12:03:22: Creating resource group General 12:03:22: Creating resource group Internal 12:03:22: Creating resource group Autodetect 12:03:22: Registering ResourceManager for type Material 12:03:22: Registering ResourceManager for type Mesh 12:03:22: Registering ResourceManager for type Skeleton 12:03:22: MovableObjectFactory for type 'ParticleSystem' registered. 12:03:22: Loading library OgrePlatform.dll 12:03:23: OverlayElementFactory for type Panel registered. 12:03:23: OverlayElementFactory for type BorderPanel registered. 12:03:23: OverlayElementFactory for type TextArea registered. 12:03:23: Registering ResourceManager for type Font 12:03:23: ArchiveFactory for archive type FileSystem registered. 12:03:23: ArchiveFactory for archive type Zip registered. 12:03:23: DevIL version: Developer's Image Library (DevIL) 1.6.7 Oct 28 2005 12:03:23: DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe jpeg lif mdl mng jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw rgb rgba tga vda icb vst tif tiff wal xpm raw 12:03:23: Registering ResourceManager for type HighLevelGpuProgram 12:03:23: Registering ResourceManager for type Compositor 12:03:23: MovableObjectFactory for type 'Entity' registered. 12:03:23: MovableObjectFactory for type 'Light' registered. 12:03:23: MovableObjectFactory for type 'BillboardSet' registered. 12:03:23: MovableObjectFactory for type 'ManualObject' registered. 12:03:23: MovableObjectFactory for type 'BillboardChain' registered. 12:03:23: MovableObjectFactory for type 'RibbonTrail' registered. 12:03:23: Loading library .\RenderSystem_Direct3D9 12:03:25: D3D9 : Direct3D9 Rendering Subsystem created. 12:03:25: D3D9: Driver Detection Starts 12:03:25: D3D9: Driver Detection Ends 12:03:25: Loading library .\RenderSystem_GL 12:03:27: OpenGL Rendering Subsystem created. 12:03:29: Loading library .\Plugin_EXRCodec 12:03:30: EXRCodec initialised 12:03:30: Loading library .\Plugin_OctreeSceneManager 12:03:30: Loading library .\Plugin_CgProgramManager 12:03:30: *-*-* OGRE Initialising 12:03:30: *-*-* Version 1.2.0 (Dagon) 12:03:30: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 12:03:30: D3D9 : RenderSystem Option: Anti aliasing = None 12:03:30: D3D9 : RenderSystem Option: Floating-point mode = Fastest 12:03:30: D3D9 : RenderSystem Option: Full Screen = No 12:03:30: D3D9 : RenderSystem Option: Rendering Device = NVIDIA Quadro FX 4500 12:03:30: D3D9 : RenderSystem Option: VSync = No 12:03:30: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour 12:03:53: *** Starting Win32GL Subsystem *** 12:03:53: ResourceBackgroundQueue - threading disabled 12:03:53: Created Win32Window 'IBR Billboard Cloud Tree Generator' : 512x512, 32bpp 12:03:54: GL_VERSION = 2.0.5696 WinXP Release 12:03:54: GL_VENDOR = ATI Technologies Inc. 12:03:54: GL_RENDERER = MOBILITY RADEON 9500 x86/SSE2 12:03:54: GL_EXTENSIONS = GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control 12:03:54: Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle 12:03:54: *************************** *** GL Renderer Started *** *************************** 12:03:54: Registering ResourceManager for type GpuProgram 12:03:54: GLSL support detected 12:03:54: GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 12:03:54: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 12:03:54: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 12:03:54: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 12:03:54: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 12:03:54: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 12:03:54: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 12:03:54: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 12:03:54: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 12:03:54: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 12:03:54: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 12:03:54: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 