source:
GTP/trunk/Lib/Illum/GPUObscurancesGT/src/projection.vert
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Revision 930, 206 bytes checked in by igarcia, 18 years ago (diff) |
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1 | varying float cosine; |
2 | varying vec2 texCoord; |
3 | |
4 | void main() |
5 | { |
6 | gl_Position = ftransform(); |
7 | texCoord = gl_MultiTexCoord0.st; |
8 | |
9 | cosine = (gl_ModelViewMatrixInverseTranspose * vec4(gl_Normal,1.0)).z; |
10 | } |
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