source:
GTP/trunk/Lib/Illum/GPUObscurancesGT/src/copy.frag
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Revision 930, 173 bytes checked in by igarcia, 18 years ago (diff) |
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1 | uniform sampler2D texture; |
2 | uniform sampler2D texture2; |
3 | |
4 | varying vec2 texCoord; |
5 | |
6 | void main() |
7 | { |
8 | gl_FragColor = tex2D(texture,texCoord) + tex2D(texture2,texCoord); |
9 | } |
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