12:03:54: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 12:03:54: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 12:03:54: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 12:03:54: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 12:03:54: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 12:03:54: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 12:03:54: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 12:03:54: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 12:03:54: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 12:03:54: RenderSystem capabilities 12:03:54: ------------------------- 12:03:54: * Hardware generation of mipmaps: yes 12:03:54: * Texture blending: yes 12:03:54: * Anisotropic texture filtering: yes 12:03:54: * Dot product texture operation: yes 12:03:54: * Cube mapping: yes 12:03:54: * Hardware stencil buffer: yes 12:03:54: - Stencil depth: 8 12:03:54: - Two sided stencil support: yes 12:03:54: - Wrap stencil values: yes 12:03:54: * Hardware vertex / index buffers: yes 12:03:54: * Vertex programs: yes 12:03:54: - Max vertex program version: arbvp1 12:03:54: * Fragment programs: yes 12:03:54: - Max fragment program version: arbfp1 12:03:54: * Texture Compression: yes 12:03:54: - DXT: yes 12:03:54: - VTC: no 12:03:54: * Scissor Rectangle: yes 12:03:54: * Hardware Occlusion Query: yes 12:03:54: * User clip planes: yes 12:03:54: * VET_UBYTE4 vertex element type: yes 12:03:54: * Infinite far plane projection: yes 12:03:54: * Hardware render-to-texture: yes 12:03:54: * Floating point textures: yes 12:03:54: * Non-power-of-two textures: no 12:03:54: * Volume textures: yes 12:03:54: * Multiple Render Targets: 4 12:03:54: * Max Point Size: 1024 12:03:54: Registering ResourceManager for type Texture 12:03:54: Particle Renderer Type 'billboard' registered 12:03:54: Creating resource group Bootstrap 12:03:55: Added resource location '../../media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap' 12:03:55: Added resource location '../../Media' of type 'FileSystem' to resource group 'General' 12:03:55: Added resource location '../../Media/fonts' of type 'FileSystem' to resource group 'General' 12:03:55: Added resource location '../../Media/materials/programs' of type 'FileSystem' to resource group 'General' 12:03:55: Added resource location '../../Media/materials/scripts' of type 'FileSystem' to resource group 'General' 12:03:55: Added resource location '../../Media/materials/textures' of type 'FileSystem' to resource group 'General' 12:03:55: Added resource location '../../Media/models' of type 'FileSystem' to resource group 'General' 12:03:55: Added resource location '../../Media/overlays' of type 'FileSystem' to resource group 'General' 12:03:55: Added resource location '../../Media/gui' of type 'FileSystem' to resource group 'General' 12:03:55: Added resource location '../../media/maple/leaves' of type 'FileSystem' to resource group 'General' 12:03:55: Added resource location '../../media/maple/trunkLevel3' of type 'FileSystem' to resource group 'General' 12:03:55: Added resource location '../../media/maple/trunkLevel4' of type 'FileSystem' to resource group 'General' 12:03:55: Added resource location '../../media/maple/trunkLevel2' of type 'FileSystem' to resource group 'General' 12:03:55: Added resource location '../../media/maple/trunkLevel1' of type 'FileSystem' to resource group 'General' 12:03:55: Added resource location '../../media/general' of type 'FileSystem' to resource group 'General' 12:03:55: Added resource location '../../media/acer/leaves' of type 'FileSystem' to resource group 'General' 12:03:55: Added resource location '../../media/acer/trunkLevel3' of type 'FileSystem' to resource group 'General' 12:03:55: Added resource location '../../media/acer/trunkLevel4' of type 'FileSystem' to resource group 'General' 12:03:55: Added resource location '../../media/acer/trunkLevel2' of type 'FileSystem' to resource group 'General' 12:03:55: