[930] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 |
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| 26 | #ifndef __XMLMeshSerializer_H__
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| 27 | #define __XMLMeshSerializer_H__
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| 28 |
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| 29 | #include "OgreXMLPrerequisites.h"
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| 30 | #include "OgreMesh.h"
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| 31 |
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| 32 |
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| 33 | namespace Ogre {
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| 34 |
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| 35 | /** Class for serializing a Mesh to/from XML.
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| 36 | @remarks
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| 37 | This class behaves the same way as MeshSerializer in the main project,
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| 38 | but is here to allow conversions to / from XML. This class is
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| 39 | deliberately not included in the main project because <UL>
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| 40 | <LI>Dependence on Xerces would unnecessarily bloat the main library</LI>
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| 41 | <LI>Runtime use of XML is discouraged because of the parsing overhead</LI></UL>
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| 42 | This class gives people the option of saving out a Mesh as XML for examination
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| 43 | and possible editing. It can then be converted back to the native format
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| 44 | for maximum runtime efficiency.
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| 45 | */
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| 46 | class XMLMeshSerializer
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| 47 | {
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| 48 | public:
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| 49 |
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| 50 | XMLMeshSerializer();
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| 51 | virtual ~XMLMeshSerializer();
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| 52 | /** Imports a Mesh from the given XML file.
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| 53 | @param filename The name of the file to import, expected to be in XML format.
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| 54 | @param colourElementType The vertex element to use for packed colours
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| 55 | @param pMesh The pre-created Mesh object to be populated.
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| 56 | */
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| 57 | void importMesh(const String& filename, VertexElementType colourElementType, Mesh* pMesh);
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| 58 |
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| 59 | /** Exports a mesh to the named XML file. */
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| 60 | void exportMesh(const Mesh* pMesh, const String& filename);
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| 61 |
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| 62 | protected:
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| 63 | // State for export
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| 64 | TiXmlDocument* mXMLDoc;
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| 65 | // State for import
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| 66 | Mesh* mpMesh;
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| 67 | VertexElementType mColourElementType;
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| 68 |
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| 69 | // Internal methods
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| 70 | void writeMesh(const Mesh* pMesh);
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| 71 | void writeSubMesh(TiXmlElement* mSubmeshesNode, const SubMesh* s);
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| 72 | void writeGeometry(TiXmlElement* mParentNode, const VertexData* pData);
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| 73 | void writeSkeletonLink(TiXmlElement* mMeshNode, const String& skelName);
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| 74 | void writeBoneAssignment(TiXmlElement* mBoneAssignNode, const VertexBoneAssignment* assign);
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| 75 | void writeTextureAliases(TiXmlElement* mSubmeshesNode, const SubMesh* s);
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| 76 | void writeLodInfo(TiXmlElement* mMeshNode, const Mesh* pMesh);
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| 77 | void writeLodUsageManual(TiXmlElement* usageNode, unsigned short levelNum,
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| 78 | const MeshLodUsage& usage);
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| 79 | void writeLodUsageGenerated(TiXmlElement* usageNode, unsigned short levelNum,
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| 80 | const MeshLodUsage& usage, const Mesh* pMesh);
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| 81 | void writeSubMeshNames(TiXmlElement* mMeshNode, const Mesh* m);
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| 82 | void writePoses(TiXmlElement* meshNode, const Mesh* m);
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| 83 | void writeAnimations(TiXmlElement* meshNode, const Mesh* m);
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| 84 | void writeMorphKeyFrames(TiXmlElement* trackNode, const VertexAnimationTrack* track);
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| 85 | void writePoseKeyFrames(TiXmlElement* trackNode, const VertexAnimationTrack* track);
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| 86 |
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| 87 | void readSubMeshes(TiXmlElement* mSubmeshesNode);
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| 88 | void readGeometry(TiXmlElement* mGeometryNode, VertexData* pData);
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| 89 | void readSkeletonLink(TiXmlElement* mSkelNode);
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| 90 | void readBoneAssignments(TiXmlElement* mBoneAssignmentsNode);
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| 91 | void readBoneAssignments(TiXmlElement* mBoneAssignmentsNode, SubMesh* sm);
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| 92 | void readTextureAliases(TiXmlElement* mTextureAliasesNode, SubMesh* sm);
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| 93 | void readLodInfo(TiXmlElement* lodNode);
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| 94 | void readLodUsageManual(TiXmlElement* manualNode, unsigned short index);
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| 95 | void readLodUsageGenerated(TiXmlElement* genNode, unsigned short index);
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| 96 | void readSubMeshNames(TiXmlElement* mMeshNamesNode, Mesh* sm);
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| 97 | void readPoses(TiXmlElement* posesNode, Mesh *m);
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| 98 | void readAnimations(TiXmlElement* mAnimationsNode, Mesh *m);
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| 99 | void readTracks(TiXmlElement* tracksNode, Mesh *m, Animation* anim);
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| 100 | void readMorphKeyFrames(TiXmlElement* keyframesNode, VertexAnimationTrack* track,
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| 101 | size_t vertexCount);
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| 102 | void readPoseKeyFrames(TiXmlElement* keyframesNode, VertexAnimationTrack* track);
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| 103 |
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| 104 |
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| 105 | };
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| 106 |
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| 107 |
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| 108 |
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| 109 |
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| 110 | }
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| 111 |
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| 112 |
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| 113 |
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| 114 | #endif
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