source: GTP/trunk/Lib/Illum/GPUObscurancesGT/include/OgreXMLMeshSerializer.h @ 930

Revision 930, 5.0 KB checked in by igarcia, 18 years ago (diff)
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25
26#ifndef __XMLMeshSerializer_H__
27#define __XMLMeshSerializer_H__
28
29#include "OgreXMLPrerequisites.h"
30#include "OgreMesh.h"
31
32
33namespace Ogre {
34
35    /** Class for serializing a Mesh to/from XML.
36    @remarks
37        This class behaves the same way as MeshSerializer in the main project,
38        but is here to allow conversions to / from XML. This class is
39        deliberately not included in the main project because <UL>
40        <LI>Dependence on Xerces would unnecessarily bloat the main library</LI>
41        <LI>Runtime use of XML is discouraged because of the parsing overhead</LI></UL>
42        This class gives people the option of saving out a Mesh as XML for examination
43        and possible editing. It can then be converted back to the native format
44        for maximum runtime efficiency.
45    */
46    class XMLMeshSerializer
47    {
48    public:
49
50        XMLMeshSerializer();
51        virtual ~XMLMeshSerializer();
52        /** Imports a Mesh from the given XML file.
53        @param filename The name of the file to import, expected to be in XML format.
54                @param colourElementType The vertex element to use for packed colours
55        @param pMesh The pre-created Mesh object to be populated.
56        */
57        void importMesh(const String& filename, VertexElementType colourElementType, Mesh* pMesh);
58
59        /** Exports a mesh to the named XML file. */
60        void exportMesh(const Mesh* pMesh, const String& filename);
61
62    protected:
63        // State for export
64        TiXmlDocument* mXMLDoc;
65        // State for import
66        Mesh* mpMesh;
67                VertexElementType mColourElementType;
68
69        // Internal methods
70        void writeMesh(const Mesh* pMesh);
71        void writeSubMesh(TiXmlElement* mSubmeshesNode, const SubMesh* s);
72        void writeGeometry(TiXmlElement* mParentNode, const VertexData* pData);
73        void writeSkeletonLink(TiXmlElement* mMeshNode, const String& skelName);
74        void writeBoneAssignment(TiXmlElement* mBoneAssignNode, const VertexBoneAssignment* assign);
75        void writeTextureAliases(TiXmlElement* mSubmeshesNode, const SubMesh* s);
76                void writeLodInfo(TiXmlElement* mMeshNode, const Mesh* pMesh);
77                void writeLodUsageManual(TiXmlElement* usageNode, unsigned short levelNum,
78                        const MeshLodUsage& usage);
79                void writeLodUsageGenerated(TiXmlElement* usageNode, unsigned short levelNum, 
80                        const MeshLodUsage& usage, const Mesh* pMesh);
81        void writeSubMeshNames(TiXmlElement* mMeshNode, const Mesh* m);
82                void writePoses(TiXmlElement* meshNode, const Mesh* m);
83                void writeAnimations(TiXmlElement* meshNode, const Mesh* m);
84                void writeMorphKeyFrames(TiXmlElement* trackNode, const VertexAnimationTrack* track);
85                void writePoseKeyFrames(TiXmlElement* trackNode, const VertexAnimationTrack* track);
86
87        void readSubMeshes(TiXmlElement* mSubmeshesNode);
88        void readGeometry(TiXmlElement* mGeometryNode, VertexData* pData);
89        void readSkeletonLink(TiXmlElement* mSkelNode);
90        void readBoneAssignments(TiXmlElement* mBoneAssignmentsNode);
91        void readBoneAssignments(TiXmlElement* mBoneAssignmentsNode, SubMesh* sm);
92        void readTextureAliases(TiXmlElement* mTextureAliasesNode, SubMesh* sm);
93                void readLodInfo(TiXmlElement*  lodNode);
94                void readLodUsageManual(TiXmlElement* manualNode, unsigned short index);
95                void readLodUsageGenerated(TiXmlElement* genNode, unsigned short index);
96                void readSubMeshNames(TiXmlElement* mMeshNamesNode, Mesh* sm);
97                void readPoses(TiXmlElement* posesNode, Mesh *m);
98                void readAnimations(TiXmlElement* mAnimationsNode, Mesh *m);
99                void readTracks(TiXmlElement* tracksNode, Mesh *m, Animation* anim);
100                void readMorphKeyFrames(TiXmlElement* keyframesNode, VertexAnimationTrack* track,
101                        size_t vertexCount);
102                void readPoseKeyFrames(TiXmlElement* keyframesNode, VertexAnimationTrack* track);
103
104
105    };
106
107
108
109
110}
111
112
113
114#endif
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