Added resource location '../../media/acer/trunkLevel1' of type 'FileSystem' to resource group 'General' 12:03:55: Added resource location '../../media/chestnut/leaves' of type 'FileSystem' to resource group 'General' 12:03:55: Added resource location '../../media/chestnut/trunkLevel3' of type 'FileSystem' to resource group 'General' 12:03:55: Added resource location '../../media/chestnut/trunkLevel4' of type 'FileSystem' to resource group 'General' 12:03:55: Added resource location '../../media/chestnut/trunkLevel2' of type 'FileSystem' to resource group 'General' 12:03:55: Added resource location '../../media/chestnut/trunkLevel1' of type 'FileSystem' to resource group 'General' 12:03:56: Added resource location '../../Media/packs/cubemap.zip' of type 'Zip' to resource group 'General' 12:03:56: Added resource location '../../Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General' 12:03:56: Added resource location '../../Media/packs/dragon.zip' of type 'Zip' to resource group 'General' 12:03:56: Added resource location '../../Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'General' 12:03:56: Added resource location '../../Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'General' 12:03:56: Added resource location '../../Media/packs/skybox.zip' of type 'Zip' to resource group 'General' 12:03:56: Parsing scripts for resource group Autodetect 12:03:56: Finished parsing scripts for resource group Autodetect 12:03:56: Parsing scripts for resource group Bootstrap 12:03:56: Parsing script OgreCore.material 12:03:56: Parsing script OgreProfiler.material 12:03:56: Parsing script Ogre.fontdef 12:03:56: Parsing script OgreDebugPanel.overlay 12:03:57: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8B8G8R8,256x128x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1. 12:03:57: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 12:03:57: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 12:03:57: Font TrebuchetMSBoldusing texture size 512x512 12:03:57: Info: Freetype returned null for character 160 in font TrebuchetMSBold 12:03:57: Texture: TrebuchetMSBoldTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1. 12:03:57: Texture: ogretext.png: Loading 1 faces(PF_A8B8G8R8,256x128x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1. 12:03:57: Parsing script OgreLoadingPanel.overlay 12:03:57: Finished parsing scripts for resource group Bootstrap 12:03:57: Parsing scripts for resource group General 12:03:57: Parsing script Examples.program 12:03:57: Parsing script general.program 12:03:57: Parsing script OffsetMapping.material 12:03:58: Parsing script Example-DynTex.material 12:03:58: Parsing script Example.material 12:03:58: Parsing script Example-Water.material 12:03:58: Parsing script RZR-002.material 12:03:58: Parsing script Ogre.material 12:03:58: Parsing script smoke.material 12:03:58: Parsing script Examples-Advanced.material 12:03:58: Parsing script mapleLeavesMaterial.material 12:03:59: indirectTexturingDefault_glsl_VP20 : GLSL compiled 12:03:59: indirectTexturingDefault_glsl_FP20 : GLSL compiled 12:03:59: Parsing script mapleTrunk.material 12:03:59: Parsing script general.material 12:03:59: Parsing script acerLeavesMaterial.material 12:03:59: Parsing script acerTrunk.material 12:03:59: Parsing script chestnutLeavesMaterial.material 12:03:59: Parsing script fresnelenviron.material 12:03:59: Parsing script sample.fontdef 12:04:00: Bad attribute line: glyph 0.152344 0.125 0.160156 0.1875 in font Ogre 12:04:00: Parsing script Example-CubeMapping.overlay 12:04:00: Parsing script Example-DynTex.overlay 12:04:00: Parsing script DP3.overlay 12:04:00: Parsing script Shadows.overlay 12:04:00: Parsing script Example-Water.overlay 12:04:00: Finished parsing scripts for resource group General 12:04:00: Parsing scripts for resource group Internal 12:04:00: Finished parsing scripts for resource group Internal 12:04:00: Creating resource group chestnutLeaves.mesh 12:04:00: Added resource location '../../media/chestnut/leaves/' of type 'FileSystem' to resource group 'chestnutLeaves.mesh' 12:04:00: Mesh: Loading chestnutLeaves.mesh. 12:04:05: mWindow.IsClosed->false 12:04:05: Creating viewport on target 'IBR Billboard Cloud Tree Generator', rendering from camera 'SceneMgr_0_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 12:04:05: Viewport for camera 'SceneMgr_0_Camera', actual dimensions L: 0 T: 0 W: 512 H: 512 12:04:05: Win32Input8: DirectInput Activation Starts 12:04:06: Win32Input8: Establishing keyboard input. 