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1 | #ifndef _OBSCURANCE_MAP_SN_
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2 | #define _OBSCURANCE_MAP_SN_
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3 |
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4 | #include "CMesh.h"
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5 |
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6 | // Method to calculate the lightmap.
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7 | int vcObscurerGenerateImage(CMesh &geom, char *argv, int quality, int *imgUsize, int *imgVsize, float **imgRgbaBuffer);
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8 | // Method for not having two instances of the geometry in the graphics card memory (just for our visualizer, not in the specification).
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9 | //void returnMesh(CMesh &m);
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10 | // Returns the bounding sphere of the scene (constant as the scene is normalized)
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11 | //CSphere BoundingSphere();
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12 |
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13 |
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14 | #endif |
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