include <GL/glew.h><br> |
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176 | <gl and glu functionality is available here><br> |
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177 | </p> |
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178 | |
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179 | <p> |
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180 | Remember to link your project with <tt>glew32.lib</tt>, |
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181 | <tt>glu32.lib</tt>, and <tt>opengl32.lib</tt> on Windows and |
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182 | <tt>libGLEW.so</tt>, <tt>libGLU.so</tt>, and <tt>libGL.so</tt> on |
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183 | Unix (<tt>-lGLEW -lGLU -lGL</tt>). |
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184 | </p> |
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185 | |
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186 | <p> |
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187 | It is important to keep in mind that <tt>glew.h</tt> includes neither |
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188 | <tt>windows.h</tt> nor <tt>gl.h</tt>. Also, GLEW will warn you by |
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189 | issuing a preprocessor error in case you have included <tt>gl.h</tt>, |
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190 | <tt>glext.h</tt>, or <tt>glATI.h</tt> before <tt>glew.h</tt>. |
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191 | </p> |
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192 | |
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193 | </td> |
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194 | </tr> |
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195 | |
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196 | </table> |
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197 | |
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198 | </body> |
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