12:04:06: Win32Input8: Keyboard input established. 12:04:06: Win32Input8: Initializing mouse input in immediate mode. 12:04:06: Win32Input8: Mouse input in immediate mode initialized. 12:04:06: Win32Input8: DirectInput OK. 12:04:06: mWindow.IsClosed->false 12:04:06: Texture: castanea_sativa_leaf.png: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 12:04:06: Mesh: Loading chestnutLeafClustersGrouped.mesh. 12:04:15: Mesh: Loading chestnutLeavesBillboardCloudSplitted.mesh. 12:04:15: Creating viewport on target 'TextureAtlasDiffuseColor/0/0/0', rendering from camera 'SceneMgr_1_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 12:04:15: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 2048 H: 2048 12:04:15: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 2048 H: 2048 12:04:15: Creating viewport on target 'PONGTextureAtlasDiffuseColor/0/0/0', rendering from camera 'SceneMgr_1_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 12:04:15: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 2048 H: 2048 12:04:15: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 2048 H: 2048 12:04:15: Texture: transparent.png: Loading 1 faces(PF_A8B8G8R8,1x1x1) with 1 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x1x1. 12:04:15: Creating viewport on target 'ClusterTextureDiffuseColor/0/0/0', rendering from camera 'SceneMgr_1_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 12:04:15: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 128 H: 128 12:04:15: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 128 H: 128 12:04:15: WARNING: Texture instance 'ClusterTextureDiffuseColor' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 12:04:15: mWindow.IsClosed->false 12:04:15: Mesh: Loading chestnutLeavesBillboardCloudIndirectPointMesh.mesh. 12:04:15: Texture: customNormalMap128x128.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 12:04:15: Creating viewport on target 'IndirectTextureAtlas/0/0/0', rendering from camera 'SceneMgr_2_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 12:04:15: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 12:04:15: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 12:04:15: Creating viewport on target 'PONGIndirectTextureAtlas/0/0/0', rendering from camera 'SceneMgr_2_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 12:04:15: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 12:04:15: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 12:04:15: Creating viewport on target 'ClusterIndirectTexture/0/0/0', rendering from camera 'SceneMgr_2_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 12:04:15: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 16 H: 16 12:04:15: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 16 H: 16 12:04:15: WARNING: Texture instance 'ClusterIndirectTexture' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 12:04:15: mWindow.IsClosed->false 12:04:15: Creating viewport on target 'chestnutRotatedLeafAtlas.png/0/0/0', rendering from camera 'SceneMgr_3_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 12:04:15: Viewport for camera 'SceneMgr_3_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 12:04:15: Viewport for camera 'SceneMgr_3_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 12:04:15: Creating viewport on target 'PONGchestnutRotatedLeafAtlas.png/0/0/0', rendering from camera 'SceneMgr_3_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 12:04:15: Viewport for camera 'SceneMgr_3_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 12:04:15: Viewport for camera 'SceneMgr_3_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 12:04:15: mWindow.IsClosed->false 12:04:15: Mesh: Loading chestnutLeavesBillboardCloudGroupedDiffuseColor.mesh. 12:04:16: Texture: chestnutDiffuseColorBillboardGroupAtlas0.png: Loading 1 faces(PF_A8B8G8R8,2048x2048x1) with 11 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1. 