20:04:22: Creating resource group General 20:04:22: Creating resource group Internal 20:04:22: Creating resource group Autodetect 20:04:22: Registering ResourceManager for type Material 20:04:22: Registering ResourceManager for type Mesh 20:04:22: Registering ResourceManager for type Skeleton 20:04:22: MovableObjectFactory for type 'ParticleSystem' registered. 20:04:22: Loading library OgrePlatform.dll 20:04:22: OverlayElementFactory for type Panel registered. 20:04:22: OverlayElementFactory for type BorderPanel registered. 20:04:22: OverlayElementFactory for type TextArea registered. 20:04:22: Registering ResourceManager for type Font 20:04:22: ArchiveFactory for archive type FileSystem registered. 20:04:22: ArchiveFactory for archive type Zip registered. 20:04:22: DevIL version: Developer's Image Library (DevIL) 1.6.7 Oct 28 2005 20:04:22: DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe jpeg lif mdl mng jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw rgb rgba tga vda icb vst tif tiff wal xpm raw 20:04:22: Registering ResourceManager for type HighLevelGpuProgram 20:04:22: Registering ResourceManager for type Compositor 20:04:22: MovableObjectFactory for type 'Entity' registered. 20:04:22: MovableObjectFactory for type 'Light' registered. 20:04:22: MovableObjectFactory for type 'BillboardSet' registered. 20:04:22: MovableObjectFactory for type 'ManualObject' registered. 20:04:22: MovableObjectFactory for type 'BillboardChain' registered. 20:04:22: MovableObjectFactory for type 'RibbonTrail' registered. 20:04:22: Loading library .\RenderSystem_Direct3D9 20:04:22: D3D9 : Direct3D9 Rendering Subsystem created. 20:04:22: D3D9: Driver Detection Starts 20:04:22: D3D9: Driver Detection Ends 20:04:22: Loading library .\RenderSystem_GL 20:04:22: OpenGL Rendering Subsystem created. 20:04:23: Loading library .\Plugin_EXRCodec 20:04:23: EXRCodec initialised 20:04:23: Loading library .\Plugin_OctreeSceneManager 20:04:23: Loading library .\Plugin_CgProgramManager 20:04:23: *-*-* OGRE Initialising 20:04:23: *-*-* Version 1.2.0 (Dagon) 20:04:23: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 20:04:23: D3D9 : RenderSystem Option: Anti aliasing = None 20:04:23: D3D9 : RenderSystem Option: Floating-point mode = Fastest 20:04:23: D3D9 : RenderSystem Option: Full Screen = No 20:04:23: D3D9 : RenderSystem Option: Rendering Device = NVIDIA Quadro FX 4500 20:04:23: D3D9 : RenderSystem Option: VSync = No 20:04:23: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour 20:04:23: *** Starting Win32GL Subsystem *** 20:04:23: ResourceBackgroundQueue - threading disabled 20:04:23: Created Win32Window 'IBR Billboard Cloud Tree Generator' : 512x512, 32bpp 20:04:23: GL_VERSION = 2.0.1 20:04:23: GL_VENDOR = NVIDIA Corporation 20:04:23: GL_RENDERER = Quadro FX 4500/PCI/SSE2 20:04:23: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXTX_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint 20:04:23: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle WGL_I3D_genlock WGL_NV_swap_group 20:04:23: *************************** *** GL Renderer Started *** *************************** 20:04:23: Registering ResourceManager for type GpuProgram 20:04:23: GLSL support detected 20:04:23: GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 20:04:23: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 20:04:23: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 20:04:23: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 20:04:23: FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 20:04:23: FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 20:04:23: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 D24S8 20:04:23: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D24S0 D32S0 D24S8 20:04:23: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0 D24S8 20:04:24: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0 D24S8 20:04:24: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D24S0 D32S0 20:04:24: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D24S0 D32S0 20:04:24: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D24S0 D32S0 20:04:24: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D24S0 D32S0 20:04:24: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 D24S8 20:04:24: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 D24S8 20:04:24: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D24S0 D32S0 20:04:24: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 20:04:24: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 20:04:24: RenderSystem capabilities 20:04:24: ------------------------- 20:04:24: * Hardware generation of mipmaps: yes 20:04:24: * Texture blending: yes 20:04:24: * Anisotropic texture filtering: yes 20:04:24: * Dot product texture operation: yes 20:04:24: * Cube mapping: yes 20:04:24: * Hardware stencil buffer: yes 20:04:24: - Stencil depth: 8 20:04:24: - Two sided stencil support: yes 20:04:24: - Wrap