source: GTP/trunk/Lib/Illum/GPUObscurancesGT/src/copy.frag @ 930

Revision 930, 173 bytes checked in by igarcia, 18 years ago (diff)
Line 
1uniform sampler2D texture;
2uniform sampler2D texture2;
3
4varying vec2 texCoord;
5
6void main()
7{
8        gl_FragColor = tex2D(texture,texCoord) + tex2D(texture2,texCoord);
9}
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