12:04:16: mWindow.IsClosed->false 12:04:16: Mesh: Loading chestnutLeavesBillboardCloudGroupedIndirectTexturing.mesh. 12:04:16: Texture: chestnutIndirectBillboardGroupAtlas0.png: Loading 1 faces(PF_A8B8G8R8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 12:04:16: Texture: chestnutRotatedLeafAtlasDefault.png: Loading 1 faces(PF_A8B8G8R8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 12:04:17: Texture: textureAtlasDebug16.png: Loading 1 faces(PF_B8G8R8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 12:04:17: mWindow.IsClosed->false 12:04:17: Before Num.Billboards:0 12:04:17: After Num.Billboards:0 12:04:17: WARNING: Texture instance 'TextureAtlasDiffuseColor' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 12:04:18: WARNING: Texture instance 'PONGTextureAtlasDiffuseColor' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 12:04:27: Before Num.Billboards:109 12:04:27: After Num.Billboards:0 12:04:27: WARNING: Texture instance 'IndirectTextureAtlas' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 12:04:27: WARNING: Texture instance 'PONGIndirectTextureAtlas' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 12:04:29: WARNING: Texture instance 'chestnutRotatedLeafAtlas.png' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 12:04:34: GLSL link result : Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware. 12:04:35: Destroy Mesh... 12:04:35: Render Target 'TextureAtlasDiffuseColor/0/0/0' Average FPS: 18.1641 Best FPS: 23.6453 Worst FPS: 12.6829 12:04:35: Render Target 'PONGTextureAtlasDiffuseColor/0/0/0' Average FPS: 10.8462 Best FPS: 23.6686 Worst FPS: 3.88787 12:04:35: Render Target 'ClusterTextureDiffuseColor/0/0/0' Average FPS: 36.0708 Best FPS: 47.2906 Worst FPS: 24.8509 12:04:35: Render Target 'IndirectTextureAtlas/0/0/0' Average FPS: 0.10367 Best FPS: 0.10367 Worst FPS: 0.10367 12:04:35: Render Target 'PONGIndirectTextureAtlas/0/0/0' Average FPS: 19.1196 Best FPS: 38.1356 Worst FPS: 0.103573 12:04:35: Render Target 'ClusterIndirectTexture/0/0/0' Average FPS: 0.103681 Best FPS: 0.103681 Worst FPS: 0.103681 12:04:35: Render Target 'chestnutRotatedLeafAtlas.png/0/0/0' Average FPS: 0.0832085 Best FPS: 0.0832085 Worst FPS: 0.0832085 12:04:35: Render Target 'PONGchestnutRotatedLeafAtlas.png/0/0/0' Average FPS: 0.0831532 Best FPS: 0.0831532 Worst FPS: 0.0831532 12:04:35: *-*-* OGRE Shutdown 12:04:36: *-*-* OGRE Shutdown 12:04:36: Unregistering ResourceManager for type Compositor 12:04:36: Unregistering ResourceManager for type Font 12:04:36: Unregistering ResourceManager for type Skeleton 12:04:36: Unregistering ResourceManager for type Mesh 12:04:36: Unregistering ResourceManager for type HighLevelGpuProgram 12:04:36: Unloading library .\Plugin_CgProgramManager 12:04:36: Unloading library .\Plugin_OctreeSceneManager 12:04:36: EXRCodec deinitialised 12:04:36: Unloading library .\Plugin_EXRCodec 12:04:36: Render Target 'IBR Billboard Cloud Tree Generator' Average FPS: 92.5647 Best FPS: 734.531 Worst FPS: 7.57266 12:04:36: Unregistering ResourceManager for type GpuProgram 12:04:36: *** Stopping Win32GL Subsystem *** 12:04:36: Unregistering ResourceManager for type Texture 12:04:36: Unloading library .\RenderSystem_GL 12:04:36: D3D9 : Shutting down cleanly. 12:04:36: D3D9 : Direct3D9 Rendering Subsystem destroyed. 12:04:36: Unloading library .\RenderSystem_Direct3D9 12:04:36: Unregistering ResourceManager for type Material 12:04:36: Unloading library OgrePlatform.dll