1 | //////////////////////////////////////////////////////////////////////////////////////////
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2 | // PLANE.h
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3 | // Class declaration for a plane in 3d space
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4 | // You may use this code however you wish, but if you do, please credit me and
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5 | // provide a link to my website in a readme file or similar
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6 | // Downloaded from: www.paulsprojects.net
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7 | // Created: 20th July 2002
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8 | // Modified: 6th August 2002 - Added "Normalize"
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9 | // 7th November 2002 - Altered constructor layout
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10 | // - Corrected "lerp"
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11 | //////////////////////////////////////////////////////////////////////////////////////////
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12 |
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13 | #ifndef PLANE_H
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14 | #define PLANE_H
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15 |
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16 | class PLANE
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17 | {
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18 | public:
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19 | PLANE() : normal(VECTOR3D(0.0f, 0.0f, 0.0f)), intercept(0.0f)
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20 | {}
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21 | PLANE(VECTOR3D newNormal, float newIntercept) : normal(newNormal), intercept(newIntercept)
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22 | {}
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23 | PLANE(const PLANE & rhs)
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24 | { normal=rhs.normal; intercept=rhs.intercept; }
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25 |
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26 | ~PLANE() {}
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27 |
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28 | void SetNormal(const VECTOR3D & rhs) { normal=rhs; }
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29 | void SetIntercept(float newIntercept) { intercept=newIntercept; }
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30 | void SetFromPoints(const VECTOR3D & p0, const VECTOR3D & p1, const VECTOR3D & p2);
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31 |
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32 | void CalculateIntercept(const VECTOR3D & pointOnPlane) { intercept=-normal.DotProduct(pointOnPlane); }
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33 |
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34 | void Normalize(void);
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35 |
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36 | VECTOR3D GetNormal() { return normal; }
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37 | float GetIntercept() { return intercept; }
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38 |
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39 | //find point of intersection of 3 planes
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40 | bool Intersect3(const PLANE & p2, const PLANE & p3, VECTOR3D & result);
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41 |
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42 | float GetDistance(const VECTOR3D & point) const;
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43 | int ClassifyPoint(const VECTOR3D & point) const;
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44 |
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45 | PLANE lerp(const PLANE & p2, float factor);
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46 |
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47 | //operators
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48 | bool operator==(const PLANE & rhs) const;
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49 | bool operator!=(const PLANE & rhs) const
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50 | { return!((*this)==rhs); }
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51 |
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52 | //unary operators
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53 | PLANE operator-(void) const {return PLANE(-normal, -intercept);}
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54 | PLANE operator+(void) const {return (*this);}
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55 |
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56 | //member variables
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57 | VECTOR3D normal; //X.N+intercept=0
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58 | float intercept;
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59 | };
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60 |
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61 | //constants for ClassifyPoint()
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62 | const int POINT_ON_PLANE=0;
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63 | const int POINT_IN_FRONT_OF_PLANE=1;
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64 | const int POINT_BEHIND_PLANE=2;
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65 |
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66 | #endif //PLANE_H |
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