stencil values: yes 20:04:24: * Hardware vertex / index buffers: yes 20:04:24: * Vertex programs: yes 20:04:24: - Max vertex program version: vp40 20:04:24: * Fragment programs: yes 20:04:24: - Max fragment program version: fp40 20:04:24: * Texture Compression: yes 20:04:24: - DXT: yes 20:04:24: - VTC: yes 20:04:24: * Scissor Rectangle: yes 20:04:24: * Hardware Occlusion Query: yes 20:04:24: * User clip planes: yes 20:04:24: * VET_UBYTE4 vertex element type: yes 20:04:24: * Infinite far plane projection: yes 20:04:24: * Hardware render-to-texture: yes 20:04:24: * Floating point textures: yes 20:04:24: * Non-power-of-two textures: yes 20:04:24: * Volume textures: yes 20:04:24: * Multiple Render Targets: 4 20:04:24: * Max Point Size: 63.375 20:04:24: Registering ResourceManager for type Texture 20:04:24: Particle Renderer Type 'billboard' registered 20:04:24: Creating resource group Bootstrap 20:04:24: Added resource location '../../media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap' 20:04:24: Added resource location '../../Media' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../Media/fonts' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../Media/materials/programs' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../Media/materials/scripts' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../Media/materials/textures' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../Media/models' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../Media/overlays' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../Media/gui' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../media/maple/leaves' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../media/maple/trunkLevel3' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../media/maple/trunkLevel4' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../media/maple/trunkLevel2' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../media/maple/trunkLevel1' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../media/general' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../media/acer/leaves' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../media/acer/trunkLevel3' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../media/acer/trunkLevel4' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../media/acer/trunkLevel2' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../media/acer/trunkLevel1' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../media/chestnut/leaves' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../media/chestnut/trunkLevel3' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../media/chestnut/trunkLevel4' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../media/chestnut/trunkLevel2' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../media/chestnut/trunkLevel1' of type 'FileSystem' to resource group 'General' 20:04:24: Added resource location '../../Media/packs/cubemap.zip' of type 'Zip' to resource group 'General' 20:04:24: Added resource location '../../Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General' 20:04:24: Added resource location '../../Media/packs/dragon.zip' of type 'Zip' to resource group 'General' 20:04:24: Added resource location '../../Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'General' 20:04:24: Added resource location '../../Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'General' 20:04:24: Added resource location '../../Media/packs/skybox.zip' of type 'Zip' to resource group 'General' 20:04:24: Parsing scripts for resource group Autodetect 20:04:24: Finished parsing scripts for resource group Autodetect 20:04:24: Parsing scripts for resource group Bootstrap 20:04:24: Parsing script OgreCore.material 20:04:24: Parsing script OgreProfiler.material 20:04:24: Parsing script Ogre.fontdef 20:04:24: Parsing script OgreDebugPanel.overlay 20:04:24: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8B8G8R8,256x128x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1. 20:04:24: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 20:04:24: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 20:04:24: Font TrebuchetMSBoldusing texture size 512x512 20:04:24: Info: Freetype returned null for character 160 in font TrebuchetMSBold 20:04:24: Texture: TrebuchetMSBoldTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1. 20:04:24: Texture: ogretext.png: Loading 1 faces(PF_A8B8G8R8,256x128x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1. 