source:
GTP/trunk/Lib/Illum/GPUObscurancesGT/src/depth.vert
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930
Revision 930, 327 bytes checked in by igarcia, 19 years ago (diff) |
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Rev | Line | |
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[930] | 1 | uniform float angle; |
2 | ||
3 | varying vec3 lightVect; | |
4 | ||
5 | void main() | |
6 | { | |
7 | vec4 position = gl_Vertex; | |
8 | gl_Position = ftransform(); | |
9 | ||
10 | vec3 lightpos; | |
11 | lightpos.x = 2.7320508 * cos(angle/50); | |
12 | lightpos.y = 2.7320508 * sin(angle/50); | |
13 | lightpos.z = 1.0; | |
14 | ||
15 | position.xyz -= lightpos; | |
16 | ||
17 | lightVect = position.xyz / 3.4641016; | |
18 | } |
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