#define GLEW_STATIC 1 #include #include "Main.h" #include #include #include #include "textfile.h" //Includes #include "CMesh.h" #include "Maths.h" // #include "vcObscuranceMap.h" IMPLEMENT_APP(Main) BEGIN_EVENT_TABLE(Main,wxApp) EVT_IDLE(Main::OnIdle) END_EVENT_TABLE() bool Main::OnInit() { wxInitAllImageHandlers(); frame = new MyFrame("GPU Obscurances Generator",50,50,800,600); frame->Show(true); SetTopWindow(frame); return true; } void Main::OnIdle(wxIdleEvent& event) { //wake up idle: wxWakeUpIdle(); event.Skip(); // normal processing }