20:04:24: Parsing script OgreLoadingPanel.overlay 20:04:24: Finished parsing scripts for resource group Bootstrap 20:04:24: Parsing scripts for resource group General 20:04:24: Parsing script Examples.program 20:04:24: Parsing script general.program 20:04:24: Parsing script OffsetMapping.material 20:04:24: Parsing script Example-DynTex.material 20:04:24: Parsing script Example.material 20:04:24: Parsing script Example-Water.material 20:04:24: Parsing script RZR-002.material 20:04:24: Parsing script Ogre.material 20:04:24: Parsing script smoke.material 20:04:24: Parsing script Examples-Advanced.material 20:04:24: Parsing script mapleLeavesMaterial.material 20:04:24: indirectTexturingDefault_glsl_VP20 : GLSL compiled 20:04:24: indirectTexturingDefault_glsl_FP20 : GLSL compiled 20:04:24: Parsing script mapleTrunk.material 20:04:24: Parsing script general.material 20:04:24: Parsing script acerLeavesMaterial.material 20:04:24: Parsing script acerTrunk.material 20:04:24: Parsing script chestnutLeavesMaterial.material 20:04:24: Parsing script fresnelenviron.material 20:04:24: Parsing script sample.fontdef 20:04:24: Bad attribute line: glyph 0.152344 0.125 0.160156 0.1875 in font Ogre 20:04:24: Parsing script Example-CubeMapping.overlay 20:04:24: Parsing script Example-DynTex.overlay 20:04:24: Parsing script DP3.overlay 20:04:24: Parsing script Shadows.overlay 20:04:24: Parsing script Example-Water.overlay 20:04:24: Finished parsing scripts for resource group General 20:04:24: Parsing scripts for resource group Internal 20:04:24: Finished parsing scripts for resource group Internal 20:04:24: Creating resource group acerLeaves.mesh 20:04:24: Added resource location '../../media/acer/leaves/' of type 'FileSystem' to resource group 'acerLeaves.mesh' 20:04:24: Mesh: Loading acerLeaves.mesh. 20:04:26: mWindow.IsClosed->false 20:04:26: Creating viewport on target 'IBR Billboard Cloud Tree Generator', rendering from camera 'SceneMgr_0_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 20:04:26: Viewport for camera 'SceneMgr_0_Camera', actual dimensions L: 0 T: 0 W: 512 H: 512 20:04:26: Win32Input8: DirectInput Activation Starts 20:04:26: Win32Input8: Establishing keyboard input. 20:04:26: Win32Input8: Keyboard input established. 20:04:26: Win32Input8: Initializing mouse input in immediate mode. 20:04:26: Win32Input8: Mouse input in immediate mode initialized. 20:04:26: Win32Input8: DirectInput OK. 20:04:26: mWindow.IsClosed->false 20:04:26: Texture: acer_saccarinum_leaf.png: Loading 1 faces(PF_A8B8G8R8,400x400x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1. 20:04:26: Mesh: Loading acerLeafClustersGrouped.mesh. 20:04:27: Mesh: Loading acerLeavesBillboardCloudSplitted.mesh. 20:04:27: Creating viewport on target 'TextureAtlasDiffuseColor/0/0/0', rendering from camera 'SceneMgr_1_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 20:04:27: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 2048 H: 2048 20:04:27: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 2048 H: 2048 20:04:27: Creating viewport on target 'PONGTextureAtlasDiffuseColor/0/0/0', rendering from camera 'SceneMgr_1_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 20:04:27: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 2048 H: 2048 20:04:27: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 2048 H: 2048 20:04:27: Texture: transparent.png: Loading 1 faces(PF_A8B8G8R8,1x1x1) with 1 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x1x1. 20:04:27: Creating viewport on target 'ClusterTextureDiffuseColor/0/0/0', rendering from camera 'SceneMgr_1_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 20:04:27: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 256 H: 256 20:04:27: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 256 H: 256 20:04:27: WARNING: Texture instance 'ClusterTextureDiffuseColor' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 20:04:27: mWindow.IsClosed->false 20:04:27: Mesh: Loading acerLeavesBillboardCloudIndirectPointMesh.mesh. 20:04:27: Texture: customNormalMap128x128.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 20:04:27: Creating viewport on target 'IndirectTextureAtlas/0/0/0', rendering from camera 'SceneMgr_2_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 20:04:27: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 20:04:27: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 20:04:27: Creating viewport on target 'PONGIndirectTextureAtlas/0/0/0', rendering from camera 'SceneMgr_2_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 20:04:27: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 20:04:27: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 20:04:27: Creating viewport on target 'ClusterIndirectTexture/0/0/0', rendering from camera 'SceneMgr_2_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 20:04:27: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 16 H: 16 20:04:27: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 16 H: 16 20:04:27: WARNING: Texture instance 'ClusterIndirectTexture' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 20:04:27: mWindow.IsClosed->false 20:04:27: Creating viewport on target 'acerRotatedLeafAtlas.png/0/0/0', rendering from camera 'SceneMgr_3_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 20:04:27: Viewport for camera 'SceneMgr_3_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 20:04:27: Viewport for camera 'SceneMgr_3_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 20:04:27: Creating viewport on target 'PONGacerRotatedLeafAtlas.png/0/0/0', rendering from camera 'SceneMgr_3_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 20:04:27: Viewport for camera 'SceneMgr_3_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 20:04:27: Viewport for camera 'SceneMgr_3_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 20:04:27: mWindow.IsClosed->false 20:04:27: Mesh: Loading acerLeavesBillboardCloudGroupedDiffuseColor.mesh. 20:04:27: Texture: acerDiffuseColorBillboardGroupAtlas0.png: Loading 1 faces(PF_A8B8G8R8,2048x2048x1) with 11 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1. 