source:
GTP/trunk/Lib/Illum/GPUObscurancesGT/bin/debug/projection.frag
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Revision 930, 372 bytes checked in by igarcia, 19 years ago (diff) |
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1 | uniform float res; |
2 | uniform float first; |
3 | uniform sampler2D ztex; |
4 | |
5 | varying float cosine; |
6 | varying vec2 texCoord; |
7 | |
8 | void main() |
9 | { |
10 | if( first == 0.0) |
11 | { |
12 | float depth = tex2D(ztex,gl_FragCoord.xy/res).a; |
13 | if (gl_FragCoord.z < (depth + 0.000001)) discard; |
14 | } |
15 | gl_FragColor.rg = texCoord+0.5/512.0; |
16 | gl_FragColor.b = cosine; |
17 | gl_FragColor.a = gl_FragCoord.z; |
18 | } |
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