[930] | 1 | //////////////////////////////////////////////////////////////////////////////////////////
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| 2 | // VECTOR2D.h
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| 3 | // Class declaration for a 2d vector
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| 4 | // You may use this code however you wish, but if you do, please credit me and
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| 5 | // provide a link to my website in a readme file or similar
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| 6 | // Downloaded from: www.paulsprojects.net
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| 7 | // Created: 6th November 2002
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| 8 | // Modified: 7th January 2003 - Added QuadraticInterpolate
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| 9 | //////////////////////////////////////////////////////////////////////////////////////////
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| 10 |
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| 11 | #ifndef VECTOR2D_H
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| 12 | #define VECTOR2D_H
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| 13 |
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| 14 | class VECTOR2D
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| 15 | {
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| 16 | public:
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| 17 | //constructors
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| 18 | VECTOR2D(void) : x(0.0f), y(0.0f)
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| 19 | {}
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| 20 |
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| 21 | VECTOR2D(float newX, float newY): x(newX), y(newY)
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| 22 | {}
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| 23 |
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| 24 | VECTOR2D(const float * rhs) : x(*rhs), y((*rhs)+1)
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| 25 | {}
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| 26 |
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| 27 | VECTOR2D(const VECTOR2D & rhs) : x(rhs.x), y(rhs.y)
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| 28 | {}
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| 29 |
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| 30 | ~VECTOR2D() {} //empty
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| 31 |
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| 32 | void Set(float newX, float newY)
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| 33 | { x=newX; y=newY; }
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| 34 |
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| 35 | //Accessors kept for compatibility
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| 36 | void SetX(float newX) {x = newX;}
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| 37 | void SetY(float newY) {y = newY;}
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| 38 |
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| 39 | float GetX() const {return x;} //public accessor functions
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| 40 | float GetY() const {return y;} //inline, const
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| 41 |
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| 42 | void LoadZero(void);
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| 43 | void LoadOne(void); //fill with (1, 1)
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| 44 |
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| 45 | void Normalize();
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| 46 | VECTOR2D GetNormalized() const;
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| 47 |
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| 48 | float GetLength() const
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| 49 | { return (float)sqrt((x*x)+(y*y)); }
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| 50 |
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| 51 | float GetSquaredLength() const
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| 52 | { return (x*x)+(y*y); }
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| 53 |
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| 54 | //linear interpolate
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| 55 | VECTOR2D lerp(const VECTOR2D & v2, float factor) const
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| 56 | { return (*this)*(1.0f-factor) + v2*factor; }
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| 57 |
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| 58 | VECTOR2D QuadraticInterpolate(const VECTOR2D & v2, const VECTOR2D & v3, float factor) const
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| 59 | { return (*this)*(1.0f-factor)*(1.0f-factor) + 2*v2*factor*(1.0f-factor) + v3*factor*factor;}
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| 60 |
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| 61 | //overloaded operators
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| 62 | //binary operators
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| 63 | VECTOR2D operator+(const VECTOR2D & rhs) const
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| 64 | { return VECTOR2D(x + rhs.x, y + rhs.y); }
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| 65 |
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| 66 | VECTOR2D operator-(const VECTOR2D & rhs) const
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| 67 | { return VECTOR2D(x - rhs.x, y - rhs.y); }
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| 68 |
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| 69 | VECTOR2D operator*(const float rhs) const
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| 70 | { return VECTOR2D(x*rhs, y*rhs); }
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| 71 |
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| 72 | VECTOR2D operator/(const float rhs) const
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| 73 | { return (rhs==0) ? VECTOR2D(0.0f, 0.0f) : VECTOR2D(x / rhs, y / rhs); }
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| 74 |
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| 75 | //multiply by a float, eg 3*v
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| 76 | friend VECTOR2D operator*(float scaleFactor, const VECTOR2D & rhs);
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| 77 |
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| 78 | bool operator==(const VECTOR2D & rhs) const;
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| 79 | bool operator!=(const VECTOR2D & rhs) const
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| 80 | { return !((*this)==rhs); }
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| 81 |
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| 82 | //self-add etc
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| 83 | void operator+=(const VECTOR2D & rhs)
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| 84 | { x+=rhs.x; y+=rhs.y;}
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| 85 |
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| 86 | void operator-=(const VECTOR2D & rhs)
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| 87 | { x-=rhs.x; y-=rhs.y;}
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| 88 |
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| 89 | void operator*=(const float rhs)
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| 90 | { x*=rhs; y*=rhs; }
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| 91 |
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| 92 | void operator/=(const float rhs)
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| 93 | { if(rhs==0.0f)
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| 94 | return;
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| 95 | else
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| 96 | { x/=rhs; y/=rhs; }
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| 97 | }
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| 98 |
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| 99 |
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| 100 | //unary operators
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| 101 | VECTOR2D operator-(void) const {return VECTOR2D(-x, -y);}
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| 102 | VECTOR2D operator+(void) const {return *this;}
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| 103 |
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| 104 | //cast to pointer to a (float *) for glVertex3fv etc
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| 105 | operator float* () const {return (float*) this;}
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| 106 | operator const float* () const {return (const float*) this;}
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| 107 |
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| 108 | //member variables
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| 109 | float x;
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| 110 | float y;
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| 111 | };
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| 112 |
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| 113 | #endif //VECTOR2D_H |
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