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1 | //////////////////////////////////////////////////////////////////////////////////////////
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2 | // VECTOR2D.cpp
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3 | // Function definitions for 2d vector class
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4 | // You may use this code however you wish, but if you do, please credit me and
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5 | // provide a link to my website in a readme file or similar
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6 | // Downloaded from: www.paulsprojects.net
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7 | // Created: 8th November 2002
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8 | //////////////////////////////////////////////////////////////////////////////////////////
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9 |
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10 | #include "Maths.h"
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11 |
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12 | void VECTOR2D::Normalize()
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13 | {
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14 | float length;
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15 | float scalefactor;
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16 | length=GetLength();
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17 |
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18 | if(length==1 || length==0) //return if length is 1 or 0
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19 | return;
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20 |
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21 | scalefactor = 1.0f/length;
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22 | x *= scalefactor;
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23 | y *= scalefactor;
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24 | }
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25 |
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26 | VECTOR2D VECTOR2D::GetNormalized() const
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27 | {
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28 | VECTOR2D result(*this);
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29 |
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30 | result.Normalize();
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31 |
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32 | return result;
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33 | }
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34 |
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35 | VECTOR2D operator*(float scaleFactor, const VECTOR2D & rhs)
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36 | {
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37 | return rhs*scaleFactor;
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38 | }
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39 |
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40 | bool VECTOR2D::operator==(const VECTOR2D & rhs) const
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41 | {
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42 | if(x==rhs.x && y==rhs.y)
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43 | return true;
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44 |
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45 | return false;
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46 | }
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47 |
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48 |
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49 |
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