source: GTP/trunk/Lib/Illum/GPUObscurancesGT/src/depth.frag @ 930

Revision 930, 117 bytes checked in by igarcia, 18 years ago (diff)
Line 
1varying vec3 lightVect;
2
3void main()
4{
5        float a= length(lightVect);
6        gl_FragColor = vec4(a, a * a, 0.0, 0.0);
7}
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