20:04:27: Texture: acerDiffuseColorBillboardGroupAtlas1.png: Loading 1 faces(PF_A8B8G8R8,2048x2048x1) with 11 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1. 20:04:28: Texture: acerDiffuseColorBillboardGroupAtlas2.png: Loading 1 faces(PF_A8B8G8R8,2048x2048x1) with 11 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1. 20:04:28: Texture: acerDiffuseColorBillboardGroupAtlas3.png: Loading 1 faces(PF_A8B8G8R8,2048x2048x1) with 11 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1. 20:04:28: Texture: acerDiffuseColorBillboardGroupAtlas4.png: Loading 1 faces(PF_A8B8G8R8,2048x2048x1) with 11 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1. 20:04:28: Texture: acerDiffuseColorBillboardGroupAtlas5.png: Loading 1 faces(PF_A8B8G8R8,2048x2048x1) with 11 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1. 20:04:28: mWindow.IsClosed->false 20:04:28: Mesh: Loading acerLeavesBillboardCloudGroupedIndirectTexturing.mesh. 20:04:28: Texture: acerIndirectBillboardGroupAtlas0.png: Loading 1 faces(PF_A8B8G8R8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 20:04:29: Texture: acerRotatedLeafAtlasDefault.png: Loading 1 faces(PF_A8B8G8R8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 20:04:29: Texture: textureAtlasDebug16.png: Loading 1 faces(PF_B8G8R8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 20:04:29: mWindow.IsClosed->false 20:04:29: Before Num.Billboards:0 20:04:29: After Num.Billboards:0 20:04:29: WARNING: Texture instance 'TextureAtlasDiffuseColor' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 20:04:29: WARNING: Texture instance 'PONGTextureAtlasDiffuseColor' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 20:04:38: Before Num.Billboards:115 20:04:38: After Num.Billboards:0 20:04:38: WARNING: Texture instance 'IndirectTextureAtlas' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 20:04:38: WARNING: Texture instance 'PONGIndirectTextureAtlas' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 20:04:39: WARNING: Texture instance 'acerRotatedLeafAtlas.png' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 20:04:47: GLSL link result : 20:05:13: Destroy Mesh... 20:05:13: Render Target 'TextureAtlasDiffuseColor/0/0/0' Average FPS: 7.2077 Best FPS: 7.27273 Worst FPS: 6.66667 20:05:13: Render Target 'PONGTextureAtlasDiffuseColor/0/0/0' Average FPS: 7.16812 Best FPS: 7.27273 Worst FPS: 6.66263 20:05:13: Render Target 'ClusterTextureDiffuseColor/0/0/0' Average FPS: 13.6256 Best FPS: 13.8182 Worst FPS: 12.7196 20:05:13: Render Target 'IndirectTextureAtlas/0/0/0' Average FPS: 0.104668 Best FPS: 0.104668 Worst FPS: 0.104668 20:05:13: Render Target 'PONGIndirectTextureAtlas/0/0/0' Average FPS: 0.104592 Best FPS: 0.104592 Worst FPS: 0.104592 20:05:13: Render Target 'ClusterIndirectTexture/0/0/0' Average FPS: 0.104668 Best FPS: 0.104668 Worst FPS: 0.104668 20:05:13: Render Target 'acerRotatedLeafAtlas.png/0/0/0' Average FPS: 0.095648 Best FPS: 0.095648 Worst FPS: 0.095648 20:05:13: Render Target 'PONGacerRotatedLeafAtlas.png/0/0/0' Average FPS: 0.0955749 Best FPS: 0.0955749 Worst FPS: 0.0955749 20:05:13: *-*-* OGRE Shutdown 20:05:13: *-*-* OGRE Shutdown 20:05:13: Unregistering ResourceManager for type Compositor 20:05:13: Unregistering ResourceManager for type Font 20:05:13: Unregistering ResourceManager for type Skeleton 20:05:13: Unregistering ResourceManager for type Mesh 20:05:13: Unregistering ResourceManager for type HighLevelGpuProgram 20:05:13: Unloading library .\Plugin_CgProgramManager 20:05:13: Unloading library .\Plugin_OctreeSceneManager 20:05:13: EXRCodec deinitialised 20:05:13: Unloading library .\Plugin_EXRCodec 20:05:13: Render Target 'IBR Billboard Cloud Tree Generator' Average FPS: 366.394 Best FPS: 1512.49 Worst FPS: 13.3333 20:05:13: Unregistering ResourceManager for type GpuProgram 20:05:13: *** Stopping Win32GL Subsystem *** 20:05:13: Unregistering ResourceManager for type Texture 20:05:13: Unloading library .\RenderSystem_GL 20:05:13: D3D9 : Shutting down cleanly. 20:05:13: D3D9 : Direct3D9 Rendering Subsystem destroyed. 20:05:13: Unloading library .\RenderSystem_Direct3D9 20:05:13: Unregistering ResourceManager for type Material 20:05:13: Unloading library OgrePlatform.dll