///////////////////////////////////////////////////////////////////////////// // Name: wx/msgdlgg.h // Purpose: common header and base class for wxMessageDialog // Author: Julian Smart // Modified by: // Created: // RCS-ID: $Id: msgdlg.h,v 1.23 2005/05/04 18:52:00 JS Exp $ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_MSGDLG_H_BASE_ #define _WX_MSGDLG_H_BASE_ #include "wx/defs.h" #if wxUSE_MSGDLG class WXDLLEXPORT wxMessageDialogBase { protected: // common validation of wxMessageDialog style void SetMessageDialogStyle(long style) { wxASSERT_MSG( ((style & wxYES_NO) == wxYES_NO) || ((style & wxYES_NO) == 0), _T("wxYES and wxNO may only be used together in wxMessageDialog") ); wxASSERT_MSG( (style & wxID_OK) != wxID_OK, _T("wxMessageBox: Did you mean wxOK (and not wxID_OK)?") ); m_dialogStyle = style; } inline long GetMessageDialogStyle() const { return m_dialogStyle; } private: long m_dialogStyle; }; #if defined(__WX_COMPILING_MSGDLGG_CPP__) #include "wx/generic/msgdlgg.h" #elif defined(__WXUNIVERSAL__) || defined(__WXGPE__) #include "wx/generic/msgdlgg.h" #elif defined(__WXPALMOS__) #include "wx/palmos/msgdlg.h" #elif defined(__WXMSW__) #include "wx/msw/msgdlg.h" #elif defined(__WXMOTIF__) #include "wx/motif/msgdlg.h" #elif defined(__WXGTK__) && defined(__WXGTK20__) #include "wx/gtk/msgdlg.h" #elif defined(__WXGTK__) #include "wx/generic/msgdlgg.h" #elif defined(__WXMAC__) #include "wx/mac/msgdlg.h" #elif defined(__WXCOCOA__) #include "wx/generic/msgdlgg.h" #elif defined(__WXPM__) #include "wx/os2/msgdlg.h" #endif // ---------------------------------------------------------------------------- // wxMessageBox: the simplest way to use wxMessageDialog // ---------------------------------------------------------------------------- int WXDLLEXPORT wxMessageBox(const wxString& message, const wxString& caption = wxMessageBoxCaptionStr, long style = wxOK | wxCENTRE, wxWindow *parent = NULL, int x = wxDefaultCoord, int y = wxDefaultCoord); #endif // wxUSE_MSGDLG #endif // _WX_MSGDLG_H_BASE_