[930] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 |
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| 26 | #ifndef __XMLSkeletonSerializer_H__
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| 27 | #define __XMLSkeletonSerializer_H__
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| 28 |
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| 29 | #include "OgreXMLPrerequisites.h"
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| 30 | #include "OgreMaterial.h"
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| 31 | #include "OgreSkeleton.h"
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| 32 |
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| 33 |
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| 34 | namespace Ogre {
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| 35 |
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| 36 | /** Class for serializing a Skeleton to/from XML.
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| 37 | @remarks
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| 38 | This class behaves the same way as SkeletonSerializer in the main project,
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| 39 | but is here to allow conversions to / from XML. This class is
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| 40 | deliberately not included in the main project because <UL>
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| 41 | <LI>Dependence on Xerces would unnecessarily bloat the main library</LI>
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| 42 | <LI>Runtime use of XML is discouraged because of the parsing overhead</LI></UL>
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| 43 | This class gives people the option of saving out a Skeleton as XML for examination
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| 44 | and possible editing. It can then be converted back to the native format
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| 45 | for maximum runtime efficiency.
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| 46 | */
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| 47 | class XMLSkeletonSerializer
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| 48 | {
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| 49 | public:
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| 50 |
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| 51 | XMLSkeletonSerializer();
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| 52 | virtual ~XMLSkeletonSerializer();
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| 53 | /** Imports a Skeleton from the given XML file.
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| 54 | @param filename The name of the file to import, expected to be in XML format.
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| 55 | @param pSkeleton The pre-created Skeleton object to be populated.
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| 56 | */
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| 57 | void importSkeleton(const String& filename, Skeleton* pSkeleton);
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| 58 |
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| 59 | /** Exports a skeleton to the named XML file. */
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| 60 | void exportSkeleton(const Skeleton* pSkeleton, const String& filename);
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| 61 |
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| 62 | private:
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| 63 | // State for export
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| 64 | TiXmlDocument* mXMLDoc;
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| 65 | // State for import
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| 66 | Skeleton* mpSkel;
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| 67 |
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| 68 | void writeSkeleton(const Skeleton* pSkel);
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| 69 | void writeBone(TiXmlElement* bonesElement, const Bone* pBone);
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| 70 | void writeBoneParent(TiXmlElement* boneHierarchyNode, String boneName , String parentName);
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| 71 | void writeAnimation(TiXmlElement* animsNode, const Animation* anim);
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| 72 | void writeAnimationTrack(TiXmlElement* tracksNode,
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| 73 | const NodeAnimationTrack* track);
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| 74 | void writeKeyFrame(TiXmlElement* keysNode, const TransformKeyFrame* key);
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| 75 | void writeSkeletonAnimationLink(TiXmlElement* linksNode,
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| 76 | const LinkedSkeletonAnimationSource& link);
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| 77 |
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| 78 | void readBones(Skeleton* skel, TiXmlElement* mBonesNode);
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| 79 | void readBones2(Skeleton* skel, TiXmlElement* mBonesNode);
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| 80 | void createHierarchy(Skeleton* skel, TiXmlElement* mHierNode);
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| 81 | void readKeyFrames(NodeAnimationTrack* track, TiXmlElement* mKeyfNode);
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| 82 | void readAnimations(Skeleton* skel, TiXmlElement* mAnimNode) ;
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| 83 | void readSkeletonAnimationLinks(Skeleton* skel, TiXmlElement* linksNode);
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| 84 |
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| 85 | };
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| 86 |
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| 87 |
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| 88 | }
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| 89 |
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| 90 | #endif
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| 91 |
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